Protagonist of the Peripeteia game
let's talk about Bridgerton tea, my ask is open

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@90sgraphics
Protagonist of the Peripeteia game

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Marie-chan
Marie and Kasia doro :3
Peripetia

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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how it feels to chew bateria
marie <3
why she looks so mad...
Bonus: More Accurate Version.
Bonus: More Accurate Version.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Old ahh Sewer monster x Meshck post from twitter. Based on that one meme
commission (Oc & Peripeteia)
trainspotting
How do you go about texturing your models and do you have any tips for the grungy retro-esque style?
Most of our models use real-world photos as texture bases rather than hand-painted or fully procedural work. Photo sources give you built-in grime, wear patterns, and material irregularities that read authentic without having to fake them. Gotta source good photos with permissive licenses and photobash to achieve the perfect look.
A few things that help sell the grungy retro look:
Lean into strong shadows and glare from the photo’s lighting. In-game lighting is almost never as intense or dramatic as a photograph, so baking that contrast into the texture itself gives the model presence it wouldn't otherwise have.
High contrast overall. Pushes that intense look and helps read clearly at low resolution.
Sharpening and noise filters at the end of your texture pass. It's how you get that "crusty" feel without just downsampling everything.
We use strong normalmaps on top of the above. These are hand-painted and/or generated with gimp’s tools for them.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Style study - 90sGraphics, Peripeteia
This post will study the art direction of one of my favourite games, Peripeteia.
Peripeteia is an "immersive sim" game, where you play a cybernetic woman named Marie in a cyberpunk-ed, alternate history rendition of Poland during the Cold War. The art direction (textures, models, etc.) are intentionally quite crusty and low detail in the model quality. The textures are quite low resolution, but hold all the detail for the characters, items and architecture. I find that the crusty-ness, besides it's use to make the game feel older, weaves itself in with the lore and story of the game very well - considering the Cold War setting, having your materials, people and weaponry reflect that with the way they look is something I find very fascinating and cool.
I'll certainly be holding the crusty, low resolution textures in mind when creating materials for my models. Looping back to the texture quality reflecting the game's atmosphere and story, I think having the textures be this way in my work would reflect my protagonist's decline.
Images/videos have been sourced from EuroGamer and the 90s.Graphics website.
Items carry between levels now. Your apartment basement has a persistent stash. And soon: a gun wall.