First off, I just wanted to say thank you for all of the positive feedback I've received over the past few days — I'm really pleased to see that my mod seems to have been effective for so many of you!
I am aware that my dissertation/thesis is really rather technical, filled with lots of academic/flowery language, and probably quite overwhelming to try and understand if you're lucky enough to have not studied computer science, so I wanted to attempt to break the key parts of it down into the simplest terms possible, to hopefully help answer some of the questions I've seen people have.
What is the pink soup?
The pink/purple strobe lighting we all know and love is 1 of 4 uniquely coloured shaders the game uses to indicate a specific type of error has occurred when trying to display something on-screen. The 3 other colours it uses (you've likely seen at least one of them) are red, blue, and yellow.
These shaders serve two main purposes:
To let you know something has gone wrong in an obvious (albeit obnoxious) manner.
To allow the game to keep running in spite of whatever error has happened (otherwise it would just crash).
Internally, the error that the pink soup represents is known as a "material parsing failure", i.e. the game has failed to understand some piece of material data (textures, rendering properties etc.) about an object it is trying to render.
Part of the process the game goes through before rendering an object to the screen is checking that its data only contains specific characters (numbers, letters, and certain symbols) — an example of when this would fail and trigger the pink soup would be if the game came across a random emoji during these checks.
What does 32-bit/64-bit mean?
A 'bit' is just a single digit of a binary number. All you really need to know is that a 32-bit number is a binary number that is 32 digits (bits) long, with the largest binary number possible being 32 consecutive 1s (1111111…).
I'm not going to bore you to death and show you how to convert binary numbers to decimal, so you'll just have to believe me when I say that 32 consecutive 1s in binary is equivalent to 4,294,967,295 in decimal.
4.2 billion might seem like a pretty high value to be able to represent, but if I said this is roughly equal to 4GB, you might be able to start to see how 32-bit computers/software could be a bit (no pun intended) limited memory-wise. For comparison, the largest decimal value a 64-bit binary number can represent is 18,446,744,073,709,551,615, or just under 18.5 exabytes (EB)!
But what if I wanted to represent the number 5 billion in 32-bit binary? Here's the fun thing — you can't. If you tried, the binary number would 'wrap around'. As in, it would max out at 32 consecutive 1s
before resetting back to 0 and continuing to count up until it reached the binary value of 705,032,705 (5,000,000,000 - 4,294,967,295 = 705,032,705).
This is what is meant when we say that The Sims 2 can only use up to 4GB of your computer's memory (RAM) — it is physically unable to access/store data in more than 4,294,967,296 different memory addresses (it's 4,294,967,296 because the range of possible addresses would be 0 to 4,294,967,295).
If you're not sure what I mean when I talk about 'memory addresses', you can think of the concept as being like your home address (your house number, street name, and postal/zip code). It's just the location a piece of data lives at in memory so the game knows where to find it if it needs to use it for something.
Once the game has run out of memory addresses to use to store things, it will crash. The only way this could be fixed would be if EA magically decided to rewrite the game's engine to be 64-bit, thus allowing it to use an exponentially larger number of addresses.
Why does the pink soup happen?
This is where things get interesting. While the game is loading, the material data for the objects in your neighbourhood/lot is stored at individual addresses in your computer's memory so it can be processed.
Part of this processing involves the game taking all of the shader code found in the Materials.package file and linking the relevant shaders to the relevant pieces of material data of an object (e.g. a reflection shader
would be linked to the glass part of a mirror object), creating shader 'packages' for the whole object. Again, both these packages and the information that links them to the object are also stored in memory.
As you can probably imagine, if you have a large number of different objects in your hood/lot (particularly more complex/detailed objects with many rendering properties), the amount of free memory the game has to use to keep storing things starts to decrease FAST.
Back in ye olden days of 2004 when The Sims 2 was released, 32-bit was the most commonly used architecture for consumer-grade hardware and software. Despite its known drawbacks, the 4GB memory restriction was not really a huge issue, as the technical limitations of the time meant your parents' PC would likely catch fire and explode long before this level of memory usage could be reached in-game.
Windows XP (the operating system the game was primarily developed for) was also a 32-bit operating system. The way XP handled the 4GB memory limit was simple:
2GB was given to the kernel (the core of the operating system).
2GB was given to applications (i.e. The Sims 2).
This is why it is commonly recommended to apply what is known as a '4GB patch' to the game, as by default, it still thinks it's living in 2004 and is only allowed to use 2GB of memory — the 4GB patch therefore permits the game to use the full 4GB of memory it is able to support.
So, where does the pink soup come in to this?
Basically, there is a piece of logic within the game's code that is used during the process of linking shaders to material data described above. All this logic does is check whether the material data it is being given is stored at a memory address above or below the 2GB mark, presumably some kind of relic of the Windows XP days.
For whatever reason (either due to a bug or intentional design), for data stored above 2GB, the game performs additional checks which will ALWAYS FAIL, and the game will treat this data as being malformed/invalid, refusing to link any shaders to it.
Hopefully, the chain of causality should now be clear:
The capabilities of our hardware has increased dramatically in the past 20+ years.
We've all been applying a 4GB patch to the game to allow it to make use of more of our RAM.
We've also all been installing a load of cool custom content and creating highly decorated hoods/lots because our fancy graphics cards can handle them easily.
All of these objects are causing memory usage to quickly surpass the originally intended 2GB range.
The game is considering any data for the objects stored above this range to be invalid and refusing to do anything with it.
The pink/purple error shader is instead being applied to these objects because the game thinks there is something wrong with their material data.
In conclusion, The Sims 2 is confused and elderly, frequently soiling itself when presented with high-tech information from the far off future of the 2020s that its puny 2004 mind can't possibly comprehend.
What are the differences between v1/v2 of the mod?
Both versions of the mod patch the same piece of logic in the game's code, but with differing approaches.
With v1, the additional (and always failing) checks the game performs on material data stored above the 2GB mark are essentially patched out, meaning they are not executed and shaders will always be correctly linked to them, regardless of their location in memory.
This is great, as you should never see any pink soup that would usually be triggered by these failed checks. Consequently however, the game will give you no indication that it is running out of memory, except for when it inevitably crashes once all free memory has been used up.
On the other hand, v2 makes use of these faulty checks. Instead of removing them completely, they are repurposed to warn you of high memory usage, with the game not performing these checks until material data starts being stored above the 3.5GB mark. This means you will still see pink soup, but only once memory usage exceeds 3.5GB.
This is intentional, and is meant to be a trade-off between allowing the game to correctly process more data in memory, but also still letting you know that a crash may be imminent some time after the pink soup appears, giving you enough breathing room to save and restart the game before this happens.
To illustrate these differences better, here is roughly what the code is doing in the vanilla game, v1, and v2 of the mod:
Vanilla:
if memory address <= 2GB
everything is fine, continue as usual
if memory address > 2GB
pink soup time!
V1:
if memory address <= 2GB
everything is fine, continue as usual
if memory address > 2GB
everything is fine, continue as usual
V2:
if memory address <= 3.5GB
everything is fine, continue as usual
if memory address > 3.5GB
pink soup time!
Which version should I choose?
There's no correct option, but if you play with a lot of CC or with highly decorated hoods/lots, I would probably recommend starting with v2, only for the so-called 'safety' reasons I outlined above.
I personally use v1 because I play very vanilla, so I know memory usage should never really get that high. If you're like me, or you just don't care about potential crashes and want to be rid of the pink soup, then v1 of the mod is the one for you :)
I know people likely still have many questions, so I've enabled the 'Ask me anything' option on this blog - feel free to use it!
This changes everything about how we understand pink soup in The Sims 2. It’s not really the problem, it’s actually the game’s way of handling errors and trying to keep running.
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Author of the mod discovered that memory-usage-related pink soup is a result of an intentional safety check in the game's code, rather than a mistake in calculating texture memory.
So his experimental mod for TS2 RPC launcher basically tells the game to stop freaking out and turning stuff pink when shaders' memory usage goes over certain threshold. NOTE: it may get rid of the pink, but the game will still crash if you exceed 4GB limit.
There are two mod options to choose from:
Version 1 is more radical, it completely removes the safety check. You'll (probably) find out the shader's memory limit has been exceeded when your game crashes.
Version 2 is supposed to allow some pink soup at around 3.5 GB memory usage, near the danger zone, so you have time to act - so obviously, this one sounds more sensible.
And while I remain convinced that pink soup can occur because of other shader-related issues or f*cked-up memory settings, not just this "failsafe", if your game suffers from pink soup it's definitely worth a try!
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(The Sims 2) New hot key I found today! Ctrl+Shift+L + BONUS
While I was poking around in the game files, I stumble upon a text list which contained "Congratulations... The Sims 2 Nightlife!" something something, but then, something in that text list caught my eyes "Press and hold ctrl+shift+L to play again..." something like that... So I decided to try it out in game and... (check out the video down below)
As you can see, the lot reloaded! So no more loading in and out from Lot View to Neighborhood View and back to Lot View, SKIPPING A WHOLE LOADING SCREEN!! WHAAAAT!!!!! But SAVE BEFORE DOING SO!!!!
**Bonus**
As you could see in the video, I didn't open the "family bio, enter lot" menu (whatever it's called, the one that displays the family portrait, bio, etc) I Double Clicked and that even works on Entering a Neighborhood
Let me know (by liking or reblogging, etc) if you found this helpful, or even learned something new about The Sims 2😊 (I found it to be both helpful and learned something new, oh man ThIs GaMeEe, I lOvE iTt!💕(*ahem* sorry about that...))
After hits such as 100 Random Events & 101 MORE Random Events, I'm back again with 100 more random events for those of you looking to spice up your gameplay.
That's right, you'll need a d401 to use the entirety of the list. Fortunately, you can generate one right here.
I was going to just post the new 100 I wrote, but I realized it's easiest for everyone to just compile everything in one post. All 401 items are under the cut.
Feel free to share any photos/stories with me of things that happen as a result of playing with these event sets! I'm having a lot more fun in my game playing with them and I hope you are too.
Happy Simming!
1. Date Night! At least one sim in the household is heading out on a date this evening. Don't wait up!
2. Barbecue: start up a grill whether it's at home or at the local park and eat with family and friends.
3. Pool party! Pack up the essentials and visit the pool with family and friends. If it's in your backyard, invite some people over!
4. Homesick: call a relative and have them over for a meal.
5. Slumber Party! A teen sim in the household is inviting a friend over to stay the night. Make sure there's enough room.
6. Order In: Nobody wants to cook every night. Order dinner to the house.
7. Neighborly: bake or cook a dish, invite a neighbor over, and gift it to them.
8. The Urge: Someone is fixing to get laid tonight. Make it happen.
9. Out on the Town: Have a meal out at a restaurant for everyone in household.
10. Game Night: Either purchase a game or head out to a local spot to play a game as a household.
11. Family Dinner: No friends, no partners, only family at the dinner table. If living without family members, call and have them over.
12. Green Thumb: Start a garden.
13. Friendly: Make a new friend.
14. Girls' Night! Plan an outing with only girls.
15. Boys' Night! Plan an outing with only boys.
16. Beach Day: Take the Household to the beach for the day.
17. Playing Hooky: Skip work or school.
18. Entrepreneurial: Start a business. If you own one already, head in and get to work.
19. All Nighter: Someone can't sleep tonight.
20. The Kiss: Have someone on the lot share a kiss with someone before the day is over.
21. Children's Day: Celebrate the children in this Sim's life. Give them a gift, play with them, and take them out someplace fun!
22. Gardening Day: Dedicate some time to maintaining the greenery on the lot.
23. Feeling Generous: Donate 10% of the family funds to a sim they know.
24. Feeling VERY Generous: Donate 20% of the family funds to a sim they know.
25. Feng Shui: Redecorate one room in the house.
26. Shopping Spree: Purchase five new outfits.
27. Make Over: Change your sim's personal look.
28. Self-Care: Head to the spa for some rest and relaxation.
29. Getaway: Book a vacation.
30. Ornery: Pick a fight with everyone you interact with today.
31. All Work and No Play: Time to buckle down. This sim can only do actions that contribute to higher performance at work or school.
32. All Play and No Work: No homework, no work, no worries! Absolutely no work or skill building today.
33. Roomie: Welcome someone new into the household.
34. Gym Rat: Today's focus is health! Head to the gym, dive into the pool, go for a jog -- it's time to get fit.
35. Spring Cleaning: This house is a mess. Today's focus is making it sparkling clean.
36. Tinker Tom: Fix everything broken in the household.
37. A Little Sit Down: Meet with the local therapist today.
38. Guess Who's Coming To Dinner: Invite the person this Sim's been seeing to meet the family.
39. Headmaster: Invite the Headmaster over for dinner.
40. Garden Club: Call up the Garden Club and see how your garden measures up.
41. Seven Year Itch: Strike up an affair with the sim you're most attracted to besides your partner.
42. Face Your Fears: Fulfil as many fears as possible for the day.
43. You Can't Fire Me!: Quit your job.
44. Family Reunion: Throw a Family Reunion.
45. Sports Party: Throw a Sports Party.
46. Barfly: Visit at least three bars tonight.
47. Gone Fishing: Go fishing for the day.
48. Van Gogh: Start a new painting
49. Hemingway: Start a new novel.
50. Catfish: Make a friend online.
51. Common Grounds: Meet someone for coffee.
52. Feeling EXTRAORDINARILY GENEROUS: Donate 50% of household funds to a sim you know.
53. New Digs: Move out.
54. Roller Rink: Head out skating.
55. Park It: Purchase a new car.
56. Clubbing: Head out to the club.
57. Blind Date: Call the matchmaker and book a blind date.
58. Take a Hike: Get back to nature and visit a local park.
59. Bookworm: Visit the local library.
60. Old Friends: Invite over or meet up with an old friend.
61. Break Up: Things just aren't working out. Break up with your partner.
62. Scholarly: Any students on the lot, focus on building those grades and skills for scholarships.
63. Make Me Holey: Get a new piercing.
64. Ink: Get a new tattoo
65. Take Me to Church: Go visit the religious hub of your choosing.
66. Talk to the Dead: Visit the cemetery.
67. Play Date: have a parent and their child over for a visit.
68. Stargazer: Use a telescope to glimpse the stars.
69. Dinner Party: Invite some folks over for dinner.
70. Home Cook: Build those cooking skills today! Only home cooked meals.
71. Top Chef: Enter a cooking competition.
72. Tiny Dancer: Enter a dancing competition.
73. Scout's Honor: Form/host a scout troop.
74. Like Mama Used to Make: Make a meal for a family member and gift it to them.
75. New Member of the Family: Adopt a pet.
76. Man's Best Friend: Take your pet to the local park. Maybe meet someone new!
77. Strays: Befriend a stray animal.
78. Logical: Spend the day building those logic points.
79. Charmer: Build those charisma skills today!
80. How to Win Friends and...: Influence everyone you interact with to do something for you today.
81. PTA Meeting: meet with the local parents to discuss goings on in the community.
82. Boys in the Band: Perform music live!
83. Movie Night: Invite over your loved ones, make some snacks, and take in a movie together.
84. Small Business: It's a work day at the small business today! If you don't have one, patronize a small business.
85. Upgrade: Purchase a newer, nicer version of something you need in the house.
86. Plant Parent: Purchase some new plants.
87. Big Spender: Spend $1,000.
88. Hot For: Teach or encourage someone in a skill, hobby, or trait.
89. Exhibitionist: Woohoo in public!
90. Night Cap: Invite a sim to sleep over.
91. Bigger Spender: Spend $5,000 on something.
92. Biggest Spender: Spend $10,000 on something.
93. Gig Economy: Pick up a shift as a DJ, barista, or bartender.
94. Busker: Play music for tips on a community lot.
95. Old Flame: Meet up with an ex for old time's sake.
96. I'm Surrounded By Idiots: Pick only one sim to play in the household today. Everyone else is on free will. You may choose another tomorrow.
97. Shutterbug: Snap three photos and have them printed to hang in the house.
98. Market Day: Head to the grocery store and pick up essentials.
99. Butt Dial: Call up someone random from your contacts list.
100. Booty Call: Invite over the sim you're most attracted to in the neighborhood and try to seal the deal.
101. Messi: Meet up with some friends or family to play soccer.
102. LeBron: Meet up with some friends or family to play basketball.
103. Farm to Table: Only eat food that you grew or caught today. It can be produce from the garden or a fish from the lake or pond, but you have to have made it or procured it yourself.
104. Flat Broke: Absolutely no bills can be paid this rotation.
105. Dingo's Breakfast: Also known as a sip of water and a look around. No groceries can be purchased this rotation.
106. Piano Lessons: At least one sim in the household must play piano for two hours today.
107. Guitar Lessons: At least one sim in the household must play guitar for two hours today.
108. Drum Lessons: At least one sim in the household must play the drums for two hours today.
109. Chess Club: At least one sim in the household must play chess for two hours today.
110. Michaelangelo: Visit the local museum today.
111. Finding Nemo: Visit the local aquarium today.
112. Queen's Gambit: Challenge someone to a game of chess at the local park, library, or community center.
113. Closing Time: Visit a bar or bars until 3am.
114. Tight Five: Perform stand up comedy to an audience today.
115. Pugnacious: Argue and fight with the sim you have the lowest relationship with.
116. A Little Help From My Friends: Call up your three closest friends and influence them to help you clean up the house and cook a meal.
117. Feline Friend: Adopt a cat or kitten.
118. Canine Companion: Adopt a dog or puppy.
119. Harvey Birdman: Adopt a parrot.
120. Busted Pipes: Your Sims can only shower on community lots today.
121. Speed Dating: Head out to a community lot and chat up every person of your preferred gender.
122. Mother's Day: Take your mother or nearest female relative out to a community lot.
123. Father's Day: Take your father or nearest male relative out to community lot.
124. Grandparents' Day: Take your grandparent, grandparents, or oldest living relative out to a community lot.
125. Parents Just Don't Understand: Meet with your sims' siblings on a community lot.
126. Family Affair: Plan an outing with only family members.
127. Schvitz: Head to the sauna for some rest and relaxation.
128. The Grind: Treat a coworker or fellow student to an outing.
129. Shopaholic: Buy ten items of clothing.
130. Babysitter: Invite over a neighbor or relative and have them watch the kids for the night while you go out.
131. Backed Up: Your sim can only use the restroom on community lots today.
132. Empty Fridge: Your sim can only eat on community lots today.
133. In the Dog House: One sim MUST sleep on the couch tonight.
134. Between Two Ferns: Add three new plants to an existing room in the house.
135. Warhol: Add three new paintings to the household decor.
136. A Fresh Coat of Paint: Change the color of the home's exterior. If living in an apartment, repaint one room.
137. Accent Wall: Create an accent wall in one room of the house.
138. Catering: Throw a party with a buffet table.
139. Open Bar: Throw a party with a hired bartender.
140. Like a Fish: Purchase a bar for the household. (The nectar table counts).
141. Rager: Purchase a keg and a bubble blower and throw a party.
142. Bonfire Party: Purchase a bonfire and throw a party to watch it burn.
143. Sculpture: Purchase two items from the sculpture section and tie it into your decor.
144. Wing Man: Go on an outing with your closest friend and another friend of their preferred gender. Help them get to know each other.
145. Strike Out: Ask all the top five people you're most attracted to on a date. You can stop when someone says yes.
146. Put Yourself Out There: Flirt with the sim you're most attracted to.
147. One Night Stand: Woohoo with someone you have fewer than 20 LTR points with. (ACR required)
148. Like Swayze in Ghost: Purchase a pottery making table and make good use of it.
149. Toy Story: Purchase a toy making bench and make good use of it.
150. Roses Are Red: Purchase a flower arranging bench and make good use of it.
151. Engineer: Purchase a robotics table and make good use of it.
152. The Devil Wears Prada: Purchase a sewing table and make good use of it.
153. Ansel Adams: Take five photos of five different models.
154. Like One of Your French Girls: Begin painting someone else's portrait.
155. Leg Day: Head to the gym and stay there for at least two hours (yes, you have to use the equipment).
156. Dine and Dash: Eat at a restaurant and skip out on the bill.
157. Once More With Feeling: Ask the person you last went on a date with for another.
158. Jogging Group: Go jogging with at least one other sim who does not live in the household with you.
159. Hiking Group: Go hiking with at least one other sim that does not live in the household with you.
160. Yoga Class: Do yoga at a community lot with at least one other sim.
161. Street Fighter: Play games at the local arcade.
162. Hustler: Play pool at a community lot.
163. Ante Up: Gamble at a cards table on a community lot.
164. Too Close to Home: Stay up all night playing a video game.
165. Violin Lessons: A sim in the household must play violin today for at least two hours.
166. Don't Stop Believin': Sing a duet in karaoke on a community lot.
167. Ballet Lessons: A sim in the household must practice on a ballet barre for at least two hours.
168. Fade Into You: Slow dance with a date tonight.
169. Touch Grass: Absolutely no screen time today. Your sim can only entertain themselves by engaging with nature (ie, watching clouds, catching butterflies or fireflies, swimming, hiking, bird watching, hunting bugs, etc.).
170. Pigskin: Toss a football outside with a friend or family member today.
171. Play Catch: Play catch with a child or teen in your life.
172. Slackers: Start a game of kicky bag on a community lot and rope in as many people as you can to play with you.
173. Crapshoot: Take the very first job that pops up in the job search today.
174. Jalopy: Purchase a junk car and restore it piece by piece, however long it takes.
175. Paint the Town Red: Visit three community lots today.
176. Friend of a Friend: Introduce one friend to someone else in your life over dinner or on an outing.
177. Thomas The Tank Engine: Purchase the model train table.
178. Through the Grapevine: Gossip with everyone you interact with today.
179. Random Acts of Kindness: Purchase coffee for a stranger today.
180. Fireside: Purchase a campfire and have enough sims over to enjoy it together tonight.
181. Under the Stars: Buy a tent and sleep out under the stars tonight.
182. Midlife Crisis: Choose a new aspiration using a d6.
183. Deep Tissue: Get a massage.
184. Hot Tub Time Machine: Spend at least three hours in a hot tub today.
185. Bling: Purchase new jewelry.
186. Drakkar Noir: Purchase cologne and wear it.
187. Love Potion #9: Purchase a love potion from the matchmaker, take it, and flex its effects on a community lot.
188. Friend for Dinner: Invite one sim to enjoy dinner with your household. It can be at home or on a community lot.
189. X Marks the Spot: Your sim is convinced somehow that they live on a pile of buried treasure. Spend their free time digging in the yard today.
190. Block Party: Throw a party and invite only neighbors.
191. Prank King: Prank everyone you interact with today.
192. Hired Help: Hire a staff member to help around the house. This can be a butler, maid, gardener, or nanny.
193. Yes Man: Participate in every chance card and invitation for an outing or date today. You MUST live with the results.
194. Support System: Give 1d10 $1,000 to your closest friend and/or relative living outside of the household or as much as you can afford of the amount you rolled.
195. Meal Planning: Cook five meals and store them as leftovers for the coming week.
196. Couch Potato: Only watch TV or movies and play video games today. No cooking meals, no working, and no going out.
197. Cosmetologist: Purchase a salon chair and make good use of it.
198. Mom And Pop: Any community lot you visit today must be owned by another sim. Support your local businesses!
199. Interior Decorator: Spend 1d10 $1,000 redecorating the house. If you can't afford the amount you rolled, spend as much as you can.
200. Someone Else Can Clean Up: Throw a party on a community lot.
201. Double Date: Plan an outing for you, your partner, and another couple.
202. Toxic: Argue five times with your significant other today.
203. Great Boss: Give at least one employee a raise to ridiculously overpaid status. If you do not own a business, gift $1,000 to a coworker.
204. Orchard City: Purchase a fruit bearing tree.
205. Passersby: Greet three people who walk by your sims' residence today.
206. Lonely: Greet every sim who walks by your sims' residence today.
207. Where I Go, They Go: Bring your pet on an outing with you.
208. Despite All My Rage: Buy a womrat in a cage.
209. You're So Vain: Every time your sim visits the restroom, have them gussy up or check themselves out in a mirror.
210. Unwashed Masses: Do not shower or bathe at all today.
211. Friends with Benefits: Flirt with your sim's closest friend of their preferred gender.
212. Enemies Closer: Flirt with the sim of your preferred gender with whom you have the lowest relationship.
213. So Last Season: Buy two outfits for the current season.
214. They Totally Have a Crush on You: Influence a sim to flirt with another.
215. Marble Counters: Spend 1d6 $1,000 renovating the kitchen.
216. Brand New Bidet: Spend 1d6 $1,000 renovating a bathroom or bathrooms.
217. Where the Magic Happens: Spend 1d6 $1,000 renovating a bedroom.
218. Leather Couch: Spend 1d6 $1,000 renovating the living room.
219. Throw Rug: Add one rug to your sims' living space to tie things all together.
220. Walk-In Closet: Build a walk in closet somewhere in the house.
221. Merry Christmas, Everyone: Purchase a gift for each member of the household, buy a Christmas tree, bake Santa cookies, and celebrate the holidays together with a nice, formal dinner.
222. Happy Hanukah: Purchase a menorah and gifts for each member of the household. Cook a kosher dinner and celebrate the holidays together.
223. New Years Eve: Purchase a bottle of bubbly to share and throw a party tonight. Make sure to kiss someone at midnight!
224. Winter Solstice: Make snow angels, build a snowman, have a snowball fight, go ice skating, and warm up with a hot drink. Celebrate the winter festivities with loved ones today.
225. Brings May Flowers: Place at least four flowers on the lot -- they can be potted.
226. Lovers' Day: Purchase a gift for your special someone(s) and gift it to them during a date. Fulfil all wants possible to make it a dream date.
227. Self-Sabotage: Ask a sim on a date and make it a terrible time.
228. City Greens: Pay a visit to your local community garden, botanical garden, arboretum or other community lot with a ton of greenery to appreciate nature.
229. Double Dip: Ask a sim on a date at the same time you're hosting a party. Try to score well on both!
230. Yellow Polka Dot Bikini: Buy new swimwear and find a place to flaunt it.
231. Make a Splash: Throw a party that centers the pool and/or hot tub. If you don't have either on your property, head to a community lot and host the party there.
232. Summer Solstice: Sunbathe, barbecue, set off fireworks, go swimming, catch fireflies, and visit the beach in celebration of summertime.
233. The Cut: If your sim has long hair, cut it short. If they have short hair, choose a longer style instead.
234. Wash and Set: Dye your sim's hair a new color.
235. Skyrockets in Flight: Set off fireworks tonight.
236. Back to School: Purchase one new outfit for each child, teen, or young adult member of the household. If you do not have any sims in these life states, give a gift to a sim you know in these life states.
237. Midnight Diner: Head out to eat all by your lonesome at a diner or other small restaurant at midnight.
238. In Memoriam: Take the household to visit the grave of a passed loved one. Make sure to dress in black.
239. Labor Day: Call out of work, order food to the house, and enjoy a day of rest for all the Sims that work in the household. If running a business, give your employees the day off.
240. What a Sim Wants: Fulfil as many wants as you possibly can today.
241. Sweet Tooth: Bake a dessert and be sure to have people over to share it with.
242. Harvest Day: Invite over your loved ones to enjoy a festive dinner. Turkey is the traditional choice, but you can cook anything that makes the most sense for the household.
243. Bowling League: Go on an outing to the bowling alley.
244. Whoops: Try for Baby if applicable with the next sim you woohoo.
245. Island Escape: Vacation to Twikki Island.
246. Eastern Excursion: Vacation to Takemizu Village.
247. Woodland Wonderland: Vacation to Three Lakes.
248. Game on the Go: Purchase a portable gaming station.
249. MP3: Purchase a portable music player.
250. New Phone Who Dis: Purchase a cell phone.
251. The Reel: Hop in a photo booth with a friend, family member, or lover, and hang the resulting photos somewhere in the house.
252. Shopping Montage: Go clothes shopping with a sim of your choice and try on clothes.
253. Open Mic: Recite poetry or sing on a community lot.
254. Legacy: Throw a party and invite family members to see how many generations you can fit under one roof.
255. Nearsighted: Accessorize with glasses. If your sim already wears glasses, have them take them off.
256. Biographer: Update/add at least one sentence to the bios of each sim in the house.
257. Shy Pooper: This household can only use the toilet at home.
258. Fast Car: Build a garage. It can be separate or adjoining.
259. Fully Staffed: Hire playable sims to fill all roles at your business. If you don't have a business, make all eligible Sims in the household (including pets!) get a job.
260. Expensive Taste: Spend 1d10 $1,000 purely on decor for your house.
261. Feels Like The First Time: Ask out a sim out on a first date.
262. Casanova: Woohoo two different Sims in one day.
263. Lothario: Woohoo three different Sims in one day.
264. Communal Knowledge: All skills gained today must be earned outside the home on community lots.
265. Special Interest: Talk about your hobby with every sim you interact with today.
266. Take the Night Off: Send one parent out for the day while the other stays home to care for the children and/or pets.
267. Industrious: Purchase a lemonade stand and try to make $500.
268. Bear Den: Use 1d6 $1,000 to construct a home office/den. If living in an apartment, create a section of the living space to serve this purpose.
269. Locked Out: All time not spent at work/school MUST be on a community lot for the day.
270. Cash or Credit?: Spend $1,000 on retail therapy. This can be food, clothes, cologne, jewelry, drinks, groceries, souvenirs, or any combination of the above.
271. Retail Therapy: Spend $3,000 on retail therapy. This can be food, clothes, cologne, jewelry, drinks, groceries, souvenirs, or any combination of the above.
272. Spending Problem: Spend $5,000 on retail therapy. This can be food, clothes, cologne, jewelry, drinks, groceries, souvenirs, or any combination of the above.
273. April Fools: Joke, prank, and torment every sim you interact with today.
274. Touchy Feely: Hug every sim you interact with today.
275. High Alert: Install a burglar alarm and fire alarms in all relevant areas in the house.
276. Gauntlet: initiate a water balloon or snowball fight with friends and family.
277. Like an Adam Sandler Movie: Plan a vacation including a guest from another household.
278. Popular: Make three new friends for the household today. Rekindled friendships count.
279. High Risk: Try for Baby if applicable three times today.
280. Risky Business: Send parents/guardians out for the night and throw a house party in their absence.
281. Landscaper: Spend 1d6 $1,000 landscaping the yard. If living in an apartment, spend this amount on a patio space or on indoor plants.
282. Handy: Tinker with every tinkerable object in the house.
283. Contemporaries: Plan an outing with Sims only in your same age group. If this age group is children, bring just one teen or adult chaperone.
284. Good Hang: Plan an outing with a casual group and score high.
285. Early Risers: Send all Sims in the household to bed no later than 9pm and have them all wake up by 5am.
286. Birder: Go bird watching at a public park.
287. Brunch: Go out to eat with friends between the hours of 9am and 2pm. Bonus points if you gossip.
288. Sweater Weather: Do a weather appropriate activity today. If it's sunny, have a water balloon fight. If it's rainy, go puddle jumping. If it's snowing, have a snowball fight. If it's storming, stay indoors and watch a movie.
289. Don't Try This At Home: Have your sim gain a cooking skill point by watching the Yummy Channel. Emboldened by their new skill, have them cook the most difficult recipe they know.
290. Stag Party: Throw a party for a friend or relative who is engaged to be married.
291. Baby Shower: Throw a party for a friend or relative who is expecting a child. Don't forget a gift!
292. Arborist: Plant at least two trees on your property.
293. Jacuzzi: Purchase a hot tub.
294. Let's Go Swimming: Build a swimming pool.
295. Picky Eater: Eat grilled cheese for every meal today.
296. Cram Session: Earn three skill points today.
297. Intensive Study: Earn five skill points today.
298. Astronomer: Purchase the most expensive telescope and use it to study the stars.
299. No Uniforms: Select new outfits for everyone in the household.
300. I Wanna Dance With Somebody: Dance with a stranger on a community lot.
301. Grindset: Earn $1,000 today by any means necessary.
302. May-December: If your sim is on the older side, call up the youngest sim they're attracted to and ask them out on a date. If your sim is on the younger side, call up the oldest sim they're attracted to and ask them out on a date.
303. Festival of Lights: In celebration of light, decorate your sim's home with string lights, purchase some fireworks to set off, and bake a dessert. (Bonus points if it's a dessert that gets lit on fire!)
304. Water Feature: Add a pond to the household's yard -- front or back is fine. If living on an apartment lot, build a community lot with a pond, instead.
305. Tree House: Construct a play house in the front or backyard of your sim's lot. If you'd like to suspend it in a tree, that's fine. If not, a ground level play house will suffice. If playing on an apartment lot, build a small local hangout for young people on a community lot, instead.
306. Parks and Recreation: Construct a new public park for the neighborhood you are currently playing in.
307. Happy Trails: Establish a new National or County Park in the neighborhood. It must include a hiking trail, a restroom at the trail head, a body of water, and a campsite complete with a tent and campfire.
308. The Big Lebowski: Build a bowling alley for your sims to enjoy.
309. Labyrinth: Create a community lot and build a maze out of any shrubbery of your choice. Be sure to make the center of the maze a beautiful, serene scene for folks to enjoy.
310. A Rose by any Other Name: Create a municipal rose garden on a community lot. Be sure to include every color variety!
311. Fine Dining and Breathing: Build a fine dining establishment somewhere in town.
312. Parasite: Hire every kind of service sim, including a gardener, maid, nanny, exterminator, and repairman.
313. Yard Sale: Put all of the household's unwanted/unneeded items on the front lawn, start a home business, and sell off the items.
314. Tax Day: Pay $1,000 to your local civil servant (person in the politics career). If your sim is in the politics career, have them pay $1,000 to another person outside of the household in the same career track.
315. Full House: Combine two or more households until you reach the maximum amount of sims in one residence. Play for the duration of the rotation.
316. Retirement Plan A: Have a sim's parents move in with them for the remainder of the rotation. If the Sim's parents are no longer alive, have their oldest living relative(s) move in instead.
317. Retirement Plan B: Move one or more of the elderly Sims in the household into a senior living residence.
318. Town Hall: Have a sim perform a speech on a community lot.
319. Old Stomping Grounds: Move an adult sim (and their children) back in with their parents. Play The new combined household for the remainder of the rotation.
320. Youth Savings: Purchase a $500 item and place it in a toddler, child, or teen sim's inventory for use when they are older
321. Early Investor: Purchase a $1000 item and place it in a toddler, child, or teen sim's inventory for use when they are older.
322. Trust Fund Baby: Purchase a $5000 item and place it in a toddler, child, or teen sim's inventory for use when they are older.
323. Inheritance: Purchase a $10,000 item and place it in a toddler, child, or teen sim's inventory for use when they are older.
324. Workplace Comedy: Create a community lot centered on your sim's job. If they're in politics, you can build a town hall. If they're in the music career, you can build a concert venue. If they're in the slacker career, you can build a convenience store. Etc.
325. Hard Times: Give away all but $10,000 of the family funds.
326. Recession: Give away all but $5,000 of the family funds.
327. Market Crash: Give away all but $1,000 of the family funds.
328. Easy Money: Place three or more money trees on the lot. Be sure to keep them away from prying eyes -- they're not exactly legal.
329. Noggin: Wear the noodlesoother for 24 consecutive hours.
330. Belle of the Ball: Go on dates with at least two different sims today.
331. Mass Hysteria: Change the aspiration of multiple sims on the lot, equivalent to five uses total, using a d6 to determine the new aspiration.
332. Well, Damn Jackie: Use the Weathernaut 57X to change the season and weather of your choice.
333. Climate Change: Use the Weathernaut 57X to change the season and weather using a dice roll.
334. Garage Band: Choose 1-3 other sims outside the household to form a band with. Create a social group with the band name and meet for band practice.
335. The Fockers: Invite your sim's in-laws over for dinner or go out as a group to a community lot.
336. County Fair: Visit the local fairgrounds.
337. Little Einsteins: Place the Smart Milk machine in the house, put all five bottles into your inventory, and give them out as gifts to five different Sims you know with children. If your sim has kids, they can keep one to use themselves.
338. The Most Interesting Man In The World: Place the Cool Shades display in the household, put on a pair, and exercise their effects on a community lot. Don't come home until you have a new friend or lover.
339. All Dogs Don't Go To Heaven: Place the kibble of life in the household. If you have pets, feed it to them until it's all gone. If you don't, gift it to a friend or acquaintance who does.
340. Energy Boost: Screw energy drinks and coffee. Your sim needs a REAL pick me up. Place the eclectic energizer in the household and use it instead of coffee and sleep for as long as it has charges.
341. Brainiac: You have 24 hours with the thinking cap. Earn no fewer than five skill points today while wearing it.
342. Brain Trust: Invite over the sim you have the highest relationship with outside of your household and use the simvac to steal either 3k aspiration points or a skill point from them.
343. Know Your Enemy: Invite over the sim you have the lowest relationship with outside of your household and use the simvac to steal 3k aspiration points or a skill point from them.
344. Smooth Operator: Place the love tub on the lot and invite over the sim you're most attracted to for a soak.
345. Money Laundering: Place the counterfeit machine on the lot and make money for the household for three hours.
346. Fountain of Youth: Place the elixir of life in the household and have one sim drink its contents entirely.
347. Something in the Water: Have every eligible Sim in the household drink the elixir of life once. If there's not sufficient elixir for everyone, place another one in the house and have everyone drink until they've all received the effects, positive or negative.
348. As Young as You Feel: Place the elixir of life in your inventory and gift it to the oldest sim you know.
349. Tiger Parent: Place as many thinking caps in the household as there are children. Have them build skills for the next 24 hours.
350. Doggy Bag: Send your sim to a community lot to cook a meal on a barbecue. Take whatever leftovers there are and place them in the Sim's inventory to be eaten later.
351. Olympic Swimmer: At least one sim in the household must earn two body points by swimming in an owned or public pool.
352. Track and Field: At least one sim in the household must earn two body points by running on a treadmill.
353. Lunk Alert: At least one sim in the household must earn two body points by lifting weights.
354. Calves of Steel: At least one sim in the household must earn two body points by jumping rope.
355. Yogini: At least one sim in the household must earn two body points by doing yoga.
356. Peloton: At least one sim in the household must earn two body points by riding the exercise bike.
357. Chess Tournament: Go to a community lot and challenge no fewer than three sims to a game of chess.
358. Twerk Team: Go to a community lot and breakdance for tips.
359. All Hands on Deck: Design or remodel a patio space for your sim's household to enjoy. It can be at the front or back of the house. If playing an apartment lot, design a community garden lot instead.
360. Change of Scenery: Move the household to a different subhood or downtown district.
361. Buzzed: One member of the household has decided to shave their head bald. Make it so.
362. Tangled: One member of the household has decided to grow their hair out long. Select a longer hairstyle for them.
363. FAB: For whatever reason, one member of the household has decided to get a fuck ass bob haircut. Make it so.
364. Dye Another Day: One member of the household has decided to dye their hair a different natural color (black, brown, blonde or red). Make it so.
365. Dye My Darlings, Dye, Dye, Dye: One member of the household has decided to dye their hair a bold, unnatural color. Make it so.
366. Paint it Black: One member of the household has become enamored with the goth style of dress. Buy them at least five pieces of clothing (blacks, reds, purples, fishnets, band shirts, etc.) to fit this new style and have them dress accordingly.
367. Legally Blonde: One member of the household has decided to go blonde. Make it so and find out if they really do have more fun.
368. Had to Do It To Em: One member of the household has become enamored with the preppy style of dress. Buy them at least five pieces of clothing (polo shirts, board shorts, tennis skirts, pastels, etc.) to fit this new style and have them dress accordingly.
369. Bazinga: One member of the household has become enamored with the nerdy style of dress. Buy them at least five pieces of clothing (sweatervests, plaid shorts, glasses, short sleeve button downs, etc.) to fit this new style and have them dress accordingly.
370. Zumiez: One member of the household has become enamored with the skater style of dress. Buy them at least five pieces of clothing (skinny jeans, large tees, graphic tees, sneakers, etc.) to fit this new style and have them dress accordingly.
371. Riot Grrl: One member of the household has become enamored with the punk style of dress. Buy them at least five pieces of clothing (ripped jeans, leather jackets, combat boots, etc.) to fit this new style and have them dress accordingly.
372. Live in Concert: Go see a live music performance at a community lot.
373. Sweat and Squeeze: Go visit a sauna to wind down.
374. The Bear: The family member with the lowest cooking skill point has decided to make dinner for everyone today. Let it rip.
375. And for Dessert: A member of the household has been craving cheesecake recently. You simply have to have some today.
376. The Family Business: Head to a community lot owned by a friend or family member and give them your business.
377. Gee, Thanks: The youngest eligible member of the household would like to make dinner for everyone today. If they are a child, they must make dinner using the toy oven. If they are a teen or above, they must do their best in the kitchen. Try not to burn the house down.
378. Home Improvement: Your household is determined to fix all the broken items in their house themselves. Make it so.
379. Lemme Borrow That Top: Buy three new shirts or tops for the household.
380. Starving Artist: A sim in the household has decided to quit their job and pursue art full time. For the remainder of the current rotation, they must only earn money using the easel.
381. Struggling Writer: A sim in the household has decided to quit their job and pursue writing full time. For the remainder of the current rotation, they must only earn money by publishing a book or books.
382. What a Kid Wants: One or more parents in the household have decided to bond with one of their kids. Go to a community lot and complete as many of the child's wants as possible.
383. Most Eligible: Go on dates with three or more different people today.
384. Kampai: Invite a work colleague out to a bar for drinks after the workday is over.
385. Remote Work: One member of the household is determined to get some work done from home today. Set them up with whatever they need to earn money from home.
386. Oh My God, Shoes: Buy three pairs of jeans or other bottoms for the household.
387. Brown Noser: Invite over a work colleague or two and show them a good time.
388. Intergenerational: Plan an outing with Sims from every living generation of the family.
389. Hobbyist: Form a social group with sims that share the same hobby. Have them over to indulge in whatever that hobby is.
390. Do You Even Lift?: Your sim has become enamored with the jock style of dress. Buy them at least five clothing items (joggers, yoga pants, tank tops, jerseys, etc.) and have them dress accordingly.
391. Barefaced: Remove all makeup from your sim's face and have them go barefaced for the day. If your sim has facial hair, have them shave it off.
392. Dungeons and Dragons: Form a social group with your sim's best buddies and invite them over to play a tabletop game (probably Don't Wake the Llama).
393. The Big Game: It's game day! Sport ball! Touchdown! Have your sim barbecue, set out appetizers, and don their sports gear. Invite like minded (or even just tolerant) friends over to enjoy your bounty and watch The Game with you. Can be thrown as a sports party or not.
394. Kickback: Buy a bubble blower and invite some friends over to enjoy it with you.
395. Tech Upgrade: Buy the highest quality computer your household can afford. Sell off the old one.
396. The Big TV: Buy the highest quality TV your household can afford. Sell off the old one.
397. Sports Car: Buy the highest quality vehicle your household can afford. If you had one previously, sell it off.
398. Caffeine Addict: Purchase the most expensive coffee machine your household can afford.
399. Four Burners: Buy the nicest oven your household can afford. Sell off the old one.
400. Abundance: Buy the nicest fridge your household can afford. Sell off the old one.
401. Treat Yo Self: Call in sick to work and satisfy as many wants as possible for your sim today. Go on that shopping spree. Get that massage. Eat the most expensive meal on the menu -- treat yo self.
Fixes a bug which causes finicky pets to refuse to eat from a food bowl until they are near starving to death. Finicky pets will now eat from all food bowls if they are hungry, Unless the bowl is dirty or is the cheapest bowl. In which case they will refuse to eat from the food bowl until their hunger is at 50% or less. Which is how EA originally had planned to have finicky pets act, But the bug prevented that from happening.
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so all this time ive been rocking the 2019 version of simpe but i just checked out the new version updated december 2024 and bruh??? These terrain editing tools????
the hours ive toiled away hex editing road tiles, fighting with sc4 and the modifyNeighborhoodTerrain cheat... this is going to be such a game changer...
i also noticed this, not sure what it does exactly but intriguing for stories games enjoyers 👀
this version does come bundled with some external tools plastered with chris hatch's signature titty pinup ladies but simpe itself is titty-free now as far as i can tell lmao
There are some lists like this out there, but none were quite what I had in mind, which was mods that make sims more of a danger to each other, rather than a more dangerous environment or being a danger to themselves.
Kill Visiting Playables - Playable sims can die as visitors to another household
Disease Mod - Recovery points (how fast a sim recovers from disease) are easier for sims to lose and more challenging to accumulate; The "Advanced" version of the mod enables the gain/loss of recovery points and disease markers (left on the tile where a sim expressed a symptom that can infect other sims) to also happen on community lots, instead of only the sim's home lot
Frequent Disease Processing - Severity of disease changes every single cycle (~1 hour) instead of every six cycles (~9 hours)
Deadly Zombies - New zombie interaction "Eat" where if they win the fight, the other sim dies and their hunger is filled
Deadly Werewolves - New werewolf interaction "Ravage" where if they win the fight, the other sim dies and their hunger is filled
Deadly Neck Bite - New vampire interaction "Deadly Neck Bite" where the other sim dies after being bitten and their hunger is filled
Thunderbolt - Either the original PandoraSims version (in the "spells_full" zip folder) or the version edited by MidgeTheTree (requires Midge's main "witchspellsmod" file); New evil witch spell "Thunderbolt" that kills the targeted sim with a lightning strike
NOTE: You have to edit the ingredients BCON in the mod package via SimPE to adjust the amount of required reagents for casting the spell, otherwise the spell needs 12 Viper Essence, 12 Eye of Newt, 12 Dragon Scales, and 12 Mystic Dust
Crate of Throwing Axes - Exactly what it sounds like; Choose a target sim, and they get an axe in the head (and death). Buyable object under Misc. > Misc.
Crate of throwing axes??? Hmm... why does that make me think of a new execution method for Cambremon? (So far I've been doing sacrifices with the poison mod so that the person doing it gets the "killed someone" memory)
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