In this first part, learn how to create clean 3D models by following these simple tips and practical examples.

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@3dmodo
In this first part, learn how to create clean 3D models by following these simple tips and practical examples.

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This new feature is incredible
MODO | Tri-planar mapping in MODO 16.1
Thanks to John Dickinson for helping figure out how to make this a little better (using subdivision modeling/quads of course. If you don't mind n-gons in your 3d model, it's unnecessary).
Also, not the only way to harden these edges with quads, but I liked it

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Making symbols, testing Marmoset for fast render
Finally installed DEX Discrete Particles for Modo (had to troubleshoot a bit but the FAQ solved it).
Looks very interesting. The "Manual" is inside the tutorial files in schematic view.
This video seems like a good introduction >> https://www.youtube.com/watch?v=0pfeQ4Vg-2Q Livestream | Discrete Particles

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Followed Modo Beads tutorial ( https://youtu.be/_aEsQ92S65I ) Unfortunately I can't figure out how to make a variation texture that keeps every bead the same color in animation... But it looks pretty cool already.
How to add Golden Ratio overlay to image

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Been playing with Topology since September 2020, almost donee
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