2000AD
Sci-Fi Summer Special 1977
Okay, so. This is a thing 2000AD printed sometime in summer, a massive 60-page behemoth of a book full of stand-alone stories used to promote the magazine proper. I have no idea when in summer it was published, but I marked it down here because “June 1st” was the best estimate I could find. As a result of not having been made on a weekly deadline, it’s a lot more lush--I mean, just look at that cover!--and a lot of the comics have actual shading in them. Not only that, but the roster has been rejiggered, and there’s a lot of one-shot thrills and even some prose pieces.
So! Let’s jump in, shall we?
I’ll say this--it’s refreshing to see an entire match played inside of one issue. That said, I’m noticing a disturbing trend of the Heroes only ever deciding to play smart rather than use brute force like halfway through a given game, even though it always works out for them. It’s kind of a crappy way to build suspense since you’re left with a story that only has stakes because your leads were being stupid for the majority of it.
Moreover, what prompts the change this time is finding out their opponents are robots, which--I mean, what, did you not want to try thinking first, just in case your opponents turn out to be humans and thus possess the potential to be smarter than you? I don’t understand.
All that said, hey--at least we went a game without dealing in grotesque stereotypes. So that’s a plus.
What Will We Look Like in 52,000 A.D.? (prose piece)
Well, um, for one thing, black people will die out due to interbreeding and recessive genes.
This is for real a thing they put in here. I’m not even kidding.
Like, I could go in depth about all the justifications they come up with for why we’ll basically be spindly giants with heads like Greys. But I’m not going to. There’s no point dignifying this.
After stopping a terrorist bomb, Dredd’s been hospitalized. Fortunately, he’s made a full recovery--except for his trigger finger, which means he needs to be reassessed, and in a live-ammo environment. A man named Dimitrov runs the test, and years ago, Dredd accidentally caused him to loose an arm. Uh-oh! Can you say wacky revenge scheme?
Weirdly enough, Dredd’s trigger finger only actually comes into play when he’s hanging from a precipice--he shoots any number of robots and even hits a target he describes as being like “a postage stamp at two miles” without once complaining about it. A bigger problem is that he has what seems like an abnormally small amount of ammo to work with. Maybe that’s part of Dimitrov’s plan? I dunno.
Like most Dredd one-shots so far, it’s kinda shoddy, with not really a lot going on action-wise to make up for it. Even the resolution, in which Dimitrov’s rigged his robot hand to do...something...when Dredd touches it and then it backfires, is weak. Also, Dredd calls Dimitrov a “yellow rat”. Looks like the rest of the prog is working to pick up Harlem Heroes’ slack.
Savage and Silk have to save the Brigadier from a firing squad. Because, y’know, the Brigadier is such a well-defined character that we care if he lives or dies. Especially if we’re picking this up as a promotion and have never read the mag before. Seriously, it could’ve been anyone, but they had to pick as a victim someone that anyone who’s been reading knows can’t die now because there’s a whole other plot going on.
Moreover--I don’t take issue with Savage being well-educated even though he’s a truck driver. I don’t find that implausible or anything. He can pull out all the random facts he wants. What I do take issue with is the fact that the same guy who knew enough about this random wall to know it was Roman and thus hollow enough for him to sneak through also has no regard for military tactics and actively resents having to rescue their lead strategist.
Savage is just whatever the damn narrative needs him to be and the solution to any and all problems. Why did they even bother bringing in Silk and the resistance if they’re not gonna do anything?
Will They Believe Their Eyes? (prose piece)
Okay, so this is basically an excuse to present the readers with some optical illusions. They justify this by claiming that people “see differently” in space and that understanding optical illusions is key to sorting out how astronauts perceive things. Specifically, it completely misses the point of the Necker cube, and the way its wire frame and perceived “transparency” effect things, by claiming that in space it is almost impossible to tell if something is moving closer or further away.
Y’know, I don’t have a problem with fake science in fiction, but if you’re not gonna bother understanding your subject matter, why even bother claiming something’s “educational”?
And speaking of fake science out the wazoo...
Despite the upgrade in the rest of the issue, the art, bizarrely, is worse than usual here, with weird, scrunched up faces and nothing especially neat-looking about the Wa or their planet.
But I will say this for Dan Dare--xenophobic though it may be, at least the strange and unknown always have interesting reasons for wanting us dead. This time it’s the Wa, anti-matter telepathic froglike beings who want to blow up Earth so they can use it to propel their planet around like a spaceship. Dan Dare defeats them by punching one of them, thus making them think they’ve all been punched, than blowing them all up.
I really, genuinely have no idea what I can possibly add to that.
MACH1 is sent in to help an African nation defeat rebel forces looking to overthrow their government by taking out their air squad. He does so.
We never find out what, exactly, the rebels were rebelling for, or what this place’s government was like, which irks me, because it ends up basically just being “Government good! Rebels bad!” and that’s...er...maybe not a sentiment a British comic about an African nation should be advocating, so much.
Also the mighty-whitey implications are pretty obvious.
On the upside, I think this is the first time John Probe explicitly acknowledges that his head computer is kind of a bloodthirsty nutcase, rather than just writing it off as a thoughtless machine.
The Thing from Nowhere! (prose piece)
This is where the cover illustration comes from, incidentally. This story is included above because there’s no Nerve Centre and I needed something to make the cover not huge. And also because, well....
...this story is actually kinda neat! It’s basically about two bored space explorers gripping about how they never see anything interesting, until a giant monster appears and begins menacing them.
It’s structured nicely--I especially like how the story uses the sort of meaningless technobabble you’d find in Dan Dare to highlight just how banal this all is. I honestly don’t have a single mean thing to say about this. And the twist at the end is pretty funny. It’s lovely.
Yeah, I’m not bothering. Why don’t you tell me how it goes in the askbox?
Perhaps IQ was not the right thing to put in this title of this quiz. There’s only 18 questions. So at best your Space IQ is 18. Maybe they use a different scale in space?
Also, the last question is “Apart from the moon landing, what, according to hundreds of thousands of young Britons, has been the greatest event of the decade?” And it’s the launch of this magazine. Cute.
Muddy composition, indistinct characters, and a meandering, repetitive plot make this a complete dud. A buncha British soldiers from WWII get rocketed back to ancient Greece, make a few halfhearted allusions to the Trojan Horse, and use their tank to do all sorts of conquering except on the occasions it gets stolen from them. The best it can offer in the way of commentary is vague gesturing in the direction of modern tech easily trumping “primitives” but even that never gets satisfactorily built on.
It’s also a quarter of the issue at 15 pages. Jesus. Normally I’d call this obvious padding, but I dunno if I can in good faith claim this is any worse than most of the ongoing strips.
This issue definitively comes out sometime after May 25th: Star Was is spoken of glowingly and with great anticipation, which is not really a reaction it got before it was actually released (near as I can tell.) How 2000 AD frames this speaks to its worldview--it bills the Millennium Falcon as the ultimate battleship and the Jawas as a massive threat, because it can’t conceive of anything not being what modern hip Tumblr teens call “extra”. And of course the Stormtrooper outfits aren’t merely a cool bit of sci-fi kit but a direct descendant of current spacewear, feeding into the mag’s obsession with tangible and inevitably violent futures.
It also bills Han Solo as Luke Skywalker.
Flesh is normally content to be about the awesomeness and uncontrollably of dinosaurs, with its character types limited to “peril monkey” or “vehicle for social commentary”. There is one exception, though--Earl Reagan, who we’ve seen go toe-to-toe with dinosaurs more times than is smart in a giant monster story.
This installment sees Reagan’s badassery acknowledged and ramped up, perhaps in an attempt to make him fit into the mold of the rest of the protagonist-driven comics 2000 AD boasts. A rival dino-meat company sends assassins and bounty hunters after Reagan, only for him to repeatedly avoid certain doom and eventually mail his assailants back to their boss in a meat box. It’s fun enough, but it doesn’t quite succeed at making Reagan memorable.
Then again, considering the rest of the 2000 AD protags, I’m sure it worked fine.
Stamps of Success (prose piece)
It’s a history of space-related stamps.