2000AD Prog 15: 4-Jun-1977
alright where the fuck were we
Invasion! #15
oh right this shit
So Savage and the rest of the Brits are getting ready to attack a nuclear research station. A couple of men try to bluff their way in in Volgon, but a guard calls out a command in English and they respond, blowing their cover. Once again, the only competent man is Savage, who steals a truck full of acid and plows it into the research station, somehow blowing it up.
I promised before my big hiatus I was gonna try and be more insightful. So hereās my insight--boring as it is to read, Iāve come around on the basic conceit. The idea of this working-class manās-man great-man-of-historying himself all over the place with superior intelligence, brawn, and plain dumb luck, consistently besting people whoāve worked their whole lives to become competent military men...you could, hypothetically, make it work.
Waaaay back when I said āsocial commentary has never been a major selling point for me when it comes to storiesā. I phrased it dumbly, but I think what I meant was social commentary canāt be all there is. You need something to sustain it. It can be narratively substantial: interesting characters, engaging storylines. It can be fun to read: witty prose, interesting visual style choices, exciting action scenes. But thereās gotta be something to latch onto besides a deep meaning and a nifty premise. And it just...doesnāt look like thatās gonna happen for Invasion! any time soon.
So for right now, I think, this and my piece on Prog 14 are my last words on Invasion! outside of plot summaries. I donāt want to keep repeating myself.
Flesh #15
The beastsā war on mankind begins in earnest. Dinosaurs are driving cars! Spiders are knocking on doors! Itās a madhouse!
Reaganās managed to secure control from...the Controller...but itās too late. Corporate isnāt sending reinforcements --itād be unprofitable. And Joe, the only one who realized what a mad, stupid world he lived in, gets eaten by spiders.
To its credit, the comic frames this as a tragedy. Joe didnāt meet the toxic masculine archetype seemingly required to survive in this world, and Carver claims it was his lack of masculinity that dooms him. But Reagan insists that Joe was worth ten Carvers--not that Joe was somehow tougher or more masculine, but had more worth as a person for not being the testosterone nightmare Carver and Reagan are.
Itās time now for the final showdown between Reagan and Olā One Eye. After that, itās over year of issues before we get any more Flesh. Iām gonna miss it.
Harlem Heroes #15
In this brief installment, Zach, the Harlem team babyface, must best one of the Scots in a sudden-death round. Nothing else really happens.
Look, theyāre not all gonna be dissertations.
Dan Dare #15
And I mean, that brevity leave more time for Dan Dare, which I know is the thing you all really care about. Dare, OāMalley, and Rok are the only survivors of a crash landing on Mekronās hidden planet, and surrender in order to gather information.
The big thing to dig into is the sudden infodump about Rokās culture. His species honors their dead by eating their corpses, and heās never heard of surrender. While itās nice that the strip is becoming more willing to extend alienness ontoĀ āgoodā characters, itās unfortunate that this also makes him a generic Proud Warrior Race Guy. Also, heās got a laser sword, because clearly someone was hype for Star Wars.
The other big thing is that Mekron doesnāt recognize Dare, because heās no longer drawn the way he was the last time Mekron was relevant. Itās becoming increasingly obvious that the strip is playing tug-of-war with itself, between the bizarro art piece it wants to be and the generic space opera mold old-time Dare fans expect. After all, Mekron and his generic world domination plans are a far cry from the intensely weird baddies we got last story arc. Making that tension an active part of the text is an interesting choice--or at least, it would be if either version of Dare was exciting to me.
M.A.C.H.1 #15
In āBepalā, John Probe investigates the mysterious maulings of people who turned down the chance to get in on the opium trade. Though the victims claim their assailants were invisible, they were merely yetis, their white skin rendered invisible by the snowfall. Probe sics them on their master.
Weāve forsaken the Probe/brain computer buddy-cop act this week, which saps Probe of anything resembling human interest.
Obviously villainizing the āBepalāians for dealing opium, and South Asian people in general, is fucking awful, especially for a British comic.
Yeah.
Judge Dredd #14
Dredd combats Call-Me-Kennethās robot army by installing the āOld Law of Roboticsā in his processing plant, creating an equal and opposite army of human-worshipers.
The comic continues to rely on Call-Me-Kenneth being a homicidal dictator to justify why robots might want humans to stay in power. Back in 2015, I rolled my eyes at the comicās hamfisted attempt to weasel out of the implications of its pro-slavery storyline. But now I think I see what the storyās doing, giving us the first taste of the ābetter the fascism you knowā ethos thatāll stifle any real change in the Dredd universe for generations. The comic at its best is about challenging the idea that a firm hand is needed to keep people in line by showing the logical endpoint of such a line of thought--Kenneth is simply another version of that.
Your mileage may vary as to whether that point is being made successfully. Iām with holding judgement for the moment.















