VR view & iterations
Test with GVR plugin at Unity, use of crosshair will show flight information by hovering the flight in the scene. After discussion with supervisors, there can be a few adjustments after testing with VR.
1) watching the flight status with head turning around isnât easy, possibly miss the other flights behind you.Â
2) try to create another version from different perspective to compare with the existing one ( suggest frontal view or look up only)
3) Scales of plane is still a problem
4) The scene is too dark
5) What other colour options can be used?
6) Under a VR view, we can see the elevation of the flight, but how can we tell if thereâs a collision ?











