Final filled out world map.
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Final filled out world map.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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New water drip animation
I ended up getting rid of this animation when I had to move all the coordinates in order to stop lag, as I accidentally broke the code and couldn't find the bug, so I just nerfed it.
So this is now the only place where the water drop animation lives ! It was also sadly the only bit of environment you could properly interact with in the world, but nerfing it saved me a little bit of my sanity as I spent ages looking for the bug....
I've managed to complete my project ! I could probably continue to add elements to it forever, but the exhibition is now, and it is finally playable so I have submitted it and called it finished.
I'm currently writing the documentation, about all the elements that I could add if I were to continue this project, and whilst I could add things forever, I feel kind of done with it now. I've had enough of staring at the same code and assets over and over again.
I still do really enjoy this style of games and art in general, so whilst I may not return to this exact project, I would be love to explore similar things to this again in the future.
I've managed to get my project to load again as I've largely reduced the size of the map even more, and cut off the white space that was previously in the image in order to keep all the coordinates of everything still working. This means I am going to have to replace all the images and coordinates of restricted areas which will be time consuming, but will hopefully mean that it loads.
I've also out a lot of the assets onto the map so I don't have to separately load each asset in at the beginning of the sketch, which I honestly should have done at the start, I just didn't think of it.
I think that this might be an issue or limitation with p5.js but I'm not completely sure. The size of my project might be too big for it to handle which is annoying as it is currently the language I am best in and don't have the time to completely rewrite everything.
At the moment my project is still using 1.5gb of ram, which my laptop is capable of running if I have nothing else open. Maybe I just need a new computer that's not 5 years old !
Something is wrong with my project, as it is impossible to load properly on my laptop. I think I'm going to have to rethink having all the assets load as separate entities and instead all just on one image.
This is going to mean I'll have to redo a lot of the interaction code, but hopefully after then I will actually be able to run the program without it lagging itself and everything else I have open.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
map update - its got slightly smaller and has lots of new assets added with the basic interaction code for all.
I've been having some issues with my laptop and being able to open my project - my laptop is 5 years old and is getting slower and slower as time goes on but also my project's file size is getting larger.
My project might soon be too large of a file for my computer to handle, which is a big issue as the assets are a large part of the piece.
The issue might just be with my computer, but I've never made any project this big in p5 so I'm unsure if its able to be used to make projects of this size. It keeps lagging my entire computer out, which hints at that its probably just my computer getting old.
Hopefully I can sort this out, but it is causing a bit of stress right now as it keeps crashing everything, making it take even longer to finish the piece....
at the moment, my chrome is using 2,151 MB to run the code......
I've been having some issues with my laptop and being able to open my project - my laptop is 5 years old and is getting slower and slower as time goes on but also my project's file size is getting larger.
My project might soon be too large of a file for my computer to handle, which is a big issue as the assets are a large part of the piece.
The issue might just be with my computer, but I've never made any project this big in p5 so I'm unsure if its able to be used to make projects of this size. It keeps lagging my entire computer out, which hints at that its probably just my computer getting old.
Hopefully I can sort this out, but it is causing a bit of stress right now as it keeps crashing everything, making it take even longer to finish the piece....
New water drip animation
Some of the current animated aspects within my project

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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The current assets loaded into the world, with working basic interaction code. This screenshot is of a photoshop document of a zoomed out map I'm making which I'll add to the game. I'd like to implement it so that when the user presses a certain key (probably m,) this image will be pulled up so they can navigate round the world easier.
It's also helping me to visualize how much more space I've given myself to fill.
brain dump on the current state of my project
Some parts of the code have taken me much longer than I expected, and some parts I'm still not sure how I'm going to be able to do, like the implementation of the world border - I've made this very complicated for myself by making it a very complex shape on the map. Overall, my code is far from small and concise, but it does work which is what really matters in my eyes. de.
Therefore, I've shrunk the size of my map, so there is less space. I hope I am able to implement some kind of plot line or words to the world, as at the moment it is just an explorable virtual world, with no instructions or information as to what it is. I feel as if I'm quickly running out of time, and that I've thought far too far forward in terms of ideas, instead of staying realistic with what I can actually do.
Some parts of the code have taken me much longer than I expected, and some parts I'm still not sure how I'm going to be able to do, like the implementation of the world border - I've made this very complicated for myself by making it a very complex shape on the map. Overall, my code is far from small and concise, but it does work which is what really matters in my eyes.
However, I think if I do run out of time, and I'm not able to implement any kind of plot line or information, the virtual world I've made is still pretty cool, and I'm proud of how its turned out, even now whilst it is extremely basic. This project is one of the things I've always wanted to make, but never had the skills or means to make.
The next version of the pixel art house - it's been massively simplified. This version suits the whole aesthetic better and I personally like it more.
I drew all these assets to include in my project, but they don't fit in with all the other assets as they are too detailed. I've made simplified versions now, but these were the original versions. I like the simplified versions a lot more too, and feel like really simple pixel art looks better than the extremely detailed pieces.
Some notes & ideas I've written down
1st image is the first draft I made of the map of the world, with my intial ideas on where everything should go & its general layout.
2nd image is just my quick ideas that I've written down at random points so I don't forget them. All from very different points in my projects development.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Some initial idea generation pixel art - creative drawing. Not necessarily going to be used in my actual project.
some pixel art assetsÂ