The party faces a large, horse-sized creature in a tree, looking like a dangerous mashup of a deer and eagle. Grim knows this is a peryton, they are considered monstrous and have a reputation of being murderous to travelers. However, they also can be bringers of news and omens. Perytons have shadows that give away their intent--if it is humanoid, it has never killed. If it is their true form, they have killed a sentient person before.
When Grim greets the creature, it instead addresses Correll, and requests a private audience. The two separate from the group, briefly showing a humanoid shadow in the firelight. The peryton speaks cryptically to Correll, mentioning that they have been missing in a den of liars and thieves, and that no one was able to find them until they came close to Aodionâs flower.
Aodion has been wandering, searching for Correll. They are told to meet him in Titania, finding the old door to the âweird way.â When questioned about the flower, Correll admits it was stolen. The Peryton asks about Rubbish, wanting to know what she had once that was like the First Forest. Correll honestly does not know, and the peryton requests that Correll find out about it. Correll will not reveal anything Rubbish is not comfortable with, and the peryton leaves.
After this, the group prepares to leave. Inventory on the caravan shows that expensive clothes were taken in the scuffle. During this process, a scream comes from the second wagon in the caravan train. Zee inspects the wagon and finds it has awakened, likely due to the combination of Priestâs magic and Rubbishâs use of the piece of the Bramble.
There is a tense discussion between Zee and the wagon about their sudden sentience before bringing in Correll to the discussion. While the wagon is confused and anxious, the conversation resolves peacefully with the wagon agreeing to pilot themself and stay in the caravan. With that tentative resolution, the rest of the party heads to either watch or sleep, and the night passes peaceably.
In the morning, Rubbish avoids Awful the red kobold who is showing signs of silver scales growing around his mouth. She has a short conversation with the awakened wagon about if they feel pain (no). At this moment, Grim goes to Correll and asks if they can look at their weretiger bite to see if itâs infected. Zee has to cast Remove Curse upon the wound.
Agatha calls a group meeting to discuss the possibility of werewolves further up the road. The group talks about bringing skeletons of the weretigers along to show that they are on the same side. There is a discussion about the ethics of taking parts of a body that once belonged to a person, and Azra harvests a tooth from one of the weretiger corpses. Azra also inspects the awakened wagon and compares them to Oscarâs notes on his created mimics. This matches closely to what Oscar was attempting to do with his mimics.
Azra then goes to see Rubbish, wanting to know what had happened in the wagon. Rubbish, not willing to talk, sends her to ask Priest. Priest explains that he found the kobold dead when he arrived at the wagon, and Rubbish tried to feed the body something that emitted a strange energy. He then revivified the body, and that could have awakened the wagon.
With this in mind, Azra now pitches her theory to Rubbish, explaining about the wagon and the mimics. Rubbish changes the subject to ask what Azra will do with the tooth, pointing out selling it means there is a market for the teeth of what are people. Azra offers not to sell it, but Rubbish decides not to pursue either conversation further.
The caravan moves out. Taavi attempts to get Rubbish to cheer up, and Panic the kobold tries to get to know Grim better. Moving forward, the road the caravan takes begins to become less travelled and more rough, and it starts to rain. Rubbish, coming into the wagon to escape the rain, is approached by Awful. Rubbish explains to him what happened without telling him that he died, and that physical changes do happen when someone eats a piece of the Bramble. Rubbish herself feels no changes, only anxiety.
The caravan continues through the worsening storm. Azra hears a gathering ahead of at least four large creatures. ZelâAvhra scouts through Kssâkssâs eyes and sees a large humanoid wolf underneath a makeshift cabin ahead. The caravan slows to a halt, preparing to meet this new threat.
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The caravan continues towards Titania, the young kobolds flitting between carts. They travel through quiet farmland and then into the woods. After a rather uneventful journey, the group stops when three figures with torches are spotted ahead at a bend in the road. Grim and Agatha, one of the proprietors of the caravan, head out to talk with them.
They find that the three are guards from a nearby town called Corfe, and warn the group that there are werewolves down the path ahead. They caution about heading that direction towards Titania, but taking the long way around will make them too late. With this in mind, the group reasons that they had prepared to fight werebeasts anyway, and so they decide to camp for the night and head through that territory in the morning with ZalâAvhraâs familiar Kssâkss providing aerial escort.
They circle up the caravan carts and split up shifts, with Grim and Tootsie on first shift. They chat for a while until Tootsie insults Grim by insinuating that Grim slept with their shaman for tickets to the ball. She apologizes (sort of), then explains to Grim that what they have is very different, that only the most important people get to go under the ocean.
The next watch is Azra and Rubbish. Rubbish catches two kobolds going into the wagons and follows them, catching them going into the ice box. She offers them some rations magicked to taste like chocolate instead. At this time, Azra falls asleep due to a spell. When Rubbish sees, she goes to wake her up, and then notices the guards on the road are missing. She is then shot with an arrow. She screams, waking the camp, and combat begins.
The caravan is being attacked by weretigers. As the fight progresses, Azra and Priest face a single weretiger outside the caravan circle, Azra completely invisible due to the darkness. Grim protects the group of kobolds and Arthur and Agatha, though two are missing. Rubbish, protected by Correllâs barkskin, checks for the two missing ones in the cart she came from, and finds the two kobolds held hostage by a weretiger. She attempts to ask the tiger what they wany. Before the weretiger can answer, Zee arrives disguised as a weretiger himself, and the tiger insists that Zee capture Rubbish instead. Zeeâs familiar also catches sight of an odd figure in the trees that has not engaged.
Correll intervenes and casts Entangle on the cart, which catches Rubbish in it and hinders, but doesnât grapple, the weretiger. Rubbish panics and tries to frighten the weretiger with Dissonant Whispers, but it fails, causing a bit of pain but otherwise inspiring the tiger to stab the kobold named Awful and leave the cart with the other. Correll dismisses the Entangle and tries to heal the kobold, with no reaction.
Azra tells Priest to let her finish up with the weretiger outside the cart, causing Priest to head to the cart with Zee, Rubbish and Correll. Mistaking ZalâAvhra for an attacking Weretiger, he attacks the wizard with an eldritch blast and pushes him back. Grim goes to engage the tiger with the hostage, despite there being a possible unseen attacker, and manages to grapple and pummel him into dropping the other kobold. Azra and Tootsie finish off the initial weretiger together.
Rubbish sees that Awful is not breathing, and decides to chew up her pin of the Bramble and try to feed it to the kobold, hoping it will bring him back. She gets a jolt of anxious power, but otherwise nothing happens. She heals Zee and then hovers anxiously over the kobold.
Zee uses Witchbolt to attack the remaining weretiger. While heâs being grappled by the monk, the weretiger bites Grim, causing a sick sensation to slide over them. Correll helps attack the weretiger as well, and Azra tries to rejoin the group. Priest summons his god to aide the kobold, appearing as a deer. Awful coughs and revives. Grim pummels the remaining weretiger until he is limp.
With the combatants out of commission for the moment, everyone moves their attention to the mysterious creature in the tree. The creature is about the size of a horse, with fur, feather and antlers. Having no knowledge of the creatureâs intent, the group prepares to engage with it.
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Before Azra is able to get home for the night, she is approached by a hooded stranger. She confronts them in an empty building. They introduce themself as an agent of August Nox, and the two begin a bargain for knowledge. Azra needs information on getting to a point on a map, but that it wonât be valuable until she returns to the city. The agent tells her that their name is Kostina and will contact Azra in the future, and the two part.
The next day, Rubbish fetches flashcards for Taavi so he can learn math and reading on the trip. She then contacts Azra through their communication necklaces in order to ask her opinion. Rubbish is concerned about how she stole from the museum, but she wants to ask the council if she can be an ambassador. They discuss differences in culture and trust for authority figures, and Azra says she canât make the decision for Rubbish, but that Rubbish needs to let the group know when sheâs doing things that make her uncomfortable.
Correll spends a quiet, normal day with their family. ZalâAvhra has repairs started on Shimmersâ house, and then uses his fortune-telling bones to see the likelihood of a violent future--itâs very certain, and in the near future. After checking in with everyone (and giving them anxiety), he goes to the Temple of Zaesir library. He researches the Divinity Tower, finding that it was made as a copy of the Soul Spire in an attempt to house the same amount of magic.
Grim is approached by their shaman, who informs them she couldnât get them a meeting with Father Drakken, but his aide, the aasimar Tosh, is available and made time for them. They also receive advice on how to dress for the Titania ball, should they attend. Grim meets with Tosh, and discusses the vampire epidemic with him. They inform him that the vampire leading the ghouls was not the sire, and manages to convince Tosh not to pry too far into the partyâs business. They do give their friend Comfortâs name as a source of information on further vampire activities, and, despite an awkward moment where Grim tries to barter for information on their cousin, they secure a letter of introduction to meet Father Drakken at the tritonâs ball on Titania.
Grim tells the party they have to go to the ball, though evades the question of why by pushing the conversation towards clothing. Azra agrees to pick them up, and Rubbish offers to tailor for the group, and make Taavi clothes. At this time, Mr. Fay, contacts Rubbish and asks her to visit him later, as he has something to help her when she leaves.
Rubbish goes to see the council and let them know sheâs leaving for a little while to go to Titania. They worried but happy for her, especially so when she tells them sheâs going to the tritonâs ball. She asks if she can become an ambassador, officially, and the council agrees. They give her a small, glowing chunk of the Bramble, their god, as a symbol of her office, and pin it to her shoulder.
Rubbish then goes to visit Mr. Fay and finds him to be stressed and worried. He explains to her that he came from outside Wyrevar, where people are less tolerant of differences, and offers her a feathered tricorn hat. It is a hat of disguise, which she can use to hide her appearance if she feels unsafe. While Rubbish says she does not want to hide who she is, she accepts the borrowed gift.
In the morning, Grim receives the letter of introduction from Tosh before leaving for the Caravan. Azra is there with Archimedes, the camel that will pull their personal cart and supplies. Before joining the group, ZalâAvhra goes to visit his cousin, Shimmers, and finds her dealing with her symptoms better than the day before. Shimmers tries to get Zee to agree to come back, though he hedges a bit in the response. After exchanging a fond farewell, Zee does a ritual to summon a familiar, though it does not appear right away. Correll says goodbye to their family, as does Rubbish, and all convene with Azra and the camel.
Azra hands out everyoneâs supplies for the trip that are not being taken in the cart, and then introduces the group to the camel. Tootsie the fire genasi comes over to introduce herself to the group, then brings them over to the caravan to meet the caravan proprieters. Platonic life partners Agatha and Arthur of the A&A Trading Company along with their lovely children--a pack of many different colored kobolds--are introduced, and the party splits among the carts. Grim and Tootsie are in the first cart with Agatha and eight kobolds, Rubbish and Taavi are in the second cart with ten kobolds, Arthur, and the other guard, Priest, and Azra, Zee, and Correll are in the final cart pulled by Archimedes. Rubbish meets the kobolds in her cart, and then introduces herself to the quiet orc named Priest.
As the caravan gets under way, birds begin to circle overhead. After a moment (and calling Taavi inside so he isnât eaten), one dives for the group and lands with ZalâAvhra. This turns out to be Kssâkss, the vulture familiar ZalâAvhra summoned earlier in the day. They are introduced to the group, and is told not to eat Taavi or Rubbish.
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Rubbish takes ZalâAvhra and the captured weasel, Benjamin, to visit the Devil Tailsâ base. Azra and her owl companion Luna lose track of Thaddeus, and also head to the base. Correll and Grim turn in that direction as well.
Rubbish offers to guard Shimmers for ZalâAvhra, so Zee heads to the office of the Devil Tailsâ boss alone with Benjamin. She finds that Shimmers is asleep and alone when she checks. With Zeeâs cousin safe, she and Taavi the imp settle in to keep guard.
Zee provides the bag holding Benjamin to Mr. Fay, who immediately begins a rough interrogation of the talking weasel. The information broker Angelus the Benjamin works for has been causing issues for both the party and the Devil Tails, but the weasel quickly agrees to give him up in exchange for his life.
Azra arrives at the base during this time, inciting a small party of Devil Tails to look out for Thaddeus and âpunch a bee.â She finds Kenickie outside the bossâs office, guarding the door. After a brief moment, Kenickie allows her to join the Zee and the boss inside.
Wanting more out of the deal, Mr. Fay presses Benjamin for more concessions. After threatening the weasel with torture and implication in Angelusâs rule breaking, Benjamin eventually agrees to give up Angelusâs location, not take any jobs to spy on the party or the Devil Tails, and to act as a double agent.
Grim arrives to the base and heads for Shimmersâ rooms. They intercept a group of Devil Tailsâ and clarifies that Thaddeus is a tiefling (beefling) before meeting up with Rubbish. The two check on Shimmers again, finding her wide-eyed and having trouble with hearing whispers and voices, and seeing âcracksâ that no one else can. Grim holds her hand to reassure her, and Rubbish begins to read her a story.
Back in the bossâs office, Benjamin writes out directions to find Angelus. With the party leaving soon, Mr. Fay decides that Kenickie will have to handle the job of removing the information broker. Zee then questions what Benjamin told Thaddeus, and find out it was about the vampire Victor, not Shimmers. They lost track of him after he left town and he only reappeared a few months ago when he took over the Ghouls. Benjamin is then thrown into the sack to be removed from the base by the party.
Correll finally arrives at the base and joins Grim and Rubbish in Shimmersâs room. Shortly after this, Azra leaves to remove Benjamin, and Zee checks on Shimmers. Shimmers is asleep by the end of the story, and so Rubbish privately briefs ZalâAvhra on Shimmersâs worsening condition. Zee reciprocates by explaining what Benjamin promised to do. The group, minus Azra, goes to convene in Azraâs room. They find Nym, who is crocheting with his webs but leaves quickly.
Azra arrives at Bubble Tea and finds Thaddeus upstairs, packing to leave. Thaddeus agrees to talk to her about what information he received from the weasel. Azra lets the party know theyâll be speaking alone. The party discusses whether or not to go anyway, with Correll rather angry with their friend and Grim and Zee still wishing to punch a bee. They decide to go to the bakery to be nearby should something go wrong.
Azra releases Benjamin from the bag, telling him to meet her outside the bakery once sheâs done speaking to Thaddeus. The tiefling returns with tea and explains to Azra his long friendship with Shimmers and Victor, and his concern over Victor taking over the Ghouls, Shimmers being secretive, and his own research. He explains he wanted to help and couldnât sit by and wait for something to do.
Azra and Thaddeus discuss what he can do to help without putting himself in danger. Azra argues that he put himself in danger by going off on his own without help, and that putting himself in danger will make things harder for Shimmers. Thaddeus relents, and Azra concedes to fill him in with what is going on to keep him informed, and see if he can visit Shimmers.
Meeting up in an alley outside, Azra has a brief meeting with Benjamin. After confirming Benjamin would know when he came back, she asks for a meeting with August Nox or a direct representative. Once Benjamin confirms, she heads to meet up with the party.
Azra recaps her conversation with Thaddeus. The group agrees to work with Thaddeus more openly, and Rubbish reveals she accidentally kept the gold Thaddeus had paid Benjamin for the information, giving the group some ill-gotten funds for the trip, allowing them to get a cart and camel, as well as some magical items like a scroll of remove curse.
Grim then brings up ZalâAvhra magically identifying the vials and boxes. Zee agrees to do so. They find the pink vial takes them to a pocket dimension. The green vial takes them to a plane of Hell. Blue takes them to the Astral dimension. Casting identify on the closed red box gives Zee an idea of its use--it disperses the vials in order to use them. Azra retrieves the red vial out of the box in another room, and Zee identifies it as containing a spell of astronomy for star-reading and unfamiliar magic that is indecipherable.
With those identified, the group splits to head to their homes for one last day before heading out of the city. Azra meets Nym inside the Devil Tails, and Nym offers her a white silk shirt made of drider silk, providing her with webbing armor. This is better armor than she wears and improves her stealth. She gives Nym her bow and then requests he keep an eye on her room while she is gone, and he agrees.
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Rubbish and ZalâAvhra head to the Bardâs College/Mageâs Guild join museum, which only has goblin workers inside. Finding the display for Migration of the Fae Folk, a goblin assists Rubbish in finding personal accounts of the bards who accompanied Ailwen into the Spire (Jack, Elfin, and Cotton). While the goblin tiredly explains that the tower wasnât made specifically for Ashatar, Rubbish finds out that the goblins have been being questioned because a trio of goblins stole something from the Mageâs Guild. She encourages him to rest, and Zee and Rubbish continue looking over the display.
While researching, Rubbish pauses to ask Zee questions about how the group is dealing with Shimmersâ situation, concerned no one is taking it as seriously as she expects. Zee explains his gratitude for Azra and that action is better than inaction, and believes it is a waste of time to worry about othersâ motivations. Taavi comforts Rubbish, who accepts this answer without pursuing it further.
Looking further into the display, they find the stories to be exaggerated due to the very few adventurers who exist in the populace making it seem far more dangerous to the untrained than to those like the party. The wyverns within belonged to Ailwenâs brother and thus should no longer be within. The werewolves around the Spire are not necessarily aggressive, either, and the Spire itself has a great amount of undead at the base and may include banshees. The magic gathering in the Spire is related to the Mother Goddess Atena, and so theoretically one could call any deity, as long as they are willing to hear you.
Correll arrives and spends some time entranced by a tree in the section, as it is a small glowing plant from the First Forest. Rubbish calls to them and informs them of the basics of what they know about the Spire. She also finds a rough map of the tower in a book (15 floors!), and copies that for future reference. They then make a plan to visit sections devoted to the undead, and the gods Zaesir, Ashatar, and Garroth.
For the undead, a goblin named Peppy greets them and then immediately becomes distressed and leaves due to being over-caffeinated. The party locates a vampire display, however it doesnât tell them much more than they already know. However, it does have resistances, and informs them of the ability to turn into mist, climb on walls, and quickly regenerate health. Zee also informs them that intent is important in whether or not a vampireâs victim becomes a ghoul or a vampire.
Grim and Azra join the group for the display on Zaesir, where a goblin attendant greets them softly, but is generally more calm and alert than the other goblins. Rubbish finds a statue that looks familiar to the one she found a special box in. She begins to carefully inspect it to find if it has any secret compartments. The others split up to look for more information on the boxes, and Azra finds an etching of two familiar serpents. They have gone out of style as a motif for Zaesir. Azra returns to the shrine to pray, and the goblin there attempts to assist as Grim judges her.
Rubbish finds that the moonstone on the Zaesir statue is loose. In a small panic, she grabs Zee and quickly explains what she wants to do. Grim sees them conspiring, and begins asking extremely detailed questions to the goblin to distract him. Rubbish manages to quietly pull the moonstone out, revealing a vial of colored liquid like those found in the Zaesir boxes. Rubbish immediately casts Invisibility and leaves the museum to wait outside for the group with Taavi.
Grim continues badgering the goblin attendant by being borderline sacrilegious. They write to Zaesir on a paper âHey bro. I got one of your boxes. Where you at?â and tosses it into the offering bowl. They then give an unrelated story, causing nothing to happen. Grim finally gives a very truncated and frenetic retelling about the assault on the Ghoulsâs hideout, which causes the ink in the water in the bowl to turn red. The goblin frantically ushers them out as Correll attempts to calm the group down; they also recognize that the red is most significant for Vilists who worship Zaesir.
The party, minus Rubbish, heads to the room for Ashatar. This room is mainly about various funeral rituals across Gaia, and the cycle of rebirth. There are a few stories about persons meeting with Ashatar, mainly about celestial warlocks, and occasional instances of Ashatar intervening with curses of undead. They also find that Ashatar is responsible for Garothâs ability to create undead, as he had stopped death for a time and caused everything on the planet to weaken. There is nothing that mentions Aether sick.
They then move on to Garrothâs room, which smells terrible. Zee looks into bargains made with the devil, finding about a specific warlock named Arendel. She made a bargain about 700 years ago to live forever by bringing suffering to others. She caused a quarantine on an entire undying city, living in perpetual suffering. Other cultists made deals without becoming a warlock by fighting against other Vilist cults at Garrothâs whim.
Rubbish speaks with Taavi outside while they wait, Taavi exulting in the thrill of the theft. Azra enters the alley to find her, and she invisibly grabs her hand and walks out with the group, staying invisible until the spell wears off. They head to the bakery, where they divvy up the boxes and vials so no one person has more than one, leaving Azra with the anchor box with a vial of red liquid, Grim with the new pinkish-red vial from the museum, Rubbish with the green vial Garoth box from the Ghoulsâ hideout, and ZalâAvhra with the blue vial box from the Muddy Boots statue.
The group then takes a group vote on the next move. Unanimously, they decide to go to Titania, some unsure but willing to head in that direction more than others. Azra takes down requests for supply shopping, and Rubbish gives her the hand crossbow she received from Flynn. The next day is reserved for wrapping up loose ends before leaving.
They are distracted by Dragon barking outside, and find he is preventing Thaddeus the tiefling from entering. The harried and distracted tiefling asks Zee about getting the spare key for Shimmersâ shop, which ZalâAvhra says heâll get it to him the next day. Thaddeus departs hurriedly, his demeanor concerning the party. They begin to follow him, ZalâAvhra and Rubbish splitting off to check out his shop. Azra manages to hunterâs mark Thaddeus before Grim loses him in the crowd. Luna, Azraâs magical owl, catches him disappearing into Dark Town.
In Bumble Tea, Thaddeusâs shop, ZalâAvhra sights a weasel pulling a bag of coins out a window. He manages to catch the weasel with Mage Hand. In talking with him, they find this is the weasel named Benjamin and he was paid by Thaddeus to âprovide information on a friend.â Zee contacts the Boss of the Devil Tails to let them know he has one of Angelusâs weasels and that Thaddeus is heading in his direction. They put Benjamin in a sack and head into Dark Town.
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Once the bird has left, Rubbish tells the party about the conversation that she and Zee had with the warlock of Garoth and how much it would cost for his help. Azra offers gems to sell, and Rubbish reminds them they also have the magic items to sell. Correll asks their wife what amount of gold they have to contribute from the bakery, but it isnât much after Correll double checks that Mailee isnât offering more than they can spare.
They are still missing a large chunk of the gold needed, and Grim is not keen on getting rid of their dog. They summon the animal, and reveal a large, serious gray mastiff named Dragon whom can speak. There are introductions, and after a long conversation, the dog is set to patrol around the bakery to watch for animal spies.
Rubbish reminds them that they may need to sell the magic items to help Shimmers, and Zee continues identifying the remaining candles and owl statuette. Correll offers some rare spices, and Grim puts forward the crystals from Oscarâs house. Rubbish brings up leaving the boxes with the boss for collateral, but Azra and the rest of the party do not believe he is trustworthy.
The candles turn out to block scrying spells, and the owl is another summonable creature named Luna. Zee passes the owl off to Azra when she requests it, and Azra accidentally summons what is an enormous owl. Azra is delighted, and asks the owl if she remembers anything from before, or her previous owner, but she does not.
The party continues discussing their options, Azra being a major proponent of Titania while Correll and Rubbish put forward at least pricing out items to see if they have enough. Itâs at this time Grim remembers Comfortâs letter, and lets the group know about D being a problem in other countries. The group is against alerting any authority about the growing vampire problem.
Grim then tells them they could climb the Soul Spire to meet Ashatar. Rubbish knows an old story about Ailwen climbing the tower to fight his brother, and the group considers how this is possible as itâs said no one survives this climb. Various members offer to do it alone, and Rubbish tells them that Ailwen went with a group of bards. They make a plan for half the group to go to the Bardâs College and Mageâs Guild to check out the connecting museum there if it has more information on the Soul Spire.
They discuss the warlock further, Zee emphasizing itâs a bad idea to use Avith due to the price incurred beyond gold. Grim turns to Taavi to ask if his sire could have answers, though Taavi is unsure. On the upside, Taaviâs sire prefers rare and luxurious objects and items to souls. This gives the group another option.
As the group prepares to leave, Dragon reappears and deposits three baby weasels in Grimâs hands. As Correll attempts to try and figure out what to feed them or do with them, Rubbish abruptly leaves for the museum with Zee, telling Correll to catch up. The remaining group clarifies to Dragon that heâll need to look for animals wearing beads, as those are the spies, and expand his patrol to Shimmersâs place.
Azra and Grim head to the shops, Azra talking telepathically to the owl as they go. Azra shows Grim her snake totem that gives her nightmares. Grim knows that this totem is like their shamansâ, though it doesnât connect to a godâs mount (dragon or wyvern) that they recognize. The words are celestial, which neither can read. Grim explains the totemâs usage to Azra, who wants to return it to whom it belongs once the box issue is over. When Grim tells her sheâll continue to have nightmares either way, the two decide to turn it in sooner.
Grim leads the way to Scarletâs shop, where they negotiate the selling of gems and attempt to procure magical or silvered weapons. After securing the price of a thousand gold for the gems, Scarlet balks at the time crunch to get weapons finished. She offers a silvered scimitar, though thatâs not a weapon thatâs useful to the group. She then recommends an enchanter named Millie in the mageâs guild.
Their next stop is the elf Tragedyâs shop to try and sell Correllâs odd spices. Azra feeds one of the shopâs spiders to Luna (later finding out that this spider belonged to Tragedy). He offers 125 gold for them, to which Azra agrees. Grim asks for silvered weapons, finding out Tragedy used to hunt werewolves. He produces a silver trident, which again does not work for the groupâs skillset. He also offers a silver shortsword for 200 gold, which Grim reluctantly turns down. Grimâs request for magic books. Or history books. Or other books. After frustrating Tragedy thoroughly, Azra ushers them out.
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Correll reads the notebooks provided by Rubbish. In them, the author details interviews held with aether sick, as well as autopsies and experiments performed after the aether sick have passed from natural causes. It seems clear these are from a different person than Vagen. In the back is a note that the notebooks are written in Sylvan so a âfriendâ is incapable of reading them. Though the style of writing is familiar to Correll, they canât place who it is, though itâs likely a priest of Yuna.
After visiting Correll to get the steamed dumplings, as well as some day old baked goods, Rubbish heads to Arumetâs place invisibly. Arumet lets her in and informs her that they would need to contact Avith the warlock of Garoth. Rubbish uses her stone to call ZalâAvhra so he would be present.
When Zee arrives, Arumet brings out a mirror to contact the warlock, who turns out to be a tired, rude, middle-aged man. Arumet does introductions, and lets ZalâAvhra control the conversation. Avith explains that when someone contracts vampirism, it puts their soul up for grabs. If they succumb to vampirism, he maintains his claim forever. He recommends approaching Garoth if they do not know the sire to make an exchange (usually soul for soul), or he can help them locate the sire. His price is incredibly steep--500g to point them in the right direction, or 2000g to locate the vampire for them. Rubbish and Zee attempt to barter, but Avith asks to be let into Home Lab, which she refuses to do at Zeeâs insistence. The call ends there, with Avith telling them to contact him if they have the money.
Rubbish, Zee, and Arumet focus on research, scouring books for any helpful information. Zee confirms Avithâs statement about the soul. Usually one can exchange one soul for another, though in one instance Ashatar was called to battle for a soul. Zee also finds mention of a box, including a sketch that looks like a box taken from Victor in the Ghoulsâs hideout. It had originally been found in a temple of Garoth, protected by cultists who died protecting it. Zee asks Arumet about the box, though he has no new information for them. Rubbish writes down a list of vampire names that start with D. Zee heads back to Shimmers, while Rubbish spends the night.
Right before falling asleep at Paladinâs Keep, Grim is visited by a shadowy messenger called a Whisperer from the sending center. They repeat a message from Grimâs friend Comfort, who tells them that sheâs found more vampiric activity than usual in Turristyr, the neighboring country to Inewhyr, where Wyrevar resides. There was a mention of âDâ there, but she has yet to find any more information.
For the cure to vampirism, she has only a few suggestions. She says to kill the sire, or speak to Ashatar. Speaking to Ashatar, the Holy god of the dead, can be done by climbing the Soul Spire (something no one has survived). She knows he will be empathetic, but doesnât know if he has answers. She follows with advice that if they donât find someone in charge to warn about the quickly spreading vampirism, it could cause a panic when itâs discovered and not be well contained, putting Zeeâs cousin in more danger. She recommends speaking to Father Draken, head of all the temples, or to a halfling named Raine, for help.
The next day, Rubbish looks through Arumetâs library for information on Zaesirâs cult. She discovers the vials in the boxes are the keys to different locations in this realm and others, but learns nothing else new. She leaves Arumet a note and heads for Correllâs after tidying up.
Azra stops by the âMFHâ--Mercenaries for Hire--to use their library and learn about Titania. A halfling helps her to locate resources, and tells her about the tritons and their ball. He also tells her she should be able to find any information she needs, such as an atlas, and leaves her to it. She finds the lay of the land and the Last Town, and information on monsters along the way, including undead and werefolk. On the island itself is the city Archon, with Archonâs Tower there as well. She also finds out about lizardfolk on the island.
Correll informs Mailee and their daughter about how they are leaving to go to Titania to help find a cure for Shimmers. Though she offers to go with, or instead of, Correll, they say she is needed at home. They discuss itâs possible to find new ingredients for the bakery, and Correll invites the rest of the group to join them at the bakery.
Zee visits Shimmers, and gets her help in writing a note to Thaddeus, the tea shop tiefling worried about her. They word it in a way so Thaddeus will not inquire too closely. Thaddeus agrees readily, and also agrees to help watch over Shimmersâ shop while Zee is out of town.
Grim finds the shaman of Marek to ask about Father Draken, who is the head of all the temples in Wyrevar. Grim asks to arrange a meeting, flustering the shaman due to their caginess about the situation. They also mention that the city might be in danger, and the shaman warily agrees to help them.
When all arrive at the bakery, they begin sharing what theyâve learned from the night before. Rubbish checks for animal spies, sighting a black bird on the window. She manages to grab it with her tail, and the group spends some time trying to capture it fully before it is trapped under a pot. Correll speaks to it with magic, and it eventually admits it is working for Angelus. After some discussion (and an offer to knife-fight the bird from Taavi), they let it go if it promises to leave, and give it a necklace chain when it provides them with a feather. That done, the group can continue to speak with less fear of being spied on.
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Everyone but Grim has arrived at brunch at Correllâs bakery. Rubbish gives Correll the three notebooks written in Sylvan she found in a laboratory with aether sick near the crystal golem. After warning Correll that the books may have upsetting content, she then provides ZalâAvhra with the dog statue, owl statue, and lavender-smelling candles found in the Ghoulsâs hideout. He examines the dog statue and explains itâs a figurine of wondrous power.
After some discussion of who the dog will go to, Grim arrives and ZalâAvhra reveals that Shimmers was infected with vampirism. The cure either needs to be found, or the sire killed, to save her. They have at most a month, and so the group decides to put all other concerns aside to focus on this time-sensitive issue.
Zee goes through the options he knows: approaching a warlock of Garoth or beseeching help from the temple of Ashatar. Azra states that Garoth is responsible for the undead, and so they may get information about the curse, but not necessarily a cure. ZalâAvhra points out that asking around for a vampire cure could put Shimmers in danger.
Rubbish voices a plan to tell the Paladins a general report about the Ghouls making vampires. This would allow them to ask for a cure as a preventative and not as an immediate need. Azra elaborates that they could go to their specific paladin contacts to also soften the message.
Rubbish then asks Taavi who his sire is, but he refuses to reveal who it is. The group questions the imp about any knowledge he or his sire might have about vampires, though Taavi is worried about not being able to come back if he leaves the realm. He says that if one of the group talks to the sire they could maybe get more information, but it has to be just one. Rubbish volunteers, though the group decides to wait on this option.
With that aside, ZalâAvhra recommends visiting Arumet at the Old Stone temple of Yuna. Arumet is a tiefling adept at infiltrating Vilist groups, and could have a connection they need to meet with warlocks of Garoth. When itâs mentioned that Arumet also researches Zaesir, they decide to head in his direction.
There is some concern about going to a temple of Yuna, since they threatened the Gold Town priest, but they decide to go anyway. Upon arriving they find Old Stone is heavily damaged by the Ghoulsâs attacks, and the temple holds a large amount of wounded. Correll sees an acquaintance named Tosh, who directs them further into the temple to find Arumet.
Arumet speaks to them in the hallway, believing they have a book of his. Arumet takes them to his office when he realizes theyâre speaking about vampirism. He tries to persuade them to tell him where Shimmers is currently, but Rubbish convinces him to help first. They catch him up to speed on most of whatâs happened.
Arumet cautions not to approach the temple of Ashatar without knowing who to trust. He mentions contacting Ailwen or Aries, who should be helpful. Garothâs warlock circle has recently left Wyrevar heading for the island Titania, a place mentioned in one of Dâs letters. He also has a singular contact named Avith still in town he will attempt to get them in touch with, though he doesnât know what the warlock will ask for in return.
Rubbish makes plans to stay with Arumet and help so she can contact the group when theyâve found something, and so Arumet wonât know where ZalâAvhra lives. From there, Arumet suggests they contact the adventurerâs guild for information about traveling to Titania. As they head out, they see theyâre being followed by familiar weasels, though they are frightened off when they are noticed.
In Travellerâs Hold, they find options to get to Titania: escorting a caravan, hiring a ranger for personal travel, joining up with a small adventurerâs guild party, or finding Barnaby from the temple of Yuna for a pilgrimage. There is also the possibility of taking a tunnel through Dark Town to get halfway, though there would be no guidance after. They decide to look into the caravan option, and Azra discovers it is a similar caravan that she took down from the north when she came to Wyrevar.
Grim announces they have a friend named Comfort who is a cleric of Ashatar and may have answers. They separate from the group to a sending center to send out a message. The rest of the group meets up with Azraâs friend in the caravan, Tootsie, a fire genasi. At Azraâs request, she agrees to vouch for the group if they choose to apply for the guard job.
The group reconvenes around the sending center. Azra steps in to send a message to her mother. She then states her plan to talk to Kenickie, and Zee requests that they not specifically address Shimmersâ affliction. The group splits for the evening, with Zee, Azra, and Rubbish heading towards Dark Town and Grim and Correll heading separate ways.
ZalâAvhra and Azra discuss sharing becoming the anchor with each other briefly, Zee reaffirming their offer to take on that burden. Azra invites Zee to make use of her room while he looks after Shimmers. They then go their separate ways within the Devil Tailsâs hideout. Zee updates Shimmers on their efforts, and checks on the progress of vampirism--she is doing well.
Azra finds Kenickie and asks about any vampirism cures he or the paladins may know of. He says there is an eshahâs antidote being manufactured, but, guessing the subject of the conversation, nothing for vampirism. He offers to speak to Percy about possible historical cures.
Correll spends their evening reading the notebooks Rubbish brought with her, after making dumplings for Arumet. Grim goes to pick up their mail, finding their shaman is annoyed that they have not yet found their cousin.
On her way home, Taavi tries to convince Rubbish that she doesnât need to be nice all the time, and that the party is pushing her around. She disagrees, and changes the subject to school. She runs quickly as possible to Home Lab. She explains quickly to her mothers that she is going to be staying over night up on the surface, and may be leaving later. Punkin, her ratkin mother, is upset and forbids her, but Silkie, her rabbitkin mother, encourages Rubbish to go. She heads out to Correllâs, casting Invisibility on the way and running as fast as she can.
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The group reconvenes outside of the Devil Tailsâs bossâs office after being healed by the gangâs physicians. They briefly discuss manners when addressing him (âdonât be yourselvesâ), and what to reveal. ZalâAvhra is quiet and comments only briefly on Shimmers.
When called in, Azraâs boss introduces himself as Clavicus Oniiran Fay. Mr. Fay asks what the group knows about the boxes, which amounts to knowing they are a map and that they have to do with Zaesir. He explains further, stating they all work in tandem as a machine and can be used as transport, possibly to Zaesirâs realm to speak with the god. He learned about them through Vagen.
Rubbish interrupts at this point, stating that Vagen is the one who has been capturing her people to experiment on and murder her people. Mr. Fay seems disappointed by this but says they are still looking through the Ghoulsâs hideout for ânext movesâ and doesnât know where Vagen is.
Azra reminds Mr. Fay that he hasnât explained to her why he wants the boxes. Her boss replies that he wishes to meet Zaesir, but refuses to go into detail or provide context outside of Zaesir having been âmissingâ, or at least unseen, for years. There are six boxes in total, and Mr. Fay calls for the group to reveal how many they have.
Grim has knowledge only of one, so Mr. Fay asks Azra directly. Rubbish tells Mr. Fay that Azra doesnât have any. Azra says sheâs aware of two, and Mr. Fay redirects the question to Rubbish. Rubbish tells him sheâs not comfortable sharing that information with him because it keeps being leaked and putting them in danger. She successfully reaches a compromise with him to reveal the number of boxes they have, three, but not to tell him who has them or where.
The group attempts to come up with a plan to fool Angelus, who had originally sold out the information on the boxes. They canât come up with a plan that they all agree with. They talk about going after âDâ, but there still isnât enough information.
Mr. Fay prompts Azra to reveal her marked hand, showing the red glowing sigil imprinted there. It is similar to the red glow of the second moon of Gaia. Mr. Fay reveals it makes Azra an âanchor,â her now being a key to getting there and back when traveling with the boxes.
They speak more about Victor and the Ghouls, as they havenât completely disbanded on his death. They find out Mr. Fay knew Rath, though there arenât hard feelings about her death. He also tells Rubbish heâll inform her people, through Azra, if they find out any more information about the missing rabbit and ratkin.
The conversation shifts to the island of Titania. The island is surrounded by storms and is only accessible every few months. Grim negotiates assistance in finding their cousin from Mr. Fay in order to provide him with Victorâs letters that mention the island.
They get back to Azra, and Mr. Fay says she needs to be protected as sheâs just as important as the boxes. Azra protests, while Rubbish copies the mark, giving ZalâAvhra a copy for research and keeping one for herself. Mr. Fay tells Azra that itâs important that should Azra fall, her body cannot be taken, or at least not her hand.
The group argue again about Angelus, Grim wanting to trick Angelus out and others wanting more direct confrontation. ZalâAvhra and Mr. Fay become frustrated, and Rubbish recommends the group take a break before attempting to go after the information broker. They all agree to meet for brunch in the morning. Before they leave, Mr. Fay provides them with necklaces that will let them communicate with each other, as well as him.
ZalâAvhra stays behind to have a private word with Mr. Fay, and they discuss Shimmersâs future. Mr. Fay agrees that Shimmers can stay with the Devil Tails and will assist in keeping her impending vampirism a secret. He admits he doesnât know a cure, but recommends Zee approach the worshippers of Ashatar, the warlocks of Garoth, or kill the sire. Mr. Fay warns ZalâAvhra that he will now owe favors to the Devil Tails. They share a drink, talk about Arumet, and Zee heads home intoxicated.
Azra, ignored by Zee as he leaves, is confronted by Kenickie. Azra refuses to speak about whatâs wrong, and Kenickie suggests that how she handles it isnât working, and that she should struggle through it in her room.
Rubbish heads home with Taavi, who is still high. Her family makes sure she is fine and questions her about what happened and if she was hurt. Rubbish asks about seeing the elders about the book, and is cautioned by her mothers to stay away from it, because the contents are horrible. Rubbish says sheâll let the elders decide, and they have dinner before bed.
When Correll gets home, they are confronted by Thaddeus, who is concerned about Shimmers. Correll refuses to tell him more than that Shimmers is fine, and he prevents them from going inside their home to demand where Shimmers is. Correll has to call for their wife in order to get into their home, and spends the evening in a blanket fort with their daughter to try and recover from a panic attack.
In the morning, Azra seeks out Nym for breakfast and introduces him to the mess hall and the concept of breakfast. They speak about each othersâ backgrounds and talk about hidden archaeological treasures. Azra also coaches Nym on how to speak with the boss, before heading for brunch.
Rubbish goes to talk to the elders, who thank Rubbish for her help. She requests to read Vagenâs notebook and, while they also caution about what sheâll find inside, they do not stop her. She asks them if theyâve heard of Aochindain or the Rat, citing that they may be related to the Bramble or their past as animals. The elders do not know anything about either, but encourage her to seek out knowledge. They also agree to let Taavi go to school, so long as he behaves.
Rubbish reads the notebook and finds accounts of horrible experiments and countless deaths within, not just to her people but also to others like the drider and gnolls. Rath is mentioned as well, and her children are in Wyrevar. She also finds alchemical formulas that she understands to be Vagenâs âbreakthroughsâ when it comes to treating aether sick. She copies those formulas and takes Taavi with her to brunch.
Correll wakes up and speaks with their family, having calmed during the night. They explain that Shimmers was hurt but rescued, and that she is staying in Dark Town. Victor was a vampire, and she was bitten. The two say they will keep it to themselves. They talk about some concerns with the remainder of the Ghouls, and the missing Aodionâs flower.
ZalâAvhra gets up early to go check on Shimmers. She is tired but doing well. ZalâAvhra breaks the news to her about her infection, and his hopes that the rest of the group will help look for a cure. The two briefly mention a contingency if he should fail, but they put that off for another day so Shimmers can come to terms with what is happening. Zee returns her sending stone, and Shimmers reassures him that this isnât his fault.
Grimhilde searches out Andil in the morning to see if thereâs any news on their cousin or D, but there is not. Quite a lot happened yesterday, the Ghouls having been all over the city, stealing, causing damage, and wyverns appearing. Grim alerts him to the death of Victor, and points him to how to get to the hideout. They then take his chess set.
Grim then heads to Scarletâs forge and exchanges gems for some deadly metal throwing cards and a sturdy box. They then head to Tragedyâs shop, Trinkets and Baubles. Grim purchases another, smaller box, and a box of polished Dark Town rocks. Packaging these together inside Scarletâs box, along with Andilâs chess set. Grim then hires a dragonborn to deliver the box to their shaman. Grim then heads, late, to brunch.
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The party, including their new drider friend, continue heading through the Ghoulsâs base, making their way to the Red Room, the last marked room on the map. When they arrive, they find the door open and the room lit with a red light. One wall is a full mirror, while artifacts are stored throughout. Looking around the room, Rubbish recovers owl and dog statuettes, several healing potions, an unidentified icy blue potion, and a box of candles.
The rest of the party inspect the mirror, guessing it is a puzzle or gateway. They find a plaque reading âreflections reflect,â but cannot discover anything different in the mirrored image. Knocking on the glass does reveal it is hollow behind, after which the party is interrupted by approaching footsteps.
The group hides and an individual without a reflection enters, oblivious and headed for the door. They attack and Azra accidentally kills the individual, whom they find to be a vampire thrall. Rubbish experiments with the corpse, finding it can go through but they cannot. The light in the room is extinguished, removing their reflections, and they pass into a hallway with stairs going downward.
Once on the stairs, the group hears an altercation between Shimmers and an unknown masculine voice. Shimmers calls that sheâs being hurt, and the group tries to stealth forward. Entering into the laboratory they find ZalâAvhraâs lizardfolk cousin struggling against the vampire Victor and bleeding from her neck. Despite trying to be quiet to surprise them, Azra stumbles and alerts them to the partyâs presence, initiating combat.
As the group fights, vampire thralls begin climbing down from above, though ZalâAvhra incinerates them with a fireball. Rubbish fights Victor with her rapier, getting in a good hit but becoming hurt in the process. She retreats back to the group, as does Shimmers, when Victor casts Shatter and severely hurts the group and knocks Rubbish unconscious. While Correll revives Rubbish, ZalâAvhra expends all fireball charges from his borrowed wand, causing immense damage to Victor. The rest of the party provides further solid hits until Rubbish, fearing Victor will heal away his wounds and prolong the fight, casts her own shatter and destroys his head completely.
ZalâAvhra speaks to Shimmers, who confirms that Victor bit her. Zee apologizes, saying she was supposed to be safe, but Shimmers instead hugs him. ZalâAvhra tends to Shimmers while the rest of the group searches through the lab, looking for clues and letters.
Grim is able to find correspondence and a business logbook on Victorâs body linking all the attacks to commands by the one named âDâ, some to cause chaos, and others specifically targeting Azra and Correll for the special boxes they had in their possession. Rubbish recovers two of such boxes, one originally held by Correll and one new one, as well as a journal of science experiments done on her people and a map of the Ghoulsâ hideout and tunnels. Correll is unable to find Aodionâs flower, but does recover some petals.
The drider asks if theyâre done, and Azra invites him to join the Devil Tails. The drider also points out that Victor was not the vampire lord, so all the vampire thralls will remain thralls. Rubbish hands Azra the map but holds onto the two boxes as Grim takes Azraâs box.
Kenickie joins the group and invites them to head back to the Devil Tails, including the drider, who finally reveals his name to be Nym. They do so as there are healers there for Shimmers. On the way out, Rubbish runs into two members of a rabbitkin and ratkin patrol, who have just arrived. She explains what happened and hands over the journal to them, and has Kenickie alert the Devil Tails so they can go inside and search. Silkie, Rubbishâs rabbitkin mother, also arrives for a brief reunion, but allows Rubbish to join the others in going back to the Devil Tailsâ base.
Back at the base, Shimmers is seen by several healers, accompanied by ZalâAvhra and Correll. Rubbish, Grim, and Nym wait outside the room while Azra goes to check the state of her room. All the rooms in Azraâs hallway have been searched through, though nothing is missing from Azraâs room when she finds it tossed.
Rubbish asks anyone walking by if theyâve seen Taavi, and finds out heâs with âthe boss man.â Rubbish isnât allowed to go see him. A halfling girl comes up to get her, and she and Grim go to visit the ratkin and rabbitkin rescued from the Ghouls. Kelly, the ratkin, is doing fine and needs rest. The rabbitkin has not yet woken up.
Within Shimmersâs room, harried healers check on Shimmers, though theyâre having trouble getting the bleeding to stop. One of the doctors takes ZalâAvhra outside to explain that Shimmers has been infected by the vampire bite. They have, at most, a month to find a cure before she becomes a vampire. The doctor states sheâll continue to look into it, and suggests that the group look into contacting warlocks of Garoth. Zee takes a moment to compose himself in a quiet office before returning to Shimmers, electing not to inform her until sheâs had time to rest after her ordeal.
Kenickie comes to collect Azra to take him to her boss. Before she leaves, she asks Kenickie to tell her about if he found any of Rubbishâs people, to which he responded they found many dead ones, which the scouts will find. With that information, Azra heads to her boss, finding Taavi having conversation with Mr. Fae. Azra provides her boss the map, log book, and the letter about Azraâs room being targeted.
When Mr. Fae asks Azra why she was targeted, Azra attempts to obscure the truth. Her boss sees through this. Azra admits that the boxes are involved and convinces Mr. Fae to explain why he is interested in them. Despite some initial reluctance, Azraâs observations on the situation cause him to relent. He asks Azra if she has opened the boxes, and Azra reveals the hidden mark, causing her boss to refer to her as âthe anchor.â
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The party approaches the Ghoulsâ hideout through a tunnel marked on a crude map provided by the Devil Tails. They quickly find that their entrance is within a closet in a Ghouls storeroom, occupied by six members of the enemy trying to quickly suit up for combat. Hoping to eliminate them quickly, the group surprises them with a fireball, but unfortunately it is not enough to overwhelm them immediately, and a fight ensues.
It takes some time and effort to dispatch their enemies, but fortunately the group prevails. They keep one alive to question, and they find out that Victor would be in the third level of the hideout. They also ask him where Shimmers would be, which would likely be with Victor. ZalâAvhra burns him with poison for lying about not being involved with Shimmersâ kidnapping, and then again for not answering Rubbishâs question about her missing people. He says he doesnât know, but they need to find Vagen and Rath, who are in charge of the experiments on the second level. Zee then uses Shocking Grasp, but more low dice rolls cause them to uncomfortably prolong what should have been a death blow. To prevent more accidental torture, Azra finishes off the gang member with a crossbow bolt.
After looting the bodies and finding a healing potion, Azra scouts ahead. She hears some commotion in a room down one hall. The group decides to avoid that room, and they continue down another path. Itâs at this point that Taavi returns to the group. The imp tells Rubbish that her parents received the message and they are attempting to get up in arms, and that the Ghouls had attacked previously. He didnât know if anyone had been killed or taken.
As Azra scouts ahead again, she hears a conversation between an unnamed speaker and another person whom the speaker addresses as âRath.â They mention that they were there for a specific person who didnât care anymore, so they could leave, and the subjects have been moved. Azra, hearing the name of one of the people who has Rubbishâs people captured, immediately initiates combat, calling for the others to join her.
Inside the room is a tiefling in a heavy coat and a firbolg with no armor wielding an immense hammer. In the ensuing conflict, the tiefling escapes, Azra nearly dies, and the firbolg is captured. The firbolg, who is Rath, is then interrogated by Rubbish. Rath explains that many of the rabbitkin and ratkin were moved, though she doesnât know where they and Vagen, the tiefling, are currently. She also tells them that there are ghouls downstairs, who wonât just let the party take the prisoners.
Rath explains that theyâre there to do a job, specifically with finding a cure for aethersickness. When Rubbish asks why her people are involved, she replies that her people are resistant and so they were testing on them. Rubbish demands to know if Rath was okay with this, and why they didnât even ask the rabbitkin and ratkin for help first. After asking about Victor, Rubbish hesitates over killing Rath. As Rubbish pulls out her rapier, Azra takes initiative to execute Rath on her behalf.
The party heals up with the help of Correll, and, hearing fighting behind them, moves downstairs. Azra searches the firbolg before they leave, and Correll inspects what look like decayed portions of their skin. They identify this as the precursor to becoming aethersick, though it had stabilized.
Downstairs, they begin to explore the right side of the map, which is drawn even worse than the previous floor. Azra uses the shadows to go invisible, scouting ahead once more. They find a room full of cells, which sounds like itâs full of animals, including a hyena. While they briefly consider releasing the animals, they decide itâs too unpredictable and will come back for them later.
Azra checks the northern room, but hears nothing inside. The group decides to keep looking for the way down, as Victor will know where everything is. Deciding the best way to go is in the direction of increased security, they head for the Art Room. Grim determines that the Hedonist would refer to a Vilist deity named Sydar, the Apathetic, called that because he cares for nothing but his own pleasure. However, the only thing Grim knows about how he looks is that he has horns.
Entering the room, they find four statues with horns, though they can eliminate one immediately, as it is familiar to them as Zaesir. They check the location of the doors on the map, seeing that the one by the supposed hidden door is a creature with a torn-away torso. Rubbish climbs the wall and ceiling to inspect the room without touching the floor and sees levers on the back of each of the statues, and ZalâAvhra catches sight of fire glyphs on the far side of the room.
Grim, inspecting the statues, points to one thatâs mostly naked and has horns similar to Taaviâs. While Taavi refuses to confirm if Sydar is his âdadâ, when Rubbish pulls the lever behind the other statue, it opens the door on the left the map says leads to the Red Room. She then quickly heads to the statue in front of the supposed hidden door, and pulls the lever to reveal another passage.
The group sidesteps the large rug in the room and heads for the hidden hallways. Down that hall, they find another room full of cells. Azra helps Rubbish open a cell with a ratkin inside, while Grim shrugs off an unknown magical assault to charm them. The ratkin is Kelly from Running Water. She says thereâs also a rabbitkin in the room, and while she doesnât know whatâs in the large cell, she thinks itâs an elf.
Grim informs the group someone tried to charm them, and threatens the perpetrator to come out. The captive in the large cell cautions them that it wonât work, and the party attempts to determine who is inside. Opening the cell, a drider steps out. The drider doesnât answer questions about charming Grim or provide their name. While Azra tries to lead them out, in the end the drider agrees to follow them and help fight.
Back in the room, they open another cell to find an unconscious rabbitkin. Rubbish attempts to heal them, but it doesnât work. Kelly agrees to take them out of the Ghoulsâ hideout with Taavi leading the way. Joined by the nameless drider, the group heads towards the marked Red Room.
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The party gathers at Correllâs bakery, where Grim explains their cousin was seen meeting a priest of Yuna, thus their interest in the temple. They mention meeting with Benjamin, as well, saying that he was willing to trade information for Aodianâs flower, which the group refuses. After pooling their information, including Rubbishâs conversation with the rats at Oscarâs mansion, and the letter Azra and Zee found on Nasharaâs desk at the Temple of Theris, the group decides to investigate in Goldtown for clues about Numornâs disappearance.
On the way into Goldtown, the group is followed by three weasels, who cease following once the group is inside. Once there, the group runs into Andel. Rubbish asks for directions to the Temple of Yuna after saying hello, and Andel updates Grim on the paladinâs investigation about corruption in the temples. Numorn was a person of interest in the investigation, but has been missing for a while, and he suggests Grim ask Carraden, a dragonborn paladin, for further information. Grim also asks Andel if he knows of anyone high in the temples who goes by their initial, âDâ. Andel gives several names: Deonn, the head priest of the Temple of Yuna in Goldtown, Dakota, Daveth, and Drakon as well. Further, from other temples, he tells Grim about Dasha, who is affiliated with the temple of Theris in Goldtown.
Azra confronts Grim about what seems to be a paladin answering to Grimâs beck and call. Grim, is confused by this, but Zee explains this behavior isnât normal outside of Marikâs religion. As a monk chosen by a shaman, as indicated by their bead anklet with a small tag, dragonborn are obligated to help Grim with their search or get out of the way if they cannot help.
The group arrives at Goldtownâs opulent temple to Yuna, where priests scurry frantically inside, but no patients are in sight. Zee and Correll discern that something is wrong, and Rubbish and Correll decide to ask a nearby priest. Rubbish gets directions to Deonnâs office after learning the patients of the temple have been sent to the hospital for treatmen, but nothing else.
Azra, eavesdropping on other priests, learns that an aethersick entered the temple with other patients and that the temple is covering that information up. She tells the group, and Rubbish and Grim find another priest to question, a halfling named Vale. They learn that an aethersick entered the temple and bit another patient. That patient belonged to the Crows, a family in Goldtown. Vale also remembers Numorn, saying Numorn was quiet when coming to the temple with Oscar, but after they broke up he began saying they would âburn in the light of Yunaâs true peopleâ and speaking of corruption.
The group decides to confront Deonn in his office. The conversation quickly goes sour as Correll discusses Barnabyâs struggle to keep up with the volume of aethersick needing care at the Temple of Yuna in Merchantâs Road, and when Deonn explains the coverup as not wanting to startle the rich. The confrontation continues to escalate until Deonn kicks the party out of his office when Grim brings up Numorn. As the party is leaving, Grim swipes a piece of paper off of Deonnâs desk.
Zee checks the handwriting on the paper but cannot tell if it matches that of the threatening letter in the Temple of Theris. The paper details a plan to send forces into Darktown to âquell the problemâ of the aethersick there. While discussing the unethical plot, the group hears the priests yelling for the guards at the temple and run out of Goldtown. Zee incinerates the letter so Rubbish cannot return it.
Zee messages Shimmers on his sending stone but receives no response. After a second failure, the group rushes back to Merchantâs Road. They find a crowd gathered in front of Trinkets and Baubles and Correllâs Bakery, which the tiefling Thaddeus is attempting to keep at bay. While Zee and Correll push through the crowd to ask Thaddeus what happened, Azra sneaks around Trinkets and Baubles to enter through the back door. Thaddeus explains that the Ghouls attacked Trinkets and Baubles, Shimmers is missing, and there was a fire in Correllâs greenhouse, but Mailee and Arya are fine.
Zee runs into Trinkets to find signs of struggle. Azra breaks in the back door, and the two follow a trail of blood up the stairs to find an open window, Shimmersâ dropped Sending Stone, and a pool of blood. At Correllâs greenhouse, Mailee is giving a report to the paladins. She tells Correll, away from the paladins, that Aodionâs flower is missing, but she is chiefly worried about Shimmersâ disappearance. Correll agrees that Shimmersâ safety is most important, and goes to Trinkets to help Zee. Rubbish trades her Cianna symbol and ten gold pieces to the three weasels following the group, Inky, Blinky, and Clyde, for a hint on how to find the Ghouls. They tell her to ask the man at Sticks and Stones.
The party meets back up to follow a trail Azra finds, a scrap of Shimmersâ clothing and a trail of blood, to a Darktown entrance with five paths. The group decides to split, so Azra and Zee can ask the Devil Tails for help and Rubbish, Grim, and Correll can go to Sticks and Stones.
As they leave, Mailee pulls Correll aside to mention that the box, which they took from Oscarâs mansion, was missing from its place on their vanity. Correll tells Mailee to remember that they love her, in case they die in the raid on the Ghouls. Though Mailee tells Correll not to say things like that, she also asks that they be careful; they say they would promise, but they donât want to lie.
At Sticks and Stones, Rubbish, Grim, and Correll meet Tragedy, an elf with a wide smile who recognizes Grim. He shows them an entrance to Darktown that the Ghouls often use. Rubbish leaves to find Azra and Zee, while Grim and Correll remain at the entrance. As she leaves, she asks Taavi to tell her moms about the Ghouls, to see if the rabbitkin and the ratkin want to help in the fight. Taavi agrees to help and disappears.
Twix, a halfling Devil Tails scout, tells Azra that the Devil Tails have been infiltrated by the Ghouls, and plan to retaliate. To get in on the action, Azra and Zee report to the Devil Tailsâ leader, Mr. Fae. He gives Azra a map, and tells her to get as far in to Ghoul territory as she can to get to Victor, where Shimmers will be, while the Devil Tails fight at the front. He gives Azra a heavy crossbow, and Zee a wand of Fireball, though he asks Zee to return it since he isnât in the Devil Tails.
Rubbish arrives in the Devil Tailsâ tunnels, but is stopped by Twix. She opts to wait for Azra there, and asks Twix if the Devil Tails always knew where the Ghoulsâ tunnels were. Upset that her people are being taken and no one does anything about it, she asks Twix to promise that if the Devil Tails find captured rabbitkin and ratkin in their raid, that they let them go, which Twix agrees to. When Azra arrives, Rubbish asks if she knew how much the Devil Tails knew about the Ghoulsâs tunnels. Azra says she did not know they had this much detail, and promises they will find and free her people. Azra, Zee, and Rubbish join Grim and Correll at the entrance, and the group prepares to fight the Ghouls in Darktown.
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Correll and ZalâAvhra head home together, discussing their families as both are fathers. Correll talks about Arya and how sheâs nearing adulthood. ZalâAvhra explains he has three children, and soon may be seeing his first grandchild, should he live to return to his family. Correll asks why Zee left them in the first place, and he explains a vision required it of him. They speak more about how Correllâs wife, Mailee, is upset and how they hope to work it out. Correll discusses how they think adventuring brings about bad habits, and Zee replies that it takes you away from those you care about.
They arrive home. After greeting Shimmers, ZalâAvhra studies the spellbook he picked up. He finds it contains the Resistance cantrip. Correll, at their home, finds their wife waiting for them in the kitchen. Correll apologizes about bringing the flower home without telling her, and Mailee says she knows how much it means to them, but she wants a plan to deal with it. Mailee explains that Lord Ailwen, who is in charge of the paladins, visited the shop today and she panicked while talking to him. She didnât tell him about the flower, but it made her uncomfortable to continue hiding it. They decide to put watch on it as a temporary solution, and find somewhere else to keep it in the meantime.
When Mailee goes upstairs to fetch Arya, she finds that their daughter has gone to the Pit to fight. The two parents head to Old Stone to confront her, as sheâs stolen her motherâs scimitar. They find Arya about to sign a contract to fight. Though she tells her parents sheâll leave, when theyâre distracted she signs the contract and goes to fight. They watch from the stands and, though sheâs been stabbed by her opponent, Arya manages a victory. Once sheâs been healed, they head home together, Arya in a great deal of trouble.
Grim reads the message from their shaman, who remarks on their progress and approves of their progress, including a drawing of the shaman lounging on the items Grim had sent. Grim then seeks out Andil, the black dragonborn paladin, to seek his assistance on finding their cousin. Andil does not know of any corruption with the temple of Theris, but will look into it for them. He directs Grim to a temple of Marik at the Keep, and agrees to bail them out later should they end up in jail.
Grim then continues on to the Drunken Weasel to resolve the situation there. Thomas goes to fetch the bill, and Grim is approached by a smug, black-furred, red-eyed weasel who can speak, named Benjamin. Benjamin requests that Grim return that night with Aodionâs flower to make a trade for information on their cousin. Grim informs Benjamin the flower is damaged and is being tended to, but will consider the deal when the flower is healthy. At this time, Thomas returns with the bill. Grim provides all their gold to start on the payment, and signs a contract for payment of the rest.
Grim arrives at the Paladinâs Keepâs temple area. They head to the temple of Theris first, noting differences in the priestsâ presentation--scars around the mouth rather than veils. Grim looks around, interrupted by a tall Aasimar named Tosh who offers to lead them to the shrine to Marik. They describe themselves as an assistant of Lord Alabaster, the lord of Wyrevar. Â They speak about Lord Ailwen, explaining he is the head of the paladins, and has been for 120 years. They also speak of his rival, Aries, who is head of the Lord of Wyrevarâs paladins. Grim explains as well that theyâre in town to find their missing cousin.
They arrive at the shrine of Marik and Tosh takes their leave. Grim offers prayers and finds a shaman, who recognizes Grim as one of Rahsalisâs people. Grim once again explains their trouble in finding their cousin. The shaman says she met Numorn once, but he often went to other temples. The shaman says sheâll look for him, and said she saw him speaking to someone cloaked, wearing items of the temple of Yuna, at Wyvernâs Wake early in the morning three or four days ago. She also mentions that Oscar was making inquiries into each temple, though his questions were rather basic, about how the gods created them. Grim thanks her and stays the night at the temple.
Rubbish heads to the mansion with Taavi, speaking to the imp once inside to thank him for helping with the bar situation. Taavi protests that it was just for his benefit, but Rubbish continues to thank him. Taavi explains he doesnât have good reference for this, as Oscar was terrible to him and most of the party hates him. Rubbish says theyâll work on that, and lets Taavi go run around the mansion to find anything heâd left behind.
Rubbish heads into the basement to talk to the rats there. None of them know Angelus, though one had heard of August Nox because a crow had picked them up and threatened them for information. The rat doesnât remember because it was âso long agoâ, being about either right before they entered the mansion or while they were inside of it.
She then asks the mischief about the Rat. She learns heâs one of the first animals, from the First Forest, and is a kind of fey god. The Rat lived with Aochindain at the Throne of Thorns. The mischief knows about the Rat as the fey visited them, sometime around a year ago, and had told them stories. The Rat doesnât require worship outside stories, and not worshipping other gods. Rubbish tries to explain the Bramble, and the rats say that the Rat may know more about it. The rats say they will try to summon the Rat for her, by thinking very hard about them, and Rubbish says sheâll share stories with them when they arrive.
Rubbish finds Taavi reading the paladinsâ notes about the mimic in the attic. He points out the acid-melted lock and says he wishes heâd known the mimic was up here, because he could have at least talked to them and keep them company. Taavi doesnât understand why Oscar wanted a familiar, because he never used him, and was just a jerk to him instead. The two of them head home after Taavi finishes picking up his things.
Azra heads back to Dark Town. She alerts her higher up that she needs to speak with the boss, and then goes back to her room to test the box with her moon rock. The box works as normal, but the liquid in the vial is attracted to the moon rock. It does not seem to be magnetic in nature; it always gravitates towards the rock.
In the morning, Correll and Arya talk over the events from the previous night. Mailee is not present as she was up early making angry breakfast. Arya explains that fighting is the only things she thinks she can do or is good at, and Correll asks that she not put herself in danger without letting them know again. She explains that she did only sign up to fight other combatants because of Correllâs feelings about fighting animals.
Azra leaves her room to find Kenickie waiting for her per her request. Azra explains that Rubbish wants to attend the meeting between Taavi and the boss. Kenickie is not pleased with the idea, knowing Rubbish would protest if they had to âpressâ Taavi, but says heâll allow it as heâs now conducting the interrogation. Azra asks as well about guarding the flower that Correll is raising, and Kenickie says heâll inquire about it.
ZalâAvhra heads to the temple of Zaesir to return all books except Arumetâs notebooks, and then goes to Correllâs. They discuss Aryaâs pit fighting and ZalâAvhra commiserates with a story of his own daughter. Correll shows Zee to the green house in order to check on the tegu. Arya is there, and ZalâAvhra teases her about her fighting. They then look at Aodionâs flower which, despite looking healthy, has a crystal growth at the base. The crystal is similar to what was found in Oscarâs mansion. They decide to ask the group what to do with the crystal.
Shimmers then calls Zee, worried about having missed him, and he heads home with tea. She tells ZalâAvhra that the ghouls have left her alone since that night but she doesnât believe theyâre gone. Zee attempts to teach Shimmers Shocking Grasp, and she manages a few small sparks.
Grim wakes in the temple and is instructed by the shaman that they can eat in the barracks with the paladins. While there, they sit with the mute drow Percival. They find out that he has been here since Ailwen, who invited him into the ranks. They talk about the temple of Yuna and Percy says Numorn was there about three days ago and left late at night. Percival agrees to help along with his partner, Kenickie. Grim thanks him and heads to the Muddy Boots.
Rubbish and Taavi arrive at the Muddy Boots and meet up with Azra. Azra explains that Kenickie agrees to let Rubbish come with when Taavi is questioned. She warns Taavi that as long as heâs honest, everything should be fine. Rubbish is confused, assuming no one would hurt Taavi. Azra attempts to explain and says she wonât let them do anything to the imp, and Rubbish defers to Taavi, who agrees to go to the meeting.
Grim then arrives, immediately demanding that either of them say what they know about the temple of Yuna. Rubbish mentions she saw Correll at the temple of Yuna, and they decide to meet up at their bakery. They arrive at the time the bakery opens, and Grim again demands to know about the temple of Yuna. Correll explains what they know. Grim, noticing that ZalâAvhra is not there, abruptly leaves to fetch him.
Grim again demands ZalâAvhra tell them about the temple of Yuna as soon as they arrive. Zee knows a lot about their missions of compassion, and knows of Father Drakken, head of the temple of Yuna, and Arumet, who is an agent of Yuna who roots out cultists. The two head next door so Grim can explain their lead, with ZalâAvhra silently teasing Shimmers about possible affection between her and Grim.
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The group assembles in Flynnâs room to debrief about the dayâs events. They all try to compile information to decide what to do after realizing theyâre being spied on by animals. Azra decides to reveal to the group that she is part of a Dark Town gang called the Devil Tails. She tries to be transparent with the group with how much they are involved, and thinks the gang can help them by keeping them informed and by providing a little protection.
While some members have misgivings, they agree to accept it as the current situation. Rubbish also offers to communicate with rats and weasels she sees to try and keep track of when theyâre being monitored. With this, they decide that they should continue on as they would usually, meaning they should find Grimâs cousin, and also focus on protecting Aodionâs flower.
In discussing the flower, ZalâAvhra points out that Correll cultivating the flower puts their family in danger. The group immediately decides to move the discussion to Correllâs house. Before they leave, Hellion snags Flynn and asks him to accompany her for a moment. He separates from the group and says he will meet up with them.
At Correllâs bakery, Correll informs their wife about Aodionâs flower, causing a small disagreement and concern. Even with Maileeâs concerns, neither want to relinquish the flower to the authorities. The party discuss ways to protect the flower, including members standing guard, as well as the tegu, and checking with the Devil Tails if they will keep watch.
Itâs at this time ZalâAvhra requests to know why they are going to Old Stone, and Rubbish explains they are going to search for her friends Tybalt and Burghen, the two people who Grimâs cousin, Numorn, had gone to live with after he left the dead mageâs mansion. They were going to go earlier, but then the weasel-incident occurred.
After Correll says goodbye to Mailee and the party heads to Old Stone for the Grave, which is a fighting arena. On the way, a messenger arrives with a message for Grim and one for Rubbish, along with a hand crossbow. Grim reads theirs quietly and stows it. Rubbish reads hers aloud, revealing that Flynn has decided to leave on a different adventure with Hellion. He encourages the party to seek out the Mageâs Guild and provide them with a flower, citing Thedren as someone who can help. The group considers that Flynn may have been kidnapped in some way, but decide the message in the letter wouldnât make sense if that was what had happened.
Before they reach the Grave, Rubbish comes across some rats who are interested in her. In talking to them, she finds out they have been told by the mansion rats that she is a hero. This flusters her, but she frightens them away when she tries to introduce Taavi. Rubbish explains to the others what happened and the others encourage her to accept that sheâs a hero, despite it making her flustered.
They arrive at the Grave and find that Tybalt and Burghen have already had their fight, and theyâll need to wait for the end in order to meet up with the fighters. Rubbish leads them to the outside, and they meet the fighters as they exit, with a brief exchange to a mysterious helmed figure who lost their battle but refused healing. Burghen appears first, happy to meet Rubbish and her friends.
When asked, Burghen tells them Numorn left suddenly to speak with Oscarâs client, the mysterious D. Burghen doesnât know where he went specifically, and is not fond of Oscar. They discuss Oscarâs research and Azra warns Burghen about the escaped mimic creature, who may look like Numorn. Pressing for more information about D, Burghen states that they may have had dealings with a temple, and Theris comes up as a possibility.
Rubbish heads into the Grave to fetch Tybalt, rescuing the nurses tending to him from his dramatics with her last healing spell. She leads him back to Burghen and the group and introduces him, causing some jealousy from Azra until Tybalt confirms that Rubbish has spoken about her to them before.
Tybalt reveals he would escort Numorn to temples of Theris while he stayed with them. The temples he would visit were those at the Paladin Keep, in Old Stone, and at Gold Town, though he only visited Gold Town while he was with Oscar. The last place he would have visited would be the temple to Theris in Old Stone, and Burghen and Tybalt escort the party there.
The temple to Theris is silent, with veiled priests who do not speak greeting the party. Rubbish seeks out a more important looking tiefling to talk with, using paper and pen to communicate. While she does, Azra and ZalâAvhra decide to do covert exploration, Azra disguising herself as a priest, and Zee pretending he is on a tour.
Rubbish finds out from the priest that Numorn was last seen two days ago, and is concerned when Rubbish informs them that Numorn has been missing that long. Numorn was looking for corruption in the temple of Theris and to expose them. The tiefling encourages them to start in Gold Town, as most corruption begins with the rich. When Rubbish responds to the priest with âBrambleâs Blessings,â the tiefling wonders if the Bramble is related to Aochindain, the old fey king who had a similar crown. She agrees to talk to the tiefling more about this and her people at a later time.
Azra and ZalâAvhra explore the temple, finding a room that smells like leather and roses, similar to Azraâs bossâs office. Entering the room, they find loose papers on the desk, one of which is a letter signed by âDâ. The letter was a warning for someone named Nashara, angrily demanding they keep to their own business and keep silent. Zee also finds a book on the Vilist cultists of Zaesir within the office. As Theris and Zaesir have historically been temples in conflict with each other, this worries them there may be new trouble coming. The two return everything to its spot and then return to join the others.
In the meantime, Correll continues questioning the tiefling, who reveals their name is Ilshi, and the head of the temple is Nashara. Grim asks when Numorn suspected corruption, and was told he was worried about it for a long time, most likely started when he was in a relationship with Oscar. Ilshi isnât able to provide many more helpful clues for Grim, except that Numorn came to Wyrevar to find his path. When Grim asks Ilshi if they know them, Ilshi confirms they know Grim as âthe hunterâ who Numorn said would come.
After this, Grim starts to leave with the paper, refusing to return it to Rubbish. She attempts to get the paper, and Grim tries to eat it before Rubbish can grab it. Tybalt intervenes and manages to take the paper away before itâs consumed. Rubbish puts it in her book without reading it, and Grim walks away. Correll has to go home, and ZalâAvhra offers to escort them. Rubbish heads to the mansion, Azra to Dark Town, and they all agree to meet up at the Muddy Boots the next day.
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Correll and Arya, Correllâs daughter, take the tegu over to Shimmersâs shop in order to get advice on the lizardâs care. ZalâAvhra explains how to care for the creature. Correll invites ZalâAvhra to visit any time before returning home with their daughter, and then heading to the temple of Yuna to heal the sick. ZalâAvhra heads to the temple of Zaesir.
Azra and Rubbish head to Muddy Boots tavern to find Flynn, but Kash informs them that Flynn is out. Rubbish asks if Azra and possibly ZalâAvhra would want to help Rubbish with her magic, and Grim arrives. Grim wanted to discuss who could help them find Tybalt and Burghen, the pair whom their cousin had gone to stay with. Rubbish confirms that they are close friends of hers and offers to take Grim to the Grave, a fighting arena in Old Stone the pair frequent.
During the conversation, Azra notices a weasel watching them intently. The trio chase the weasel back to another tavern called the Drunken Weasel. In an attempt to catch the weasel, Grim accidentally grabs a Tabaxiâs tail. This disrupts a card game, and when Rubbish attempts to calm the players with a sleep spell, a warrior in the game who does not fall asleep begins to attack her for attempting to use magic on her.
In the ensuing fight, Grim sets fire to the tavern, Azra and Grim catch the correct weasel, and Rubbish manages to save some of the patrons at the bar with the help of the imp Taavi. Rubbish, in speaking with a waiter, is honest about who started the fire. Grim hears this and immediately leaves with the weasel, Azra attempting to follow.
Though Rubbish attempts to come to an understanding, the waiter is adamant that if Grim doesnât return to the bar to owe up to what they did, theyâll be forced to contact the paladins. Azra also attempts to work with the waiter who is acting in the ownerâs stead. Azra asks them about the weasels, who apparently come and go. They have had occasion where weasels steal items from patrons. Rubbish also finds out the name of the warrior who fought them, a woman named Sherri who lives in Mageâs Way. Azra heads towards ZalâAvhraâs place while Rubbish helps clean up the damage, giving the tavern her magical lamp to help make up for the damage.
Correll is at the temple of Yuna to help Father Barnaby in aiding the sick there. Barnaby reveals thereâs more aether sick and more active ghouls. Heâs worried about the paladins not being able to address the issue. Thereâs overcrowding in the temple because of this. Correll helps heal some of the people there and uplift the mood.
ZalâAvhra has an uneventful trip to Zaesirâs temple, spending time in the library. As he leaves, he sees Grim walking with the weasel. Grim approaches ZalâAvhra and they discuss why there is a weasel, and what to do next with the weasel. The weasel is unusually calm in the situation, but does not attempt to communicate. Unable to go to Shimmersâs place, they decide to go to the Muddy Boots to wait for everyone. Flynn arrives at the Muddy Boots just ahead of Grim and ZalâAvhra. They spend some time inspecting the weasel, unable to determine if thereâs anything special about the animal.
Azra heads to Trinkets and Baubles, meeting Shimmers there. Shimmers checks on ZalâAvhra through the sending stone and informs Azra where they are. Shimmers helps Azra clean up after the fight and Azra checks in on how she is doing, letting Shimmers know that sheâs trying to help make sure the lizardfolk is safe from the people who have been bothering her. Shimmers compliments Azra and flusters her. Azra waits at the shop to intercept Rubbish.
Rubbish takes a side tunnel and arrives at the Temple of Yuna, and sees Barnaby leading Correll outside. Barnaby informs Correll that he will be leaving on a pilgrimage soon and leaving a person named Titan in charge, who is less outwardly friendly than Barnaby but still has good intentions. Rubbish interrupts to say hello, and is introduced to Barnaby. Barnaby is happy to meet her and tells her he met a rabbit a few months ago that Rubbish identifies as Pippin. Correll and Rubbish leave together to Trinkets and Baubles, where they meet Azra, and all three together head to Muddy Boots.
After a brief discussion, Correll uses their spell to speak to animals and talks to the weasel. She reveals her name is Okrie and Rubbish realises the weasel can speak rodent. Okrie details the conversation Azra, Grim, and Rubbish had, and tells Correll that Angelus sent her. Angelus was the contact who met Oscar and wanted Aodionâs flower in exchange for knowledge of the location of a box under Muddy Boots. Okrie says Angelus takes good care of her, and describes him for Rubbish and Correll.
Correll attempts to bribe Okrie not to tell Angelus about their conversation, but Okrie refuses to betray Angelus. She reveals that Angelus uses weasels, rats, birds and other animals to gather information for him, and they could be anywhere, but she doesnât know if any others are around.
The party, excluding Rubbish and Correll, discuss next steps in Draconic with what to do with the weasel. ZalâAvhra suggests possibly killing the weasel, Flynn wants to let her go, and Azra considers a way to make contact with Angelus. ZalâAvhra plucks some hair from the weasel to keep for scrying. During this time, Rubbish wonders how the weasel can relay whatâs going on if they donât speak languages, and Okrie reveals a bead around her neck that allows her to understand all languages, allowing her to hear what the group was saying in Draconic.
Okrie reveals that the favorite weasel is a Benjamin, who can speak. Grim borrows a piece of paper and writing tools from Rubbish, and writes in draconic for Okrie to read. Okrie reveals she doesnât understand what reading is. Rubbish writes in rodent, which Okrie can read. Knowing the weasel cannot read it, the party begins passing notes to talk.
Rubbish asks Okrie if Angelus spies on her people, or if sheâs been to see the Ghouls. Okrie confirms she goes sometimes, and tells Rubbish her kidnapped people are being treated poorly. After this exchange, Grim releases Okrie outside and the group decides to debrief in the privacy of Flynnâs room.
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Azra goes to see her boss to update Mr. Fay on her success and provide him with Aodionâs flower. She explains everything that happened in the house as well as the escaped humanoid mimic, as well as the involvement of the paladins and the existence of Taavi the former familiar of Oscar, the dead mage. Mr. Fay expresses a desire to meet Taavi and Azra says sheâll try to arrange it. Azra also requests that the Devil Tails become more active against the Ghouls to foster trust with the rest of the party.
Once she leaves, she reads more of Oscarâs journal, finding out that âDâ wanted a mimic who could take the form of other people, and that a dragonborn assistant had left to go stay with people named Tybalt and Burghen.
Flynn and Rubbish are speaking with the paladins. Once the pair of paladins, who are not especially welcome in the Old Stone station, find a room, Flynn gives a rundown of the events of the house of Oscar Delwin and his mimic experiments. Kenickie, the tiefling paladin, leads the discussion, with Percival, a drow elf paladin, takes notes. Flynn requests to be involved in the investigation into the humanoid mimic and Kenickie says while they canât bring him along officially, they canât stop him from doing his own inquiry.
Rubbish and Flynn have a quick private conversation outside, where Flynn expresses concern about Azra being reckless. He asks Rubbish to talk to her for him since he doesnât believe she likes him. Rubbish points out she has also been reckless, and urges Flynn to take more time to decide what he would like to say and then to speak to Azra himself. She leaves for home, taking Taavi (as a cat) with her.
Flynn leads the paladins to the mimic house, flirting with Percival. He leads them to the room with the butterfly mimics and the kitchen with the fireplace mimic, where Percival leaves magical warnings. They investigate the prison in the upstairs, Kenickie looking at the lock and says it was melted over a long period of time. Kenickie also asks about the crystal golems, and wants more information on the books found there. Flynn says heâll speak to the party to see who is willing to share what they found, and who they are, with the paladins.
Grim and ZalâAvhra head to get tea at Bumble Tea, an establishment operated by a flirty tiefling named Thaddeus, who focuses mostly on Grim. Grim compliments ZalâAvhra in how they handled the paladin prior, causing an awkward conversation. Zee offers to help Grim with finding their cousin, and Grim asks if itâs normal to treat Rubbish like a child.
Correll arrives with the tegu and speaks to Thaddeus about their tea shipment. Grim and ZalâAvhra invite them to sit. ZalâAvhra offers to help Correll with tegu care, since Correll wants to give it to their daughter. Correll tells the pair about being followed home by one of Azraâs group and both offer to protect them on the way home, though they decline. Grim and Correll discuss further about helping Grim find their cousin before Correll heads for home.
Correll has forgotten the tegu, and so Grim takes it and accompanies Thaddeus to their home. Correll is having an argument with their daughter when the two arrive about Arya going out to the arena without telling either parent. Correll invites both Thaddeus and Grim to stay for dinner, and gives Arya the tegu, who names it Dimitri. They eat with Correllâs family as well as Shimmers in Starlight, ZalâAvhraâs cousin.
Once dinner is over, Grim goes to where Andil, a dragonborn paladin, lives. Andil falls over himself to invite Grim inside to stay. Grim takes his bed and Andil sleeps on the couch in the living room.
ZalâAvhra heads home and reads Arumetâs notebooks to learn more about Zaesir cultists. It discusses how he infiltrated cultists, as well as how rituals work and what experiments theyâve done to try and enter the dream world bodily. ZalâAvhra finds mention of a box in the notebook in reference to the transportation experiments. He also reads through the spellbook, and tries out the scrying bones, seeing dread and danger in the near future. Looking in the fire, he has the same vision heâs had before of eyes in the darkness of Wyrevar, and a snake in a tree. Of the figures, thereâs a new one that is revealed: Correll, though washed-out. The snake has lowered itself to the roots of the tree.
Shimmers comes home from Correllâs house with leftovers. ZalâAvhra explains as much of the day as he can without upsetting Shimmers. He encourages her to stay inside and stay safe, as thereâs strange goings-on in the city. She says she will find him a sending stone so he can know if sheâs in trouble.
Rubbish gets home in time for dinner. She meets her little brother, Grubby, first. Rubbish introduces him to Taavi, and they have a short lesson about respecting someone and not calling them âweird.â She also introduces him to the rest of her family. Her mother Punkin is unsure of allowing him to stay, but sheâs eventually convinced.
Taavi asks Rubbish privately if itâs really okay for him to be there. She explains itâs not normal or allowed to bring in outsiders, but as sheâs the only magical ratkin, they could just say heâs her familiar. Taavi points out he canât officially be her familiar without a contract and teases her for lying. Rubbish asks if he could tell her more about his sire, and Taavi agrees if sheâll keep it from the rest of the group so they donât hurt him.
In the morning, Azra meets with Rubbish and Taavi. Rubbish tells Azra about the meeting with the paladins, and gives her their names. Azra asks Taavi if heâd be willing to speak with her boss about Oscar, and Taavi reluctantly agrees to. Rubbish offers to go with him, and Azra says sheâll have to ask Kenickie if itâs alright, revealing heâs a âdirty cop.â
Rubbish asks if Azra is planning to talk to Flynn, and that he asked her to talk to Azra for him. She is confused by this and Rubbish explains that itâs likely a misunderstanding. They talk briefly about Rubbishâs ability to make connections and how Azra may miss the connections she is making. They also discuss the humanoid mimic, and Rubbish talks about how she feels a connection to it--her species was also created in a lab, and she doesnât want to think of it as a monster. Azra suggests caution at the least.
Flynn spends the morning selling gems he found in the mimic house at Trinkets and Baubles, and Shimmers directs him to a blacksmith for crossbows. He purchases two crossbows and some bolts from an enterprising dwarf named Scarlet who upsells him from his intended single hand crossbow. He then heads to the Muddy Boots Tavern.
Grim wakes and leaves Andilâs home to seek a messenger. They write a message to their shaman and hire a dragonborn courier. They report Oscarâs death and their continued search for their cousin, then send all the skulls from the mansion off with the letter. They then also head for Muddy Boots.
Correll spends a nice, relaxed morning with their wife. Speaking with their daughter, Arya, they find out that Arya isnât quite sure how to take care of Dimitri and is worried they had killed him on accident. The tegu is fine, but Correll and Arya head to Shimmersâs shop to find ZalâAvhra for help with care of the lizard.
Interested in further adventures? Weâll be broadcasting the next Tales of Wyrevar session on Sunday, April 7th at 5pm Pacific/7pm Central on Twitch! Follow for notifications of when we go live.
The party finds the chandelier above the cluster of Aodionâs flowers is a mimic, and it lashes out at the party. Consisting of several tiers, it attacks with chains on the right side and glows softly with crystal light on the left, with a many-eyed middle tier. Correll does constant damage to the stationary mimic with a moonbeam while other members work to reach the dangling creature by climbing walls and trees in the basement garden.
ZalâAvhra notices the crystal tier is healing the chandelier, and focuses on attacking that section. Rubbish is knocked unconscious after climbing onto the chain tier, though Flynn manages to free her by destroying that section, and Correll is able to heal her before the crash to the floor can kill her.
The mimicâs main tier then descends, crushing both Azraâs legs beneath it as well as a good portion of the flowers beneath it. The others attempt to kill it quickly, and Rubbish notices that Azraâs legs are trapped under the mimicâs huge mouth. She uses Prestidigitation to change the flavor of Azraâs clothes to be disgusting, causing the mimic to recoil. In doing so, the rest of the party is able to attack it, resulting in a tetherball-esque scene between Correll and Grim that sends it spinning. Once the mimic stops, it expires and begins to fall. Rubbish dives and pushes it out of the way, saving the last of their quarry from being crushed.
Three flowers survive the fall and two more are damaged, but recoverable. Azra, Flynn, and Correll each take one of the healthy flowers, and Correll also takes the ones that require care to bring back. The others rest and recover, and Grim collects fruits while Azra maps the mansion. Rubbish speaks with rats, who call her a hero and eagerly begin eating the mimic chandelier and fruit that was knocked down. Rubbish, Grim, Flynn, and Azra take handfuls off the blue crystal shards that broke from the chandelier.
Flynn asks Azra if they can talk sometime in the next few days, and Azra agrees hesitantly. Rubbish approaches Correll and asks if theyâll read the notebooks she found in Sylvan, and they agree to later. Grim approaches ZalâAvhra and has an awkward conversation and exchange with the fruit.
The group heads upstairs and find Taavi packing a bindle of food. Rubbish and Flynn both offer for Taavi to stay with one of them, Flynn noting itâs unusual but not unheard of for an imp to stay âstuckâ on this plane when their contracted mage dies. Rubbish attempts to get out paper to make a contract with Taavi, but Flynn interrupts by stealing her book, which he gives back after an attempt at explaining warlocks to her. Taavi sticks with the group, despite dire threats by Azra and ZalâAvhra should he introduce Rubbish to his âsire.â
Heading out to loot the rest of the house, the group finds the front door is open. Without any way to track who may have left, the group searches the house to see if someone has come in. They find the dark room upstairs held a cell with scrawled writing that seemed like it eventually became more and more sentient. Grim connects this with the drawings of the human-like mimic in the book.
Rubbish asks the rats if they saw someone leave, and Titi confirms she saw a naked blue person with large eyes running out the door. During the conversation, the rats ask Rubbish if sheâs a god like âThe Ratâ, which she denies, and says sheâll come back later to learn more about this god she hasnât heard of.
Finding out about the naked blue person who has fled, Azra runs into the street to accost bystanders who may have seen the fleeing creature. She cannot find anyone who has, and then approaches a paladin, asking for the paladin Andil. The paladin is suspicious due to Azraâs condition and request, and the trickling in of party members only worsens this. Flynn arrives and begins speaking to the Paladin in elvish trying to explain further but managing to insult the paladin in the process by revealing most of the party doesnât trust paladins.
The paladin calls in backup and most of the party starts trying to leave. One orc paladin follows Azra, Correll, Grim, and ZalâAvhra as they go. He backs off when ZalâAvhra confronts him and demands to know his badge number. Flynn goes with another pair of paladins, and Rubbish follows them to make sure Flynn is alright.
Azra continues to head home, unaware Correll is following her until theyâre confronted by a tunnel guard. Azra convinces the guard to take Correll home, so they are allowed to leave. Correll manages to deflect the guard so that they arenât followed the entire way home, and joins Grim and ZalâAvhra at Bumble Tea to recuperate.
Interested in further adventures? Weâll be broadcasting the next Tales of Wyrevar session on Sunday, March 24th at 5pm Pacific/7pm Central on Twitch! Follow for notifications of when we go live.