SUPERNATURAL THE ANIMATION: A Thesis Overview on Japanese Anime Production & Character Design
I read a post by @diminuel and wanted to segue into a topic Iâve been wanting to write about for a loooooong time and since Iâm on vacation, here is
A thesis on analyzing the thought process and anime production of the anime series, and the masterful aspects of the final character designs.Â
I will be using the animeâs featurette âmaking ofâ documentary as part of the sources.Â
There are a lot of criticisms against the overall aesthetic and character designs regarding the Supernatural characters since, well, the interpretations of the characters differ a lot from their original source material/western counterparts.
Personally, Iâm on the boat that agrees that the show is pretty hokey at itâs worst but the show isnât without a huge level of painstaking detail put into it.Â
And while I donât exactly agree with the seriesâ execution in the art department, I can wholeheartedly understand that the characters designs and itâs assigned aesthetic arenât terrible in essence. And neither are the creative decisions behind capturing the tone of the original Supernatural TV series.Â
First, I have to address that the studio behind the Supernatural Animated series is a solid contender.Â
Studio MADHOUSE is an acclaimed studio usually known for how ballsy they are in creating original productions that may or may not garner the usual niche otaku market. But they are even more famously known for their adaptation work such as:
Final Fantasy VII OVA (Last Order)
MADHOUSE (if not also generally known for some of their work in the moe genre) can easily be regarded as one of the more mainstream, household studio names with a consistent list of anime shows with a gritty, film noir aesthetic. And while the conceptions of these aesthetics donât exactly belong to the studio, or itâs contracted staff hands, MADHOUSE has proven time and again that they are generally able to adapt this sort of aesthetic really well.Â
However, itâs very misleading for me to mention the brand name since anime studios donât usually have fixed staff, so while you canât directly associate the studio name and the level of quality in their work since the people per production are never truly the same, you really have to pay attention to the names working on the project.
A strong director is usually the more general way to gauge a projectâs quality with film in general. In the case of anime, some of the big directorial names out there would be Tetsuo Araki, (Attack on Titan, Death Note) and Akiyuki Shinbo (Puella Magi Madoka Magica, Monogatari series) as a small example.Â
 The in-house name usually associated with MADHOUSE productions is director/producer Masao Maruyama, who actually DID overlook the Supernatural anime project, so this is about as much as a classic MADHOUSE production as any:
And Maruyama definitely has a solid understanding of the original Supernatural television series.
What is taking place here in this segment of the animeâs featurette is a production conference (ĺśä˝äźč° seisaku kaigi) â a meeting in which the line producer, production desk, groundwork department and production assistants gather to exchange progress reports and necessary notifications. (In the case above, discussing Maruyamaâs pressing concerns of his interpretations of hunters within the story and how important it is to have them akin to the ones in the original TV show, with heroic hunters as the key focus.)
However, much like western tv shows, not every episode is penned by the same writer. So while directors/producers may have meetings to discuss how the overall work should feel/be, episode directors/writers have their own interpretations to display.
In the case of Supernatural the Animation, there were actually TWO story directors. Itâs actually pretty uncommon to have two heads as a single unit in anime, and it really shows just how much effort was put into the interpretations of the anime characters of Supernatural the Animation:
Good directors put every individualâs strengths forward and place them in a context where certain skills can fit best to move the product towards greatness. The same can definitely be said for both Atsuko and Shigeyuki.
Personally, I couldnât hope for a better dynamic in strengths when it comes to the overall appeal of Supernatural. The heart of the show is definitely understood, it just so happens the interpretations definitely have their own flavors because of this duality between styles of the directors, but thereâs a lot of cultural differences tied directly to how Japanese anime is usually composed and their differing methods between anime production and western media.Â
Each individual script writer have their own goals and interpretations put forward, and sometimes the style of writing definitely impacts the final product.
While the latter quote is hilarious considering the context of how western fans generally view the anime, itâs important to know that certain creative decisions were done intentionally.Â
What is being taken place here is the same sort of deconstruction as any fan willing to write crack fic or:
I also find it leagues interesting that Takayama mentions âanime-like scriptsâ since there is a huge key difference between general TV scripts and scripts tailored to anime audiences. Certain tropes exclusive to anime have been noted and satirized across various media forums.
But âanime-likeâ styles donât just effect writing styles, but also illustration âdrawingâ styles.
The first thing youâd notice in the final character designs are the intense values used in the shading.Â
Thereâs a name to this technique, as mentioned in the featurette:
It is actually not uncommon to see BL shadows in nitty gritty anime shows. In a way, itâs become an obscure technique to see in more modern anime since the aesthetic of BL shadows are reminiscent of late 80â˛s to early 90â˛s anime shows like Vampire Hunter D: Bloodlust.Â
While it was more of a conventional technique in this era of anime, the use of BL shadows shifted to a more stylistic choice starting from the early 2000â˛s.
Cowboy Bebop is one of the more famous examples of using BL shadows in a more stylish, minimalist aesthetic in itâs opening, even though the harsh blacks arenât used in most of the actual show in order to give it a more sleek, fresher look.
But BL shadows are still used in todayâs current modern anime, even if they are used primarily for style purposes instead of convention.Â
March Comes in Like a Lion, a show thatâs still currently airing as part of the Winter 2016 anime season, used this technique in well-directed sakuga (ä˝çť) (lit., âdrawing picturesâ) to encompass the chaos surrounding itâs protagonist Rei Kiriyama.
In a sense, the use of BL shadows in the Supernatural anime is pretty unique, even if it does hamfist the ânoirâ in âfilm noir.â
As for the actual DRAWING STYLE of the animeâs character designs, there has been a lot of hyper-focusing on how the design feels âwrongâ in itâs interpretations.
Or that some of the scenes look reallyâŚ.weirdâŚ.
Before I can really tap into the heart of why these designs donât seem to work or donât feel akin to the core of the original despite huge efforts explained above, I first have to get into a couple of things before diving into it.
#1: Anime Is Made As It Airs.
This isnât exactly common knowledge, so itâs fair to point out just what may impact a showâs final product. Since anime is streamlined like this, no matter how much planning a production might make beforehand, every film project is subjected to Murpheyâs Law despite.
While itâs true that a lot of TV shows are created as it airs (INCLUDING the original Supernatural TV series) ANIME tv production is much different from western live action, or even CARTOON production.Â
Shit happens. Which may result in delayed episodes on the air:
OR you get two different version of an episode as the show still airs. The most recent example would be that of Yuri!! On Ice, where they made corrections as they went with broadcasting:
Sometimes studios donât find it prudent to make corrections as a show is airing, so what usually happens is that corrections are made on the DVD/Blu-Ray releases.
#2 The âDrawing Styleâ Isnât the Problem
Itâs difficult to explain the differences between the âdrawingâ style and the âanimationâ style of a show without showing it, but it stands to be mentioned since thereâs a consistent misconception on the meaning of âstyle.â
Usually, âstyleâ pertains to most usually the âlookâ of how a character is drawn in western media:
However in anime PRODUTION, âdrawingâ styles are very subtle and tend to be under harsh inspection when working on a production. Thereâs very little creative freedom when under strict rules based on the character design.Â
Basically, the character designerâs final designs are god. They pave the âlookâ of the characters, and the animators must adhere to the âstyle.â
In case animators fail to deliver, someone else will redraw it (Usually the animation directors.) or at make corrections to ensure the characters remain on-model.
Above, the sketch on the yellow sheet is what was turned in to be checked, and the white sheet below it are the corrections.
However, this doesnât prevent an artistsâ stylistic interpretation of the same character from shining through:
Understanding these subtle differences is what sets apart newbie animators from master key animators/animation directors.Â
You canât exactly blame the nuances and subtleties of a piece of animation on the animator, since the drawings go through a number of hands in the process, Especially since all artists have their own âstyleâ/âapproach/interpretationâ or âlookâ on how they view a figure. Drawings can differ from line width, to justâŚsimple placements of body parts (eyes, nose, etc, )
Just being a fraction of a millimeter off makes a HUGE difference.
How does this relate to the Supernatural anime character designs?
The âSupernatural the Animationâ Character Designs Are Only One Redraw Away from Being Masterful.Â
(or closer to the originalâŚ)
I can only really say this because Iâve observed that the animeâs âdrawingâ style isnât exactly unique. The same techniques used to accent body features in Supernatural The animation are akin to many anime shows that have used it for better or for worse.
A MASTERFUL example of the same âdrawingâ style is used in the Berserk: The Golden Age Arc Movie Trilogy (2013):
It bears a striking resemblance to the drawing style of the Supernatural anime.Â
But since the Berserk trilogy was a huge theatrical release, the quality of the drawings between a movie and TV production are vast.
Itâs here where I have to disagree with the creative staffâs (on the spn anime) decision to use BL shadows to convey a dark tone.
Berserk is often regarded as one of the most bleakest anime out there, and just from screencaps alone you can most definitely grasp a sense of hell even without harsh uses of black values and instead through careful color design:
Canât really say the same for the spn anime, but maybe itâs because of the minimalist decision to have bleached/dull colors against harsh shadows:
Looking back, I really wish Studio 4 Degrees Celsius (studio that did production work on the Berserk Trilogy) did an OVA/series of Supernatural films instead of studio MADHOUSE. However, 4 Degrees Celsius is known for itâs anthology works such as The Animatrix and Batman Gotham Knight, and doesnât really handle TV shows to begin with.Â
But I canât help but feel that maybe a series of original Supernatural episodes packed in one OVA wouldâve made a lot more sense than adapting two seasons of an ongoing TV show. Especially since the spn anime inserted their own original episodes anyway.
The actual âdrawingâ style of the spn anime only really suffers from a lack of proper emoting in the characters and lacks one last drafting session.
All artists are familiar with basic expression sheets. In which they are used as reference to exercise drawing a range of human emotions.
But humans arenât as robotic as most beginner expression sheets imply.Â
Thereâs a lot of factors and complexities when it comes to expressing emotions and trying to communicate that through illustrations is often difficult. What some might not understand is that sometimes, we donât know what exactly weâre feelingâbut thatâs only because some emotions are combinations of others.
This is where I feel the anime creates a rift between fans of the original Supernatural from liking the interpretations of the anime series.Â
As in the anime is obtuse and flat at itâs worstâwhich is a far cry away from Jensen Acklesâ dense performance in the live action original show.
Which is why in drawings, you really have to know the differences between baseline âsadnessâ and âanguish.â
Iâve made some pretty bold statements. Even with proper examples and citations, the best way for me to feel somewhat satisfied with this analysis is to provide personal demonstration.
Iâm an animator. I study film and animation. Itâs what I do.Â
As extra practice towards my studies, Iâm going to use the knowledge I know off of this thesis to show whether or not I understand the weight of what I just said by âfixingâ the Supernatural animationâor at least improve on it WITHOUT changing the artistic merits/stylistic choices of the animeâs staff.
Looking at the model sheets as reference, hereâs what Castiel would probably look like in the anime.
 (itâs mentioned that the staff exaggerated Deanâs eyes and Samâs hair as part of their unique traitsâso for here, I exaggerated Casâ lips.)
Now for some tweaking since all the designs need is a redraw:
This was super fun and I might redraw some Supernatural anime screencaps in the future. \0/