invinciblend replied to your post: i downloaded the sims 4 CAS demo and i…
Is it quite intuitive, like if you want to adjust a feature that you can tell where to cllick quite easily?
….kind of. features glow when you hover above them to sort of indicate that that is the scope of what you’ll be editing but it took some getting used to — the first 15 minutes i was quite lost without my sliders but once i got that… lightbulb moment (?) the confusion wore off pretty fast. the reason it wasn’t immediately intuitive is because there’s a ‘detailed edit mode’ where you can edit like nostril shape and how round the eyes are…
and a full face edit mode where you can edit the size and position of each facial feature and you have to constantly switch back and forth between the two.
so it takes some playing around to fully discover where you can edit what; for example, i was originally trying to bring the eyebrows down on detailed edit mode but i couldn’t this is done on full edit mode. i also just accidentally discovered right now that you can rotate the eyes on full edit mode. once you learn these little nuisances it becomes easy but i still wish there was a way to see a full list of what i can edit exactly and where i have to click.
this mode can work pretty well though especially for larger scale edits. i remember when i made wanda v in TS3 that it took forever to get her oblong face because it was almost impossible to move the jaw, chin, etc. without affecting everything else but on TS4 it took almost no time at all to get the potato shape because you are just like. molding clay
body CAS is incredibly intuitive, though, and is worlds away from TS3 customization. there are sliders to adjust the overall muscle and weight of your sim but you can also adjust individual segments quite easily.
(here i am adding more fat in the upper arms specifically, and only there)
another thing i wish i had known when i first started using TS4 CAS is that the presets you choose really affects how your sim will look; it's as if each of them is a mini skin on their own, which is not the case in TS3. for example, some of the TS4 chin presets have built in chin dimples, the cheek/jaw presets have different levels of contrast and shading, the eye presets different eyelash lengths, eyelids, eye bags, etc... and it isn't always possible to alter via TS4 CAS direct sim sculpting. i learned this the hard way when i was making a sim and chose a wrong preset so something looked off despite the fact that i had the proportions right.



















