daily quests
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@witchquests
daily quests
2025 storyline (most recent first)
2025 storyline (chrono)
2025 all posts

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Daily quest: Make offerings to one spirit, ally, etc. that you work with! Being a good neighbor pays off!
Reward: 25 xp, +3 friendship with that particular ally
>Initiate Dialog with Quest Giver
*Well met, Traveler! *I realize not everyone is interested in the Search of the Dragonstar story mode. *To accomodate for that, daily/weekly quests that are not affiliated with the story will begin running concurrently.
>Close Dialog
daily quest: Work on or finish that page in your grimoire that you may have been procrastinating for ages.
reward: 50xp, 20g, +2 to Arts and Crafts
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Did you know? Today is the full moon!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Chapter 4: The Salamander Lich
Week 4: The End Is In Sight
You're close to the castle. The terrain is rocky and hard to traverse-- a result of the Lich's ambient energies. You could perform a way-clearing spell to ease the way. Your journey has almost reached its conclusion. Might as well make the final stretch a little bit easier.
Quest: Perform a way-clearing spell to remove obstacles for your path. Include the element of earth in your casting method.
Rewards: 35 xp, +2 Affinity to Elemental Earth, +1 to all Ingenuity rolls for 24 hours
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Did you know? Peppermint and lemon make a wonderful cleansing brew!
Chapter 4: The Salamander Lich
Week 3: Bone to Pick
The frequency of full skeletons littering the ground is increasing. You barely have the chance to feel alarmed at this fact when one sits up to your left. In less time than you can blink, it's standing in front of you and demanding that you state your business in the area.
You decide your best bet is to try to negotiate-- after all, this guy is probably working for the Lich, and fighting him probably won't bode well for your meeting with him later.
Quest: Cast a spell for persuasion and/or negotiation of another, human or otherwise. How can you use these two keywords to design a spell to attain a goal in your life?
Reward: 20xp, +1 to all Charisma rolls for 24 hours
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Did you know? Today is Friday the Thirteenth!
Chapter 4: The Salamander Lich
Week 2: Plan Of Action
As you trek towards the Lich's castle, you realize you may be in over your head. The bones that you're noticing on the ground look eerily human.
Your plan to negotiate might not go over well. Should you stick with what you've already got or begin preparing for the possibility of a fight?
Quest: Use your divination tool of choice to read on a persistent issue: a spell that won't work, a blocked situation, etc. How can you think outside the box to solve it?
Reward: 25xp, +2 to Divination, +2 to Psychism, +1 to next 2 Perception rolls

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did you know? Saturday is the full moon!
Chapter 4: The Salamander Lich
Week 1: Crossing the Boundary
Having assembled the ghosts, you set off towards the castle of the Salamander Lich. It's not like you need a map-- the building is very large on the horizon, all spires and angles. It's just going to be a long walk.
...
Some time later, you come across a chasm. It's too far for the ghosts to carry you across, and the bridge is most definitely not safe to walk on. Perhaps one of those books in your bag can help-- you've been carrying them this whole time, might as well use them.
Quest: Pick up a favorite book on witchcraft, or the fantasy novel of your choice, and flip to a random page. Use the information you find to come up with an original spell!
Reward: 45xp, +2 to spellcrafting, +1 to Ingenuity stat
Your daily quest is loading...
Hello, all. Quest Giver sincerely apologizes for the long hiatus, but they have been wrangling ghosts. (Turns out patience and listening is not their strong suit... tack another thing onto the list of "things you lose when you're dead." Quest prompts will resume momentarily.
Chapter 3: Land of the Dead
Week 12: Assembling
"You must rally the other ghosts to your cause," she says. "The words of many are more persuasive than the words of the few. Better not to come to blows right away."
With this advice in hand, you set about telling the ghosts of your plans and asking them to help you.
Quest: Petition a spirit to help you execute on a goal of your choice. Be sure to compensate them appropriately!
Reward: 20 xp, +1 to Conjuring, +1 to Negotiation, +2 friendship points to that particular spirit type
Having gained entry, you see the ghost disappear through a doorway. Following her, you see that there is a small, homey room within. She sits you down and fixes you a pot of tea.
"It's a right mess, this business with the Brightwood and the City. We wouldn't have bothered with them at all if the Lich hadn't ordered it."
>The who?
"The Salamander Lich", she replies. "He's a king of the swamps-- what your kind would call Fey, I suppose. We're close enough to the swamps to be under his rule. He's been spurring us on to take the wood back from your rulers-- and more besides."
You don't normally concern yourself with matters of the Fey. You have no desire to get yourself cursed. But this is obviously a pretty big problem, from the way the ghost speaks about it. And of course, as one of the few in the city who has made sorcery their job, it was bound to fall on your head sooner or later.
>How can I help?

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Chapter 3: Land of the Dead
Week 10: Unlocking the Stone
The ghost reaches the stone and melts into it. You assume that there is some kind of secret entrance, but since you are not a ghost, you can't pass through. Surely there must be another way.
Quest: Cast an unlocking/unblocking spell on the obstacle of your choice. How may you bypass this, or otherwise conquer it?
Reward: 20 xp, +1 to Unblocking
As you near the silhouettes you see in the distance, you realize that it's not a city at all-- it's a cemetery. The tombstones happen to be quite oversized.
It doesn't take long for you to run into a ghost. A cloaked woman, she eyes you with equal parts curiosity and suspicion.
"What are you doing here, traveler?"
>Ask about the Brightwood
"Causing problems for them? Well, it's their own fault then! They shouldn't have crossed into our land. Especially now..."
There's a very strange look in her eyes.
"Do you not know of what's been happening? Why would you choose to meddle in such things?"
>I just got stuck in the City of Tomes and wanted to read my spellbooks. I don't know, honestly.
She starts towards a large stone, shaped like an angel wielding a sword. She beckons you to follow her.