the residents of strangetown want to wish you a very out of touch thursday

titsay
Today's Document

â
Stranger Things
NASA
Monterey Bay Aquarium

izzy's playlists!

Discoholic đĒŠ
$LAYYYTER
cherry valley forever
Keni
Show & Tell
occasionally subtle
Acquired Stardust
PUT YOUR BEARD IN MY MOUTH

Andulka
Peter Solarz

"I'm Dorothy Gale from Kansas"

seen from United States
seen from Malaysia
seen from Hong Kong SAR China

seen from Germany
seen from Germany
seen from United States
seen from Germany

seen from Malaysia

seen from United States

seen from Thailand

seen from United States

seen from Netherlands

seen from Malaysia
seen from United States
seen from United States

seen from Australia

seen from United States
seen from United States

seen from United States
seen from United States
@venomander
the residents of strangetown want to wish you a very out of touch thursday

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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đ THE DAY HAS COME!!! IT'S OUT!!!! đ
This has been such an amazing and fun journey! We're beyond happy so many great artists could join us and turn this little idea into a beefy magazine! We want to extend our thanks to each and every contributor and we hope you had as much fun creating for the zine as we had seeing, reviewing and assembling everything. đ
How can I read this zine?
We coded this cute online flip book (big thanks to npc_crow!) to really get the magazine experience, but you can also download the free pdf here!
But I want to actually hold it in my hands! Can I get a physical copy?
Same, dear reader, same!
We are still trying to find an optimal solution uniting quality and affordability, and that requires looooots of testing.
Our plan is to sell physical copies at non-profit aka production & shipment price, and per request to avoid out-of-pocket expenses by printing stock without knowing if it would sell entirely. We hope to be able to fulfill printing requests soon and will be sure to update you about that.
Until then, we hope you enjoy the digital version!
-Team Nostalgia
New Memories: Apartment Life EP
Download on Mod The Sims
hello the queers two fandom i made this
sorry for the inactivity hhe7ejeo
The Sims 2 Legacy Collection: shadow fix
The rerelease of The Sims 2 introduced a fix for the black rectangles under Sims. You may have experienced this bug in the Ultimate Collection version.
As the creator of the Sims Shadow Fix, I was curious to know how it was done. But first, I'd like to explain what the problem with Sim shadows is.
What's the cause of the shadow bug?
When the game works as intended, a Sim shadow texture is a light bluish blob on a white background. It also has transparency, but it's unused. It looks like this:
However, many modern graphics cards render the texture as plain black with transparency:
That's why black rectangles appear under the Sims.
What does my mod do?
My mod is only a workaround for the bug. It uses the transparency to recreate the shadows.
The first versions released in 2015 and 2016 were achromatic, while the original shadows were bluish. Back then I didn't even know why and how my mod worked.
On 2 January 2025 I released new versions based on my research into shaders. I also recreated the original bluish shadows.
How does the Legacy Collection fix the shadow bug?
Thanks to @ivycopur I was able to examine the code. It uses a workaround, just like my mod.
In fact, it looks almost exactly like the really not misty 0.4 version of my mod, which, ironically, is now legacy. The shader code in the Legacy Collection contains the same nonsense. And a bit more.
Code comparison
The left side is the original code extracted from the Materials.package file in The Sims 2 Ultimate Collection. The right side is my code or the Legacy Collection code:
The differences between my code and the LC code:
the debug part: I removed it from my code as players will never see it. The LC has this feature untouched.
alphaBlend srcFactor: despite the difference, it actually changes nothing. Explained later.
The identical changes:
alphaBlend dstFactor,
the same colorScalar has been added,
textureBlend.
Nonsense #1: textureBlend
The textureBlend defines how the colors of the incoming texture are transformed. The first argument is responsible for the color channels, the second â for the transparency.
Originally it's just:
textureBlend select(texture) select(texture)
And it means that the texture is taken as it is.
My and LC code transforms it though. The colorScalar is defined as a partially opaque (40%) black color. The transparency argument takes the transparency of the original texture and darkens it with the 40% factor:
multiply(colorScalar texture)
And this makes sense. The color channels argument takes the transparency part of the texture and makes it pure black, because the color scalar is black:
multiply(colorScalar texture:alphaReplicate)
It's pointless. I could go:
select(colorScalar)
instead. It would be effectively the same.
The texture after the transformations looks like this:
Nonsense #2: alphaBlend
The alphaBlend defines how to mix the source colors (in this case the transformed texture from the textureBlend step) with the destination colors (in this case, the ground under Sim's feet).
The srcFactor argument defines the source color transformations, the dstFaction â defines the destination color transformations. And then they're put together.
Originally it's:
alphaBlend srcFactor(destColor) add dstFactor(zero)
The srcFactor says that the shadow colors are darkened with the ground colors. The dstFactor doesn't really matter because it's multiplied by zero (black). Also, transparency isn't used.
If I understand correctly, you could achieve the same effect with:
alphaBlend srcFactor(zero) add dstFactor(srcColor)
And the final effect is:
My and LC code had to do it differently. The dstFactor says to darken the floor color with inverted transparency:
dstFactor(invSrcAlpha)
It sounds complicated, but the inversion actually means that black becomes white and vice versa. So the transparency texture, which is a dark gray blob on a black background, becomes a light gray blob on a white background.
The srcFactor is actually useless because the shadow texture (from the textureBlend step) is black. So it doesn't matter if you use:
srcFactor(one)
like I did, or:
srcFactor(destColor)
as in the LC code, it will always be black because you can't make black any darker. To make the intention clear, I'd personally go with:
srcFactor(zero)
instead. The final effect would always be:
It's different from the original intended effect. You can even see the difference in the official screenshots:
Source 1 | Source 2
Conclusion
It doesn't look like a coincidence. The cause of the shadow bug hasn't been fixed, and I doubt that an experienced shader creator would come up with such a workaround. There are better ways.
Before you point out that it's against my terms of use to take my code and sell it, especially without credit, hear out. It doesn't matter â EA's policy allows it. And I'm not even angry. It's just funny that they trusted such a messy code. I wouldn't be surprised to see other creators' fixes in the Legacy Collection.
The good thing is that EA has addressed the shadow issue at all. đ

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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For anyone who is getting the Sims 2 Legacy without IKEA. The old extracted packs I did for Mac users should work. edit: no celebrations either? Link below is all the packs I extracted back when I played on a Mac.
https://simfileshare.net/folder/75784/
Unpopular opinion: TS2 early access paywalls are not the end of the world, and nothing's stopping you from waiting a couple weeks, or supporting a creator.
To throw a fit about it, tells me that you weren't part of this fandom in its prime, when permanent/"donation" paywalls were a regular practice, and when half of T$R was locked behind a membership. Yes, the booty existed, but it wasn't so widely accepted.
The Sims 2, one of the most successful and beloved video games of all time, does not need your protection (or rather entitlement) from people wanna monetize their work. It's not your baby, and (based on all the drama in recent years) it is not the wholesome family barbeque you wanna pretend it is.
Such terrible things happen 'round this place And people disappear without a trace

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch âĸ No registration required âĸ HD streaming
Sims 2 Must-Have Mods
I've seen many different Simblrs post their "essential mod" lists, so I thought I'd make one myself. This is more of a highlight reel than anything else, pointing out my favorites.
some ufo action feat. @venriliz!! đ¸
Dirk and Dustin go on a date downtown. They get orange juice bc it's the only thing they can afford :D (Dustin is smitten)
AAAND WE'RE DONE! đ
thank you all so much for participating!! i'm sorry i couldn't do all of your suggestions (obviously), but i hope you still can find your faves here :)
(and if you really really want me to draw your faves you can commission me *twirls hair*)
it was super fun!
- Secrets Post #308, November 8th, 2013

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch âĸ No registration required âĸ HD streaming
Functional 'Had a Crush' Memory
Download: SimFileShare
Inspired by seeing Phantomknight's 'Fall Out of Love' memory, I've implemented DiLight's custom 'Had a Crush' memory to appear in the game automatically.
The memory is unique per relationship, as intended by DiLight and in keeping with Maxis' own 'Fell in Love' memory. In other words, Sims will never get this memory twice about the same person.
IMPORTANT: If you decide to remove the mod from your game, you must either keep the MEM_Crush.package file or remove all instances of the memory from your hood with SimPE or Aaroneous' Memory Manipulator. Also make sure to clarify and link back to either this mod or DiLight's original Tattered Diary if you decide to include instances of the memory in a custom hood.
how to entertain a tycho