in Tomodachi Life we made a whole bunch of Nana characters and my fiancee made Nana K.'s gyaru sister Nami and she so funny she's like our pet goldfish. I love her so much that I had to draw her.
drawing timelapse
sheepfilms
Xuebing Du
"I'm Dorothy Gale from Kansas"

pixel skylines

Janaina Medeiros

Discoholic πͺ©

JVL

Jules of Nature
hello vonnie
Keni

β


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Claire Keane
will byers stan first human second

if i look back, i am lost
we're not kids anymore.
ojovivo
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@valeofpoppies
in Tomodachi Life we made a whole bunch of Nana characters and my fiancee made Nana K.'s gyaru sister Nami and she so funny she's like our pet goldfish. I love her so much that I had to draw her.
drawing timelapse

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in Tomodachi Life we made a whole bunch of Nana characters and my fiancee made Nana K.'s gyaru sister Nami and she so funny she's like our pet goldfish. I love her so much that I had to draw her.
crimehot fanart :)
Grungy drawing inspired by an occult symbol. β’ Millions of unique designs by independent artists. Find your thing.
Grungy drawing inspired by an occult symbol. β’ Millions of unique designs by independent artists. Find your thing.
made a merch series of occult symbols inspired by funger!! come check it out if you wanna signal to other funger fans that you are afflicted with an interminable curse!!

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Using Blender's Kuwahara filter as an alternative to anti-aliasing to make stylized renders have more definition.
Mercenary Bitgirl
Modeled new weapons for Guerilla Bitgirlβ¦
He was a brave guy
Worked on this animation featuring the Tankmen and Guerilla Bitgirl. Check it out on Newgrounds!
Disclaimer: The animation is rated M for language and cartoony gore.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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WIP
reposts of guerilla bitgirl from newgrounds... the same day I posted that gif, newgrounds went down for maintenance so I couldn't have picked a better time
I made this gif of taekwondo bitgirl kicking guerilla bitgirl...
been making a lot of posts of bitgirl on newgrounds and its been fun experimenting with animation and rendering in this cartoony style

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Hello everyone... I put together a series of illustrations using 3D to create a quick guide on lighting. I made this with the purpose of making notes on different lighting concepts in visual rendering. I use this for rendering in 3D, painting, and doing lighting work in general.
Note: This isn't meant to be a a comprehensive guide since most of these require elaboration to be understood in full (I can't feasibly explain color theory, light particle physics, and illusionism in one post, but I can make separate posts on these topics down the line).
So here's what I've put together...
When you start off with color flats, you have silhouettes. Silhouettes are good for laying out shapes and creating compositions. It is very basic stuff to work with, but basic shapes matter when conveying shape and form.
Ambient occlusion occurs in areas that are harder for light to get in. Think about how caves get darker the deeper they go. It's easier to imagine this as light trying to get inside from the outside. Areas like the mouth, nostrils or belly button (if you have an innie) would be logically occluded from ambient light. Notice how the areas in which the spheres come close to each other, their shading becomes diffused. That's because they are occluding each other! Holes, sharp corners, and angles can create ambient lighting based on magnitude, so intensity may vary based on shapes or complexity.
Mach bands trick our brains into perceiving depth because they reproduce light diffusion based on surface angle. When light reflects off a surface parallel to you, it appears more intense. If you hold your thumb in front of you, you'll notice that the edges of your thumb are lighter or darker than the center of your thumb (the side that is facing you). That's because the surface of your thumb turns away from you at the edge, reflecting light at a different intensity. Mach bands are best used to convey depth, so if you want make shapes more... voluminous.... then consider manipulating them to your liking. Video games use Z-Depth to recreate this effect.
Cast shadows can be intuitive when working with only one light source. When manipulating a single light source, its direction determines which side of the object is supposed to be lit. However, if a light path is blocked, it cannot travel further, thus casting a shadow over areas that aren't exposed.
With multiple light sources, we can see that cast shadows aren't necessarily occluded from other light sources. Shadows can change color based on light position, hue, and intensity. Darker areas usually result from ambient occlusion.
Specular surfaces with low roughness have highlights over lit areas. Points that are facing the main light source directly have the highest intensity. Reflective surfaces also have mach bends on edges that are exposed to other light sources.
Illustration naming the different areas of lit objects. The point is to make note of them so that you'll be able to manipulate them if you want to make more complex renderings, paintings or drawings. It's up to you how you want to use them.
Thanks for taking the time to look through. I hope this info can be of use to you for making art!
Yurie the Last Scholar...
She'll hunt whoever seeks forbidden knowledge!