
seen from Australia

seen from United Kingdom
seen from United States
seen from China
seen from United States
seen from Malaysia

seen from United States

seen from United States
seen from T1
seen from Brazil
seen from United Kingdom
seen from United States

seen from Spain

seen from Indonesia
seen from United States

seen from United States

seen from Türkiye

seen from United States
seen from United States
seen from United States

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
what if the world-famous robots Lysa & Wimsy were... human beings???? I think it'd would go something... like this!!!
Dick and Babs: Will they or Won’t They
Dick drove back from Buldhaven to pick Babs up at school before patrol. But since it was so early, they went up to the roof of Gotham Law School with some McDonalds and a jerry-rigged portable radio. Billy Joel cassettes, candy cigarettes, and a can of Coca-Cola.
Bandit's gem city comic con adventure part 2
Hey everyone! New update on shader stuff!
I added rim lighting to Bitgirl's shader to add some depth. I came across this method that only draws rim lights in lit areas of a mesh that involves calculating the dot product between the light direction and the Fresnel effect. (Don't worry, it's easier than it sounds.) I wanted to break it down cuz I wanted to share this method with other 3D artists here on Tumblr hoping to give ideas for stylized shading. Here's Bitgirl before and after adding rim lighting.
Visual Breakdown
Like I said before, you just take the specular lighting, convert it to rgb, calculate the dot product, step it to get a sharper edge, and add it to the color output. This way, the rim lighting is always dynamically drawn at the edge of the model in lit areas only. (It is drawn based on light direction and camera direction, so you'll always have an edge to create contrast.)
Here's the visual node setup for the shader in case anyone wants to recreate it. (I used ramps cuz its easier) I should disclose that the final look will greatly depend on shadow quality, so make sure your model isn't too small or that your shadow resolution isn't too low.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Modeled new weapons for Guerilla Bitgirl…
He was a brave guy
Worked on this animation featuring the Tankmen and Guerilla Bitgirl. Check it out on Newgrounds!
Disclaimer: The animation is rated M for language and cartoony gore.
Working on recreating Bitgirl's shader in Unity. Used a normal map to fake highlights around the eyes.