A world of Undertale that is very familiar, yet somewhat not. Monsters have been freed from their exile underground by Frisk. Asgore has begun running a settlement on the surface, but many monsters still choose to live in the mountain in the decade that has passed since the barrier's fall.
This universe is one where monsters, magic, and so much more are expanded upon to give them more realism and intricacies. A good example is the Flowey of this universe. A Golden Graverose is the monster classification he decides upon after getting proper sun and care as a plant monster on the surface. He's still quite the fussy flower, but at least he isn't murdering anyone.
New locations within the underground are added as well. Such as a volcanic hot springs on the border of Waterfall and Hotland. And one must not forget the temple to the angel and the museum of monster history in New Home.
Everything appears full of great potential for growth, but every story, even one like this, needs a conflict. That's where The Chasm comes in. With the barrier having been destroyed and everyone settling into a new daily life, something strange has appeared. A brand new powerful force to overcome. Dubbed The Chasm by those not wishing to call it The Void, it is a break in reality that appears and disappears at random, spitting out people from other universes at times. Sometimes it causes strange phenomena or releases dangerous beings known as The Corrupted out into the world.
It seems to have started to appear after a screaming lunatic calling himself the royal scientist dragged himself out of the far depths of Waterfall claiming to have clawed his way into existence. He seems able to open and close The Chasm, but this isn't something he can do on a whim or by his own volition.
Who is this stranger? Why is he a bird? One of these questions will be answered in the coming posts about this wonderful alternate universe of undertale. But if you just can't wait, join my roleplay server where we specifically are based in this AU: https://discord.gg/zZ6TtAjHBs
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This is written by @pennytoons as an official story for the AU of Underalt.
Chapter One
It has been quite some time since the barrier fell. As the sun rises over the forest village known as Revival Town, Mt. Ebott stands tall in the distance. The cozy cottages and simple buildings scattered about creates this thriving monster settlement. There is smoke coming from chimneys and distinct power lines connecting the buildings.
A strange bird monster sits along those cables. It is staring at the village as its people begin to wake and start their day. This crow-esque creature takes off into the town. Going past a brick schoolhouse, it squawks with delight. It sees Toriel making her way to the front gate, fumbling with her keys. She has too much on her mind to take note of the bird.
Continuing on, it passes a pub as Grillby sweeps up autumn leaves from the cobbled street in front of it. A group of young monsters walk past, going in the opposite direction of the bird. The group consists of quite a few young monsters. This includes dogfolk twins, the first of their kind born post-exile. A trio of bunfolk take turns trying to hop high enough to smack the sign hanging off of Grillby’s new restaurant. An Ursan boy reaches the sign with ease as he passes it. Their classmates stomp and huff in frustration at their classmate's height advantage.
Landing on a nearby mailbox, the bird tilts their horned head. Peering into a garage where a certain skeleton is getting into his shiny red sports car. The bird puffs its feathers with pride. The garage has shelves of tools and boxes of gears and pipes. Papyrus is quite the craftsman. If only he did more than make heavy medieval artillery to guard his backyard with.
Starting his car, the skeleton spots the bird and gives it a glare. Nothing worse than getting bird poop on your car as soon as you pull out of the driveway. This eye contact spooks them into flying off once more.
Flying past an upstairs bedroom, it glances at Sans rubbing his sockets as he sits on the edge of his bed. He’s had a long night and it will be an even longer day if all goes well. The stout skeleton notes the bird's visit by dropping a loose feather onto his windowsill.
As the bird flies high above, it peers down at the largest clearing of Revival Town. The town square. Market stalls are being set up at its fringes. At its center is a small clock tower to honor those who could not live to see the sun once more. It should make a nice clang at noon.
Fluttering down to the base of the tower, the bird takes a few steps. This is usually a good spot to scavenge crumbs. Even so, before it has a chance to find something, a large shadow is cast onto it from behind. They are hesitant to look up and behind them with fear in their eyes.
Looking behind itself, it sees the casual king of The Ebott Territories, Asgore. He's standing there smiling at the bird. He rips a bit off of his breakfast muffin for them. He offers it to them with a gentle toss.
As he throws the food, the bird flies off again. They go right past an electronics repair shop that Alphys is in front of. She's groggy as she opens the shutters of the business.
A few more students on their way to school strut along below the bird. This group has another dogfolk, who barks at the bird. A young Whimsum jumps, startled by their friend's outburst.
Not too far behind the children, Undyne is helping an elderly catfolk. She's carrying his various wares to the market square. He waves his cane as the bird tries to steal a shiny bauble from a crate.
Finally the bird’s trek ends as they land in a yard where a strange plant monster is photosynthesizing. His ruby thorns and golden petals stand out in the crisp green lawn. He does not notice the bird, but Frisk comes over and shoos it away.
At the noise of the bird's fluttering away, Flowey opens his eyes and lowers his vine-like arms.
"About time." He says to the human.
Frisk smiles at their best and worst friend. Holding up a cute little elephant shaped watering can, they step closer to him. The denim overalls and a purple t-shirt make the young adult look like some kind of farmer. They are outstanding in their field.
Flowey digs his twisted roots into the soft dirt as his friend waters him. “Going to see that freak again?”
Frisk gives the draconic blossom a disappointed pout and stops watering him. He’s grown quite well since being dug up and relocated to the surface. Asgore had trained several Royal Gardeners to tend to Flowey at first.
Few who’ve met the plant are part of the bite free club. Papyrus painted a lovely warning sign for the garden. It reads "don't enter the yard, no matter what the flower tells you.". This has kept the number of incidents down.
The front door to the cottage swings open. Walking out of the house and past the yard is Frisk’s partner in crime and life. Wyrm “Monster Kid” Wyvern has long outgrown his nickname. He might still keep his stunted wings hidden, but he’s gotten better at balancing himself with his tail.
“The doctor isn’t a freak.” He says as he bumps the mailbox to open it. Peering into it, he grumbles a bit. No local newspaper this morning. Wyrm then ponders the old doctor and looks to Frisk for help. “We can’t confirm much about him, that's all.”
Flowey huffs and flares his thorns. “Is he even a real doctor?”
Putting the watering can down, Frisk sighs.
Wyrm gives a weak smile. “He knows things. Things about...” He looks down as he tries to think about anything their anomalous friend has told him firsthand.
Frisk waves goodbye to Flowey. This doesn’t put anyone at ease. They only get a glare from Flowey. Walking off with Wyrm, the plant is quick to change temperament. He's now much more obvious with his worry for the pair.
With a swish of his tail vine, Flowey shouts to the young couple. “Don’t die!”
As they go down the road, Frisk waves again and Wyrm chuckles. “We’ll try not to.” The drake calls back.
The duo of Frisk and Wyrm make their way down the thin gravelly path from their home. Once at the main road, they see Papyrus is waiting for them in his car.
“Yo! You got here quick.” Wyrm almost trips as his long tail whips with his excitement.
The skeleton smirks to the pair as he leans back in his seat of the car. “No speed regulations in Ebott.”
Frisk looks hesitant to get into the car as Wyrm worms his way into the backseat. Papyrus laughs his signature cackling as Frisk looks on at him annoyed. They then remember that they were the one who asked him to be their ride for these trips.
It is so hard living out in the middle of nowhere without the ability to drive. Papyrus is the coveted friend with not only the ability to drive, but a great car.
Mustering up the determination to get into what will soon be a speeding metal death trap, Frisk gets in. They buckle up for the wild ride ahead of them.
After going at a good pace on the roads leading out of Revival Town, the car speeds down the highway. The sun has risen quite high at this point. It is nearing noon according to the car radio. The music Papyrus plays is from one of the few stations in range. It is weak and staticy, but all the young monsters of these parts can sing its station ID jingle. 96.9 GML, broadcasting live from Bigge City.
The bird monster keeps watch over the group from the trees along the cliffs. It is in a hurry to return to where it came from.
After quite the long drive, despite the speed they were going, the car parks at a parking lot at the base of Mt. Ebott, as noted by a sign at the lot entrance.
Wyrm yawns. “My wings are so cramped!”
Papyrus stops the car as Frisk gets out and smiles at him in thanks, but he is somewhat hesitant to accept.
“So I should admit something.”
Hopping out of the car with a clumsy flutter of his small draconic wings, Wyrm scowls a bit at the skeleton. “Do you not trust the doctor either?”
“No! I’d trust him with my life.” Papyrus says with such a determined look in his eyes. Frisk looks shocked at this serious behavior from him.
Wyrm looks confused as they both stand outside of the car. “What?”
“Trust me.” Papyrus says as he unbuckles himself. He looks a bit dejected.
Frisk signs to him. “Do you know what the doctor is?”
“I know what he was.” He answers.
Snowdin is lovely this time of year. Breezy season as those still living there call it. The small bird monster makes its way into a small house. The window is only open enough for it to glide through. It lands in a slumbering mass of darkness, merging with it.
After a few moments, the darkness shifts and churns as the true monster awakens. He stretches and yawns as he begins trudging out of his makeshift nest. He makes his way to the window of the decrepit cabin he lives in.
The road outside looks as busy as Revival Town’s market square. Most of the residents are still the usual bunnies and dogs.
The strange monster opens the window some more and waves to his neighbors. He speaks, but the words are not clear to those nearby. They stare in confusion or concern.
A bunfolk child shouts back. “What?”
A dogfolk vendor raises a brow. “Huh?”
The rest of the crowd mutter and mumble. They move on from the old doctor and his weird behavior.
The monster is quiet as he cusses incoherent nonsense as he slinks back into his house. Closing the window, he ruffles his thick darkness of a pelt in annoyance.
The old doctor decides it best to go on with his day. This starts with making some tea. He gets water from a sputtering faucet with his shaking hands. Setting the kettle on the stove, his form flows like smoke or sludge at its fringes. It looks almost like a lava lamp as he waits for the kettle to whistle.
The silent staring at the kettle is odd. The room dimming around him is even odder. The lack of movement from him is awkward. His eye lights dim over time as he stands there.
As the kettle whistles, it spooks the old doctor into making a ruckus. “SCREE!!!” His eye lights are bright and wide. His form also flares and flails.
Regaining his composure, he finishes making his tea. He takes the leaves from one of many jars in his only cabinet. The cabin isn’t that big, more of a glorified tool shed than anything.
Going back to his nest of old blankets and pillows, he settles into it like a beast. Circling the space, kneading and patting at things before plopping down proper.
As he drinks his tea, he seems to enjoy it. The soft chirps turn to a happy eldritch chattering.
He soon perks up, glancing at the window as someone appears to be outside of it. The stranger taps at the window twice. The old doctor doesn’t get a good look at whoever was at the window moves to the door. His form slims as he stands tall.
“Who’s there?” He squawks out. It sounds so unnatural.
It is then that the stranger knocks on the door. The old doctor looks excited. Well, it is possible that the tendril flailing means he’s happy.
The door opens and Sans walks in. “A bit out of order today, huh?” He looks happy to see the old doctor.
The mass of darkness and bones slumps down as the skeleton enters his home. He says something to his guest.
Sitting beside the old doctor, Sans leans against the soft pelt of unnatural feathers. The skeleton’s sockets dim a little as he sinks into the anomaly he’s come to visit.
“About one in the afternoon.” Sans answers.
Reaching a solid point in the majority ethereal body, Sans doesn’t seem to mind it. He pushes away a bit. The monster is trying to not spill his tea.
Sans’ sockets light up in surprise as he sits upright. “What? You’re comfy.”
Tilting his head quite far to show his confusion, the old doctor stares at the boy in awkward creepy silence.
Sans gets up with a huff. He readjusts his coat and glances at the old doctor. He is trying to show sadness as best as he can with his unmoving expression.
“I should get goin’ before Pap gets here.”
Sitting with his tea as Sans leaves the home, the old doctor seems disappointed. The door slams shut and the old doctor goes back to using a shadowy tendril from his maw to drink his tea.
Walking through the door exiting The Ruins, Papyrus leads the way for Frisk and Wyrm. Another of the strange small bird monsters watches from the trees.
As he steps in the fresh fallen snow, Papyrus looks at ease. “Is it so wrong to miss this place?”
Wyrm shivers as he steps out into the snow.
Frisk shakes their head in response to the skeleton’s question.
The bird flutters off towards town as the trio start trekking down the road. Papyrus notices it, but moves his attention elsewhere.
They make their way through the inactive puzzles much to the dismay of Papyrus. He becomes more bored and annoyed as they get closer to town.
As his guests finally arrive at the town entrance, the old doctor has trudged his way over there to greet them. He is smiling wide and he has his hands in T-rex posture under his wings.
Frisk comes up to him for a hug. The old doctor is brittle, but the darkness over him can be so soft. He chirps in surprise, but isn’t hostile or unaccepting in any way. Though, he doesn’t hug back and looks past the human and shouts something at Papyrus.
Coming up to the anomaly with more hesitance, Wyrm smiles wide at him and Papyrus gives an awkward wave.
“Hey Doctor!” Wyrm greets the weird bird man thing.
As Frisk releases their friend, he goes over to Papyrus and engulfs the skeleton in a hug.
“Greetings.”
This new behavior from the usually cautious doctor, there is a look of shock on Wyrm's face. Frisk has a stern look at this turn of events, crossing their arms with a pout.
Papyrus pats the back of the darkness of the old doctor who appears to be trying to suffocate him. The anomaly says something to Papyrus as they embrace.
Pulling away, the old doctor’s body flares with delight. He then smiles at the young couple and speaks in his strange words to him. “My son. I remember.”
Frisk recognizes the tone of what he said. He’s asking them something. They take something out of their pocket to show the old doctor.
The anomaly slumps down to get a look at the item Frisk is holding out. Wyrm tries to get a better look at the item as well. The item is a black crystal chunk.
“Woah! Is that the thing from that freaky portal?”
Frisk nods.
Taking the crystal, the old doctor’s first means of investigation is to bite it. Papyrus looks a bit surprised from behind him.
He stops chewing and licking the crystal after a minute. He holds it out to Frisk who is hesitant to take it back.
The doctor speaks once more. “Darkstone Remnant. Worthless to me.”
Papyrus ponders what his father said and then perks up with his eye lights brightening. “A remnant? So is it like inter-dimensional roadkill?” He looks proud of that quip.
Wyrm rushes over to Papyrus and gets in his face as he spurts smoke from his nostrils. “You can understand the doctor?”
The old doctor arches himself in anger. Papyrus has his hands up as if surrendering to Wyrm. The drake is quite frustrated with him.
“I have a name!” The old doctor shouts. Frisk can only note the anger in his voice.
Papyrus looks at Wyrm with his eye lights wide with surprise. “You don’t?”
Sighing, Frisk pockets the crystal again.
“Of course not!” Wyrm’s tail whips at the snow.
Papyrus tries to mediate the mood. “Good thing I’m here, heh.” He goes over to the old doctor and summons a bone attack staff. This gets the old doctor’s attention. His face lights up with delight. He summons his own attack, something Frisk recognized as soon as it appeared. It was much bigger and more detailed than the little spies he’s had on the surface.
Even so, this was some kind of draconic skull. It has fractures much like its caster. It sputters out flares of dark magic as it floats there, crumbling a bit from its scars.“So much has changed.” The old doctor says with such sadness. He then has a coughing fit.
Wyrm’s anger disappears as Papyrus hands his summon to the old doctor. It makes a good cane for the strange monster.
“It’ll be okay, Dad. How about we get something to eat?” Papyrus says to the old doctor.
The strange thing that the old doctor summoned looks around, almost as if it has a mind of its own. It follows the old doctor and Papyrus, whimpering in worry for its master.
Frisk is curious, but cautious of this new development. At least they don’t have to guess what their only expert on the anomalies is saying. But he has been otherwise troublesome. Grillby’s might still be open underground, but if the man himself is there, it is a rarity. The new staff there isn’t bad, but they’ve put a lot of effort into updating the menu.
As Frisk and Wyrm sit at a table there, Papyrus is happy to order for himself and decipher the old doctor’s order. The strange monster is quite particular in what he wants. He rattles off the specifics as if he had the whole spiel rehearsed.
Wyrm looks worried. He glances at his partner and whispers. “Is Papyrus also an anomaly? If he is the old doctor’s kid then-” The drake stops as he notices the old doctor staring at him.
The strange monster goes to sit across from the couple. He says something to Wyrm that sounds harsh. With Papyrus waiting for their food, the words lose meaning.
“Sorry?” Wyrm apologizes and that seems to calm the darkness flaring from the old doctor. His body has a certain instability to it. The shadowy pelt shifts with his emotions. It is much too easy to get him emotional.
Frisk smiles as Papyrus comes back to the table. He places a plate of the strangest burgers in front of the old doctor. It is more a plate of raw meat, thick tomato slices, and well toasted bread. This delights the demon, making him erupt with an eldritch screech of joy.
The sound is more like a feeling. A feeling that brings memories to mind. Memories of family dinners and eating out with friends.
It takes a few moments to process the experience. Papyrus almost dropped his milkshake. He sits down and clicks his teeth.
“So should we begin?” He says to the old doctor.
The anomaly nods. “I suppose.” He devours the meat from his plate like a ravenous beast. “But from when?”
“The beginning.” Papyrus sips his milkshake. “But it might be better if I give you a proper introduction first.”
Frisk pulls a notepad and pen from their pocket with such excitement. The old doctor’s scrawls were always too eligible to work with. So the notepad is more for their own notes on the strange monster.
Papyrus gestures to the demon nibbling on bread beside him. “This is Lord Doctor Wingdings Default Gaster. Former royal scientist, former advisor to the queen, and his most important title, my progenitor.”
“Progenitor?” Wyrm tilts his head. “I thought he was your father.”
“Well we call him Dad, Sans and myself that is. It isn’t like he needed help to make us. So that word is more fitting on a technical level.”
“No help? The labs! So much equipment.” The old doctor says despite only Papyrus understanding him.
“I was getting to that.” Papyrus responds. “But your tale starts much earlier, right?”
“Yes. The end of a century. A new world discovered. A war on the horizon. The beginning of my tale.”
Every Spring in the underground before the barrier's fall, monsters held a formal event to celebrate the season they were missing above them. Since being freed, they still hold this event known for its faux floral decor and over the top formal dress. Why? Well, it is always a fun party.
It is traditional to wear fake flowers of some sort. Ladies tend to wear the more outlandish outfits. The event is open to everyone, but only nobles are required to attend. There's music, food, and booze. So who would miss a night like that?
Want to take part in the event? Join our roleplay discord!
Born from nature imbued with strong enough magic or a piece of another of their kind, elemental monsters are made of natural materials. Stone, fire, water… There are even cases of wood or clay elementals! They tend to be loners who rarely interact with others of their kind, especially those of other elements.
These monsters tend to have unusual diets and habits for good health and well being. Fire elementals need a certain amount of “fuel” to burn their best and brightest. This is commonly properly treated wood chips mixed with herbs. The smoke of a flame monster can be quite aromatic and many will have their own unique blend of fuel to stand out.
More earthly elemental monsters tend to start out quite large, but diminish over time. Stone elementals will sharpen and polish their bodies with masonry and jewelers tools. Mud and clay elementals have to keep a good balance of moisture and grit in their bodies. There are tales of clay elementals who lived in Zapf, a desert kingdom, but they used pottery as armor from the heat when out during the day.
Frost elementals are rare, but they are slow moving. They tend to attach themselves to other monsters who can withstand them to travel. Water elementals are quite seclusive creatures. They are very temperamental.
Wood elementals, not to be confused with plant monsters, are usually an earthen elemental that has bonded its magic with the plant life growing on it.
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These monsters lived in large communal tribes, usually with a single boss monster or boss monster family leading them. Many insect monsters have maintained their hordes, but others such as skeletons, goblins, kobolds, and slimes have diminished in numbers from the war and exile.
As you might notice, horde monsters would be considered weak creatures. Their numbers made up for this. Since exile made it rougher for your average healthy kobold clutch or goblin litter to all survive along with the stress of exile, proper hordes became scarce.
Skeletons are the most documented case of endangered horde monsters. Due to their unique means of reproduction, they were specifically targeted in the war as they tried to plant the ivory seed in human cemeteries they once had arrangements with. Without moonlight and grave soil, skeleton monsters can’t grow from the pieces of bone their parent sheds. According to the latest population reports of the Ebott territories, only two skeleton monsters remain.
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Boss Monsters were once much more common than they are now. They were monsters who were blessed or directly descended from the great dragons of old. This gave them the imposing presence and power of a dragon, but on a smaller scale. They were natural born leaders of their hordes or tribes. They were sometimes even great enough to lead entire townships or kingdoms.
The royal Dreemurr family is considered the last Bosses, but this might not be true as such a status can cause unrest within the kingdom. So whatever other boss monsters exist, if they even do, have stayed out of the spotlight.
The Dragons
🏔️ Frost King of the North
This fluffy ice and flame wielding dragon once held domain over North Eastern Europe's monsters. The remaining family under his blessing is the Dreemurrs.
🐉Sky Empress
The serpentine dragon that is said to never touch the ground once held domain over the Amazon Rainforest, but there are stories of her blessing monsters in the Pacific Ocean and East Asia. They say the Sky Empress knows no lines drawn in the dirt.
☠️The Dracolich
A dragon that resembles the skeletal remains of a massive beast once held domain over the Sahara Desert. There are rumors the Gaster family has their blessing.
Magic is a lost art on the surface in Underalt. Humans considered any modern use of real magic to be fake until monsters were freed and started exposing humanity to magic. Any humans who still actively studied magic from the time the barrier was erected would be weird hermits who do not want their teachings leaving their small secluded groups.
There are nine major schools of magic according to mages of old and many rare and complex combinations of them. Here is each type of magic and an example dual type using them:
White Magic: The power to enact fate. Also known as Light or Pure Magic, this is magic at its purest form. It is the basis for all summoning spells monsters use.
Red Magic: The power to change fate. Also known as Blood or Time Magic, it allows a user to determine the absolute and change humanity. This is the magic that allows a human soul to persist after death.
Orange Magic: The power to fight fate. Also known as Fire or Shield Magic, this is the power for willpower and strength. When combined with White Magic, it forms Inferno Magic which allows one to summon and/or control literal fire.
Yellow Magic: The power to prove fate. Also known as Thunder or Strike Magic, this is the power for insight and precision. When combined with Cyan Magic, it becomes Divine Magic which gives the power to perceive fate.
Green Magic: The power to mend fate. Also known as Nature or Life Magic, this is the power to heal and protect. When combined with Blue Magic, it becomes Earth Magic which is the basis of magical foods and alchemy.
Cyan Magic: The power to avoid fate. Also known as Frost or Calm Magic, this is the power for endurance and stealth. When combined with Purple Magic, it becomes Mist Magic which gives the power to deceive fate.
Blue Magic: The power to withstand fate. Also known as Wind or Stone Magic, this is the power for agility and brute force. When combined with Yellow Magic, it becomes Storm Magic which was once used to summon changes in weather.
Purple Magic: The power to twist fate. Also known as Toxic or Trick Magic, this is the power to deceive and capture. When combined with Orange Magic, it forms Devil Magic which is the basis of old traditional monster agreements with humans.
Black Magic: The power to create fate. Also known as Space or Void magic, this is the power to do unholy things. When combined with Green Magic, it forms Necrotic Magic which is considered forbidden in every teaching of magic.
Most humans these days have little to no magical potential. A soul of Bravery (Orange Magic) might give one the ability to burn mana instead of pumping adrenaline in a dire situation, but no one could tell the difference. It is said that coming into contact with real magic helps one to unlock their potential.
Humans who have magical potential have rarely unlocked it and if they did, they wouldn't be able to do much with it without proper practice and understanding. Magic comes from one's soul and reflects oneself. No two magic users are exactly the same.
It takes a lot for a human to summon anything as that sort of spell casting requires great magical affinity, almost on par with monsters who are literally made of magic. It is said constructing the barrier that held monsters in exile took so much out of the greatest mages of the time that they all died soon after from how weak it left them.
Humans have a natural affinity to a single school of magic, but through life events or rigorous training, they can gain an affinity for a secondary magic type, but one magic will be weaker than the other.
Monsters tend to be more open to magic, but as they are made of more magic than humans, their spell casting is more affected by their personality, thoughts, and emotions.