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Direct byproduct of being neurodivergent and growing up isolated from your peergroup is having no idea when it's appropriate to define someone as your friend
Is this person I met yesterday my friend? What about this person I've been talking to every day for three months? What about this person I've known since middle school? Is friend a title I have to earn? What are the limits of friendship? Is it a static state, make-or-break, or is it some endless dance-dance-revolution style cavalcade of prompts and challenges and social cues I have to hit perfectly to keep it up? Does it bend? Does it break? I don't fucking know man I just work here.
i still remember when the dude doing my autism assessment asked me how many friends I had, and I was like "okay but how are we defining friendship?" and he just like, stared at me for a second and then wrote down some notes
Day 10 of making Scarlet Hollow animatics until chapter 5 comes out
(Badly traced the background from the game)
Every step you take, I'll be watching you
okay so, got my friend to play scarlet hollow joyous days. However we got to chapter 4 and spent 5 minutes examining how utterly bizarre Dr. Kelly's kitchen is, and one thing led to another and than-
The dual purpose of the mannequins replacing the Witch's daughters in Scarlet Hollow is so clever.
I really like how the game uses the players emotions to urge them towards certain paths and using faceless human-like objects to try to get the player to agree with the Witch, that one life is not worth the lives of hundreds, or thousands, or millions, is really well-executed. It's easy to make that choice when the numbers are simply that: numbers. You have no emotional ties to this mannequin. Maybe the Witch does, maybe there's more to this story, but you're the one making this decision. Logic sides with your daughters' sacrifice.
The mannequins can also represent the Witch's memories. It's been so long, she doesn't remember the face of her first daughter, just her pleas leading to her sacrifice. She doesn't remember her second daughter, just her defiance leading to the Witch raising her daughters to be more willing to die. She barely remembers the person the last daughter she sacrificed was. She still remembers her daughter's humanity, something she has long forgotten in her other daughters. This one isn't a statistic, an effect. Not yet. This is where the player should be faced with doubt, or guilt. Faced with the humanity of this daughter, is it really the right choice to sacrifice her? You could justify the others, they were just statistics. So why are the numbers harder to justify with this one?
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so chapter five huh……….. i have had this worm in my brain for a week and i needed to get it out before i did any other art. me and my friends have been having so much fun playing and replaying this game, nobody is doing it like scarlet hollow
(i have never uploaded a video to Tumblr before, sorry if the quality is garbo????)
if you love someone enough you should be able to hug them really tight and pop into the same body as them and never have to leave like its aristophanes's myth of the spherical human
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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The Scarlet Hollow RUMORS UPDATE will be releasing on July 30th!
And once it's out, the first five episodes of Scarlet Hollow will be a combined one-million words long!
On that note, we've wrapped up writing work on our planned expansion to Episode 5, which means we're moving on to art. We'll be looking to get a build of this update out to testers in about a couple of weeks, so if you're interested in checking it out early, you can sign up for our Patreon and get access to exclusive Discord channels on our server.
Here's (some of) what you can expect from this upcoming expansion. SPOILERS FOR CURRENTLY RELEASED CONTENT BELOW THE CUT:
Episode 5:
About 70,000 words of new and remastered content, with most of it expanding some of the shorter sections of the chapter.
Visit the church for spiritual guidance!
Chat with Avery and Doctor Kelly while driving to the farms.
Talk at Franklin from the back of the squad car after you've been arrested.
The transition to the farms should be smoother and more drawn out across most playthroughs, including longer interactions with Reese, Wayne and Irma.
Players romancing Reese with the Hot trait will have the ability to more thoroughly explore the town, though this might come with its own set of consequences.
Going to the farms with Stella will have more route-unique content, including some entirely new backgrounds.
Most routes through Episode 5 now contain more background context for Julius, helping bring players who skipped Julius-relevant scenes in previous Episodes up to speed.
The Tabitha office confrontation scene has been rebalanced. Overall, the "best" outcome should be harder to obtain, without making it easier to trigger a hard failure. The "most powerful" strategies for this scene have been nerfed, and the weakest strategies have been buffed.
Keen Eye has been given a number of buffs. Notably, it now gives the player warnings ahead of major relationship checks that the player is likely going to fail before the player locks in to an attempt. This further cements its role as a powerful trait for first time players, while falling off for players with significant game knowledge.
Reworked the farms ending where the player transfers the baby to a wounded Avery to communicate what's going on more clearly, and bring it in line with our original vision.
Earlier Episodes:
Added a confirmation screen before taking The Roads Untraveled route in Episode 2, with in-universe narration suggesting that the player might miss out on things by staying at the Estate. We think this route provides a compelling perspective on certain characters and events, but it also makes the game’s social elements harder to navigate, and it makes it easy to miss context around Avery and Julius. We think it’s best to take this on a second playthrough, but we also don’t want to fully restrict players from taking options that feel correct for their characters. Hopefully this nudge balances things out!
Expanding on the above, the player now has the option to return to the Estate in Episode 2 after visiting town, allowing for more exploration (General Store + Diner) without committing to the Stella/Kaneeka library route. This opens up Avery’s content and Julius’ introduction in the diner while still allowing the player to roleplay as avoiding danger and respecting Tabitha’s wishes.
Removed the Street Smart requirement for giving Isaacs the player’s contact information specifically for The Roads Untraveled mines route. This should both open up more story avenues for players taking this path, and serve to boost player relationships compared to the default route. Snitching on the strike should give the player an opportunity to avoid Tabitha’s hangout without taking a further penalty to her relationship, and also opens up an opportunity to take a hangout with another character.
Avery's scene in the general store in Episode 3 now occurs across all playthroughs, instead of just serving as a catch-up scene for players who didn't meet Avery in previous episodes.
New rare resolution to the clinic in Episode 4.
There'll be more to find than the above, but we'll leave of that to fan discovery :]
Writing for Episode 6 is also well under way!
Cheers,
Tony and Abby