Schulz & Wachtmeister - An RPG
World War One is raging. Two stragglers make their way through the alps, seeking shelter in an abandoned house. The player controls Wachtmeister, a less-than-competent officer, as he attempts to get along with Schulz, his sergeant, and sole remainder of their squad. Depending on how far the player takes them, the two can fight, bicker, and even kiss.
This game is focused on storytelling. The short, self-contained story is revealed through a mix of internal narration and flashbacks that appear as the player interacts with objects found in two stories of the house. Each time the player plays through the story, a different ending can be achieved from the prior play-through. The mood is somber and wistful. Full colour illustrations will feature, alongside a number of specific, artist-drawn expressions for each character. This game is a single-player, top-down RPG built using RPGmaker MZ. It will be commercial. Sprites conveying facial expressions are currently placeholders, and will be swapped out in future builds. Estimated release date is September 10 2022.
This themes and story of this game was largely inspired by British anti-war media about WWI produced during the 1960’s-1980’s, due to the emphasis placed on individual stories of men from different places, social classes, and even countries sometimes managing to get along despite it all. The art was inspired by J.C. Leyendecker, Alphonse Mucha, and other artists active during the Belle Epoque period of roughly 1890-1910. This game is recommended from ages 15 and up.
Reblogging this from the blog I started for my RPG game :)















