Original Concept
I’ve been watching a lot of NOVA ScienceNOW on YouTube and got extremely excited by the concept of an elevator to space. It’s an elevator that goes from the earths surface to a geosynchronous space station via a carbon nanotube cable.
For my 3d modelling class I was given the task of making a vehicle for a fictional computer game an I opted to make a space elevator.
Modelling
I converted a box to an editable poly and moved the vertices to create the diagonal support beams. I then added the lattice modifier to create the beams that makeup the main support of the space elevator.
Next I made the base piece that the solar arrays would be attached to and one of the talks used to transport fluids to the space station.
This part is the motor block that I ended up reusing a few times in the model.
Attaching the solar arrays to the base and extending the main girder.All objects that are the same are instances to speed up production time. Editing one edits all other instances.
This is the final model before texturing. I used splines to create the support cables for the solar array. the rest of the model is made of fairly simple shapes with slight adjustments being made via the edit poly modifier. I decided to only create uvs for a few key objects and just have a simple material for others.
Texturing
For the uvs I tried something I’ve never tried before, using textures from a library as well as photographs and painting in photoshop to build the textures on the uvs. I realised that I didn’t utilise the space in my uvs as well as I could have. But by the time I realised I’d put in too much time and couldn't go back and redo them.
This is what the final model looks like with the textures. I feel that the details added via the uvs make it seem like a much more complicated model.
Extra Details
This is the base station that I decided to launch(?) my elevator from. It’s just a box shape with an edit poly modifier. I then made an instance and used the optimise and lattice modifiers to give the beams a more random pattern.
I created a plane, soft selected the vertices around the edge and added a noise modifier to create mountains around the base.
Compositing
I rendered the whole animation out in RPF format so that I could extract depth and camera data once inside after effects.
This is a shot of the cameras inside of after effects.
Using the lens effect and the depth map taken from the rpf file I could adjust the depth of field much faster than in 3ds max.
Creating the Still File
For the still file I decided that I wanted to show the space elevator outside of the earths atmosphere. I used Element to create a sphere with some earth textures on it.
I setup a 3d light in after effects and applied Video Copilots optical flares to make the sun.
This is the final comp for the still file. Everything is 3d exept for the space elevator which is just a rendered PNG from 3ds max.
Final Animation
Here's the final animation after composting and colour grading.

















