So this weekâs topic is a rather large and possibly controversial one and was about targeting larger audience including increasing accessibility options and designing games for different types/races/genders/disability groups of people. It talked about inclusive designing.
In the lecture, they talked about specific disabilities and how to cater for them, with the main ones being vision, hearing and mobility. This included closed-captioning, colour-blindness settings, larger and clearer fonts, making games playable with one hand, allowing wheelchair access at promotions and rather interestingly dyslexic font.Â
(âDyslexie font: The dyslexia font which eases the reading,â n.d.)
I find this most interesting because I didnât even know this existed and it is awesome. This font is specifically designed to be easier to read for people with dyslexia and a lot of research went into it (âDyslexie font: The dyslexia font which eases the reading,â n.d.). It is awesome. I come from a family where dyslexia is common and to find out thereâs a font that makes it easier, it surprised me. I quickly passed along the link to everyone, thatâs for sure.
(âNow thatâs awesome | alien guy,â n.d.)
Another big thing the lecture talked about was when people are racist but donât realise they are and how this makes itself obvious in creative media industries. Things like the âblack sidekick/best friendâ trope where people want to prove theyâre not racist by being racist (âBlack best friend,â n.d. âBlack people as scenery,â 1995). Or putting someone who looks like they are from eastern asia as the nerd or martial art expert (âAsian and nerdy,â n.d.). A way to prevent this is to get a more multicultural team working on the production or to put more than just one character of each stereotypical âraceâ so that one character isnât trying to represent millions or even billions of people.
(âSnap out of it get your head back in the game |âŚ,â n.d.)
The last big thing they talked about was gender and sexuality. Sexuality is poorly represented as like with race. Thereâd be one character who isnât straight to try and add diversity but it falls short pretty fast. Shows like âOrange is the New Blackâ is improving this, by showing more than just one stereotypical ânot-straightâ person and showing a diverse group of characters.
I think one of the most surprising things I learnt about gender-inclusiveness was that studies showed that a majority of women prefer competitive games that you donât direct exert violence against another player. This shouldnât have been as surprising as it was but I had never really thought about that much. An example of this is the gender divide in mobiles games such as Clash of the Clans versus Bejeweled Blitz.
Clash of the Clans is a game where people directly verse other players to earn rewards to better their own clan/community whereas Bejeweled Blitz you verse a leaderboard of best scores made up of other players and the competition is not as direct.Â
While games with the less direct competition are on the rise in mobile gaming, they are still lacking in other consoles. Games designed for females specifically are generally quite lacking and there isnât enough on the market, considering nearly half the demographic of gamers are female (Lofgren, 2016). The issue appears to be that while nearly half of those playing games are female, less than a quarter of game developers are actually female (Lofgren, 2016). There seems to be a lot of biased in the game developer world and even computing in general against females.Â
I think this stuck out the most to me, given that this refers to me and will be important to understand. I never put much thought into how games designed for females would differ from games designed for males because to me they are all games and each individual prefers particular genres. I grew up in a family where it didnât make a difference. Link gaming PlayStation Ones to play Command and Conquer was something we did every other weekend and games like Need for Speed which could be played split screen were some of my favourite video games. Cluedo, monopoly and uno were also extremely popular in our household. I donât have any problem playing one-on-one games, with or without violence. It never occurred to me that these games arenât very female orientated because I donât really see games as gender orientated. This could be whatâs happening in the industry, where people make games that they would like but because the majority of the industry is male, these games turn out male-orientated. Personally, I care very little if the main character is male or female because it doesnât bother me. Iâm there for the gaming experience not the gender of the character. That being said, Saints Row the Third and Four (I havenât played one or two) do gender diversity costume wise, really well. Clothing can typically go on either gender of the character and it is really amusing.
Asian and nerdy. Retrieved July 10, 2016, from TV Trope, http://tvtropes.org/pmwiki/pmwiki.php/Main/AsianAndNerdyBlack best friend. Retrieved July 10, 2016, from TV Trope, http://tvtropes.org/pmwiki/pmwiki.php/Main/BlackBestFriend
Black people as scenery. (1995, December ). Retrieved July 10, 2016, from Ethical Spectical, http://www.spectacle.org/1295/blacks.html
Dyslexie font: The dyslexia font which eases the reading. Retrieved July 10, 2016, from Dyslexie Font, https://www.dyslexiefont.com/
Lofgren, K. (2016, July 1). 2015 video game statistics & trends whoâs playing what & why? | big fish Blog. Retrieved July 6, 2016, from Big Fish, http://www.bigfishgames.com/blog/2015-global-video-game-stats-whos-playing-what-and-why/
Mason, M. (2013). Demographic breakdown of mobile Gamers. Retrieved July 6, 2016, from M Dev, http://developers.magmic.com/demographic-breakdown-casual-mid-core-hard-core-mobile-gamers/
Now thatâs awesome | alien guy. Retrieved July 10, 2016, from https://memegenerator.net/instance/59730520
Snap out of it get your head back in the game |âŚ. Retrieved July 10, 2016, from Meme Generator, https://memegenerator.net/instance/56204915
Taylor, D. (2016, May 27). Website development, mobile Apps, Ecommerce, SEO, SMM. Retrieved July 5, 2016, from Digital Marketing, http://42works.net/internet-marketing/slang-social-media-marketing/