At Google we say, “Focus on the user and all else will follow.” With this in mind, we seek to design experiences that inspire and enlighten our users.
I love the new Google branding. It’s so cheerful and approachable.

Three Goblin Art
taylor price
Misplaced Lens Cap
Show & Tell
One Nice Bug Per Day
I'd rather be in outer space 🛸

blake kathryn
hello vonnie
Claire Keane

Love Begins
h
wallacepolsom
Aqua Utopia|海の底で記憶を紡ぐ

roma★
ojovivo
trying on a metaphor
Monterey Bay Aquarium

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@tinyux
At Google we say, “Focus on the user and all else will follow.” With this in mind, we seek to design experiences that inspire and enlighten our users.
I love the new Google branding. It’s so cheerful and approachable.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
No matter how often we say we’re creeped out by technology, we tend to acclimate quickly if it delivers what we want before we want it. This is particularly true of context-aware technology. Just consider how little anyone seems to mind now that the Google Maps app mines your Gmail. Today, Google Maps is studded with your location searches, events you’ve arranged with friends, and landmarks you’ve chatted about. It’s delightful, and it took hold faster than the goosebumps could. The utility seems so obvious, your consent has simply been assumed.
Cliff Kuang, “Disney’s $1 Billion Bet on a Magical Wristband”
Web App vs. Native App
There are a lot of reasons to make a web app instead of a native app and vice versa. Web apps are cheaper to make, work on all devices, and are easier to maintain. On the other hand, native apps are more popular with users, can use more phone features, and have a better user experience since you’re designing with a specific OS in mind.
Designing for an OS
Apple, Google, and Microsoft have interface guidelines for their mobile devices. The guidelines are all slightly different and when you’re designing a web app you have to find the middle ground between what various users expect when they’re interacting with it. Rather than watering down the user experience, design for one OS at a time.
Built-in Functionality
Native apps have access to device features such as the camera, gestures, photos, and push notifications. Building a native app also allows the option of in-app purchases which encourages users to easily purchase upgrades. Native apps can sync with contacts and push alerts about new information. Having an app on the phone integrates with a user’s workflow, which increases the chances of them coming back to it. Native apps tend to run faster and more smoothly than their web counterparts which keeps the user engaged.
Delighting the User
Some of my favorite apps have clever gestures and fun sounds that wouldn’t be possible with a web app. Clear is entirely gesture-based and you pinch and swipe to navigate and create new to-dos. When you refresh in Yelp, there’s a cute hamster getting into a spaceship animation. You can swipe in Pocket to see additional actions. These little details create a positive experience for the user and by association, a positive experience with the company.
The fact that all of the advantages of a native app are benefits to the user makes me advocate for native apps every time. There are times when web apps make more business sense but the ultimate goal of any business should be to serve the customer.
When to Use Sliders
The question comes up again and again - when is the appropriate time to use sliders in an application? Sliders are an interactive element which can be useful in certain situations. There are three main considerations.
Dynamic Results
One reason to use sliders is to interact with a set of results. If the results can’t be updated right away when a slider is changed, sliders are not a good option. An exception is when the slider is acting as more of a button bar with a small range of numbers.
Limited Range
Sliders don’t work well for large or very specific ranges. It isn’t as easy to select a specific number on a slider compared to entering a number into a field. Similarly, if a slider has a large range, the user won’t be able to choose a number as readily. Text fields aren’t as appealing as sliders but they’re more functional depending on what you’re filtering.
Interactivity
Is the data even something that the user wants to experiment with? Or do they have a specific number in mind? For the latter, they just want to type a number into a field and be done. They don’t want to mess around with a slider to get the exact figure that they want.
Kayak is a popular example of a website that uses sliders in their search filters. They use sliders for the departure time which is something that most people are flexible on. People are less flexible on how much they want to spend on a house which is probably why Trulia and Zillow don’t use sliders to choose your max price.
Especially in business applications, sliders can sometimes be viewed as a trendy touch on an otherwise straightforward UI. But the user experience should always be the first priority.
Google is always adding such cool stuff to their search results! Whenever you look up a word, it shows you the definition, origin, translation into another language, and use over time. "Excited" peaked in the 1830s.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
"data has now replaced God in the Far American West. We worship it and fear its revelations. All that matters is how much something is: how much it’s used, how much it’s viewed, how much it costs, how much it pays, how much it grows, how much it shrinks, how much it is returned to again, how much it is abandoned."
http://www.wired.com/2014/08/the-most-fascinating-profile-youll-ever-read-about-a-guy-and-his-boring-startup/
I think Basecamp is just screwing with me. This is not an acceptable checkbox size but it looks giant next to the trash can.
No Means No - Facebook Messenger Adds Insult to Injury
I guess I wasn't the only one who installed Facebook Messenger for the first time several months ago and promptly deleted it. Facebook means business this time and I installed the app again last week. I get that they want to increase user engagement but does using Messenger have to be so painful?
I coordinated a movie night with some friends through the app and the experience was unpleasant to say the least. There is way too much crap on the screen at one time.
In addition to typing a message, you can add a photo, video, emoticon, voice recording, a thumbs up and/or a location. I accidentally tapped that stupid thumb a couple of times while trying to send a message. Why does it look like a call to action? Why is it there at all? Why has it ever been on Facebook? After fumbling around and accidentally hitting a few more options, I was finally able to send "See you soon."
This does not satisfy my productivity bloodlust. Give me a strikethrough or something. Why do I have to try so hard to click a tiny box?
Looks like Evernote has jumped on the long scroll/responsive bandwagon.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
App Spotlight: Clear
Clear is one of my favorite and most frequently used apps. I reference it multiple times a day and use it to plan short-term and long-term goals. I am a to-do list fanatic and I tried out several to-do list apps before settling on Clear. My issue with most TDL apps is that they're too complicated. I don't need sub-tasks, due dates, comments, descriptions, or any other bells and whistles. Before Clear, I was mostly using good old fashioned notepads for daily lists but Clear has completely replaced physical lists for me. It allows me to create multiple lists and cross off completed to-dos. A recent update added a Reminder feature which I use once in a blue moon but it's nice to have and it's fairly unobtrusive the rest of the time.
I love how Clear is entirely gesture based. It uses almost every advanced user/design nerd trick in the book. You pull down to navigate up a level, swipe to complete items, and pinch to create a new to-do. It even allows you to enable edge swipes!