About Orbis Fugae
So a few years ago, I was "prototyping" (as in, I had and have no idea what I actually did) a game idea. That's OF (disclaimer OnlyFans wasn't a thing back then), a LucasArts style Point'n Click with a Escape Room twist.
I created not only a somewhat playable room of the game, and a bunch of art and ideas and documentation for myself, but also a Steam page to see how that's working, and was very hopeful of actually doing something with it.
Then, various private and job related things happened, and it went on hiatus. And more hiatus. And look oops, suddenly a few years passed.
I'm too scared to even check the Steam community page at this point, 'cause people will probably be furious and mad and disappointed. But here's the thing. More job things happened. As in, there is no job anymore, at least for the time being.
So while I'm sitting here not knowing what to do and where the future leads, my mind came back to OF. Maybe I should reboot my work on it, and see if I can really get it done.
I sent out a thing to one of our national Game Dev support funds, which I'm not very hopeful about, because fuck do I know nothing about how to professionally make a game, a business and proper business-like planning. I'm a community manager, not a.. I don't know, a person who buys suits I guess. I literally have no clue about this stuff. But I'm waiting for an answer regardless.
Thing is, even if it's gonna be a big ol' "No", I still wanna hop back into the pirate antics of Anya, unlicensed pirate wannabe adventurer and escape room artist. I have ideas, I have feelings about this game, and I want to finish (or actually, start) it properly.
So, what I'm saying is: Tumblr, if you wanna have me using you as sort of an upcoming gamedev blog, written from a game dev's perspective who has no real idea about game devving, I'll probably do it.
Alright, have a good one!
bye, Tiku
















