Complete view of how my visualizer patch works
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@timbct2
Complete view of how my visualizer patch works

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Near-complete state of my artist visualiser
A short video demonstrating the current state of my live visualization project. The values still need to be tweaked for volume/light as you can see the screen goes black when I face the camera away from my window, but this serves as proof of the basic interaction.
Brief video showing how the audio data from ableton is used to manipulate the rotation of the visuals. Note that the webcam framerate is supposed to be small, as instead of a constant stream of video, the rhythm of the visuals is created through taking a still image from the webcam and manipulating it before it is replaced by the next still. My aim is to have this process operate at specific bpms related to the audio/music playing.
basic annotated image showing how i take the audio input from ableton to use in max

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Our final showcase setup We managed to neatly wire the buttons up and used a cardboard box to house the extension cable for the projector since the adapter we used was extremely loose (2nd picture).
1 - The buttons after being glued, ready to be mounted.
2 - Our artefact set up in our assigned location for showcase, fabric has been stapled down and trimmed.
3 - A small box we designed to house our cabling for showcase so that itās all nice and neat.
Our artefact with the thicker fabric; image is now a lot clearer.
Also a schematic showing the wiring of the buttons.
I have finished all four videos and tested them on the projector with the buttons. Now we have to attach the buttons to the plinth and attach some bottle-tops to them for aesthetic and so they stand out more. Then we have to wrap the fabric properly around the artefact and secure it down with staples for a smooth finish.
Playtesting our project for data collection/feedback
Playtesting our studio for data collection/feedback

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Update on video progress for studio:
Iāve currently finished 3 videos for the project. Naturally there has been a few iterations of each of them, mainly because I suck at rendering videos and managed to turn a 30second clip into a 9GB monster.
Initially after rendering I had an issue with processing, where for some reason the OpenGL player it uses flips any .avi video upside-down. I managed to write some code to flip them back the right way but I later decided to render the videos as much smaller .mp4ā²s, which also helped with the lag my laptop was experiencing.
The raw data from our pre-survey.
We had 40 responses and I was quite surprised with the responses to the first question, as even though our aim is to educate people on the GPGP, I had assumed that more people (particularly in the demographic we surveyed) would be aware of it. This gives me confidence that our project is a step in the right direction.
Space, Image & Sound final submission
A quick reflection of the journey this project has been on:
I started with an idea of a project that would alter the users perception in a way that onlookers wouldnāt understand until they tried the device for themselves. I wanted the user to experience some kind of dissociation to make them feel isolated from the environment they were in. I wanted them to feel like they were on a different wavelength to anyone else in the room.
So I started exploring ways to disconnect people, and the immediate way I could think of was to disrupt their means of communication. I downloaded a random clip of people talking from Youtube and threw it into Ableton and started exploring ways to make it incomprehensible, but still having it sound like a language as opposed to just raping it with effects until it was unrecognisable. I found that adding a echo that echoed at different rates for each channel was effective (see previous blogs for that audio) - so I replicated that using live audio in PureData. The delay also had a speech-jamming effect, as having your own voice played back to you at a 200ms delay makes it a lot harder to talk in longer sentences without getting all jumbled up.
The glasses started out as a bit of a gimmick and more of an optional addition to the audio after I realised how quickly that took to accomplish. The initial idea was to emulate a tunnel-vision effect to further dissociate the user - with a couple of spinning hollow kaleidoscopes to fill the users peripheral vision with warped images of whatever they were looking at. The mirrors create a feeling of a larger open space to give the user a feeling that theyāve āstepped backā from their environment and in a passive observer role. The spinning was for a more disorientating effect but mainly to look cool. Iām glad Clint convinced me to ditch that idea as it wouldāve been super fiddly to construct and the end result wouldnāt have been worth the effort.
After some experimentation I lengthened theĀ ālensesā to create even more of a tunnel-vision effect, requiring the user to be looking directly at something to see it. This looking quite comical as the user tilts their head around like a meerkat inspecting their surroundings.Ā
So in summary:
This is a project that attempts to put an individual in the role of a mute, active observer through feelings of dissociation. The user experiences an environment from an altered and unfamiliar perspective, and is encouraged to explore and inspect the world and its sounds without the means to communicate with others.
In terms of potential changes and further refinement,Ā ideally I would like to have some form of wireless microphone as it has to move with the user. Michael had the idea to turn the project into an app which used your phones microphone, which is a brilliant idea that would enable the user to be anywhere and have maximum freedom for exploration. I donāt know how to code apps but this might be something I look into in the future, however I do like the face that the user has to walk up and hold a microphone towards different things/people. Iāve found it generally encourages people to be playful and make weird sounds as well as trying to communicate with the user (which is often very ineffective). The goggles could use a bit of refinement in general - a few gaps you can potentially see out, more ergonomic design etc.Ā
I think Iāve pretty much covered everything in this novel of a blog post, Iāve very much enjoyed this paper as it was finally a chance to try out some interesting ideas Iāve had that donāt have enoughĀ āvalueā to pass of for a studio project. Iāve never really been interested or any good at projects/designs that solve some big issue. Cheers Clint for allowing me to make stuff that just does its own thing and doesnāt have to relate to some topical problem - Its been a real treat.
Fully spray-painted goggles
After being left to dry outside and put in the hot-water cupboard overnight it was still a bit sticky for the final demonstration but the paint was rubbing off too bad and I made sure to test it on myself before potentially marking other peoples faces.
Picture 1 - Hand-sawed the wood into sections then glued and nailed it together before screwing it in for maximum joint strength.
Picture 2 - My original idea was to use 2 clamps to fix the platform to the T-wall
Picture 3 - After conferring with Krishna I replaced the clamping system with 2 L-brackets. They strongly fix the platform to the wall without needing to screw it in, however when weāve worked out a permanent location closer to open studio, weāll screw them into the wall aswell.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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The latest progress on our studio build.
I did a lot of thinking trying to figure out a way of building a half-sphere thatās as smooth as possible. I ended up buying a bunch of A1 sheets of white card and cutting strips into them to overlap and bend into a pretty decent surface. It took Kevin and I about 2 hours to fully assemble, taping and stapling all the pieces in.Ā
Sangeeta also gave us the idea to build a platform to mount the projector on top of a T-wall so that we get a better angle of projection down onto the globe. We have enough spare MDF from Kevins laser-cutting so I am going to cut the pieces and build that tomorrow. Iāve designed it so it can be clamped to the top of the wall with G-clamps so we donāt cause any damage to the wall while still having a very strongly mounted platform.
I still have to make the videos to project which I estimate to be the most challenging part of the project for me. I should really get onto that.
First photo - Our current setup. Thanks to Sangeeta we no longer require a stand for the projector and are instead using the plinth and putting our globe on a table. This gives us more space to display posters and info, as well as manage cables and hide wiring/electronics.Ā
Second photo - My current progress in After Effects. Iām having a bit of trouble getting used to the software as I havenāt got any experience with video editing software whatsoever, but thereās lots of tutorials for what Iām trying to do so learning shouldnāt be too hard once I get used to the tools and layout.