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he wasn't even looking at me and he found me
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@thmsdwt

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Mickey’s 10 Commandments, applied on marketing
Joseph Dickerson wrote a great article for UX Magazine about Walt Disney, being the world’s first UX designer. While reading that article it struck me that some of the examples are not only applicable to user experience but to marketing as well. Especially Mickey’s 10 Commandments.
An insight is a penetrating observation about consumer behavior that can be applied to unlock growth.
If that’s how it’s defined, then an insight is pretty important. And yet finding a good insight is very difficult.
Communication II
While working on new text for our new company website it struck me. The old text had to many questions, obvious questions. So I gave myself a task, provide answers to all questions.
Don't ask questions. Give answers!
Questions make your webcontent vague. It leeds to misinformed people.

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Communication is making sure you are understood
In most of the cases where communication fails the sender presumes that the receiver is uninformed. They do not know any better!
That's wrong, very wrong. The receiver isn't the problem, it is the sender. His message wasn't clear enough for the receiver to understand.
Seth Godin said it nicely in one of his blogs this week:
"The easiest way to disagree with someone, is to assume that they are uninformed. ... Odds are, though, that we will make the change we seek by embracing the hard work of telling stories that resonate, as opposed to dismissing the other who appears not to get it."
Read the full blogpost here.
A great article on a brilliant campaign to persuade people in buying dictionaries.
"Why should someone buy a dictionary in the online age? Lexical information is served up swiftly and promptly in ways that make it harder to see the other role of the dictionary," said Ms. Butler. That other role is that of a "mirror to culture" and as a "cultural document," she said, which was the image McCann needed to communicate.
So stop phubbing and read the article!
This project proposes a comprehensive mapping of contemporary geographies of knowledge.
Lets get to it then!
Client: I want to make a social networking website which I can earn profits from.
Me: Can you provide me with more details? What ideas do you have?
Client: I want it to be like Facebook and Twitter but people will have to pay to use it. I really can’t tell you any more than that.
The psychology of color as it relates to persuasion is one of the most interesting—and most controversial—aspects of marketing.

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Few mistakes sour good writing like nominalizations, or, as Helen Sword likes to call them, zombie nouns. Zombie nouns transform simple and straightforward prose into verbose and often confusing writing. Keep your nouns away from the elongating nominalizations!
Why are so many things broken? In a hilarious talk from the 2006 Gel conference, Seth Godin gives a tour of things poorly designed, the 7 reasons why they are that way, and how to fix them.
Het Abell model geeft een duidelijke marktafbakening van de huidige activiteiten en de kansen. Met behulp van dit model kan een organisatie zijn strategisch beleid aanpassen op veranderingen in de markt.
How does UX solve problems? With an umbrella of course!
(Credits go to Dan Willis @uxcrank)

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Wise words on the massive difference between UX and UI from Erik Flowers (who wrote about and then created this handy poster for people to educate others about those differences.)
the one thing that ties it all together...
Okay, i've read a considerable ammount of articles and books by now. But one thing that's still not clear is the difference or correlation between all the fields of expertise. What is the one thing that ties it all together?
You have information architecture, usability, user experience, interaction design human centered design, the list goes on and on.
Yesterday's post about the difference between UX and usability only gives part of the answer. There are more things that must be considered.
After coming across an old blog post by Peter Morville i got inspired to make a diagram myself. Out of all the information i made this simple one:
IA is the basis of all. Out of that you can construct usability. And if you do a proper job you will get good user experience. It is my intention to expand this diagram.
One thing i understand now: UX is a result not a tool. Abby Covert explains it well. Does this mean that you can't be a "user experience expert"? Because then you would be an expert in a result... A carpenter is an expert in creating a table, he is not an expert in the table itself.
Food for thought!