THIMBLEY JIM: JULY DEVLOG: Hi everyone, Kazoo here! this is the first of several devlogs I'll be making about Thimbley Jim, It'll mostly cover the basics of what we're currently working on for now.
Our basic plan is to make a fully-playable demo of the first few areas of the game before doing the rest, but doing just the first bit of the game is still a ton of work! Having all the systems in place for the demo is a big hurdle for something like an RPG.
The first of the core systems we've been working on is the "Overworld stuff." things like walking, talking, hitting pegs with hammers or rolling logs down hills, basic interactions like that.
Parkour also!
Jim & Spoolio (above) have their movement and main abilities working now thanks to our Programmer Noxid, as I spend most of my time trying to determine what the game will "feel" like visually.
Now that the visual style of the game is (mostly) settled though, we can move onto the next thing: The Battle System!
I'll try to throw a bigger post onto here once a month or so from now on, so you can see the game's progress as we get further along. For now, here's some more random stuff from development:
They say that at night, you can hear the ocean while staying here.
Those green cubes are colliders, I'm putting in all the invisible walls by hand, we ended up deciding that it'd be easiest to author "secrets" this way, without getting in the way of normal gameplay.
mmm crusty low res props.
Thats all for now! see you guys next update!













