HKAM day 22- Shellwood
Nyleth is very underrated IMO. Seth is wonderful of course, but I love Nyleth's grace and strangeness, and I loved the fight. Then again, I could be biased, the design is very up my alley...
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@thewhitefluffyhat
HKAM day 22- Shellwood
Nyleth is very underrated IMO. Seth is wonderful of course, but I love Nyleth's grace and strangeness, and I loved the fight. Then again, I could be biased, the design is very up my alley...

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*slams my hands down on the desk*
I've seen FAR TOO MANY TAKES, mostly on YouTube, that say that Hornet murdered the Green Prince in cold blood, because she wanted to have another heart for her house, or just for fun, etc
SO I am clearing that up by throwing my two-cent hat into the ring, which is:
The Green Prince was well on his way to committing suicide, and Hornet was more akin to his final witness than his murderer.
(also sorry if some quotes don't have screenshots,,, Such is the woes of someone who's already completed the game in its entirety,,,)
princes
saw this and i'm making my first thought everyone else's problem
*vibrating* I have. Strong opinions on why First Sinner was imprisoned. I'm not gonna dump an essay in your ask box, but due to the styling of her cage being reminiscent of conductor era architecture, the fact that all of First Sinner's rage seems to be directed only towards her mother and the fact that First Sinner seems to be bound to a corpse spire which seems to be how the weavers bury their respected dead, it implies to me that First Sinner was imprisoned post mortem, either out of petty revenge by GMS (we know she can use the haunted bugs to kidnap weaver children, who's to say she can't use them to imprison one of her daughters) or to prevent anyone from claiming her power like Hornet does with the other weavers.
the thought of gms being so pissed off that she locks away her eldest daughter's corpse in like. a fucking box. is really really funny to me. girl maybe they wouldn't have left if you weren't the type of person to be doing all that.......... idk just a hunch i have

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DAY 11 - DIVINE? #hkam26
She called us daughters... Called us divine... She lied...
Miyazaki's true successors (source 1) (source 2)
Day 18 - Garmond & Zaza
Some lore of every tool masterpost
Throwing and threefold pin
Sting shards and tacks
Longpin, curveclaw and curvesickle
Throwing ring and conchcutter
Pimpillo and claw mirrors
Silkshot
Delver's Drill
Cogwork wheel and sawtooth circlet
Cogfly and rosary cannon
Voltvessels and volt filament
Flintslate
Snare setter
Flea brew and egg of Flealia
Needle and Plasmium phials
Druid's eyes
Magma and Warding Bells
Pollip Pouch
Fractured Mask
Multibinder and Weavelight
Injector Band
Spool Extender
Reserve Bind
Memory Crystal
Snitch Pick and Thief's Mark
Quick Sling and Wreath of Purity
Longclaw
Wispfire Lantern
Pin Badge
Compass
Shard Pendant
Magnetite Brooch and Dice
Weighted Belt and Barbed Bracelet
Dead Bug's Purse and Shell Satchel
Scuttlebrace and Silkspeed Anklets
Ascendant's Grip
Spider Strings
What if sherma gets taller as he gets older..?
Just playing into that role of hornet forever being the shortest lil thing
Oh my god he looks just like Quirrel

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Some of every tool: Ascendant's Grip
A gleaming find for you climbing types. With this in your claw you'll be able to stick to walls for as long as you like!
There are many types of pitons, but judging by its function and complex look, the ascendant's grip is likely some sort of removable bolt
It seems like Sherma is carrying one of his own, which would certainly help in making the climb
I already talked about pins evolving from crafting (and particularly sewing / knitting / weaving) tools, but they could also have evolved from climbing tools at the same time, as showcased by pilgrim hikers, pitons are also called pins after all; the ancient pins found in the Chapel of the Wanderer could be another example of this
Hard-shelled bug with a climber's pin. Their pin, once aid, has become a weapon, though the bug is unrefined in its use.
There are many places where pitons connected by chain or rope, holding structures together, or even just lodged into the terrain on their own can be spotted, showing their extensive use by pilgrims, travellers, and the Citadel:
The high platform in Bone Bottom
Home of the Learned Pilgrim
When reaching Zylotol in the Wormways
Hidden rosary cache to the left of Bellhart
Within the Bellveins (there's so many ropes down there it would seem the veins are being held together by it)
A somewhat similar piton is used all over the place in Greymoor, seemingly holding some bamboo together
The bolts of the Slab, although some of them may be more like screw pins; the chains of First Sinner's cell are held by decently large ones
And finally, there's the Citadel's climbing efforts in Mt Fay, with the bladed poles to the side of the bench looking quite similar to ascendant's grip
You'll notice there's hanging rings near these, which seem to be their own climbing structure, although they're also part of levers and hanging mechanisms, such as the Architect / Chorus workshop, or the carriage up to slope side of Mt Fay (the rings you can stick to in that section are actually from collapsed carriages); they may even be part of early / privisional structural support
Shakra uses her rings alongside rope to form similar climbing supports, apparently as their own kind of piton even (to hold a flint lantern)
There's also these bone rings near skull cave, but who could've installed these?
The first suspects would be the Skarr, who use Tarmite masks as helmets, but the Skarr dont seem to use these rings at all, instead using different ones installed in poles
The only bone rings held in role in "Skarr territory" could be attributed to Sprintmaster Swift, who set shop nearby
With that in mind, I think the next best suspect is Seamstress, who does use the same kind of ring, same for Pinstress
It could also have been some other random wanderer, like Sprintmaster Swift, but that's less satisfying an answer
The locations and looks of some of these rings imply being thrown and wrappled into place, rather than placed with pitons, which is cool
It's fun how the Clawline Weaver's spikes kinda look like rings too
Hello! I saw your post about hollow knight/silksong requests and if you’re willing I’d love to see your take on second sentinel. They’re my favorite silksong NPC and seeing different artists interpret their design + mechanical structure in different ways is so cool. Obviously no pressure though and I hope you have a good one 🙏 Always enjoy seeing your work on my dashboard
Second Sentinel ᵔ -ᵔ 💛
Some lore of every tool: Dead Bug's Purse and Shell Satchel
"...Dear one... ...Harden the path... ...Suffer no more... ...Held in our hearts... ...Remembered... ...Worthy..."
The purse shares motifs with a number of things in the midlands, but considering this belonged to a pilgrim whose grave and corpse is in (so presumably was going up) the Wormways, it makes the most sense for this to simply be made out of bone, shell shards, and the same rags as pilgrim garbs; could also be something inherited or tossed from a moorbug though
This grave is to the side of the Wormways pilgrimage route, which includes a gilded mechanical lift system, which would explain why this pilgrim would be carrying rosaries in a purse (as currency) as opposed to strings of prayer: the route itself is very old, judging by the stone architecture, but it was still active by the time the lifts were implemented
This route began in Mosshome, and reached into Shellwood; I wonder if the lifts going up all the way to Blasted Steps were implemented after an unseen bridge between Mosshome and Wormways collapsed, or if it was because the Wormways themselves became too unstable and dangerous for traversal
Either way I really like and wonder about the fact that Karn is by the side of this route, it makes me think of the weaver burial spire at the center of Mosshome, or even Cindril, but this time further gated behind an ancient stone door for some reason; I get the impression that Karn was even more of an isolationist than other weavers, even Absolom had at least teleporters and a welcome shrine
It's curious that the pilgrim was simply left in open air, as opposed to being buried; maybe this is the standard and the other corpses have simply been consumed by predators and scavengers, or even turned to fossils forming part of the floor, "Harden the path" (the lore tablet at the beginning of the Marrow comes to mind too)
This is also why they just tossed Pilby into the pit instead of digging a grave (which honestly would probably be hard in the bone and stone soil, specially with soft pilgrim claws)
Sing for our brother, who has died a devout death! All his pains and torments left behind, like the dust shrugged from a traveller's shawl. Farewell, brother Pilby. May your shell harden the path for others to tread.
Actually, I would like to look at the other grave sites
Wormways, Shellwood, Bonegrave and the Marrow all have wooden planks and stakes pierced by metal hooks; wood is something to be expected of Shellwood, but its presence in the lowlands is surprising
Is it driftwood? actively brought from the midlands by some bugs? the lowlands also generally favor bone over metal in most occassions, unlike the moors, save for the few uses of shell shards and cymbal offering shrines, so the metal hooks are equally out of place down there
Chapel of the Wanderer is pretty interesting, an ancient mausoleum made out of bone and fossilstone, with strung rosaries and what seems to be some of the oldest pins and pots from pilgrims, some featuring the onion and harp shapes characteristic of the Citadel; there's even a stray cymbal by the crest holder
Can't tell wether there's any bells in there or not though
"...Not worthy... ...Alone, without you... ...Climb and serve... ...Die and serve..."
"...Remember... ...We walked... ...We climbed... ...We fell... ...Once we wandered... ...The lands revealed..."
Here, the bodies of pilgrims are piled up and displayed in the walls, a motif that is seen in a couple other places, like in Blasted Steps, where I must assume that they're statues meant to give the message / impression of "those who came before and failed form and sustain the path forward" and "a chorus for those who approach the thresshold"
I can't tell if these ones in Shellwood are statues or actual husks, however
Pilgrim Spare a song for those who lay here silent. By strength abandoned, they fell before the final ascent.
Another kind of grave marker is these stone effigies adorned with rosary necklaces, which resemble clusters of souls as much as they resemble pilgrim heads; they give me the impression to be an older kind of grave
They kinda remind me of Jizo statues
In a similar vein, the cymbal holding pilgrim statues in the stone walls of the pilgrimage paths remind me of the statues and reliefs seen carved into niches in religious grottoes such as Longmen or Feilai Feng
The biggest outlier of this kind of grave is the one located deep into Stilkin territory: not only do Stilkin hate the Citadel and don't carry a single rosary, their side of the swamp has zero stone architecture
Judging by the path leading towards the last repose of Shakra's master, which is initially blocked by a Stilkin barricade, my best guess is that a group of pilgrims came this way from the seaside before burying or giving tribute to someone here and either continue or go back, long before the region got filled with waste and filth
Or it could've been the Seeker's secret money cache, who knows
There's one last graveyard to look at, and it is the big one at the center of Greymoor
Certainly the most ellaborate, modern, "official looking" of them all, with the Pharloom Seal within a dome made on the current style of the Citadel, of the same kind as the ones at Bellhart and Mosshome, seemingly being the destination of the lifts right below this room, which extend into the background
I still remember when I first saw the first trailer and thought we'd be exploring a large graveyard area full of plague doctor bugs, so I'm a bit sad it ended up just being one room
I wonder if it is exclusive to Moorbugs, or if Bellharters also get buried there; Plinney's wife is buried in Shellwood, but she may be an exception
Now, the shell satchel
That split shell design is not that uncommon, so it doesn't really indicate any specific origin
One of these seems to be an unused Greymoor prop though, found in the same spritesheet as the stuff in the Chapel of the Reaper
Wondering about what I think about shell shards themselves? I wrote plenty about them when covering the shard pendant
Pilgrims used to be quite crafty, with the Lowlands settlements (Mosshome but also a number of "homes" throughout the Marrow) not just being built out of bone, but actually doing traps (not dissimilar from the Skarr or the Stilkin) and machinery out of bone and rope as well
Travellers should always keep spare shards close by. We Bellharters were once praised for our fine claw-work. An art lost on most modern pilgrims... excepting yourself I'm sure.
One has to wonder what Bellhart's claw-work looked like; is it related to bells? the furniture you can buy? maybe related to the pinmasters?
Maybe the mite traps in Greymoor, but those were probably built by Moorbugs
The art of crafting may be mostly lost from pilgrims, but some still remain, like Flick, with his hammer which I think is made out of tusk
Aye, aye. You're a sharp bug! A wishwall. It's past time this old camp had one. As the resident fixer, I've taken it upon myself to sort it out.
Shames me to have left you in danger there, missy, but I'm no warrior, and my tools ain't no match for a creature like that. Hornet: It is well that you kept yourself safe. This settlement needs a fixer now, not a warrior.
Don't go thinkin' fear's keepin' me from my own pilgrimage! S'just there's a lotta work still to do here and few bugs able to do it.
As a reflection of Silksong's design philosophy, of having enemies meet Hornet with crafted tools of their own, on top of Hornet's own tool pouch, a decent number of enemies and allies carry pouches or bags, you can even find some when breaking open bags and sacks left around
So here I compile all bugs with some sort of satchel or bag from both games that I could remember
Two sentinels
Close up:
Some lore of every tool: Snitch Pick and Thief's Mark
The pick reminds me of a fishing hook, which in turn makes me think of the Bay; I wonder if we'll get some fishing hook related tool in Sea of Sorrow
It's cute how it sorta forms an "S" shape, for "snitch"
They're sort of all over Pharloom, and their hideout is in Blasted Steps (although I suspect that's just convenience due to proximity to the Citadel), but I can't help but wonder if snitchbugs could've reached Pharloom by sea, specially considering Grindle seems aware of other kingdoms
Hornet: You seem in good spirits, thief. Are you not disturbed by the great rending of the kingdom? Heh, end of the world don't bother ol' Grindle none. We'll just go find another one to plunder, won't we?
Although it could just be Grindle doesn't give a shit, or the inhabitants of this kingdom are more aware of outside lands in general, not being limited by a Beacon n all that
The idea of each kingdom being considered its own world is interesting, more so than Hallownest inhabitants simply being ignorant of lands beyond
Basic tool'o the job, here. Throw your big needle and scratch shinies straight off your target's shell!
Despite this tool being centered around the clawline, and Grindle calling it a "basic tool of the job", we don't see any snitchbugs use a harpoon of any kind, even though this does have a rope that could allow it to be thrown
Maybe the rope is to tie it to the needle, and snitchbugs simply tie it to their claws to then leap into their victims to steal head on
The animation is somewhat similar, if only because it's a simple swipe motion
I wonder if in Hornet's case the pick hooks into rosary and shard strings, or if it really scoops a bunch of them somehow
Their symbol being a feather or feathery wing is rather curious
It doesn't seem to simply be part of their bodies, as they dont really move them at all or fly, just jump, and Grindle himself wears them as antenna instead of wings (also, really funny that he's actually almost the same size as them, if lankier and with a better posture)
Although, they do be called Snitchflies, while Grindle calls himself a snitchbug (with TC calling him "a common snitchbug"); maybe they are a species feature after all, becoming their symbol, and maybe Grindle was simply adopted
Snitchflies also look quite similar to Crull, with Benjin looking similar to a roachcatcher (small round segmented body, antenna, the roachcatcher's cowl is probably hiding a white mask like Benjin's); although snitchbugs have a different shell color, more of a clear brown rather than a dull greyish blue
You might say the eyes are different too, but I'm inclined to believe snitchbugs are actually wearing some sort of googles, maybe part of hiding their faces
They look way too glassy to be their actual eyes imo, unless they're all at least partly blind and using smell to go about, which could be possible sure, but that would render the branding of the Thief's Mark kinda unnecessary
But I guess naturally white eyes could just be a thing, as odd as it is
Actually, just realized these differences (clear brown shell and white eyes) are the exact same differences Kratt has to the other fleas, which wear blue shells and have black eyes
It was already curious that he has a bell instead of a traditional flea carriage made out of shell, but now I'm suspicious of this creep
What secrets are you hidding, Kratt
And if Snitchflies look similar to Crull, is there a bug similar to Grindle?
Long noses are common enough, but that head shape is rather unique, very unique, only real match being a fossilized bug
Anyways I got sidetracked, back to the feathers
I have pointed out before how Grindle could be a parody or be parodying the Sentinels, with the first place you can find him in the Citadel being right above one of the rooms where you can find a cogwork heart piece
Still, Sentinel's feathers are very different when compared to the much more similar details of Forge Daughter's bell helmet
Both of these characters use plural pronouns, and this got me ready to dwelve into the possibility of plurality being common in Pharloom with the amount of Chapels and the possible cultures and practices around them, but turns out only these two and Grand Mother Silk actually use plural pronouns, with other examples like Nyleth being rather vague over if they're truly just referring to themselves or to a collective
It also turns out that Royal We is a thing, which could easily apply to both GMS and Forge Daughter, and Grindle's case is apparently just tropes on how bandits and such talk; so yeah this line of thought seems a dead end
Ancient depictions of the god Hermes, Mercury and of Roma depict them wearing winged helmets, and in the 19th century the winged helmet became widely used to depict the Celts. It was also used in romantic illustrations of legendary Norse gods and heroes. The motif, along with the horned helmet, became a clichéd signifier of the Northern warrior.
Celts, huh
But wait what's that about the god Hermes / Mercury?
Hermes (/ˈhɜːrmiːz/; Ancient Greek: Ἑρμῆς) is an Olympian deity in ancient Greek religion and mythology considered the herald of the gods. He is also widely considered the protector of human heralds, travelers, thieves,[2] merchants, and orators.[3][4] He is able to move quickly and freely between the worlds of the mortal and the divine aided by his winged sandals. Hermes plays the role of the psychopomp or "soul guide"—a conductor of souls into the afterlife.[3]: 179, 295 [5]
Mercury (/ˈmɜːrkjʊri/; Latin: Mercurius [mɛrˈkʊrijʊs] ⓘ) is a major god in Roman religion and mythology, being one of the 12 Dii Consentes within the ancient Roman pantheon. He is the god of boundaries, commerce, communication (including divination), eloquence, financial gain, languages, luck, thieves, travelers, and trickery; he is also the guide of souls to the underworld.[2][3]
A good number of these apply very well to the Sentinels, as guardians of the pilgrims tasked to bring them safe to the Citadel (which is why I wanted to bring it up in the reserve bind post but i forgot) but the mention of merchants (both Forge Daughter and Grindle) and thieves (Grindle, Snitchflies) is quite curious
...Or it could just be taking from Robin Hood and the rogue archetype in general
So, the Sentinels have the big feathers on the helmet of a knight, and Grindle has the feathered hat of a rogue, but what is Forge Daughter then?
Honestly, Hephaestus is the best fit, although she'd share that possible inspiration with 12th Architect (Hephaestus also created automatons), but he doesn't seem to be depicted with a winged helmet anywhere; couldn't find anything celtic or nordic relevant enough so....idk just a cute detail on her helmet
Allow me to correct myself
they do kinda flap those wings as they stay briefly airborne
before lunging forwards
looking at it again, snitch pick might not just be a fishing hook but actually a beak piton

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⚔️
I'm cryin y'all the draft looks better 🥀 I give upppp
And here's the SpeedPaint
Some lore of every tool: Flintslate
Cool how Hornet reverse grips the slate to use it; makes sense considering it is a quick retrieval from and to the pouch
It looks like the handle is a screw pin that was used to hold the original stone in place as it was cut and polished into a slate
Ngl delver's drill seems like a tool more fit for Deep Docks
maybe those drills were originally gonna be delivered there? Or were brought from there for repairs?
The location is curious, as it looks like the Flintgem used for the tool was taken from the cave walls
Yet Flintgem is an organ obtained from a Flintbeetle
There are four options here:
The gem isn't really an organ but something akin to a bezoar growing on an organ; Flintbeetles feed on flintgem rich ore and accumulate it on said organ
The gem can occur both naturally and on the organ through different processes
Dead Flintbeetles can form natural deposits of the gem, or maybe a generational accumulation of carcasses in dedicated burrows
Flintbeetles can leave a trace of flintgem powder so rich it can turn into / be considered flintgem on its own right
... hold on is this trace a turd?
Track down Flintbeetles in The Marrow and defeat them to collect Flintgems.
Flintbeetles can be tracked by their stone-sheddings and their aromic dung.
Oh it literally is
At first I thought Flintbeetles just ate flintstone and their digestion processed it into flintgem
But then I realized flintgem traces and outcrops are literally all over the place
These could all be traces from Flintbeetles, seeing how they are almost always embedded in fossilstone, and most of the time has that powdery look from their dungs, but still
Some of these could also be inert flintflame, which seems to be a more volatile form of flintgem
Flintstone acts similar to coal, or at the very least has a similar role as both a source of heat and fuel for the Cauldron
Flintgem on the other hand seems more similar to sulfur (called brimstone ("burning stone") in the past); this goes to explain the specification of Flintbeetle dung being "aromic"
However, it isn't wholy like sulfur: it might melt into a red color, like lava and like flintstone, but it burns with a blue flame
TC probably used flint in the name of all these minerals because of how it is used to spark fires (and also in how it is used to make blades in the case of the flintslate) but irl flint is a form of quartz, which isn't really volatile, the sparks coming from shaved off iron particles that react to the air
Spark bright… Defy the dark…
Is this implying the brightness of these ores and/or the lava were keeping the void at bay? Or even that these creatures seeking flint out is a defense mechanism against the void or the dark in general?
World's breath, distant call…
I wonder what this is about
...Endless heat..
Flintgem does seem to burn for a very long time, maybe even unnaturally long
...Pharloom's fury...
This reminds me of one of the ingredients ("Four stones rage-baked, crushed powder coarse") for Flickering Flame, the shaman recipe that seems to have been used to create the wisps (I'll cover this on the lantern's turn)
It's very cool that the Forebrothers also use flintslates
Wait, Forebrothers? what kind of name is that?
Is it a play on foreboding? sure, they seem like despicable bosses, and they guard the ominous diving bell, but it doesn't quite fit them y'know
Or is it forever brothers? well that makes even less sense
It would make more sense if they were called Forgebrothers, since their needolin talks about forging stuff
Wouldn't be the first time Team Cherry has such a typo, see no further than Mantis Petra in the first game, with petra meaning stone, something those enemies have nothing to do with, unlike ptera, meaning wings, like how they're characterized for being large flying mantis and the only ones capable of flight between the traitors
Wait, I was just informed that "foreman" (leader in a working crew) is a term that exists, and yeah that does make more sense
But still, where have I heard a similar naming scheme to "Forgebrothers" before...
A smith? Hardly so crude! We are Forge Daughter! How can a pointy bug not tell? Ours is the ancient line and honoured role. These docks and lands around are fortunate to have our skills.
Sent from our Forgehome we were, at request of those holy bugs above.
Forgehome, of ancient line and honoured role
Surely being part of such caste would make one worthy of the role of overseeing the Deep Docks
However, Forge Daughter only talks of forge daughters, no brothers whatsoever
Yes! An age ago that. Such is duty! We Forge Daughters live to hone the craft, and aid the line. By the Citadel's patronage, and our long duty upon these docks, our Forgehome would swell in holy esteem.
Now, this may be a hard stop to the idea that Signis and Gron are from the Forgehome, however, look at Forge Daughter's needolin dialogue
Heat it... Shape it... The work endures... Forged by holy duty... Tempered... moulded... For Pharloom everlasting... We continue the task...
It's the exact same needolin dialogue as the Forebrothers, even in their Haunting
So yeah, I'm positive in calling them Forgebrothers; we could go with saying that "Forebrothers" is a play in both foremen and forge brothers
Maybe when she says "We Forge Daughters live to hone the craft, and aid the line" she means that specifically the daughters dedicate themselves to crafting bells, and the brothers get the role of overseers
It would also come to question if their flintslates are just something they did for themselves on their own, or if they're expected to create such things
Daughters forging protections, Brothers forging shoveling tools and weapons
Now, Ballow also shares this needolin dialogue; wether this is because he's her assistant, or because he's just singing along, or because he's actually part of the line, or because he's the only sane smelt shoveler left, that's up to you to decide
Going back to Flintbeetles, or rather, the creatures inhabiting The Marrow in general, isn't it odd how there are lava slugs and lava spitting flies? (that last one is from far fields but shhh there's still lava over there)
Or how the area is named after and specially noted to be a huge conglomerate of bones, despite 90% of this world's soil being comprised of fossilstone and bones anyways?
If void is below all things, is lava always above the void? is this lava even the result of a world's hot core?
I'm gonna go directly to the point: I don't think this lava is merely the result of rocks getting really hot from geological processes
I think it is an extreme result from the digestive processes of some of the inhabitants of the marrow, not just bugs but even microorganisms, breaking down bone and rock for nutrients, biological and chemical processes of extreme exothermal results, through countles generations and ages, which continue to happen long after the flesh of those ancestral giants has already been consumed, only bone and a sluice of incredibly hot minerals left as evidence of their existence
(These all have the same needolin dialogue btw)
An argument could be made that The Marrow once looked like the grassy Far Fields, with the grass only recently receeding, as indicated by the Memorium and Gilly
But both of these also imply the lava was already there as well
In fact, I'd argue we see the distant titanic ancestors of tarmites in both Far Fields (their nest, outside of which they only start spawning after Hornet destroys it) and The Marrow (the shellwood connection skull)
You don't just have a nest of tarmites heavily feature this kind of skull and not expect to imply they're related
I wonder if the Marrow one having such weird teeth and worm-like throat is actually because it died with a worm in its mouth, maybe it bit more than it could chew
Why don't we see similar fields of lava in oher areas or even in Hallownest if this is really a crazy decomposition process? well, maybe the fauna and bacterial colonies capable of doing this so long after only bones remain only managed to develop here, maybe due to unique minerals present, and other corpses elsewhere just petrify and/or turn to dust to form the sands of the wastes, or experience decomposition through less extreme means
With Pharloom's flint acting more like sulfur, could "Flintstone" actually be a play on "Brimstone"?