Thank you @theprinceofembers and everyone who got me to 10 reblogs!

Origami Around
KIROKAZE
Mike Driver
macklin celebrini has autism
Aqua Utopiaď˝ćľˇăŽĺşă§č¨ćśăç´Ąă
Interview Vampire Daily
art blog(derogatory)
Game of Thrones Daily

pixel skylines

Cookie Run:Kingdom Official!
hello vonnie
taylor price

izzy's playlists!
2025 on Tumblr: Trends That Defined the Year
h
TMBGareOK. The Official They Might Be Giants tumblr
seen from Mexico
seen from United States

seen from United States
seen from Indonesia

seen from Poland
seen from Colombia

seen from United States

seen from United Kingdom
seen from Germany

seen from TĂźrkiye

seen from China
seen from United States
seen from TĂźrkiye
seen from United States
seen from Pakistan
seen from United States
seen from United States
seen from Brazil

seen from United States

seen from United Kingdom
@theprinceofembers
Thank you @theprinceofembers and everyone who got me to 10 reblogs!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
50 posts!
What IS An Ayleidic Flesh Sculpture?
Flesh sculpture is a style of magic based around the manipulation of flesh of living beings, be it for healing or for cosmetic purposes such as changing one's face.[1][2]
While seemingly obscure, flesh sculpting isn't something reserved to the underworld of Tamriel. The "art" of flesh-sculpture can be traced back to the Daedraphiles, Ayleid city-states who adopted widespread Daedra worship in the Late Merethic Era. The Ayleids subjected their slaves to the practice to honor the Daedric Princes they worshipped.[3] Legend speaks of the Wailing Wheels of Vindasel, where the Ayleids derived strange pleasure by subjecting Nedic slaves to the "art-torture" of using their skin for flesh sculptures.[4][5] The exiled Barsaebic Ayleids brought this horrific art form with them to Black Marsh, where they enslaved local Argonians for the color and texture of their skin.[4][6] Cloudrest contains a Faculty of Chirurgeons where masters of flesh sculpture teach their art. Nohotogrha, an oasis found in Hammerfell, is also home to flesh sculptors known as the Hollow-Faced Men. One known practitioner of this art, Galathil, claims to have learned her art in both of these places circa 4E 201.[1] According to Galathil, flesh sculpting cannot be used on the dead, which includes those afflicted with vampirism.[1] Despite its magical nature, changing one's appearance requires conventional surgical tools such as knives.[1]
Circa 2E 582, some necromancers used flesh sculpting as a means of healing themselves and others.[2]
Flesh Magic is an obscure and ancient form of magic, believed by some to be older than the world itself.[1] It is characterized by what practitioners call the "sixth element", otherwise known as Flesh.[2] According to legend, the element of Flesh was birthed in ancient times by the original five elements of Earth, Water, Air, Fire and Light when darkness turned into day and the Void took form. Said to have been hidden by virtue of its own self-awareness, it remains largely unknown and esoteric among modern societies.[3]
Practice[edit]
While Necromancy deals with raising the dead, Flesh Magic differs in that it involves creating life by binding an immortal Soul to an amalgamation of Meat, Blood, Bone and Breathâthe essential components of true Flesh. Each ingredient serves a vital role in the creation of life. Meat is said to possess the desire to consume. Blood is the liquid nutrient that contains the essence of life. Bone gives shape and structure and Breath bestows movement and stirs the spirit.[3] Through many years of intensive labor, these four essential components of true Flesh can be isolated and grown into their mystical forms: Osseous Marrow, Dermis Membrane, Essence of Breath, and Blood Liqueur.[3]
These components, together known as the Essence of Flesh, serve as the vessel for the twisted creation, which is then bound to an Atronach's Daedric spirit (or vestige)[4] summoned from the waters of Oblivion, typically through a ritual. The Daedric spirit acts as the Soul, the final component known as the Quintessence of Flesh, which represents perception, thought, memory, and imagination. Joining the Essence of Flesh with the Quintessence of Flesh through a successful binding produces a living Golem, sometimes referred to as a Flesh Atronach, believed by practitioners to represent the element of true Flesh in its pure form in a similar manner to the Elemental Daedra of Oblivion.[3]
While the fundamentals of Flesh Magic are distinct from Necromancy, some mages consider them to be the same discipline.[5] Other times it has been classified under the school of Conjuration.[6]
History
Flesh Magic was first recorded in translated ancient Aldmer texts of unknown provenance and authority.[7] At some point after the Ra Gada invasions began in 1E 808,[8] the Nedic mage Mahvia used the "flesh, minds, and souls" of four willing sacrifices to create an experimental flesh atronach, which would guard the city of Shada's Tear from Tarish-Zi's Anka-Ra.[9] Around 2E 230, Mannimarco experimented with Flesh Magic prior to his expulsion from the Psijic Order. On the island of Artaeum he created the first Flesh Colossus in a secluded laboratory before he was discovered and subsequently exiled.[10]
Flesh Magic was arguably most prominent during the Planemeld in the mid-Second Era, when many of Molag Bal's minions and cultists under the tutelage of Mannimarco created and summoned Flesh Atronachs of varying descriptions to aid in their schemes.[11] In later eras, the practice became almost non-existent. While some institutions, such as the College of Winterhold, allowed the study of some necromantic dark arts, Flesh Magic was largely reviled across Tamriel. Such is the rarity of the art that there have been only two known practitioners in modern times, both of which were said to be insane.[12]
The first was Relmyna Verenim, a member of the Mages Guild in the late Third Era who began researching the sixth element and conducting extreme experiments. She was expelled from the guild and was granted residency in Sheogorath's realm to continue her work.[2] Using Flesh Magic rituals, she created her crowning achievementâthe feared Gatekeeper of the Fringe, a colossal Flesh Atronach who was charged with guarding the Gates of Madness in the Shivering Isles.[13]
The second was Calixto Corrium, a museum curator in Windhelm during the Fourth Era. After the death of his sister, he began researching methods to bring her back to life and uncovered the art of Flesh Magic. In his insanity, he murdered several young women in the city in order to collect their body parts for the binding ritual, but was eventually discovered and executed.[14]
Thank you @theprinceofembers and everyone who got me to 5 reblogs!
Thank you to everyone who got me to 50 likes!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
I'm not a trained spy, I don't know how to secretly take the secret heir to a secret hideout. I walked on the main road. I walked into the major city. I walked straight to Weynon Priory without wandering to anywhere else. It's gonna be so easy for the Mythic Dawn to track us.
âLet the stars themselves tremble when I call upon their power.â - Sorcerer-King Mynilor Teluuthalen (A threat and a promise, underscoring his command of cosmic magics.)
The White-Gold Tower is actually a celestial battery; the empire is covering up the key to limitless free energy. Ignore the sheeple, real Cryrodiilians know the truth about welkynd stonesđ
#Tamriel ae Daedrothâ
Who Is The Tenth Divine (The Fourth Empire of Zarius Caro)?
That's simple; She's the Tenth Divine. A new addition after Talos.
Following the Second Great War, with the Empire as the victor, Zarius brought in an old Ayleid deity; Aeloria.
"But, who IS she, Emperor Caro?" Damn good question. In the times of the Ayleidic Empire, Aeloria was the deity of light, healing, and the pursuit of knowledge.
Stance on the Addition of a Tenth Divine: Aeloria
Proposal for the Tenth Divine: Aeloria In respect of the historic Ayleidic 'Ten Statues' religion, there has been a proposal to recognize Aeloria as a Tenth Divine. Aeloria, a deity revered by the ancient Ayleids, symbolizes light, healing, and the pursuit of knowledge.
Cultural Integration:
The proposal aims to honor the Ayleid heritage and promote inclusivity within the Empire by recognizing a figure that reflects both ancient and contemporary values. Divine Attributes: Aeloria is depicted as a bringer of light and wisdom, a healer of wounds, and a patron of scholars and artists. Her inclusion would emphasize enlightenment and unity.
Empire's Stance on Aeloria
Supportive Dialogue:
Emperor Zarius has opened a dialogue with religious leaders and scholars to explore the implications and benefits of officially recognizing Aeloria as a Tenth Divine. This includes studying historical texts, consulting with Ayleid descendants, and assessing public opinion.
Cultural Respect:
The Empire respects the Ayleid heritage and acknowledges the historical significance of their religious practices. The addition of Aeloria is seen as a gesture of reconciliation and respect towards the Ayleid legacy.
Public Opinion:
The general public and the clergy are being encouraged to participate in discussions and provide feedback on the potential addition. This democratic approach ensures that any decision made has broad support.
Conclusion
The Empire, under Emperor Zarius, promotes the worship of the Nine Divines, with Talos worship fully reinstated, while discouraging and monitoring Daedric worship. The proposal to add Aeloria as a Tenth Divine is under consideration, reflecting a commitment to cultural respect and inclusivity. This approach ensures that the Empire's religious practices are aligned with its values of unity, wisdom, and respect for its diverse heritage.
âIn the shadow of oblivion was I forged; in its light, I shall be reborn.â - Mynilor Teluuthalen (Alluding to his living-death prison and his escape.)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
âMagic is more than energyâit is memory, will, and legacy.â - Mynilor Teluuthalen (Expressing his reverence for the arcane traditions of his people.)
âWhen the last ember of this world fades, my flame shall endure.â - Mynilor Teluuthalen (Emphasizing his immortality and unending resolve.)
Ayleid Room
Models and design for The Elder Scrolls: Blades
Art by Jean-Christophe Ghibaudo
What IS An Ayleidic Flesh Sculpture?
Flesh sculpture is a style of magic based around the manipulation of flesh of living beings, be it for healing or for cosmetic purposes such as changing one's face.[1][2]
While seemingly obscure, flesh sculpting isn't something reserved to the underworld of Tamriel. The "art" of flesh-sculpture can be traced back to the Daedraphiles, Ayleid city-states who adopted widespread Daedra worship in the Late Merethic Era. The Ayleids subjected their slaves to the practice to honor the Daedric Princes they worshipped.[3] Legend speaks of the Wailing Wheels of Vindasel, where the Ayleids derived strange pleasure by subjecting Nedic slaves to the "art-torture" of using their skin for flesh sculptures.[4][5] The exiled Barsaebic Ayleids brought this horrific art form with them to Black Marsh, where they enslaved local Argonians for the color and texture of their skin.[4][6] Cloudrest contains a Faculty of Chirurgeons where masters of flesh sculpture teach their art. Nohotogrha, an oasis found in Hammerfell, is also home to flesh sculptors known as the Hollow-Faced Men. One known practitioner of this art, Galathil, claims to have learned her art in both of these places circa 4E 201.[1] According to Galathil, flesh sculpting cannot be used on the dead, which includes those afflicted with vampirism.[1] Despite its magical nature, changing one's appearance requires conventional surgical tools such as knives.[1]
Circa 2E 582, some necromancers used flesh sculpting as a means of healing themselves and others.[2]
Flesh Magic is an obscure and ancient form of magic, believed by some to be older than the world itself.[1] It is characterized by what practitioners call the "sixth element", otherwise known as Flesh.[2] According to legend, the element of Flesh was birthed in ancient times by the original five elements of Earth, Water, Air, Fire and Light when darkness turned into day and the Void took form. Said to have been hidden by virtue of its own self-awareness, it remains largely unknown and esoteric among modern societies.[3]
Practice[edit]
While Necromancy deals with raising the dead, Flesh Magic differs in that it involves creating life by binding an immortal Soul to an amalgamation of Meat, Blood, Bone and Breathâthe essential components of true Flesh. Each ingredient serves a vital role in the creation of life. Meat is said to possess the desire to consume. Blood is the liquid nutrient that contains the essence of life. Bone gives shape and structure and Breath bestows movement and stirs the spirit.[3] Through many years of intensive labor, these four essential components of true Flesh can be isolated and grown into their mystical forms: Osseous Marrow, Dermis Membrane, Essence of Breath, and Blood Liqueur.[3]
These components, together known as the Essence of Flesh, serve as the vessel for the twisted creation, which is then bound to an Atronach's Daedric spirit (or vestige)[4] summoned from the waters of Oblivion, typically through a ritual. The Daedric spirit acts as the Soul, the final component known as the Quintessence of Flesh, which represents perception, thought, memory, and imagination. Joining the Essence of Flesh with the Quintessence of Flesh through a successful binding produces a living Golem, sometimes referred to as a Flesh Atronach, believed by practitioners to represent the element of true Flesh in its pure form in a similar manner to the Elemental Daedra of Oblivion.[3]
While the fundamentals of Flesh Magic are distinct from Necromancy, some mages consider them to be the same discipline.[5] Other times it has been classified under the school of Conjuration.[6]
History
Flesh Magic was first recorded in translated ancient Aldmer texts of unknown provenance and authority.[7] At some point after the Ra Gada invasions began in 1E 808,[8] the Nedic mage Mahvia used the "flesh, minds, and souls" of four willing sacrifices to create an experimental flesh atronach, which would guard the city of Shada's Tear from Tarish-Zi's Anka-Ra.[9] Around 2E 230, Mannimarco experimented with Flesh Magic prior to his expulsion from the Psijic Order. On the island of Artaeum he created the first Flesh Colossus in a secluded laboratory before he was discovered and subsequently exiled.[10]
Flesh Magic was arguably most prominent during the Planemeld in the mid-Second Era, when many of Molag Bal's minions and cultists under the tutelage of Mannimarco created and summoned Flesh Atronachs of varying descriptions to aid in their schemes.[11] In later eras, the practice became almost non-existent. While some institutions, such as the College of Winterhold, allowed the study of some necromantic dark arts, Flesh Magic was largely reviled across Tamriel. Such is the rarity of the art that there have been only two known practitioners in modern times, both of which were said to be insane.[12]
The first was Relmyna Verenim, a member of the Mages Guild in the late Third Era who began researching the sixth element and conducting extreme experiments. She was expelled from the guild and was granted residency in Sheogorath's realm to continue her work.[2] Using Flesh Magic rituals, she created her crowning achievementâthe feared Gatekeeper of the Fringe, a colossal Flesh Atronach who was charged with guarding the Gates of Madness in the Shivering Isles.[13]
The second was Calixto Corrium, a museum curator in Windhelm during the Fourth Era. After the death of his sister, he began researching methods to bring her back to life and uncovered the art of Flesh Magic. In his insanity, he murdered several young women in the city in order to collect their body parts for the binding ritual, but was eventually discovered and executed.[14]
"It's your life, do what you want with it." He shrugs. "I don't care. I'm just trying to restart our entire civilization. That's fine, I guess." - Mynilor Teluuthalen sassing Umildi Dynar at a royal dinner.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Ayleid Orrery Puzzle
Concept for The Elder Scrolls: Online
Art by Mathew Weathers
Ayleid Ambrosia: Enchanted Fruit Salad
Presentation:
Ayleid Ambrosia is delicately served in a translucent bowl, seemingly carved from a single, large moonstone, which catches the light and casts prismatic hues around the table. The salad inside is a kaleidoscope of colors, with fruits that shimmer as if still dew-kissed at dawn. Tiny, luminescent sparks float gently above the dish, enhancing its ethereal allure.
Ingredients:
Sunberries: Golden berries said to have been cultivated in the hidden gardens of the Ayleids, bursting with a flavor that's both sweet and tart, reminiscent of the first light of dawn.
Starapples: Rare fruits with a night-sky hue, dotted with tiny, white spots that mimic the constellations, offering a crisp, refreshing bite.
Ethereal Grapes: Clusters of translucent grapes that seem to contain a swirling mist within, their taste a perfect blend of sweet and sour, with a hint of otherworldly essence.
Moonstone Melon: A pale, luminescent melon with a creamy texture and a flavor that dances on the tongue, evoking the serene beauty of the moon's glow.
Mana Mint: A herb with a cooling effect, adding a refreshing note to the salad and enhancing the magical properties of the fruits.
Elixir of Aetherius: A light dressing made from a rare blend of Ayleid wines and the distilled essence of magicka, lending a subtle, magical buzz to the dish.
Preparation:
Each fruit is carefully sliced and arranged to showcase its unique beauty, with the sunberries and starapples forming the base layer, followed by the ethereal grapes and moonstone melon. The salad is then lightly tossed with mana mint leaves, which release their cooling essence. The Elixir of Aetherius is drizzled over the top just before serving, activating the fruits' latent magicka, causing them to glow softly and the tiny sparks to dance more vigorously, creating a mesmerizing display.
Effects:
Partaking in the Ayleid Ambrosia is said to temporarily enhance the diner's affinity for magicka, making spells flow more smoothly and with greater power. The ethereal nature of the dish also imparts a sense of lightness and well-being.
Pairings:
This magical fruit salad is best paired with a light, sparkling beverage made from the crystal-clear waters of a spring blessed by Kyne, infused with a hint of lavender from the fields of Skyrim, providing a refreshing counterbalance to the sweetness of the fruits.
Ayleid Ambrosia is not merely a dish but an experience, offering a taste of the ancient and mystical world of the Ayleids, where magic and nature intertwined to create something truly sublime.