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@theokccreativist

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A man gives out 30 presents on his 30th birthday.
Design is not limited to the graphic, interior, and architectural arenas.
Design is taking your thought, implementing it (preferably to perfection), and seeing results.
This man, Lucas Jatoba (lucasjatoba.com), decided to wrap 30 presents and give them to his fellow citizens of Sydney for his 30th birthday. Not only is the spirit of giving so genuine here... but he has his wonderful thought, implements it with joy, and (according to googlemaps) gives me goosebumps 15,406 miles away.
Zombie Apocalypse
The Center for Disease Control says they know what do to if a zombie outbreak were to occur. Not so fast CDC, I'd put my money on Woody Harrelson.

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The "Bad Client" Fallacy
Web design and development blogs are always full of advice and constructive discussions. The mission of these blogs is to help the community stay informed.
One such informative article that a fellow Six Revisions writer of mine wrote recently is about the strategies involved in avoiding bad clients. Many other Six Revisions writers have tackled this concept with articles that discuss how to avoid project disasters, how to handle difficult client situations, and things we shouldnât tolerate in design projects, all circling back to the notion that itâs just best to avoid "bad" clients.
 While Iâm sure that these articles are meant to act as educational materials for beginning freelancers, it seems that the ratio of advice about these so-called "bad clients" and their actual existence is disproportionately represented.
In reality, itâs a rare occasion that youâll be forced to deal with a client whoâs terrible enough that you want to turn their business away and purposefully reduce your income. More often than not, a collaborative client-freelancer relationship is (or can be) established.
The process of hiring an individual or a team to develop a new website, a new ad campaign, a new logo, etc. should always have benefits for both parties. The party being hired gains a source of revenue and the client has the opportunity to meet a need that they canât otherwise satisfy by themselves.
For both parties involved, the goal is to create a wonderful product. And if everyone is in agreement on how to achieve that, the means to get there can always be made to fall in line with the desired outcomes.
We Wonât Always Match
There will be occasions where a designer and a client simply donât match up (which isnât a bad thing). These disagreements will usually involve one of the big three factors in projects: money, time, or talent.
If a client doesnât have the budget to pay the bills, then the project wonât get off the ground or wonât get the resources it needs to be developed successfully. Similarly, if the freelancer doesnât have the time or skill to complete the project at hand, the project is equally doomed.
Traits of a "Bad" Client
Some of the common warning signs that more experienced professionals share to their fellow freelancers are focused around characteristics of a prospective client that can drive freelancers insane. Letâs take a look at some of the warning signs weâre often told about as being "bad" and why theyâre not necessarily detrimental to a project if handled appropriately.
Know-It-All, Micromanaging Clients
This bit of advice is typically a warning against working with clients who seem to know everything about your profession. They always deliver work or revision requests with long explanations of why making the change they suggest is best for the product and how they read about it somewhere. They may try to drive and micromanage everything, which makes it very difficult to perform your work.
However, freelancers should be well aware that itâs important to manage and consider criticisms that clients provide. Passing off the know-it-all client as someone whoâs going to be too involved in the work is an unprofessional move. Debates, disagreements, and constructive conversations should have a role in every project or else the project decisions become at risk to groupthink.
Itâs up to the designer just as much as the client to make sure this part of the collaborative process maintains productivity instead of hinders it.
Uninvolved Clients
At the opposite end of the spectrum is the client we only hear from once every other month or so. Itâs often impossible to move a project forward without communication from both sides. When designers donât receive feedback on their work and milestones, projects drag on, and checks donât get cut.
The easiest solution to this problem is paperwork. We all know that contracts, proposals and invoices â the business side of being a freelancer â arenât exactly the most exciting part of the work, but they are critical tools for keeping our work in control.
Taking a percentage of a project cost up front puts the ball in your court. You have the option to scrap the project and cut your losses. At the end of the day, you wonât have made the full project amount, but if you follow your guidelines, you wonât have done any unpaid work either.
Ignorant Clients
To me, turning clients down because they lack a solid direction for their project is one of the worst pieces of advice you can find in an article discussing problematic clients. The logic thatâs given is that youâll waste a lot of the projectâs time waiting for the client to make up their mind.
Educating clients is simply part of what we do, and, at least for me, one of the rewarding aspects of the job.
If your client is having a hard time making a decision or you find them going back on their word a lot (resulting in tons of revision work), itâs your job to step up and give them direction. This is what theyâre paying you for.
Spec Work Clients
Another huge topic when discussing the red flags involved in prospective clients are those who ask for speculative (free) work up front. It doesnât take a genius to learn that working for free is a hard way to make a living.
However, the most common way that the evils of spec work is discussed tends to blow the situation out of proportion and make it seem like a much larger problem than it really is. Speculative work doesnât always mean working for free, getting ripped off, or running into a client who appears to be doing a little bit of shopping.
Providing this client with some simple work such as an assessment of a current site or a little consultation on how they should approach a new website redesign could make the difference between you and a competitor getting the project.
Occasionally providing spec work, when the situation is right, can be a good business maneuver toward garnering a job, and one that we see all the time in many other industries.
Taking the Risk with "Bad" Clients
Sure, itâs natural for both freelancers and clients to do some screening in order to find a good match for the project at hand. However, when we have lists of things to look out for and when we make it sound like the sky will fall on us if a tough client lands on our laps, weâll miss out on a lot of good clients.
Despite any number of warnings or advice about how to find and work with the right people, thereâs still a good chance that all of us will have plenty of bad clients in the course of our careers.
Teaching people how to avoid bad clients by giving them a list of traits to avoid is like telling a child that the secret to walking is not falling down. And much like falling down, living through the experience of a bad client or bad project is a learning experience that will make you a better professional.
When considering clients, there are many factors to consider. Few of them are more important than the money it brings, the time youâll have for it, and your ability to get the job done. If a client and project match up in terms of money, time, and talent, then accepting or rejecting a project may come down to what really amounts to a gut feeling, not a checklist of "bad" client traits.
A designer whoâs afraid that a client may present a challenge that they arenât ready for is really just afraid of being better at what they do.
Have you turned clients down because you were concerned about where the project might lead? What have you learned from working with bad clients? Have you had an experience where a client that you thought would be hard to work with ended up being great?
Adobe Creative Suite 5.5 adopts subscription model
Morgan Spurlock TED talk on Pom Wonderful Presents: The Greatest Movie Ever Sold
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District 10 ADDY Domination
OKC dominated the District 10 ADDYs. Taking first place with 77 awards and Dallas in second with 65. Congratulations everyone!

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The SXSW Buzzword Epidemic
Incredible Hot Wheels large format 3D projection mapping.
Have a Genius
In a TED talk from February 2009, Eat, Pray, Love author Elizabeth Gilbert spoke on the issue of nurturing creativity. Creative people have a reputation for being self destructive and, frankly, crazy. She says "creativity and suffering are somehow inherently linked and artistry will ultimately lead to anguish."Â
 As I see it, she's right. Creatives put themselves out there and practically invite criticism. There are people employed at advertising agencies whose job is to find every problem with everything you've done. It's stressful, and it can drive one to drink.
 I love Elizabeth's solution to this problem. She suggests that instead of brilliant and creative people "being" a genius, all of us "have" a genius. It doesn't come from you, it comes to you. By putting it in a box and distancing ourselves from our ideas we can lessen the emotional blow of our inevitable failures. And probably save our livers.
Like a Fish Out of Water
"Seven Levels of Social Media Hell" Mobile Site for SXSW Attendees
Today, thousands of nerds, techies and ad slaves will descend upon the fair city of Austin, Texas for the 2011 edition of South by Southwest interactive. Odds are, Twitter is going to crash due to an influx of tweets with the #sxsw hashtag. Who knows? Maybe AT&Tâs network will once again fail because of legions of iPhone users documenting their entire experience on their phones. Either way, your life is about to be bombarded by tweets, texts, phone calls, Foursquare check-ins, and Facebook posts for the next week. Itâs going to be horrible, especially if youâre not there.
The good people at R/GA recognize the terribleness that comes along with adult spring break every March. So, theyâve developed a mobile website for the event simply titled âSocial Media Hell.â Using tweets and Foursquare check-ins, users can unlock seven levels of SXSW defined by these categories:
* Lust: what/whom people are loving at SXSW * Debauchery: check-ins at Austin bars * Gluttony: check-ins at Austin BBQ and Tex-Mex joints * Greed: the most aggressive overtweeters * Wrath: what/whom people are hating at SXSW * Idolatry: whoâs being tweeted about most at SXSW * Vanity: whoâs âtweeting too hardâ about themselves; i.e., naked self-aggrandizement
A leaderboard on the site shows what users have experienced the most hellacious events over the course of week, thus competing for the honor of âMayor of Hell.â Taking the early lead is self-proclaimed University of Michigan football coach, @jack_braswell. Huh?

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Starbucks officially rolls out new logo
Use "Weird Rules" To Boost Your Creativity
Ten years ago, Stanford professor Robert I. Sutton wrote a book on how to manage for maximum creativity called Weird Ideas That Work. After studying some of the most innovative people and companies, Sutton concluded that what is right for routine work is consistently wrong for creative work. The best way to manage for creativity, he discovered, is to simply take every tried-and-true management trope and do the opposite. Armed with this epiphany, he laid out his "Weird Rules of Creativity."In the decade since, many of Sutton's "Weird Rules" have become, if not standard practice, characteristic of typically innovative companies. For example, Google's well-known 20% time (in which engineers spend 20% of their company time on their own creative work) is a bastardized version of Sutton's suggestion to "Encourage people to ignore and defy their bosses and peers." Google gives its staff time and space free from the critical gaze of âevaluative othersâ to create something. Here are a few of my favorite âWeird Rulesâ: 1. Find some happy people and get them to fight. As a manager, one tactic might be to allow an employee to state his case for a project or innovation â then invite team members to dissect it. Getting smart people to vigorously debate their ideas, Sutton contends, is one the quickest methods of exposing technical flaws, and paves the way for innovation. 2. Reward success and failure; punish inaction. As Sutton puts it, "Creativity is a function of the quantity of work produced." This is a version of Seth Godin's "just ship" philosophy. Sutton suggests measuring activity level as an indicator of performance â whether someone is doing something or doing nothing â and evaluating accordingly. 3. Ignore people who have solved the exact problem you face. The managerial tendency is to give familiar assignments to those who have been successful on similar assignments in the past. Resist this! Assuming you have a capable and talented team, present work to an unlikely team member, and you may hit on a new way of looking at a problem. 4. Hire âslow learnersâ (of organizational code). Itâs conventional practice to hire socially adept employees who quickly learn to do things âthe right wayâ and slot comfortably into any team. Consider hiring âlow self-monitorsâ, confident people who donât feel or respond to pressures to follow the herd. Youâll increase the spectrum of what is possible just by cultivating the misfit element. 5. Seek out ways to avoid, distract, and bore customers. I like this one because it's confrontational, but once you get past the initial shock of the idea, possibility opens up. Investigating what it would look like to, say, bore your own customers, is a contrarian method of brainstorming that may help you to get clear and find holes in your reasoning so you can then pursue the opposite approach. In the end, Sutton's âWeird Rulesâ are a reminder that one of the best strategies for inciting creativity is to upend the status quo. What accepted business practice can you turn on its head today? -- How Do You Get Weird?  What are your weird rules for sparking creativity? Share them in the comments!