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@themayorofsimtown

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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When you go looking for CC and find new creators
🖼️ Insights into the Aesthetic Development of The Sims by Eric Hedman, a lead animator
1. Who was actually responsible for the visual style and art direction of the base game?
The art direction and coalescence of a bunch of the aesthetics, especially the superlative UI was handled by Mr. Charles London. He played the role of confessor and traffic cop across the original game and Livin' Large and helped establish the relationship with New Pencil. We had a few external artists contribute to various bits of things like the general aesthetic of the neighborhood screen and video intro. Generally though, the main bulk of the characters were handled by Eric Chin, and a good amount of scenic art was done by Ms. Jami Becker.
2. What exactly was New Pencil's role in the project? Why is so little known about their contribution after all these years?
New Pencil had an increasing role taking existing assets of defined footprints that Don, Patrick and I were prototyping and making mimic objects and later more fully fledged objects directly from 3DS Max templates I was building. Michael Murguia, Adam Murguia, Scot Tumlin, Scott MacIntyre, John Beebe, and Greg Faillace, were all people who had deep effect on the final product. Some ended up working with The Sims on subsequent projects. Greg himself has made quite an impact at Riot games where his eye and heart make All the stuff he touches there live quite a bit more than it would without him. In the 1990s and the early 2000s a lot of the things that we take for granted like distributed apps for records and social media/archiving were not the rule. One of the reasons the Internet Archive exists is because of the necessity to keep things from disappearing off the face of the digital earth. We had a good functioning BBS at one point which was as a good point of contact with players and developers... but that got thrown away because some folks thought it got in the way for authority and control of process. It had its problems, but it was also useful. I would like New Pencil to get its Laurels more than it has.... and as I do more videos where I can talk directly about how I ended up doing things I did, I will definitely do my best to give my perspective on how people inside and outside the team and NP did their good work.
Object Concept art and development renders, The Sims: Unleashed.
3. What were your main sources of inspiration for the expansion packs' aesthetics? I'm especially curious about influences such as Hayao Miyazaki, textures, visual language, and other artistic references.
Once things were chosen as topics and subjects, and scope was established we just started making stuff. The more time I had before we had to start handing the things off to contractors like NP or subsequent design/art houses the more I could provide more material for the artists and art supervisor folks to focus in on what was required. Before the ubiquity of internet art resources I generally relied on large amounts of art and design book reference. This is an admission that I used to be kinda ashamed of, but,... he goes... I am a bit of a weeb, except that I grew up around Japanese Americans, and Japanese nationals here in the SFBay Area... so they were always around me, and I them. My first college roommate was a guy whose parents both worked for JAL. One of my first crushes was a J.-A. girl in elementary school, just because she was so dang nice...and had the best lunches to trade with. :) . I was never an Otaku per se.
My own inflated ideas about Japan and Japanese culture did not survive past meeting people and knowing them as people. Hayao Miyazaki is a great influence as are Yoshitaka Amano, Hiroyuki Yamaga, Mahiro Maeda, Hiromasa Ogura, Yoshiyuki Sadamoto, Shinji Higuchi, Nobuyuki Ohnishi, Yoji Takeshige, Takashi Watabe and countless other Gainax, SanRio, and general Royal Space Force designers and artists. Also Hideki Kamiya, Mari Shimazaki, Hiroshi Shibata Masaaki Yamada....
So yes I have all the Miyazaki Art books from Japan up through Porco.... and some supplementary material....and I may have used scans from porco and kiki art for inspiration I sent to New Pencil as part of packets to inspire Old Town in Unleashed.... I will talk on this when I start making those videos.
Object and setting concept art, The Sims: Unleashed
Fun Fact: The Sims: Unleashed used Kiki’s Delivery Service (a film by Studio Ghibili) as inspiration for some of the settings in The Sims: Unleashed.
I didn't quite live in Kinokunia in Japan Center in SF, but I did like looking for the books that had the hidden gold in them. I have been accused of have a good eye.... and also that I have a sponge of a memory. (infj-audhd as I am....) I am much better medicated now. :D .... I am responsible for a lot of decision and directions during House Party and after.... I was not taken as seriously at New Pencil until Vacation... so Hot Date has some aesthetic issues that I would never have chosen as approved but that is a subject for another day and....you can see the trajectory and through line to Unleashed and Supestar winning awards and then well... I got kicked out.
4. Where did the Tiki and Art Deco influences come from? What inspired you to bring these styles into The Sims?
Me. I have a full bar and scores of Aloha shirts, and have carved tikis and made 3D rear projected and animatronic talking tiki heads and faces for special events and even a now world renowned Tiki Bar. ALSO I am a California Kid so I grew up around Deco and Art Nouveau in many of its permutations. Before the resurgence of Tiki I would spend my birthday afternoon at Trader Vics in Emeryville for their Happy Hour with my almost birthday twin Marie. A decent part of the success of the Sims Ex Pack design work, Hot Date thru Superstar is my association with Jason Leong, who took the reins on making sure we incorporated the ideas behind my templates and fevered sketches into the Where's-Waldo fever dream of our Old Town, Downtown, Studio Town etc aerial perspective masterpieces.
Source: https://www.reddit.com/r/thesims1/s/VuwowV57Xk
Sims 1 is a parody/satire game, right?
There is a solid hunk of nostalgia. I don't think it's a specific parody of any particular show but of the American Dream ideal of working hard and getting ahead. In many ways that is correctly pointing at wish fulfillment and escapism. We definitely had a set of architectural blueprints for famous TV homes as they would have occurred in "reality" vs the way they were constructed to accommodate TV audiences and LARGE TV cameras. When we personalized things like monster potions, alien abductions, ghosts and the grim reaper, it began to have more in common with absurdisty humor than situation comedy.
It have a very specific and distinct look on Americana phenomenon. What references did you use?
TV shows, old magazine and tv ads of the 50s 60s and 70s... You can see the style change after Livin' Large to be more directed toward art sets that were less about pieces of kitsch on their own, and more of a set of wall, floor and object art that supports a theme. We liberally borrowed from all sorts of places buyt then also tried to make things that felt distinctively our own.
What was that exaggeration that made Sims 1 feels almost like a soap opera sometimes? How did you manage to not overdo it?
Some people think we over did it from the start. There is a good explanation video that addresses this on my SimsStuff Playlist
We had very simple characters but we knew the machines of the day were going to throw a lot of the frames out, so the poses were broad pantomime and very focused one sim to the other except where the Sim addressed the player to complain their were hungry, etc. Even then, you had to know what was going on, so we did our own checking and rechecking what could be done at the scale. The expressions are closer to silent film acting or dance than standard human or animation acting.... Until Sims 2, 3 and 4 when it was 3D and you could move the camera.
I want to know everything about 60s catalogue feel of a buy-menu, satire descriptions, retro-ads colour palette, general consumerism touch on everything. It so special and unique.
It was mostly only partially organized and done piece by piece until House Party....and then came to fruition in Vacation.... However people were really able to lean into the sarcastic/sardonic catalog descriptions and a lot of the initial really crappy old and decrepit house items and scenic elements felt appropriate to show "rock bottom" working class stuff. The height of the descriptions came from Sean Baity.... and somewhat Claire and Roxy, but Sean was Jaded and cynical enough to really make those "puppies" sing.
when you want to play so bad but you need just one more piece of cc in order to fufill your gameplay vision...

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
EA: the sims community is great because they create so much QUALITY ™ content
Modders:
oh loschede save us all
"The Sims 2 is here!" Website Animation
i would love to see some sims 2 inspired dividers!!
Please credit @pixopix, likes and reblogs are appreciated!
Final gif snipped from here.
Took a picture of this menacing ass snowman in my sims 2 game
I love him
Paris Hilton 2005 NL launchparty
Source: https://www.reddit.com/r/thesims2/s/0f5mYAQkSP

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
i genuinely get emotional when i think about how beloved the sims 2 is and everyone making content and mods for this game two decades later i love you so much i hope we are all simming forever
WDYM YOU DONT HAVE PHYSICAL NOTEBOOKS FOR YOUR SIMS OBSESSION???
₊˚♡𓂃🐇 (2t4) 2002 Usakumya Inspired Plushies
original mesh from the sims 2
recolors by @katsurinssims
when i saw this, i instantly fell in love and wanted to also make them for the sims 4 so here it is ~
♡ Objects Info ♡:
2002 Usakumya Inspired Plushie (4 swatches) | §6 | low poly | found under the category 'kids' and 'decorative > sculpture'
♡ Tips ♡:
- to raise the object higher and lower, use the cheats 'testingcheats true', then do 'bb.moveobjects on', and finally press the keys 9 (to lift up) and 0 (to lower). - use the 'alt' key while holding object to toggle off the object snapping to grid (when placing)
♡ Original Sims 2 Version ♡:
2002 Usakumya Inspired Plushie for the Sims 2! > HERE <
download the bunnies ^.^
This feels pretty summery- CTNutmegger's 1x2 tablecloth in 5 colours of gingham trimmed with cherry lace. Shown on Hokadk47's N65 Simple Kitchen Curtain addon, there's a swatch and CTN's 1x2 mesh in the RAR ^^
Download CTN tablecloth Gingham Cherry Lace recolours
ALT: Download on Simblr
Buy me a coffee? I have a Ko-Fi!
New skirt WIP alert :)
god every time i see this in the tags

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Well, some of my skills (like making a scene for photoshoot & work PS without graphic tablet) have been preserved. "You can't drink your skill away" as we say in m country :)
My lovely Katrin (with new haircolor and style) after 10 years
♡︎ ₍ᐢᐢ₎୭ ˚. ᵎᵎ 4t2 peachbumms' unique usahana set
ෆ original recolor set by peachbumms ෆ
♡ Objects Info ♡:
3DS (+3 recolors) | §4 | low poly | found under decor > misc 3DS (+3 recolors) (Functional and Default Replacement Version) | §55 | low poly | found under electronics > small electronics ITA Bag (+1 recolor) | §6 | high poly (11.6k) | found under decor > sculpture School Kids Sanrio Frame (+7 recolors) | §4 | low poly | found under decor > misc Coloring Page (+6 recolors) | §3 | low poly | found under decor > misc Hanging Tapestry (+8 recolors) (functions as a ceiling object) | §12 | medium poly | found under decor > misc MAC PRO (Deco) (+7 recolors) | §12 | high poly (4.7k) | found under decor > sculpture Makeup Bag (+5 recolors) | §4 | high poly (5k) | found under decor > misc Spiral Notebook (+4 recolors) (+ Default Replacement Version) | §4 | low poly | found under decor > misc Usahana Standee | §12 | low poly | found under decor > sculpture Usahana Standee (Smaller Version) | §6 | low poly | found under decor > sculpture Usahana Standee (Smallest Version) | §3 | low poly | found under decor > sculpture Usahana Toy | §6 | high poly (23.5k) | found under decor > sculpture Usahana Toy (Bigger Version) | §12 | high poly (23.5k) | found under decor > sculpture Usahana Toy (Smaller Version) | §3 | high poly (23.5k) | found under decor > sculpture
more info is included in download ! ! !
♡ Additional Credits ♡:
୨୧ '3ds' og mesh by sul--sul on tumblr ୨୧ 'hanging tapestry' og mesh by simenapule ୨୧ 'ita bag' og mesh by hydrangeachainsaw ୨୧ 'mac pro (deco)' og mesh by mxims ୨୧ 'makeup bag' og mesh by JIN ୨୧ 'school kids sanrio frame' og mesh by LfY ୨୧ 'spiral notebook' og mesh by ravasheen ୨୧ 'usahana toy' og mesh by OPALMALOW on sketchfab ୨୧ for the functional and default 3DS: credits to @andrevasims for the recolorable DR file, Mohd14 for the original default, and Jacob A O'Connor for their maxis match edit. i simply just replaced the textures and meshes with the sims 4 ones ~ ୨୧ for the homework default replacement for the Spiral Notebook, i used some textures by @andrevasims from their own homework default replacement set.
⣴⠖⠒⠶⢶⣤⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⠶⠛⠋⠉⢻ ⡏⠀⠀⠀⠀⠈⠙⠷⣤⡀⣀⣤⡤⠶⠶⠶⣤⣄⣰⠟⠁⠀⠀⠀⢀⣼ ⠛⠲⠶⣤⣀⠀⠀⠀⣨⠟⠋⠀⠀⠀⠀⠀⠀⣸⣉⣿⢉⣷⡶⠞⠋⠁ ⠀⠀⠀⠀⠉⠻⢦⣴⠋⠀⠀⠀⠀⠀⠀⠀⢸⣉⣹⠬⣏⣹⡇⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢸⡇⠀⠀⡀⠀⠀⠀⠀⠀⠀⠀⡳⠴⠋⣿⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢸⡄⠀⢸⢹⠀⠀⠀⣤⠀⠀⢸⣹⠀⠀⣿⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠘⣷⡀⠀⠁⠀⠀⠓⠛⠚⠀⠀⠁⠀⣰⠏⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠈⠛⠶⢦⣤⣀⣀⣀⣀⣀⣤⡴⠞⠋⠀⠀⠀⠀⠀
download here ^.^ (19MB)
we love more sanrio sims 2 cc!