I am in no way new here but it's been so long since I have used this blog to the point that it has - sadly - descended into an early grave.
So in an attempt to revive it and be more consistent, I'm going to reintroduce myself to you all.
Hello, everyone.
My name is Lime and I am an aspiring writer (mainly high fantasy).
I'm 22 years old and I'm in my 5th year as a med student, with hopes of landing a position in either cardiology, surgery or general practice especially emergency and trauma.
I live in Cairo, Egypt and as I have said before to disperse the false stereotypes, no, I do not live in a tent. No, I don't live next to the pyramids. Yes, I have wifi and all the modern things you have.
My hobbies include portrait drawing and reading. I have been an avid reader ever since I could hold books and pretend that I was reading because I couldn't actually read just yet. My TBR is at a completely unrealistic number of 4.5k and growing as I have no favorite genre and I bury myself in books as a somewhat unhealthy way to deal with my depression, anxiety and borderline.
I have a LOT of WIPs - wouldn't exactly call them that as I never really started outlining any of them, I just started writing random scenes but I plan on working on one of them fully in the upcoming 5 years (yes I have set a timeline for myself), my most probable decision will be to work on Extinct Galactic but I am torn between burning my greatest card as my first book instead of testing the waters with a simpler, milder idea that would be more acceptable and help me grow my base as a writer.
I initially started this writeblr to share my love and knowledge with everyone here and this reason still stands to this day but we will add to it "the motivation to keep moving forward and improving".
I will do my best to post daily, to share how life is going on, to update you on how far I have come in goals that I will be also sharing with you guys.
Some Fun Facts about me:
I used to have over 100 Australian budgies. They were initially two... then they kinda got a lil frisky... and yea... Now I have two cockatiels, Zizo and Bar'o'aa (means plum in Egyptian) and two rescue cats called, Safroot (means tiny in Egyptian) and Nougat.
I have my own small business bookstore that sells manga, manhwa, comic books, light novels and other similar books.
My favorite series is Altered Carbon, the first season, second one was awful.
My anxiety manifests as the need to always be prepared for anything so you'll always find me carrying a huge, heavy backpack full of anything and everything I might ever need.
My guilt pleasure is buying more books even-though I do not have the shelf space nor the capacity to read all of them but I must. own. all. books.
I have an anonymous writing account on instagram called @metanoia.writes
I'm an INFP-T and a Pisces
I love love love LOVE questions so please send me some
So this is it for my somewhat short introduction. I am excited to get to know all of you! Please follow me and reblog this post so it reaches as many people as possible. I will be following back everyone that does.
If you're a writeblr as well, let me know so I can check out your works and support you, hopefully we will be more than mutuals!
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Ultimate List of Weapons and Arsenal for Fantasy Setting: Purpose and Who Uses Them. Writers save this!
Melee Weapons
1. Swords
- Longsword - Used by knights and warriors for versatile combat.
- Broadsword - Wielded by heavy infantry for powerful strikes.
- Rapier - Favored by duelists and nobles for precision and speed.
- Scimitar - Used by desert warriors and pirates for slashing attacks.
- Katana - Carried by samurai for swift, precise cuts.
- Claymore - Wielded by Highland warriors for heavy, sweeping attacks.
- Falchion - Used by mercenaries for its chopping power.
- Cutlass - Preferred by sailors and pirates for close-quarters combat.
2. Axes
- Battle Axe - Used by berserkers and heavy infantry for devastating blows.
- Hand Axe - Carried by scouts and light infantry for quick strikes.
- Throwing Axe - Utilized by skirmishers and hunters for ranged attacks.
- Great Axe - Wielded by barbarian warriors for massive damage.
- Tomahawk - Used by tribal warriors for both melee and throwing.
3. Maces and Hammers
- Warhammer - Used by knights and paladins to crush armor.
- Mace - Carried by clerics and guards for bludgeoning.
- Morning Star - Wielded by heavy infantry for spiked attacks.
- Flail - Used by foot soldiers to bypass shields.
- Maul - Carried by executioners and strongmen for heavy strikes.
4. Polearms
- Spear - Used by infantry and phalanx formations for thrusting.
- Halberd - Wielded by guards and soldiers for versatile attacks.
- Glaive - Carried by cavalry and elite guards for slashing and thrusting.
- Pike - Used by pikemen to counter cavalry.
- Trident - Favored by gladiators and fishermen for thrusting.
- Naginata - Wielded by samurai and monks for sweeping attacks.
5. Daggers and Knives
- Dagger - Carried by assassins and rogues for stealth kills.
- Stiletto - Used by spies and infiltrators for piercing.
- Dirk - Favored by sailors and scouts for close combat.
- Kris - Used by tribal warriors for its wavy blade.
- Bowie Knife - Carried by frontiersmen and adventurers for utility and combat.
6. Blunt Weapons
- Club - Used by peasants and guards for simple bludgeoning.
- Quarterstaff - Carried by monks and travelers for defense.
- Cudgel - Used by commoners and militia for self-defense.
- Baton - Carried by law enforcement for non-lethal control.
Ranged Weapons
1. Bows
- Longbow - Used by archers for long-range attacks.
- Shortbow - Favored by scouts and hunters for mobility.
- Crossbow - Carried by soldiers and hunters for powerful, accurate shots.
- Recurve Bow - Used by nomadic tribes for its compact design.
- Composite Bow - Favored by mounted archers for its strength and flexibility.
2. Throwing Weapons
- Throwing Knives - Used by assassins and ninjas for silent kills.
- Shuriken - Favored by ninjas for distraction and quick attacks.
- Throwing Axes - Utilized by skirmishers and hunters for ranged combat.
- Javelins - Carried by light infantry and hunters for throwing.
- Boomerang - Used by tribal warriors for hunting and combat.
3. Firearms (in some fantasy settings)
- Flintlock Pistol - Carried by pirates and duelists for close-range combat.
- Blunderbuss - Used by guards and hunters for its spread shot.
- Musket - Carried by soldiers for long-range engagements.
- Hand Cannon - Used by adventurers and mercenaries for powerful shots.
Magical Weapons
1. Enchanted Swords
- Flameblade - Wielded by fire mages and warriors for burning attacks.
- Frostbrand - Carried by ice mages and knights for freezing strikes.
- Shadowblade - Used by dark mages and assassins for stealth and shadow attacks.
- Lightbringer - Wielded by paladins and holy warriors for radiant damage.
2. Staves and Wands
- Wizard's Staff - Carried by wizards and sorcerers to channel magic.
- Wand of Lightning - Used by storm mages for lightning attacks.
- Staff of Healing - Carried by clerics and healers for restorative magic.
- Wand of Fireballs - Used by fire mages for explosive attacks.
3. Magical Artifacts
- Amulet of Protection - Worn by adventurers and warriors for defense.
- Ring of Invisibility - Used by spies and thieves for stealth.
- Cloak of Shadows - Worn by assassins and shadow mages for concealment.
- Orb of Power - Carried by archmages and sorcerers for enhanced magic.
Exotic Weapons
1. Whips
- Chain Whip - Used by martial artists and monks for flexible attacks.
- Fire Whip - Wielded by fire mages and circus performers for fiery strikes.
- Lightning Whip - Carried by storm mages for electrifying attacks.
2. Chakrams
- Throwing Disc - Used by warriors and hunters for ranged combat.
- Bladed Chakram - Favored by assassins and acrobats for slicing attacks.
3. Claws and Gauntlets
- Dragon Claws - Worn by beastmasters and warriors for slashing.
- Thunder Gauntlets - Used by storm mages and warriors for electric shocks.
- Poison Gauntlets - Carried by assassins and alchemists for toxic strikes.
4. Other Exotic Weapons
- Scythe - Used by reapers and necromancers for harvesting souls.
- Kusarigama (chain and sickle) - Wielded by ninjas and martial artists for versatile attacks.
- Nunchaku - Used by martial artists for rapid strikes.
- Tetsubo (iron club) - Carried by warriors and ogres for heavy bludgeoning.
Siege Weapons
1. Catapult - Used by armies to hurl large stones or projectiles at fortifications.
2. Ballista - Employed by defenders and attackers to shoot large bolts.
3. Trebuchet - Used by besieging forces to launch heavy projectiles over long distances.
4. Battering Ram - Carried by infantry to break down gates and walls.
5. Siege Tower - Used by attackers to scale walls and engage defenders directly.
Improvised Weapons
1. Torch - Used by adventurers and villagers for light and fire attacks.
2. Pitchfork - Carried by farmers and peasants for self-defense.
3. Shovel - Used by laborers and gravediggers for digging and combat.
4. Rock - Thrown by anyone in desperate situations for a quick attack.
5. Chair - Used in tavern brawls and by anyone needing an impromptu weapon.
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Write Like a Director: Crafting a Cinematic Novel (With Examples)
Writing a novel like a movie means propelling your reader through scenes with relentless momentum, slashing through fluff, and ensuring each word drives the plot forward. Trust your readers to connect the dots through dialogue and action, immersing them in vivid, immediate experiences without drowning them in verbose descriptions. Every chapter should feel like a high-octane scene, keeping readers on the edge of their seats, hungry for the next twist, the next revelation. Keep it tight, keep it thrilling. Here are some examples to illustrate each aspect of this dynamic storytelling approach:
Fast Pacing
Chase Through the Alley: Jake sprinted down the narrow alley, the thud of heavy boots echoing behind him. A sharp left, then a rightâno time to think, just run.
This example thrusts the reader directly into a high-speed chase, emphasizing immediate action and urgency.
Heist in Progress: The vault door creaked open. "Thirty seconds," Maria whispered, stuffing bonds into her bag. The alarm blared. "Move!"
The scene conveys a sense of time running out and rapid movement, maintaining a brisk pace with no room for delays.
Dynamic, Fast-Going Plot
Kidnapping Twist: Laura opened her front door to find an empty stroller on her porch. A note inside read: "If you want to see her again, come alone."
The unexpected discovery of a kidnapping sets up an immediate and compelling conflict, driving the plot forward swiftly.
Escape Plan: The prison lights flickered. "Now!" whispered Tom. They climbed through the hole, hearing guardsâ shouts in the distance.
The urgent breakout from prison keeps the plot dynamic and intense, with characters constantly on the move.
Show, Don't Tell
Fight in the Ring: Blood trickled down Maxâs face. He clenched his fists, dodged a punch, and delivered a powerful uppercut that sent his opponent to the mat.
The physicality and immediate consequences of the fight are shown through actions rather than explained through exposition.
Silent Farewell: Tears streamed down Lilyâs cheeks as she handed Jack the letter. Without a word, he turned and walked away, his shoulders slumped.
The emotional impact of the farewell is conveyed through the characters' actions and expressions, not through internal monologue or narrative explanation.
No Tedious Descriptions
Quick Change: Sam grabbed the nearest shirt and jeans, pulling them on as he ran out the door, glancing at the clockâhe had five minutes to reach the station.
The scene moves quickly from one action to the next, providing only essential details to maintain momentum.
Sudden Revelation: In the dim light, Sophie saw the glint of a ring on the thiefâs finger. Her father's ring. She gasped, stepping back.
The revelation is made through a brief visual detail, keeping the description succinct and impactful.
No Infodump
Mid-Battle Realization: Amidst the chaos, Sarah recognized the tattoo on the enemy soldierâs arm. Her brother. She hesitated, the war raging around her.
The revelation about the brother is integrated into the action, avoiding lengthy explanations and keeping the focus on the immediate situation.
Urgent Discovery: Ethan flipped through the ancient book, stopping at a page with a familiar symbol. "It's the same as the pendant," he muttered, pocketing the book and running out.
The discovery is brief and directly tied to the plot's urgency, with no extensive background information provided.
Avoid Fluff
Straight to Action: Ben didnât bother with pleasantries. âWeâre out of time,â he said, throwing the bag into the car. âGet in.â
The scene cuts straight to the critical moment, avoiding unnecessary dialogue or description.
No Idle Chatter: Emma answered the phone, cutting off the caller's introduction. âWhatâs the plan?â she demanded, glancing at the clock.
The character immediately seeks vital information, eliminating small talk and focusing on the plot's progression.
Tight, Immersive Narrative
Immediate Danger: As the elevator doors slid open, Mark saw the bomb timer: 00:10. He dived for the wires, heart pounding.
The imminent threat and the character's swift reaction immerse the reader in the tension of the moment.
Critical Decision: The bridge was collapsing. Anna had seconds to decideâjump or try to save her friends. She took a deep breath and ran back.
The character's quick decision-making in a life-or-death situation keeps the narrative focused and engaging.
By applying these principles, you can craft a novel that feels as dynamic and engaging as a blockbuster movie, keeping your readers hooked from the first page to the last.
Mainly original work, whether it's a wip you're wanting to publish or just for fun. Fanfiction is cool too, but doesn't peak my interest at much (idk man, i've tried. trust me)
Silly shit posts about oc's
If any of those are you please interact with this post! also reblog it so I can stalk more lovely writers!
I can only offer you my love and affection, but I hope that is enough.
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So youâre back in the writing trenches. Youâre staring at your computer, or your phone, or your tablet, or your journal, and trying not to lose your mind. Because what comes after the first quotation mark? Nothing feels good.
Donât worry, friend. Iâm your friendly tumblr writing guide and Iâm here to help you climb out of the pit of writing despair.
Iâve created a character specifically for this exercise. His name is Amos Alejandro III, but for now weâll just call him Amos. Heâs a thirty-something construction worker with a cat who hates him, and heâs just found out he has to go on a quest across the world to save his motherâs diner.
1.) Consider the Attitude and Characteristics of Your Character
One of the biggest struggles writers face when writing dialogue is keeping charactersâ dialogue âin-characterâ.
Youâre probably thinking, âbut Sparrow, Iâm the creator! None of the dialogue I write can be out of character because theyâre my original characters!â
WRONG. (Iâm hitting the very loud âincorrectâ buzzer in your head right now).
Yes, you created your characters. But you created them with specific characteristics and attitudes. For example, Amos lives alone, doesnât enjoy talking too much, and isnât a very scholarly person. So heâs probably not going to say something like âI suggest that we pursue the path of least resistance for this upcoming quest.â Heâd most likely say, âI mean, I think the easiest route is pretty self-explanatory.â
Another example is a six-year-old girl saying, âHi, Mr. Ice Cream Man, do you have chocolate sundaes?â instead of âHewwo, Ice Cweam Manâ Chocowate Sundaes?â
Please donât put âwâs in the middle of your dialogue unless you have a very good and very specific reason. I will cry.
Yes, the girl is young, but sheâs not going to talk like that. Most children know how to ask questions correctly, and the âwâ sound, while sometimes found in a young childâs speech, does not need to be written out. Children are human.
So, consider the attitude, characteristics, and age of your character when writing dialogue!
2.) Break Up Dialogue Length
If Iâm reading a novel and I see an entire page of dialogue without any breaks, Iâm sobbing. Youâre not a 17th century author with endless punctuation. Youâre in the 21st century and people donât read in the same way they used to.
Break up your dialogue. Use long sentences. Use one word. Use commas, use paragraph breaks. Show a character throwing a chair out a window in between sentences.
For example:
âSo, youâre telling me the only way to save my Maâs diner is to travel across five different continents, find the only remaining secret receipt card, and bring it back before she goes out of business? She didnât have any other copies? Do I have to leave my cat behind?â
vs.
Amos ran a hand over his face. âSo, youâre telling me the only way to save my Maâs diner is to travel across five different continents, find the only remaining secret recipe card, and bring it back before she goes out of business?â
He couldnât believe his luck. That was sarcastic, of course. This was ironically horrible.
âShe didnât have any other copies?â He leaned forward over the table and frowned. âDo I have to leave my cat behind?â
The second version is easier to digest, and I got to add some fun description of thought and action into the scene! Readers get a taste of Amosâ character in the second scene, whereas in the first scene they only got what felt like a million words of dialogue.
If you donât know what a dialogue tag is, itâs a word after a sentence of dialogue that attributes that dialogue to a specific character.
For example:
âOrange juice and chicken ramen are good,â he said.
âSaidâ functions as the dialogue tag in this sentence.
Dialogue tags are good. You donât want to completely avoid them. (I used to pride myself on how I could write stories without any dialogue tags. Donât do that.) Readers need to know whoâs speaking. But overusing them, or overusing weird or unique tags, should be avoided.
Examples:
âIâm gonna have to close my diner,â Amosâ mother said.
âWhy?â Amos growled. âItâs been in the family forever.â
âIâve lost the secret recipe card, and I canât keep the diner open without it!â she cried.
âIâm gonna have to close my diner,â Amosâ mother said, taking her sonâs hand and leading him over to one of the old, grease-stained tabletops with the ripped-fabric booths.
Amos simply stared at her as they moved. âWhy? Itâs been in the family forever.â
âIâveââ she looked away for a moment, then took in a breath. âIâve lost the secret recipe card. And I canât keep the diner open without it.â
âThe Bacon Burger Extreme recipe card?â
âYes!â She still wouldnât meet his eyes, and her shoulders were shaking. âYes.â
Amos sat down heavily in the booth. âWell, thatâs not good.â
The first scene only gives character names and dialogue tags. There are no actions and no descriptions. The second scene, however, gives these things. It gives the reader descriptions of the diner, the charactersâ actions, and attitudes. Overusing dialogue tags gets boring fast, so add interest into your writing!
So! When youâre writing, consider the attitude of your character, vary dialogue length, and donât overuse dialogue tags.
Now climb out of the pit of writing despair. Pick up your pen or computer. And write some good dialogue!
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avoid writing in bed if you can. writing in bed is the mind-killer. writing in bed is the little death that brings obliteration. you may think "but i can write AND be cozy" you will get sleepy so fast. 98% of the time when i try to get a nighttime writing session done in bed i go to sleep. maybe 70% of the time if it's an afternoon writing session. also it fucking kills your wrists.
STRETCH before writing. stretch as many parts of your body as possible ESPECIALLY YOUR WRISTS! i have chronic tendonitis in both of my arms from not doing this and it is manageable but it is Not Fun!
plug your phone in on the other side of the room. better yet, plug it in and leave it in another room. better yet, power it off and leave it in another room. "i'll just check one quick thing" do not underestimate the power of the doomscroll.
do a warmup. look up writing prompts (i like one-word prompts or prompts that focus on a general theme as it's easier to integrate into my writing style), set a timer for fifteen minutes, or ten, or five, and go ham. make it shitty or incomprehensible, as long as you make it. create a dump document for all your warmups. i currently have two novels in the works that started as one of these fifteen minute little warmups.
pick your background noise ahead of time if you use it, and look for something long. i listen to 3-hour-long silent hill ambient mixes on youtube dot com.
take breaks. around every 45 minutes, as i'm noticing myself begin to lose focus, i get up, grab a drink, get my blood flowing, and give myself some space to breathe.
sometimes i sit down to write and i think "every atom in my body is averse to doing this right now. i would rather dance barefoot on a bed of nails than open my laptop and start typing." and you know what i do? i go do something else instead. don't force it! it will become a chore.
that being said! write as often as possible. try to write every day. try to write at the same time. don't beat yourself up if you canât, BUT the more often you write, the more often you'll want to write.
if you're stuck on a scene or a page or a chapter, go back to the last place where you felt like you knew what you were doing and start writing from there. keep a copy of your other writing in case you want to reuse it or refer back!
i don't know if this is something that will be helpful for other people but i start mentally preparing myself for my writing session a few hours ahead of time. i will say to myself, "today, at this time, i'm gonna sit down and write that scene where mina walks out on her book club, and it's going to be awesome and i'm looking forward to it." then, by the time i actually begin, i basically have the whole thing written out in my head and can just put it down to paper. it's a good way to at least kickstart the session !
Just want to add to this, because all of these are wonderful synonyms, but too all you baby writers out there, please please please remember that many, if not alll of these have special meanings and before plugging them into spice up your writing know what they mean.
Outraged and annoyed are very different, and also mean something other than mad. As do bellowed and said.
Here is an example:
The man strode into the bar, dressed in a disheveled suit and a scowl on his face, not exactly a pretty one either. I read his expression swiftly, the ire in his eyes, the slump in his posture. He beckoned me foward with the flick of his finger.
âA scotch. Whateverâs best. Neat.â He demanded all of this with a curt voice, and not turning to look at me. I put down the glass I was drying and went to fetch him his drink.
âYes,â I said. I wanted him to leave and get home as fast as possible. A man not willing to play nice is one thing sober, but even a little alcohol could turn these murky waters to something mercurial.
Here is an example (modified):
The man strode into the bar, dressed in a disheveled suit and a scowl on his face, not exactly a beautiful one either. I read his expression swiftly, the ire in his eyes, the slump in his posture. He beckoned me foward with the flick of his finger.
âA scotch. Whateverâs best. Neat.â He demanded all of this with a curt voice, and not turning to look at me. I put down the glass I was drying and lurched to fetch him his drink.
âYes,â I whined. I wanted him to leave and get home as fast as possible. A man not willing to play welcoming is one thing sober, but even a little alcohol could turn these murky waters to something mercurial.
ââ
You see how the slight change of word changes the story slightly. Making sure you understand the word is so important and also understanding that some of these words shouldnât be replaced with a synonym (looking at you said), itâs an invisible word (like a characterâs name is) and isnât really glanced at. But if it feels repetitive than instead of replacing âsaidâ with another word that means it. Go for an action.
So:
âA scotch. Whateverâs best. Neat.â He demanded all of this with a curt voice, and not turning to look at me. I put down the glass I was drying and went to fetch him his drink.
Could be even more impactful as:
âA scotch. Whateverâs best. Neat.â He didnât look at me with his curt voice and demanding tone, just stared in the reflection of himself in the mirror behind the wooden shelves stacked with bottles of liquor. I put down the glass I was drying and went to fetch him his drink.
I remember being young and having the magic Spellbook called the thesaurus and plugging in any synonym I could, but every grimoire as rules and every spell as a catch. The same goes for words, and getting caught up in not knowing how to use them can make some pretty wacky stories.
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Make sure your characters move, but not too much during heavy dialogue scenes. E.g. two characters sitting and talkingâdo humans just stare at each other with their arms lifeless and bodies utterly motionless during conversation? No? Then neither should your characters. Make themâŚ
Gesture
Wave
Frown
Laugh
Cross their legs/their arms
Shift around to get comfortable
Pound the table
Roll their eyes
Point
Shrug
Touch their face/their hair
Wring their hands
Pick at their nails
Yawn
Stretch
Sniff/sniffle
Tap their fingers/drum
Bounce their feet
Doodle
Fiddle with buttons or jewelry
Scratch an itch
Touch their weapons/gadgets/phones
Check the time
Get up and sit back down
Move from chair to tabletop
The list goes on.
Bonus points if these are tics that serve to develop your character, like a nervous fiddler, or if one moves a lot and the other doesnâtâwhat does that say about the both of them? This is where âshow donât tellâ really comes into play.
As in, you could say âheâs nervousâ or you could show, âHe fidgets, constantly glancing at the clock as sweat beads at his temples.â
This site is full of discourse on telling vs showing so Iâll leave it at that.
Epithets
In the Sci-fi WIP that shall never see the light of day, I had a flashback arc for one male character and his relationship with another male character. On top of that, the flashback character was a nameless narrator for Reasons.
Enter the problem: How would you keep track of two male characters, one who you can't name, and the other who does have a name, but you canât oversaturate the narrative with it? I did a few things.
Nameless Narrator (written in 3rd person limited POV) was the only narrator for the flashback arc. I never switched to the boyfriendâs POV.
Boyfriend had only a couple epithets that could only apply to him, and halfway through their relationship, NN went from describing him as âthe other prisonerâ to âhis cellmateâ to âhis partnerâ (which was also a double entendre). NN also switched from using BFâs full name to a nickname both in narration and dialogue.
BF had a title for NN that he used exclusively in dialogue, since BF couldnât use his given name and NN hadnât picked a new one for himself.
Every time the subject of the narrative switched, I started a new paragraph so âheâ never described either character ambiguously mid-paragraph.
Is this an extreme example? Absolutely, but I pulled it off according to my betas.
The point of all this is this: Epithets shouldnât just exist to substitute an overused name. Epithets de-personalize the subject if you use them incorrectly. If your narrator is thinking of their lover and describing that person without their name, then the trait they pick to focus on should be something equally important to them. In contrast, if you want to drive home how little a narrator thinks of somebody, using depersonalizing epithets helps sell that disrespect.
Fanfic tends to be the most egregious with soulless epithets like "the black-haired boy" that tell the reader absolutely nothing about how the narrator feels about that black-haired boy, espeically if they're doing so during a highly-emotional moment.
As in, NN and BF had one implied sex scene. Had I said âthe other prisonerâ that would have completely ruined the mood. Heâs so much more than âthe other prisonerâ at that point in the story. âHis partner,â since they were both a combat team and romantically involved, encompassed their entire relationship.
The epithet also changed depending on what mood or how hopeless NN saw their situation. Heâd wax and wane over how close he believed them to be for Reasons. NN was a very reserved character who kept BF at a distance, afraid to go âall inâ because he knew there was a high chance of BF not surviving this campaign. So NN never used âhis loverâ.
All to say, epithets carried the subtext of that flashback arc, when I had a character who would not talk about his feelings. I could show you the progression of their relationship through how the epithets changed.
I could show you whenever NN was being a big fat liar about his feelings when he said he's not in love, but his narration gave him away. I could show you the exact moment their relationship shifted from comrades to something more when NN switched mid-paragraph from "his cellmate" to "his partner" and when he took up BF's nickame exclusively in the same scene.
I do the same thing in Eternal Night when Elias, my protagonist, stops referring to Dorian as "it" and "the vampire" instead of his name the moment they collide with a much more dangerous vampire, so jarringly that Elias notices in his own narrationâthe point of it being so explicit is that this degredation isn't automatic, it's something he has to conciously do, when everyone else in his clan wouldn't think twice about dehumanizing them.
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Any literary device should be used with intent if you want those layers in your work. The curtains are rarely just blue. Whether itâs a simile with a deliberate comparison or an epithet with deliberate connotations, your readers will pick up on the subtext, I promise.