The Book of Many Things - D&D Review
After a number of weather-related delivery delays, I'm thrilled to say I received two promotional copies of the Book of Many Things (BoMT), courtesy of Wizards of the Coast. Over the last week or two, I've had a chance to read and digest the content, and I'm elated by it!
On the off chance you're reading this and don't know what it's all about, the BoMT is the latest release in 5e Dungeons & Dragons and centered on one of Dungeons & Dragons' most infamous artifacts: the Deck of Many Things. Players who draw from the Deck have historically received game-altering rewards and/or punishments.
I've loved the Deck of Many Things since I began playing D&D decades ago. As a forever-DM, I love the chaos in injects into our campaigns, and I love the camaraderie it tends to build in my players. There are few artifacts in D&D with the Deck of Many Things' history, and there are few artifacts so instantly recognizable as to make my veteran players go wide-eyed with excitement and dread while taking newer players under their wing to explain what could happen if anyone touches the deck! Over the nearly 50 years since its debut, the Deck of Many Things became a cultural touchstone at both my tables and many others!
Contents and Cost
Like some of Wizards of the Coast's recent releases (e.g., Planescape: Adventures in the Multiverse), the BoMT is a multi-part box set instead of a single sourcebook. The set contains:
An eponymous, 192-page, hardcover sourcebook,
A full-color, physical set of the 22 cards in classic incarnation of the Deck of Many Things, as well as 44 new cards, all in a beautifully designed tray.
The card box set also includes its own 80-page, hardcover Deck of Many Things: Card Reference Guide.
The art is stunning on both the regular and alt-cover sets! That said, the art nouveau alt-cover by CoupleofKooks may be my favorite of any of the 5e alt-cover art. Definitely a top 5.
The most obvious downside to this is cost. At approximately $100 USD, this is twice the typical cost of a physical D&D sourcebook. That presents a barrier to many folks. At the same time, reading through the sourcebook, I understand why they chose to package it like this.
Because everything about the BoMT directly applies to the use of the physical Deck, I suspect the studio team was in a bit of a no-win situation regarding potential fan ire. Since Wizards of the Coast announced the set, I've seen no shortage of, "Wizards is so greedy!" plastered all over the internet, especially regarding the cost. At the same time, if the sourcebook and cards were packaged separately, some more casual fans might have purchased the sourcebook as they would any other D&D book, suspecting that's all they needed. Given everything about the BoMT refers to an essential prop which wasn't included with the book, would cost just as much as the book, and the person might not have realized it until after they left their local game store, I suspect, "Wizards is so greedy!" would still be screamed for a perceived bait and switch.
The Cards and Books
As I mentioned above, the Deck itself is stunning! My players love physical props in our games, and I don't think they're going to be disappointed with these cards! The cardstock is quality, the individual illustrations are beautiful, and there's foil and gilding all over the place! I can't wait for my players to see these, hold them, and draw from them! The illustrations in the book are equally amazing, and the art-nouveau, alt-cover by CoupleOfKooks is gorgeous!
The BoMT sourcebook and card guide both focus on the myriad ways one might apply the Deck of Many Things to one's game. The sourcebook is divided into 22 chapters, each named after one of the cards in the original deck. The chapters cover a variety of topics:
Publication history of the Deck of Many Things
In-game lore
Self-contained adventures
New magic items and NPCs
How one might use the Deck for various randomization mechanics (e.g., narrative, events while travelling, in-game divination, and puzzles)
How to customize the Deck for either narrative flavor, player levels, or both.
From both a narrative and fandom perspective, I love the first chapter of the sourcebook. It presented a complete publication history of the Deck of Many Things throughout its varied, nearly 50-year existence. Official and unofficial sourcebooks used the Deck differently throughout different editions of D&D.
By starting with highlights of the varied publication history segues nicely into to the updated, 5e narrative of the Deck as a multi-incarnate tool of fate lacking any one definitive version. The designers and writers must have had a blast with all this, and the versatility of this incarnation of the Deck cannot be understated! It goes far beyond the game-breaking mechanics most of us identify with the classic Deck of Many Things.
Asteria: D&D's First Canonically Autistic Character
On the topic of narrative and lore, I want to give credit where credit is due, while also sharing part of my personal excitement over this book. I'm quite public about my autism. It informs much of my professional life and how I frame the work I do.
Last year, Wizards of the Coast announced that Asteria - the newly created Paladin who we discover was instrumental in the invention of the original Deck of Many Things - acts as narrator in the BoMT sourcebook and would be canonically autistic. They also announced that her creation was helmed by autistic game designer Makenzie De Armas to help ensure the representation would remain authentic and avoid making Asteria's autistic traits the target of derisive humor. While Dungeons & Dragons is not the first TTRPG to have an autistic character written from an autistic perspective, there is something truly meaningful to have the biggest name in roleplaying do something like this.
Most media representations of autism are awful. They often either relegate the autistic character to an ancillary role (often one of comedic relief) or depict them as a savant who's exceptional enough in a valued skill that others overlook the perceived deficits and weird behavior, all the while the autistic character aspires to be more like the non-autistic people. While Asteria is exceptional, as protagonists in any fantasy genre tend to be, she is also presented authentically, quirks and all, while refusing to be anything but herself. She sets out to change the world instead of changing for the world! That's a huge difference in the portrayal of autism in media.
Reading the flavor comments from Asteria quickly became my favorite part of the book. The notes are subtly autistic in a way that you might not notice if you're not; I saw my own experiences reflected in hers. This will make sense if you read Asteria's comments, but I couldn't help but laugh that a new set of my favorite earplugs coincidentally arrived on the same day as the BoMT.
There aren't a lot of examples in popular culture of a well-written, authentically portrayed autistic characters. Thank you for handling this character with such care and forethought, Makenzie and D&D!
Conclusion
If you're a big fan of the Deck of Many Things, and you can swing the $100 price tag, I think you're going to enjoy this D&D release enormously! The design is gorgeous, the writing is creative, and it gives you so many options as a DM! The BoMT might be my favorite 5e supplement, and it's definitely in my top 5!
















