a collection of thoughts about Veilguard
it's pretty good! it's a fun, straightforward adventure story where you play the good guys, the bad guys are bad guys, and there's one morally ambiguous character but don't get scared, you have the whole game to decide what to do with him. the combat is fun, the cast is likable, and the world is pretty. if you like fantasy rpgs, you will probably like this one!
I said the cast is likeable. I didn't say they were interesting. everyone kinda comes off like they've been to therapy for at least six months, and have put in some effort to "do the work." Your party's character flaws are things like "people pleaser" or "rude (but still well-intentioned)" or "justifiably cynical." These are all more or less functional and mature adults who want to get along and experience very few obstacles to doing so.
The obstacles they do experience to getting along are pretty flimsy, and are sometimes resolved in under a minute.
Le wokisme is a problem with the factions, which is a problem with the game, because the game revolves around the factions. None of the factions are allowed to be - again - morally ambiguous. There's a faction of treasure hunters, but don't worry, they have experts to make sure they don't sell anything important to anyone's culture. There's a faction of assassins which in a previous game have been shown to be harsh mercenaries who traffic in slavery in order to acquire children to raise into professional killers, but don't worry, they've mellowed out a lot since then, and now they ~don't kill innocent people~ and all of the members are excited to be there. There's a faction of death-worshipping necromancers, but don't worry: they're pretty much treated as a joke faction, and they don't do anything darker than raising some friendly skeletons to do custodial work.
A lot of the game takes place in the Tevinter Imperium, which we know from previous games to be a racist imperial power built upon the labor of a mostly-elven slave force. I say we know that 'from previous games' because it really doesn't come up in this game. The Tevinter faction is a group of slave abolitionists, but you don't actually help them free any slaves. In fact, you never even meet any slaves. In fact, you never even see any slaves. In Minrathous, the capitol city of the slave empire.
We also never see any anti-elf racism, in Minrathous or anywhere else, or meet any elves anywhere who have much of anything negative to say about the current world state. I think it would have been interesting to engage with why some elves might actually support the Morally Ambiguous Guy Who Is Looking To Tear Down The Current World Order In Order To Restore The Elves To Their Bygone Glory, but then your protagonists might have been placed into an ethically dubious situation at some point, by opposing a guy, who is, among some more alarming intentions - let me be so clear - trying to free the elven slaves. And god forbid we make the player uncomfortable!
There are no titties in this game. You do fuck your love interest on the eve of the final battle, as is traditional, but there will be nary a titty in sight. That, like ethical conundrums or moral ambiguity, is evidently too grown-up for the target Veilguard audience.
Whoever it was on the writing team who was interested in the Qunari has either left the team, or is no longer interested in the Qunari. They are a non-presence, and the Big Grey Guys With Horns who you fight are just violent assholes who don't follow the Qun. They've also been redesigned again. They basically just look like tieflings, with even more awkward foreheads. RIP to a genuinely original fantasy race. We'll always have Sten and the DA2 Arishok.
Fans of previous games will, however, be pleased at how generous the writers have been with answering outstanding questions! You will learn what the titans were, what happened to them, what the Blight is, what caused the Blight, what the Golden/Black City is, why breaching it unleashed the Blight, who the Tevinter old gods were, what the deal was with the elven gods, and (not that anyone was in doubt of this after Inquisition anyway) that the Maker is fake for sure for sure.
Every religion in Thedas is proved to be fake by the end of the game, though, so it feels a bit less like "kids raised evangelical stick it to Big Church" this time.
Morrigan is back! Isabela is back! Dorian is back! Welcome visitations.
People are being shitty about there being an explicitly non-binary character. Fuck those people obviously, but I do wish they'd found something better to call this character than "non-binary," such a modern term that it slingshot me out of my fantasy world full of dragons and magic into a corporate diversity and inclusion training module.
Being a mage doesn't matter anymore. Sorry if you were hoping it might, but honestly that's on you. If they chickened out of doing anything with the mage conflict set up in DA:O and DA2 in Inquisition, I don't know why you expected they'd find a renewed interest in engaging with it now.
You can't be a blood mage. You can't actually do anything evil. Your PC is a Hero. I don't have a problem with this, exactly, but it contributes to the feeling of the series having moved to the kiddy end of the pool over the years.
Overall, I think this is almost surely going to be the last Dragon Age game, and I think that's almost definitely a good thing. It's a fun send-off that takes you on a whistle-stop tour of nearly all the places left in Thedas you haven't seen yet, ties up nearly all of the loose ends, and lets you hit an ogre with a warhammer so hard that he goes flying like he's full of packing peanuts.
Time enjoyably, but not meaningfully, spent.