https://barrens.chat
A WoW: Classic Forum
1.2 patch - mobile responsive design, alliance skin, polls.
Xuebing Du
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@theartofmadeline
art blog(derogatory)
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if i look back, i am lost
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❣ Chile in a Photography ❣
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official daine visual archive
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occasionally subtle

oozey mess
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@teebling
https://barrens.chat
A WoW: Classic Forum
1.2 patch - mobile responsive design, alliance skin, polls.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
This is https://barrens.chat, a new forum community I’ve just finished building focused on WoW: Classic discussion, tools and media.
Please see the last image (credits page) for all of the programs, tools and resources I used to build the site.
Diablo 3 Social Network concept skin for phpBB3. CC license free for non-commercial use.
[WIP] Caera's notch, draw and release animations at a 90 degree angle. Made some adjustments to her posture and bow type. This .GIF explains how the player input for the mechanic works. Still very rough first attempt, and no reload or idle animations are in there so it looks a bit choppy. I also forgot to draw the bowstring after arrow release... feedback welcome. More to come soon :) EDIT: Her teeth were too big, fixed that. Also drew in the bowstring on release. Made the impact particles on tree more pronounced. Will try and get the bow curve animation included too, as suggested by moribroadleaf.
100 followers, and an announcement ;)
Wow, 100 followers! Thanks so much to everyone. Since I started the Tumblr earlier this year, I've received tonnes of great feedback and kind words. Seems people are excited about the game, and that only makes me more motivated to carry on posting here :)
I now have a very special announcement for the game in progress... - inthedarkarcade has joined the dev team as our illustrator! :D He'll be doing various art commissions for the game, I'm overjoyed to have him on board. Do check his tumblr out for yourself, here's some example work:
'Face the fallout with friends' - by inthedarkarcade
More pixel art and devlogs are on the way.. until then hold tight and thanks again for your support!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
[WIP] Part of my prop design process - trying to get it to all look consistent with the protagonist + skybox. So here is Ravenheart + a moonlit skybox for comparison :) Yes, it's a very big bonsai tree.. lol. Looks like i'll need more pinks in the leaf colours, as they're not picking up the ambient light as well as the trunk is.
[WIP] Bonsai! :D Designing props for the foreground layers. Needs more detail on this one, but the shapes + patterning I'm going to try and apply consistently to all vegetation. For my upcoming archery shooter game Last Forest.
Click here to see it alongside a game character + skybox concept.
Tools used: PikoPixel, Dawnbringer's 32 colour palette, Visitor TTK (Font).
[WIP] Very rough draft of some Sword & Sworcery-esque background art.
EDIT: In regards to discovergames' comments, this was more of a drawing exercise, and the first environments + skybox experiments I built to see the foreground layers against.
This is, as the tag [WIP]signifies, is a work in progress, a doodle, if you like, to see how my character scaled up with bush heights etc. I'm exploring a whole range of aesthetics, and marvel at the skill of Capybara Game's artists, as such I want to learn their style in order to improve my own pixelling skills. Nothing I publish with the [WIP] tag will be in the final game, and is considered conceptual/experimental art in it's current state. Please bear this in mind whilst providing criticism in the future.
[WIP] Some more environment experimentation. Redid the ground + grass sprites, added a prop or two (some stones, flowers). The backdrop is awful, I know, but its just there to serve as a placeholder until I get something nicer done. Ravenheart has also had his stance fixed a little bit, bringing the hand holding the arrow + string much closer beneath his chin. Looks more realistic now (I hope), thanks everyone on Reddit who pointed this out to me. More environment stuff to come soon :)
Something a little different from my usual pixel stuff :) This is a logo for the 'Rifter Sisters', an EvE corp I was planning to start after I left Pixel Navigators. The idea was to move hundreds of Rifters to Brave Newbies space via JF, dole them out on 1mil ISK contract to whoever wanted to come and do a daily roam. Would have been a sort of hands-on training thing for getting people into PvP. It never materialised in the end.. I was so burnt out from CEOing PIXI for a year that I stopped playing EvE then and there. I'll be taking the design of this logo and adapting it into a pixel character soon.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
[WIP] Trying out male character concepts now. 1px heigher and 1px wider than the female versions. I'll post a comparison soon. I made some changes based on feedback from the guys at /r/PixelArt, making the left elbow a bit straighter and higher up. Got a lot of comments that the eyes look weird, so that needs attention too.
Protip: Don't get too close to this guy, he can shank you at melee range! :P He is a lower DPS character than Caera, but also has a lot of CC/gank potential.
Magnified 3x, drawn in PikoPixel Dawnbringer's 32 colour palette
Edit: New bow! Edit 2: Recoloured, higher elbow/shoulder/bow position, new cape style.
[WIP] Finalising the design of one of the main playable heroes, 'Caera'. She's the inbetween, standard hero pick - a jack of all trades but a master of none. Decent damage, decent HP, decent mobility. More to come soon!
[WIP] Messing around with costumes and new female character frame... came up with this weird kind of pirate girl (on right). More to come!
[WIP] Some more experimentation with environments, and a new protagonist! Again, exclusively using Dawnbringer's 32 colour palette. The character frames are much larger now, but I think that at this resolution the character sprites will scale better with everything. And also means more detail :) I used some of Adcrusher's recent work on PixelJoint as a reference. Will have a finished, more detailed and better shaded version soon!
[WIP] What a 3v3 matchup might look like, in terms of identifiable team colours. They don't have any bows at the moment, this because I'm experimenting drawing + animating them in vector for Unity.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
[WIP] Iterating on some protagonist design, using Dawnbringer's palette consistently :D To demonstrate modular loot - bow, quiver, hood and boots will all be independent sprites. In this instance, our guy is equipped with a pretty sweet life steal bow, yet his quiver and boots are still fairly low-level loot.
Another propaganda/recruitment poster for my old EvE Online corporation, the Pixel Navigators. The picture depicts a Stabber Fleet Issue, one of our favourite heavy tackle for AHAC fleets at the time.