Building Out Kerbol 41 : The Land of Mint and Honey
Lupont: WOOHOO!!! Welcome to Minmus everykerbal!
Lupont: And we are detatched. Sig, remember to wait until we're clear before you spin up the farm. Teeny, your course is already plotted. When the button glows, press it!
Sizer: Bye!!!! I'll miss you all!!
Teeny: It's a three second burn Sizer, we aren't going far.
Merfield: You're all welcome back to the farm to visit any time!
Lupont: Wave to Bill, Lindo. I think I see him in the crew cabin.
Bill: A part of me is going to miss having this moon all to myself. But welcome to land of Mint and Honey you two.
Elsewhere:
Tefurt: Munholme is about to pass overhead. You ready to send the tanker up to meet it, Jeb?
Jeb: Too easy.
Richbert: Our asteroid rig is on its way!
Irgan: I think this thing has bigger problems than a missing AA, but who am I to argue with 105k?
Bob: Would you look at that? The survey probe just entered our sphere and it's already spotted two new anomalies just east of our mining camp.
Richbert: About to make contact.
Gene: We have our first asteroid. Looks like the rig is holding up well. Good job on the design everykerbal!
Bill: Yes... good... this is only the beginning...
(Editor's note: Huh, I could have sworn when I teleported out to scout the thing it was a magic asteroid with orange-red streaks. Maybe the game doesn't make that decision when the rock is generated but only when it renders it the first time for the save. I wonder if that means there's a chance that the comet I detected will become a magic comet whenever I finally get around to visiting it.
Either way, yay! I have a rock!
I kind of wish the whole anomaly/kerbnet thing worked a little differently. First off, I'd rather there were many more randomly generated anomalies. Second, it would be nice if the best probe for detecting them from orbit wasn't intended to be used as a rover body.
To me, contracts and anomalies are the best part of the game for getting me to actually explore. The actual assembling and flying rockets part is fun, but honestly getting around Kerbin, Mun, and Minmus lets you do almost every trick you'd want to go to other planets for.
Even an Eve return can be simulated pretty well by orbiting a rocket, landing it on Kerbin, and then launching it again. Actually, I might have to do that sometime to give Jeb 'practice' before doing an Eve return.
But contracts,and procedurally generated anomalies can get you to visit places you might not otherwise. And they give the game a little more spice for replay. It's sort of a game designers and modders have no sense of scale thing I guess.
There's plenty of mods to create entire new solar systems. But if each planet in those systems only has two things to look at then an entire new system is ultimately less interesting than a single comet ought to be. Think of how many genuinely interesting sights you might see during a single hour of hiking in real life. And visual mods don't really capture that, for me at least.)















