The Death card is a misunderstood card that signifes, rather than destruction, the inevitable breakdown of all things in order to begin something new. The Demon Queen of Fungi is a great (if toxic) representation of how everything must die, but nothing truely disappears. Order and life will transform into new forms and go on, which can be painful. I can do without the decay, fungus, and hiveminds however....
Represents both endings and beginnings, change, transformation, and rebirth.
Can show opportunities to change, a need to move on, or resisting change.
Back - The Fool - The Magician - The High Priestess - The Empress - The Emperor - The Hierophant - The Lovers - The Chariot - Strength - The Hermit - The Wheel of Fortune - Justice - The Hanged Man - Death - Temperance - The Devil - The Tower - The Star - The Moon - The Sun - Judgement - The World - Major Arcana
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Apparently this is an evil fungal queen named Zuggtmoy, or at least there's a strong resemblance to her. I picked this lovely piece up off of etsy I thought it'd be fun to paint and while I was working on it my youngest came in and said, "Hey, cool Zuggtmoy!" I really enjoy working on pieces from the fungal kingdoms, they're kind of fun exotic horrors.
Prepping for Artfight 2026, anyone remember BG3? Here’s my Circle of the Spores Druid (which is the most fun I’ve ever had playing that class btw, like necromantic Druid are you kidding me??). His name is Vance! Full backstory pending but essentially he is a former cultist of Zuggtmoy, his family sent him away to what they thought was a retreat for unruly noble children but wound up in the dnd equivalent of a hippie pyramid scheme that also worshipped a mushroom goddess the higher up the ladder they got. He was just along for the free psychedelics until the mindflayers zapped him up into their ship and the rest is history.
Zuggtmoy, the Lady of Rot and Decay. Fun fact, not actually an manifestation of mushrooms. Only the decomposition aspect, not the renewal part. She often crafts herself a human-like form to parody life, but truly is an unknowable mass of fungus and rot. I'm gonna be real, she has mind control spores and you're probably going to end up under their effects. Like, infecting everything with spores is her entire goal in life, it's going to happen. The mind control ones aren't lethal, they just charm you into liking her and let her influence you. I mean she does have deadly ones too, but I assume that's not what you're after.
Hey that's Juiblex in the background of Zuggtmoy's picture too! Jubilex is the Lord of Ooze. Makes slime, summons slime, controls all slime, and is an incredibly corrosive slime constantly expelling poison. Can also restrain, of course. Jubilex is secretly one of the most knowledgeable and intelligent creatures in existence. He knows the true names and goals of the eldritch gods, the true nature of the Abyss, and when desired can move with near unrivalled strategy. None of that matters because he has 0 desire to use any of that. He hates politics and conversation, he doesn't want power, he's happy to just roam his half of a domain and chuckle as he eats things with his slimes. He's older than any god or eldritch horror because he's stayed out of every conflict, just chilling with his slime friends. If you managed to pull this off...I mean, you'll be a legend just from getting him to like you enough, let alone if you survive.
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“Sarith’s lips left hers. Before her very eyes, his head erupted in a crimson mist of blood, matter, and spores, the cracking was the savage fracturing of his skull and sinew. His face tore open from the center, petals of flesh peeling back in a grotesque parody of a flower. At its heart, a massive, pulsating fungus thrust forth, glistening with the same vile hue as the mist. His body staggered, stiffened in a final, violent convulsion, then fell. His expression was forever fixed in the gentle happiness of the instant before the horror, a beatific smile frozen beneath the blossoming ruin.”
Just a little bit of what happened to poor Sarith in my OOtA campaign oop <3
Round 3, Match 84 — Zuggtmoy (Dungeons & Dragons) vs. Jaina Proudmoore (World of Warcraft)
The better design is...
Zuggtmoy
Jaina Proudmoore
Voting ended onApr 20
(Your usual reminder that you're encouraged to vote based on design regardless of any personal feelings for or against the characters themselves or the media they're from!)
Most imagine the shadowfell as a dreadful and dreary place, but there are islands of solace in the underworld, such as the realm of Dwindlehearth which manifests as a pastoral village rendered in an eternal autumn sunset. It is a place where those who were lonely in life find kinship in the folkish festivals put on by the attendant spirits, where those too stubborn to accept the end can work themselves to satisfied exhaustion in the fields before retiring in comfort, and where those never had enough can stay in on a rainy day and enjoy a filling meal by a warm fire. It is a good death, a good afterlife, the sort we would wish for those we loved dearest to allow their memory to fade most gracefully.
But Something is wrong in Dwindlehearth
Rot spreads through the fields and the shades can find no solace, foul things stalk at the edge of dark woods, clouds cover the face of the ember-warm sun and part to reveal a cold and leering moon, too low and with it's own strange, superntatural gravity.
If the dead are to know peace once again, something must be done.
Hooks:
After their latest bout of occupational grave desecration the party are called upon by the deathgod Nerull to help sort things out, whatever's causing the problem is hidden from his sight and he'll forgive them their literal and figurative trespasses if they can root out whatever corruption is twisting his pastoral realm into a nightmare.
Most shades in Dwindlehearth have varying levels of awareness, identities growing hazier the closer they get to moving on. The rot seems to remind them of all their regrets and failings, preserving their worst aspects while the rest of them atrophies. This is to say nothing of when the night descends unexpectedly, and those shades worst affected transform into monsters, or nightmarish hauntings.
Investigating the source of the corruption will prove difficult, but perhaps the party can get the aid of one of the attendant psychopomps ( most of whom are busy fighting the rot and fending off incursions from unseen enemies at the village's border) or by taking inconstant direction to seek out Dwindlehearth's mayor ( a position the psychopomps have no memory of appointing) who turns out to be a still living necromancer resided on an estate that she's transported to the middle of the death god's domain (especially if the party encountered hear early in the campaign). She's willing to help, but only if the party put in a good word for her with Nerull, as she's grown to quite enjoy the surroundigns.
Behind all the problems in Dwindlehearth is Zuggtmoy, demon queen of despair and decay, who saw the pastoral stillness of the village as the perfect place to spread her stagnation. Her influence drives souls to bitter, resentful, remembrance, priming them for transformation into foul minions.
Speaking of Minions, Zuggtmoy's influence was carried to the village by the departed soul of one of her priests, a poet mired in morbid melancholy by the name of Blaine Blackstem, who got one of the psychopomps to carry him over Nerrull's wards. Blaine was never a good poet, but his mistress's gifts and the nightmare landscape have transformed him into a looming scarecrow figure, striding through the fields sowing rot and then taking grisly inspiration as how the souls twist.
A number of Zuggtmoy's other fiendish minions probe the border of Dwindlehearth just waiting for a large enough breach to pour in, Blaine aims to accommodate them by creating an army of pumpkin monsters and setting them lose to overwhelm the psychopomps leaving the village undefended.