First Impression : Misturugi Kamui Hikae
I got the feeling it s not actually an indie game, but a doujinshi, an amateur japanese game.
Where should i start ? Well first if you re fan of Tenjou Tenge and any fan service anime you wont be surprise to see sexy schoolgirl fighting against a bunch of flunkies to reach a final boss, and the story is simple as this. Contrary of many spectacular beat em up, you ll be only in one environement arena fighting wave after wave, i cant say the baddies have a lot of variety and some are just stupid swap color, but i cant complain, i came from an area of time where beat up evil genius bosses mastered the cloning of their mook. The most important thing in a beat em up is : the variety of combo and are they easy to execute. Misturugi Kamui Hikae deliver a fighting system already seen but damn efficient, during wave you ll earn battle point to spend to enhance you abbilities and buy new techniques or combo, some of this technics will be more efficient against certain flunkies.
It s really enjoyable to see a good Beat'em Up like this one, but i cant say it s a good one even for an indie title in an other hand the 3d engine is pretty smooth and the modelisation of the characters is as good as some console title, i think in particular of OneShambara because both game are pretty similar in some point.
I would advise you Mitsurugi Kamui Hikae as a perfect guilty pleasure, for pants shots and mooks bashing.