Some of my favorite Zelda pictures! Itâs not all of them but pretty close!Â

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Some of my favorite Zelda pictures! Itâs not all of them but pretty close!Â

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I made my own Pocket Fi today with needle felting! Actually it took two days. I'm quite happy with the result!
Credit for the Pocket Fi concept goes to z-raid
Tried to emulate @scribbly-z-raid's majestic Fi hair floof Horrible picture because horrible lighting ÂŹ~ÂŹ
@z-raid made some squid kids
in basically whole-hearted agreement with what z-raid said about BotW, Iâd like to make a few additions.
Like she said, letâs not pretend that perfect scores are proof of a perfect game. Nor let us forget that Skyward Sword got mostly high or perfect scores. Even so, people are still making the same complaints about its story/gameplay/art direction they have for six years now (and saying BotWâs characters are better than SSâs and that that was the only thing SS had going for it) and I get it, Iâm one of SSâs biggest fans so Iâll be biased towards it, and what do I know? but BotWâs characters tended to lack personality unless they were plot-important, so my feelings aside, I canât agree the characters were better.
Second, and Iâve been saying this the whole time, âinnovationâ shouldnât have taken precedence over a cohesive story, especially when one of the biggest concepts in the game was there being 2 big fights against Calamity Ganon-- one 10,00 years before the gameâs events (and I wanted more details about when that was... was it the battle between Demise and Hylia?), and the other taking place 100 years ago. This part is fine, we had references to the prior battles in other titles, but mostly it was in the context of Hyruleâs history or a discussion people like Impa had with Link and/or Zelda, not every single NPC having commentary on it (also, no offense to Kass as a historian of sorts. thatâs fine). Innovation also shouldnât have taken precedence over playability (like z-raid said) The inventory was a time suck on every front, and it was way too easy to lose things or pick up the wrong thing (also, minor complaint, I wish I didnât have to hit A to pick up little things like seeds and such; that used to be automatic). More and smaller shrines =/= better than distinct temples and dungeons (I also had a complaint related, about the music. I like the music, but none of it is as distinctive to an area as it is in other games which I find disappointing), itâs just more work and travel time finding them. And thatâs not discussing the shrine quests, which are often cryptic and time-consuming. I could take or leave the voice acting (though I did like certain performances), but I kind of hope they donât do it again, or at the very least, donât expand it any further.

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But like, what if she was a redhead
(Lineart by Z-Raid)
May I introduce you to Pocket Fi, a tiny, adorable personal assistant created by Z-Raid.
These drawings are not mine! The line art was done by Z-raid, who has given other artists permission to color their work. I only did the coloring. You can check out their art blog here. More Pocket Fi here!
Sources: 1 Â 2 Â 3 Â 4 Â 5 Â 6 Â 7
Today I woke up and found out that it is @z-raidâs birthday! So I drew Fi bringing you a cupcake to celebrate.
Your art is amazing and inspiring and I hope you have a fantastic day!