Social Wearables
Faculty: Kate Hartman
Wearables are suddenly everywhere. Designers, artists, and technologists need to consider what should live in bodyspace and why. An increasing number of technologies orbit the human form - new devices and computing capabilities that live in, on, and around the body. But many of these technologies focus primarily on the individual. How can wearable technology assist, affect, and subvert the ways in which we relate to each other and the world around us?
The focus of this workshop is social wearables - wearables that are able to communicate with each other and with larger systems. Through the use of physical computing skills and wearable design techniques participants create experiments and body-based projects that specifically engage in and address how we as humans relate and communicate.
This workshop aims give participants the opportunity to develop basic skills in working with electronics is a wearable format. This includes engaging with the hardware, software, wireless communication, and construction and fabrication.
The primary tools include Arduino, Processing, and standard and non-traditional conductive materials such as conductive fabric and thread. We are also using specialized parts such as the Light Blue Bean and Adafruit Neopixels.
About the workshop
Social Wearables Blog















