I was quite pleasantly surprised by this workshop - I guess I feared the interactive aspect of it and, as always, the fact that it was something so different than what I know.. however Viv had a such an effective yet simple method to apply here that it revealed itself a very fun process!
There were some group issues that were not anticipated, still, it was great to get acquainted with new areas of this practice. I didn’t really know any games other than classic board ones, but it turns out it is a much bigger industry than I anticipated, we were introduced to so many different ones and started to understand that it is its own form of storytelling - definitely worth delving into it further in the future. I just wonder how I would do it? Or about what? And in what context?
Right on the first day of this project my group played quite a simple card game called Bandido - just wanted to leave a quick note of it here because it was very enjoyable and I might want to get it in the future.
And here are some references I gathered for the card design:
Looking back, I don't think we had enough time for the design phase, or at least it wasn’t very clear that it was only some kind of rough, it didn’t have to be all figured out. Even though it didn't work out for this, I had the idea of making the pawns out of origami, which immediately made the people much more invested in the game so I think that is a good idea to keep in mind.