Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Qualityâ Free Actions
Free to watch ⢠No registration required ⢠HD streaming
I convinced Andrew to quickly color in some panels to give me colors for my Tomodachi versions of Carlyle, Quincy, Herbert, and Beatrix lmao. I included them in the post for y'all.
Also the dirks are, as always, based on me slightly so that's why everyone is pale as hell lol.
To Ravel-Out The Weaved-Up Follies: The Decline and Fall of Homestuck^2
[I first started this essay a few months ago during a strange, brief resurgence of Homestuck^2 discussion that vanished almost as quickly as it began. Because my brain is A Wretchedly Uncooperative Thing this essay has stayed in draft form, being picked at, untilânaturallyâHomestuck^2 surprised us all by relaunching with a completely new team at its head. Iâve decided to push myself to publish this anyway, because I still think the core of my thesis is correct. So, keeping in mind that this leaves the starting gate slightly later than I would have wished (not knowing I was in a race), let us commence.]
âA beginning is the time for taking the most delicate care that the balances are correct.
-Frank Herbert, Dune, 1965
âOnce upon a time there was a Boojumââ" the Professor began, but stopped suddenly. "I forget the rest of the Fable," he said. "And there was a lesson to be learned from it. I'm afraid I forget that, too."
-Lewis Carroll, Sylvie and Bruno Concluded, 1893
Several posts about Homestuck^2 have started to crop-up⌠adjacent to my dash. I'm not attaching myself to those posts because it seems rude, but their points are largely an attempt at revisionism of the fate of Homestuck^2. Understand I'm not using the term ârevisionistâ pejoratively: it is common, even sensible for artists to look back at failed projects and try to pick up the pieces and derive some value from them. Iâve done it myself, many times. Nobody likes to say "I entirely wasted my time, my passion, and my creative energy for [X] days, months, years.â It is important to look at a failure and see what you did right, treasure the parts that were worth treasuring.
But equally I don't want to go too far in rehabilitating what was, undeniably, a failure. There's a lot of critical theory being brought-up, a lot of talk of Homestuck^2 from a standpoint of post-modernism, or post-post-modernism, trying to engage with what Homestuck^2 was as a platform for ideas. A habitus, if youâll forgive the jargon, what Bourdieu famously called (in a Hussie-like masterwork of language) âthe structured structures predisposed to function as structuring structures.â
I get it. I get what the Homestuck^2 team was trying to do intellectually: where their minds were at, the hostility they faced, the vitriol they were harmed by. I get it.
But that's not why Homestuck^2 failed. Homestuck^2 did not fail because it dreamed too big, or was too intellectual. It did not fail because its themes were not worth exploring, or because its lens was too meta: for most of its original run, after all, Homestuck is nothing but an interrogation of Homestuck. Its brains were not why Homestuck^2 failed. The problem was its execution. The problem was its heart.
There's a lot to be said about not giving fans what they think they want. The internet drowns in coffee shop AUs where everything interesting about a franchise's characters has been vulgarly ripped from the text, leaving a drama-less, tension-less pablum where everything is stagnant and unchanging, everyone gets along, all the romances are cute and smooth, and you can burrow in the comforting ooze of artistic and narrative death. Give fans exactly what they want and frequently nothing creatively meaningful will result. Fandoms famously resisted both The Empire Strikes Back and The Wrath of Khan when they first released because they pushed characters to change, and yet they grew to be beloved as fans realized that what they thought they wanted and what it turned out they could enjoy were not as alike s they assumed. There's nothing wrong with showing fans that there can be more to a story that just doing the same thing over again, retrenching into the pablum wastelands of growth-free comfort fics.
But when asking whether Homestuck^2 did or did not gave fans what they wanted or needed, we must first raise an important establishing question: which fans? That is to say: who was its intended audience? Who was Homestuck^2 written for?
At its peak, Homestuck Classic had millions of readers and a million page-hits a day. There was a whole contingent of fandom who came only for the trolls (in some baffling cases actually skipping the first four acts of the story to jump right to into Act 5). There was another contingent who loved the video game parody, there were Problem Sleuth junkies, and in the early acts there were the suggestion box obsessives: all of these were readers who were fans of parts of the story but largely stopped reading Homestuck as the story got more concerned with the complex nature of stories and narrative itself. Homestuck^2 is clearly not for themâas indeed Homestuck Classic itself had not 'been' for them for much of its run. Homestuck^2 is also not for new readers: if you haven't read the Homestuck Epilogues through at least twice, if you don't remember all its major plot points and the plot points of Homestuck Classic, it makes no attempt to onboard you and is, probably in-arguably, outright impenetrable to those not already in the know. Itâs not impossibleâthere were SBaHJ fans who onboarded with the first context-free SBaHJ and went âyeah, I can vibe with thisâ and never knew or cared that it was a reference work for something elseâ but it doesnât seem likely that many people âjumped onâ the Homestuck train with Homestuck^2. I think Homestuck^2âs writers would agree that Homestuck^2 expected you to know the lay of the land. So: nobody new was likely going to read Homestuck^2, and (given its density of Homestuck call-backs) neither was it for more casual Homestuck fans. Homestuck^2 was not even for the truly otiose Andrew Hussie diehards: Hussie was only tangentially involved in the project, they weren't writing it, and there's seemingly no references at all to Barty's Brew-Ha-Ha or Inappropriate Time for Ham, so that's a full seventeen readers it also likely turned off (sorry, comrades. One dayâŚ)
So who, then, was Homestuck^2 for? Its intended readers seemed to be those who read the Epilogues and loved them. This is a complicated issue: for those who werenât there, the Epilogues were⌠controversial. I defended them at the time: I liked them, even admired them, partially because I believed with the fervor of a zealot that there was still something else to come. I called this final entry âPumpkin.â Homestuck, a story that always rejected binaries, surely was not meant to conclude with over-the-top Candy and/or grim, dour Meat. I knew in my heart that Pumpkin was coming, where John rejected both of these dark and crazy futures and found a third way in which his friends grew up and matured without losing themselves and their friendship: not a story without conflict, but surely the prime timeline as existed in general fandom imagination could not accept Dirkâs grotesque, manipulative suicide, breastfeeding Gamzee, brutal civil wars, and Dirk and Jane becoming so cruel and hateful. Surely that was set-up to pay-off a better future later: after all, like its author, Homestuck abhorred a binary.
But Pumpkin never came, and now I look at the Epilogues and I find lot in it (for lack of a better term) âedge lord showboating.â It feels like reading 90s comics all over again, including the bits with cannibalism. A lot of bleak and miserable things happen in the narrative, and I find myself asking âdo they happen because they should, or just because they could?â (And how many times can one franchise treat Jade Harley like absolutely garbage?)
But if the Epilogues had a true and golden virtue, it was their framing as intrinsically being fan-fiction: Meat or Candy, this was not the 'true' continuation of the franchise (as much as that means anything), this was speculative futures, not much different from Doc Scratchâs story of the Vriska/Noir battle. A one-shot, in other terms, an elseworlds: not a definitive statement about What Homestuck Was From Now On, but an experiment in tone and structure. How far can you push Homestuck before it doesnât feel like Homestuck any more? (Turns out not nearly as far as you might think.)
A lot of people didnât notice, however, or perhaps simply didnât care: the Epilogues ripped the Homestuck fandom apart. Homestuck Classic often did things in bad-taste as part of its odd charm: Gamzeeâs codpiece, Jack playing dress-up after slaughtering a nice couple on a date, Calibornâs cartoonish misogyny. Some bits land, some donât, but for fansâI think for many, if not mostâthe Epilogues crossed a line that they were not comfortable with.
In some quarters the Epilogues are reviled, and I honestly can not fault people who found them off-putting. They are: intentionally so, provocatively so, and it should be okay for people to be put off by them without insisting that the haters âjust didnât get it.â Often they did: they âgot it,â they just didnât like it. It âsquiked them outâ as we used to say, and the writers had to have known it would: discomfort is the nature and partial purpose of provocative art.
(Sidebar: Epilogue writers, you wrote a plot-line in which 16-year old Homestuck Act 6 protagonist Jane Crocker grows-up to become a racist dictator who has a cuckolding sexual relationship with Gamzee Makarra that involves kin-play involving public breastfeeding.
Sorry Andres Serranos acolytes, thatâs not going to go down super-well with the majority of people, not because they are uptight suburban prudes but because they liked Jane Crocker and felt this outcome was not grounded well in the character they knew: only the obtuse would act shocked and try and argue it was due to a lack of sophistication. You took a gamble, you took a risk, you faced the outcome. You fucked around with ICP Hitler breastfeeding cuckoldry and you found out.)
So: who was Homestuck^2 for? It was for people who had read Homestuck multiple times, had read the Epilogues multiple times, and wanted a sequel that involved those Epilogues.
That is⌠a small audience. A very small audience. I counted myself among them, but had no illusions that its reach was ever going to be very large. Homestuck^2 was never going to be the Second Coming of Homestuck as a sui generis cultural phenomenon: seemingly by design, it was deliberately written for an insular audience who liked a controversial and difficult interpretation of a famous story and wanted more of that interpretation. So the Homestuck^2 team wrote for them: they came to the table with big dreams and big ideas. They came to the table with lots of critical theory under their belts: they knew their Barthes and Baudrillard, they could reference queer theory and the legacy of post-structuralism, they were the sort of people who knew how to situate Homestuck in post-post-modernism and what that meant for the nature of its exploration of stories.
They had an audience, and they had a plan. They were going to give the fans what they wanted.
So after much hype and fanfare, after interviews and the Tumblr equivalent of a press-junketâwhich saw the new team saying how excited they were to tackle Homestuckâs legacy, how many great ideas they had, how much having a diverse team was going to see Homestuck âdone rightââHomestuck^2 first published on the 25th of October, 2019, releasing 32 pages.
We start in the glittering majesty of space. The camera swoops in among the stars, barrelling towards a rushing spacecraft (every frame of Homestuck^2 looks great, the visual arts team's work is its unquestioned highlight). We aim at a viewport in the spacecraftâs hull and slowly the Muti-Narratively-Dimensional Ubervillian Dirk Strider comes into view. Fresh from his triumph in the Epilogues, continuing his wicked schemes, he looks right at the camera, andâspeaking directly to the audienceâhe voices the first line of dialogue in Homestuck^2:
"Surprise, bitch."
âŚ
There isâŚ
âŚ
⌠there is no coming from back that.
There is no saving it.
It is the 25th of October, 2019, and Homestuck^2 launches with its own death-rattle. It stumbles out of the gate like a beautiful racing pony catching its delicate hoof on the sharp, treacherous edge of an unwieldy analogy and tumbling into the indifferent soil of hard reality, shattering all four legs and immediately marking itself for teary euthanasia at the hand of the devastated young girl with the violet eyes who raised it from a foal and dreamed of making Nationals.
We have established that Homestuck^2âs potential audience was small. The people who were most likely to like it were already an insular, distinctive group who had bought-in to what much or all the Epilogues had to offer. Homestuck^2âs opening-day crowd did not need to be sold on the word of the Lordâthey already believe it: they came to see their first glimpse of the promised land.
And in its very first conversation with that audience, in its very first words, Homestuck^2 makes the most spectacular miscalculation of tone since 2013's DmC: Devil May Cryâor for those of us of who remember the 90s: âDirk Striderâs about to make you his bitch.â
There's nothing wrong with starting a story with a villain, there's nothing wrong with a villain being a contemptible heel to its audience, but Homestuck^2 spends its opening 32 entriesâwhich, at over 7600 words are longer than the prologue to the Homestuck Epiloguesâjumping between Dirkâs smarmy conversations with fellow characters and a monologue to the audience, pages infused with an arrogance and condescension that is downright enervating. The text is frequently dense, so dense it feels like chewing your way through a plank of wood. It is actively tiring to read: I bailed on my first attempt at reading Homestuck^2 when it originally dropped because I just did not have the energy to squint at my screen and read that much orange-on-off-white text.
It is, to be clear, contemptuous. Dirk did much the same in the Epilogues, but the locus has changed. In the Epilogues Dirk taunts the reader with the changes he is making to the story: he knows they object to his manipulations, and he preens as good villains do. But in Homestuck^2, Dirk speaks not of his changes but of the very existence of Homestuck^2 itself. He treats his audience as inherently hostile to the entire existence of the work they have just shown-up to read (or even support via a Patreon), a hostility that culminates when he âopensâ a suggestion box and receives the suggestion âDirk: Stop Making Homestuck,ââwhich he at-once rejects and goes on to monologue some more.
Dirk is talking to an audience who isnât there. He is speaking to everyone who didnât like the Epilogues and objects to Homestuckâs 'sequel' directly following them: but that audience isnât reading Homestuck^2. They bailed in advance, and any who did try and keep an open mind likely jumped ship the moment the comic started by calling them a bitch and implying theyâre idiots. The only people likely to read past the fifth page are those who already bought-in to Homestuck^2âs plan: and they are greeted with some 32 pages and 7600 words of the comicâs villain re-litigating and justifying that plan over and over and over again to people who nominally already agreed with him.
It is draining. It is annoying. It is boring to read.
Thereâs so much you could critique about Homestuck^2âs choices: from Rose cheating on Kanaya to impregnate Jade to Jane Crocker going full Trump and keeping kids in cages. Equally thereâs arguments to be made that Homestuck^2âs very premature cancellation inhibits any ability to judge the story fairly: like any serialized narrative stopped mid-way, we have no way of knowing what narrative payoffs were supposed to be. Decisions that seemed baffling on page 8 might prove brilliant and bold by page 8000. But we never got to page 8000, because Homestuck^2 made one crucial error:
It started by telling its audience they were fools for not being smart enough to appreciate how brilliant Homestuck^2 was going to be, and then spent a majority of some 7600 words repeating itself like the worst self-pitying incel youâve ever had the misfortune to be trapped with at a party. If only the ungrateful could realize how smart, handsome, and well-educated IâHomestuck^2âam, the love I deserve will come flowing in. Iâll show them all.
Homestuck^2 never recovered from that first, fatal error. The rest of its choices, good and bad, are almost irrelevant in the face of that opening broadside, that hostility, that tedium. Homestuck Classic earned its walls of text and at least knew how to space them: Hometuck^2 took its audience forbearance as a given and opens with a lecture on its principles and quality like an unusually snide abstract on a sociology paper. Homestuck^2 essentially began by telling its audience to leave unless they were willing to give it carte blanche, to roll over for its brilliance from the first, to accept in advance that its intelligence and virtue were first rate. So the audience did leave and it never came back and eventually the whole thing collapsed via artist infighting that was so rancorous and possibly subsumed by NDAs that to this day no one has ever halfway adequately explained what happened at the end.
But that ending was preordained from the beginning, for the balance was hopelessly incorrect.
So to anyone trying to write a revisionist history of Homestuck^2 in which its downfall was the fault of readers who simply didnât âgive it a chance,â who didnât appreciate its themes, who couldnât grasp (or didnât care to grasp) its intellectual bonafides (not to mention its extraordinary self-assurance that it was going to be queer Homestuck âdone right,â which is a whole essay about a priori reasoning in and of itself)... in other words, a history in which Homestuck^2' downfall happened because people just didnât âget it,â Iâd like to sum up my counter-argument succinctly:
People didnât like Homestuck^2 because you wrote it bad.
[Afterwards:
There is something bitingly funny about the âreturnâ of Homestuck^2 with the announcement that, from what I can gather, seemingly every person involved with the original project was fired (or, as theyâd probably insist, refused to come back). Dirkâs preening, overwhelming arrogance, that âDirk: Stop Making Homestuckâ prompt, will forever haunt the original teamâs unwieldy vision. âIâd bet you just looove for us not to make Homestuck anymoreâ the team said, with all the confidence of an entrepreneur dismissing safety regulations before climbing into his homemade submarine, and boy were lessons learned. My problem with the return, however, is that I donât know who genuinely wants to see the story of Homestuck^2 finished: the remaining cadre of die-hard patrons who still have enough goodwill to want the promise of the storyâs finale fulfilled is microscopic. Iâd argue thereâs more people waiting for the conclusion of Wizardy Herbert, and Iâm the only person I know who has ever read it. What I mean is: as a choice to revive a struggling franchise it doesnât make much sense, and furtherâif it is not clearâI donât think this is a story worth finishing. What is to be salvaged? Jane-the-Dictator, Roseâs cheating, Obnoxious BabyVriska, Dirk Strider the monster? The problem with Homestuck^2 is that Pesterquest happened, and those who played it went âthisâthis is the kind of story we were hoping for, not your edge lord showboating.â And we only got one Pesterquest and Homestuck^2 limped on for another year reviled, ignored, and eventually forgotten. When it died, most people didnât have any idea, because the drama never crossed their screens: nobody was talking about it any more. As my best friend noted, give us more Paradox Space. Give us more stories with joy and some sense of fun, something not written by people who often felt like they had an âEnd of Evangelionâ style hatred of Homestuck, or at the very least took the old joke that Hussie was âtrollingâ his audience at face value. (Writing a good story with twists, set-backs, and tragic moments is not trolling, it is just writing a good story.) Homestuck^2 never felt like it understood that: it was rude and iconoclastic for no more compelling reason than it thought that was meaningful. But then I think the legacy of Epilogues has been extremely toxicâpart of the positivity towards Pesterquest was that it let the Epilogues go, featuring a triumphant moment where YoungDirk confronts his Epilogues self and goes âI donât have to be a huge wanker, actually, I can stay a character people can stand and even love again.â
Do that, new team. Pesterquest is named-dropped on the new site more than once, and my dream is that its cast arrives and overthrows the corrosive toxicity of the Epilogues, banishes it to the far realm of underbaked elsewhere âwhat-ifsâ along with every DC cannibalism story and that time Peter Parkerâs radioactive semen gave MJ cancer.
The Epilogues and Homestuck^2 are, at this point, not worth salvagingâbut Iâd happily see them formally buried.]
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Qualityâ Free Actions
Free to watch ⢠No registration required ⢠HD streaming
Despite hardly keeping any consistent brevity, I took the time trying to read Caper Havers, a comic made in collaboration with Andrew Hussie and Cindy Dominguez. Of course, it was left unfinished, yet McMitten's conclusion kind of wrapped it up in some way (McMittens is the dog by the way).
And here's something I recognized in Chapter 2: An old lady named R. S. Souflette appeared when mentioned and rambles in a Scottish accent about characters her book series like "Ghost Eggs" and "quibbleboggles" like "Shumblehoof."
Yet at first, when Bertworth (tall skinny guy) mentions she wrote a series of wizard novels, I thought it sounded familiar. Up until I saw this:
Bertworth mentions 2 characters and plot points in Andrew's unfinished pastiche of Harry Potter, "Wizardy Herbert." Sure because Souflette is based off of J. K. Rowling (socialists will hiss when one mentions her name for good reason), then Bertworth has to bring up her fantasy novels that literally happen to be Wizardy Herbert.
But I checked in the original document by Andrew and there was no mention of a "ghost egg" a "polywaddle" or a "quibbleboggle." Perhaps its another installment to the Wizardy Herbert series that hasn't been made or just elements from a draft.
But wait! If in the Homestuck canon Roxy Lalonde made the manuscripts of Wizardy Herbert, then what does that make Souflette? Roxy at age 73, developing a very strong Scottish accent of some kind? Who knows, the interdimensional canon mindfuck would become true if Beyond Canon's writers actually got each self-reference from Andrew.
Anyway, that's your obscure Homestuck discovery of the day.
P.S. Caper Havers is also the comic where I found out the name of the "other robot" who's shaped like a circle. He could be the counterpart of Blue Ghost (Hussie's mascot for his juvenilia) for all I care. The name is "Green Rover."
i cant stop thinking about goddamn motherfucking WIZARDY HERBERT. fucking hell.
like that book is insane but absolutely the craziest part was that this fucking manuscript from 2005 has davebot from the epilogues in it.
like. fucking.
WHY THE FUCK IS DAVEBOT IN WIZARDY HERBERT. WHAT THE FUCK IS HE DOING IN THERE. JESUS CHRIST THIS WAS WRITTEN IN 2005????? HUSSIE SAT ON THE IDEA OF A LAST-CHANCE HOMUNCULUS IN THE OVAL OFFICE. FOR FIFTEEN YEARS