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never joke about the original starwalker

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I have been rereading the young wizards series and for the life of me cannot figure out what Dairine’s specialty is as a wizard. I know she works with Naleid using the sunstone after Roshaun disappears, but other than being a powerhouse due to her age, I can’t find a reference to her specialty. Can you point me in the right direction, or shed some light on it?
Looking back over her arc in the books so far, I think it's probably safe to say that there hasn't been any kind of judgment call on Dairine's specialty because she doesn't know for sure what it is yet. (And possibly she doesn't feel any need for there to be a hard-and-fast determination of what it might be. Or alternately, she may not see it as particularly important to make any such kind of determination.)
I should probably clarify the general landscape on this issue by saying (speaking ex cathedra, as it were) that it's not an ironclad requirement for a wizard to have a declared or recognized (or even recognizable) specialty. Lots do, of course: especially early on in their careers. But these aren't seen as any kind of limitation, then or later. A wizard can shift declared specialties with no problem if they find their interests (and the kind of errantry work they enjoy doing) have shifted focus with age or experience. The Powers that Be have no intention to force any wizard to do work in which they don't find satisfaction. The exercise of wizardry is difficult and dangerous enough as it is without adding any kind of expectation-fueled compulsion to it.
Dairine in particular is kind of an interesting case, as—almost uniquely among the major YW characters we've met so far—her own practice of the Art keeps getting knocked sideways into interest areas that look to be mostly of benefit to others and only less directly so to herself. (Though this might be one of those judgments that's best left to the Powers that reside outside of time.)
The connection to machine life via the ability to connect in very basic ways with unusual forms of matter, though, which was initially laid out in High Wizardry, has (to my eye at least) some resonances in her ur-matter work during A Wizard Abroad, to her connection to the Sunstone, and to the plasma-based and other high-energy stuff that goes down at the end of Games Wizards Play. So we might be able to make a case that Dairine is (at least glancingly) a specialist in exotic-matter and -materials technology.
(I note in passing, BTW, that the only reference to her in work that's closer to our own time coordinates, in Owl Be Home For Christmas, merely says that at that point [2020] she was doing some "computer work" on Carmela's new starship. [shrug] It's also entirely possible this reticence had to do with main-timeline continuity issues intended to unfold in YW 11 that I wasn't prepared to get involved with at that point.)
Anyway: the tl:dr version of this: Jury's still out on this issue... and it's okay for it to be. 🙂 ...Anyway, thanks for the question!
(ETA: off the note from @mikailborg: (per this earlier post): "A girl never forgets the day she takes delivery on her first starship." :)
"speaking ex cathedra, as it were" Ex enchiridio, surely...
surely this is not safe for tv
Next up someone is going to claim that the Narnia series isn't kids books.
Kids books is probably not the best way to word it, you can enjoy them at every age, including your childhood, as you get older you may find new truths in them, but they're still good for any age.
I want you to understand this. I NEED you to understand this. My mother read me the hobbit as bedtime story, and I started pushing myself to read before pre-school so I could in fact read the hobbit for myself instead of having to wait for bedtime.
I didn't do so right away but jesus wept I PUSHED myself to learn to read SPECIFICALLY so I could read The Hobbit! It is, in fact, a children's story! And children only see page count as 'there is a lot of this fun story to read!'
It's a little bit funny when I talk about how what passes for autistic advocacy on Tumblr often operates by openly throwing other neurodivergent people under the bus – critically including other autistic people whose communication needs don't conform with a very specific archetype – and folks come at me assuming that I'm some clueless allistic who's being mean to them for no reason, because Does This Look Like A Blog A Neurotypical Person Would Run.
I have insisted for a long time that while the stereotypes that neurotypical people have about autistic people are awful, they're also predictable: it is a pretty standard set of consistent, wrong beliefs. Nobody, however, believes more bizarre things about autistic people than autistic people. Autistic people are out here reinventing eugenics, Mary Baker Eddy-style Neo-Gnostic Positivism, deterministic teleology, all sorts of things from first principles that are, crucially, also wrong. It's fascinating, if somewhat frustrating. (My usual joke about my one friend's Facebook page is 'Neurotypicals Don't Understand All Autistic People Use Clear Communication' Says Autistic Woman Who Constantly Ghosts Others For Months.)
I'm not sure I'd call the prevalence of eugenicist rhetoric in certain stripes of online autistic advocacy a reinvention, per se; "nerds are literally, materially a more 'highly evolved' clade of humans" is a mind-gremlin that's been clinging to nerd culture since before the Internet was a thing, and certain online spaces seem simply to have absorbed it wholesale.
While true, I think they're familiar enough with eugenics as being a 'problematic' that my use of the term reinvention comes more from their linguistic slight of hand: they're not doing eugenics, they're talking about the superiority of the oppressed, they're doing advocacy. They would never describe what they're doing as eugenics even though that's exactly what it is. Their starting point was well-meaning counter-narratives, that they've ended up reactionary is, to me, the reinvention, or perhaps the unconscious rebranding, even if the underlying principles are, as you say, hardly new.

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It's a little bit funny when I talk about how what passes for autistic advocacy on Tumblr often operates by openly throwing other neurodivergent people under the bus – critically including other autistic people whose communication needs don't conform with a very specific archetype – and folks come at me assuming that I'm some clueless allistic who's being mean to them for no reason, because Does This Look Like A Blog A Neurotypical Person Would Run.
I have insisted for a long time that while the stereotypes that neurotypical people have about autistic people are awful, they're also predictable: it is a pretty standard set of consistent, wrong beliefs. Nobody, however, believes more bizarre things about autistic people than autistic people. Autistic people are out here reinventing eugenics, Mary Baker Eddy-style Neo-Gnostic Positivism, deterministic teleology, all sorts of things from first principles that are, crucially, also wrong. It's fascinating, if somewhat frustrating. (My usual joke about my one friend's Facebook page is 'Neurotypicals Don't Understand All Autistic People Use Clear Communication' Says Autistic Woman Who Constantly Ghosts Others For Months.)
What would you do if you were scrolling through recommended tumblr posts and one was from someone you don't know and it was just a picture of your dad captioned "fucking hate this guy" and it had hundreds of notes
reblog it
I did have a friend text me once with a screenshot of TikTok and the question "Is this your dad?" And it was????
pelcan Mouth perfec t size for put baby in to n\ap! inside very Soft and Comfort baby sleep soundly put baby in Pelican Mouth. Put Baby In Pelican Mouth. no problems ever in peliccan mouth because good Shape and Support for baby neck weak of big baby head. Apelican Mouth yes a place for a baby put baby in pelican mouth can trust pelican for giveing good love to baby. friend pelican
Sam Neill, the versatile actor whose was highlighted by appearances in the blockbuster 'Jurassic Park' franchises, has died. He was 78.
Dammit.

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Unreliable narrator abruptly realising they've mixed up which narrative thread is the red herring and which is the actual plot and they've been deceiving the audience about the wrong thing the entire time.
"It was the best of times, it was the worst of times..." Forty Chapters Later: "... oh, damn it."
Old art redraw, I drew these 17 years apart. 2009 vs. 2026
bsky post complaining about a TTRPG (lancer, if it matters) uses the phrase "mechanical support for storytelling" and the only thing I could think to do is ask you if that seems like a cromulent complaint to have about a TTRPG because based on everything I've read on your treatises on the subject it doesn't seem like one but I am willing to live in the timeline where I pissed on my reading comprehension
See, the context actually does matter there; while "lack of mechanical support for storytelling" is a meaningless criticism in the abstract because nobody can agree what we actually mean when we say "story", let alone what it entails for a game to support having one, with respect to Lancer I strongly suspect that they're saying "story" in the way that folks who've mainly experienced tabletop roleplaying via Dungeons & Dragons and its various imitators say "story" – which is to say, as a shorthand for "literally everything other than combat"; and by "combat" in this context we mean "things that happen when you're inside a giant robot".
(The problems with treating "story" and "combat" as disjoint sets are, of course, beyond the scope of this post!)
It's a frequent complaint regarding Lancer that the framework of play doesn't give a shit about anything that happens when you're not actively stomping around inside a giant robot, and it's not an unfounded one. Heck, one earlier first-party supplements straight up yanks out all of the non-giant-robot mechanics and replaces them wholesale with something more suited to that supplement's particular milieu and it basically doesn't affect the gameplay loop at all; that's how severe the disconnect between giant-robot play and non-giant-robot play is.
Now, given the kind of game that Lancer is, we can quibble about whether "the non-giant-robot play is almost entirely unconnected with the giant-robot play" is a reasonable criticism, but at the very least it's an intelligible criticism.
As someone who played a Lancer game for two and a half years, it was one of the best TTRPG campaign I've ever been in—solely because of the quality of the characters we made and the skills of the DM running it. The game mechanics were an active impediment: when we were in combat most players never wrapped their heads around the system, and the robo-classes tended to silo off really interesting synergies into mutually exclusive builds, so that I never felt satisfied with what I had or what I might unlock. Meanwhile outside of combat the game gave you absolutely nothing mechanically to work with. This is a problem because I once described Lancer's setting as 'trying to be Dune so badly it is in physical pain,' a slightly disingenuous statement that really is meant to gesture at all of Lancer's baroque trappings... none of which ever feel like they're in conversation with the game mechanics, which I feel like I could pick up and set down in, oh, say an Evangelion-world and have them work without issue or even much renaming of proper nouns. Here's a hundred thousands words about every faction, leader, corporation, and apparatchik in a sprawling politically-muddled Quasi-Utopian New Human Empire, and here's a game system that active discourages you from engaging with those things in any fashion save that of a bullet or a laser beam.
You have described several times 'worldbuilding documents that have a game system stapled to them' and that to me is Lancer in a nutshell. Once you get over the space-baroque aesthetic its so very enthusiastic about (and I could write several posts finding fault with its worldbuilding on its own merits but that's neither here nor there), you're left with a game that seems like it came in a separate door—that is to say a worldbuilder wrote a very long lore manual and a game designer wrote a very long game manual, and due to a printing error they got published in the same book without anyone checking to see whether they at all worked together.
Noelle content

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One of my all-time favorites
https://www.snopes.com/fact-check/man-loses-testicles-while-trying-to-fill-scuba-tank-with-weed-smoke/ …. Filling our eyes with lies even if it’s funny is helping fascism take root.
A person who cares would have said "hey FYI this thing you randomly reblogged is fake." A person who wants to be knelt to and praised for what a good moral virtuous special boy they are because their lives are empty and hollow stick a link in a DM and add a tag of wretched sanctimony and smug satisfaction: 'that silly thing you reblogged is not only wrong but you've put the entire project of fighting evil in the world at risk, how could you.'
You're not Important, you know you will never be Important, and it eats away at your inside like a cancer until screaming at strangers on the internet over nothing becomes your only hope of making a mark on this Earth because otherwise you will never have done anything that Mattered by your lights, and when you die you will be completely forgotten by history.
You lonely, socially dysfunctional, tiresome pious twerp.
Delete your account, little howling strawman, you are exactly as voiceless and inconsequential as you secretly know yourself to be. Delete your account and go out into the real world: maybe there you'll find the importance that you lack the capacity, talent, and ability to find on a place as immaterial as Tumblr.