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if i look back, i am lost
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@dukeofriven

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What would you do if you were scrolling through recommended tumblr posts and one was from someone you don't know and it was just a picture of your dad captioned "fucking hate this guy" and it had hundreds of notes
reblog it
I did have a friend text me once with a screenshot of TikTok and the question "Is this your dad?" And it was????
pelcan Mouth perfec t size for put baby in to n\ap! inside very Soft and Comfort baby sleep soundly put baby in Pelican Mouth. Put Baby In Pelican Mouth. no problems ever in peliccan mouth because good Shape and Support for baby neck weak of big baby head. Apelican Mouth yes a place for a baby put baby in pelican mouth can trust pelican for giveing good love to baby. friend pelican
Sam Neill, the versatile actor whose was highlighted by appearances in the blockbuster 'Jurassic Park' franchises, has died. He was 78.
Dammit.
Unreliable narrator abruptly realising they've mixed up which narrative thread is the red herring and which is the actual plot and they've been deceiving the audience about the wrong thing the entire time.
"It was the best of times, it was the worst of times..." Forty Chapters Later: "... oh, damn it."

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Old art redraw, I drew these 17 years apart. 2009 vs. 2026
bsky post complaining about a TTRPG (lancer, if it matters) uses the phrase "mechanical support for storytelling" and the only thing I could think to do is ask you if that seems like a cromulent complaint to have about a TTRPG because based on everything I've read on your treatises on the subject it doesn't seem like one but I am willing to live in the timeline where I pissed on my reading comprehension
See, the context actually does matter there; while "lack of mechanical support for storytelling" is a meaningless criticism in the abstract because nobody can agree what we actually mean when we say "story", let alone what it entails for a game to support having one, with respect to Lancer I strongly suspect that they're saying "story" in the way that folks who've mainly experienced tabletop roleplaying via Dungeons & Dragons and its various imitators say "story" – which is to say, as a shorthand for "literally everything other than combat"; and by "combat" in this context we mean "things that happen when you're inside a giant robot".
(The problems with treating "story" and "combat" as disjoint sets are, of course, beyond the scope of this post!)
It's a frequent complaint regarding Lancer that the framework of play doesn't give a shit about anything that happens when you're not actively stomping around inside a giant robot, and it's not an unfounded one. Heck, one earlier first-party supplements straight up yanks out all of the non-giant-robot mechanics and replaces them wholesale with something more suited to that supplement's particular milieu and it basically doesn't affect the gameplay loop at all; that's how severe the disconnect between giant-robot play and non-giant-robot play is.
Now, given the kind of game that Lancer is, we can quibble about whether "the non-giant-robot play is almost entirely unconnected with the giant-robot play" is a reasonable criticism, but at the very least it's an intelligible criticism.
As someone who played a Lancer game for two and a half years, it was one of the best TTRPG campaign I've ever been in—solely because of the quality of the characters we made and the skills of the DM running it. The game mechanics were an active impediment: when we were in combat most players never wrapped their heads around the system, and the robo-classes tended to silo off really interesting synergies into mutually exclusive builds, so that I never felt satisfied with what I had or what I might unlock. Meanwhile outside of combat the game gave you absolutely nothing mechanically to work with. This is a problem because I once described Lancer's setting as 'trying to be Dune so badly it is in physical pain,' a slightly disingenuous statement that really is meant to gesture at all of Lancer's baroque trappings... none of which ever feel like they're in conversation with the game mechanics, which I feel like I could pick up and set down in, oh, say an Evangelion-world and have them work without issue or even much renaming of proper nouns. Here's a hundred thousands words about every faction, leader, corporation, and apparatchik in a sprawling politically-muddled Quasi-Utopian New Human Empire, and here's a game system that active discourages you from engaging with those things in any fashion save that of a bullet or a laser beam.
You have described several times 'worldbuilding documents that have a game system stapled to them' and that to me is Lancer in a nutshell. Once you get over the space-baroque aesthetic its so very enthusiastic about (and I could write several posts finding fault with its worldbuilding on its own merits but that's neither here nor there), you're left with a game that seems like it came in a separate door—that is to say a worldbuilder wrote a very long lore manual and a game designer wrote a very long game manual, and due to a printing error they got published in the same book without anyone checking to see whether they at all worked together.
Noelle content
One of my all-time favorites

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https://www.snopes.com/fact-check/man-loses-testicles-while-trying-to-fill-scuba-tank-with-weed-smoke/ …. Filling our eyes with lies even if it’s funny is helping fascism take root.
A person who cares would have said "hey FYI this thing you randomly reblogged is fake." A person who wants to be knelt to and praised for what a good moral virtuous special boy they are because their lives are empty and hollow stick a link in a DM and add a tag of wretched sanctimony and smug satisfaction: 'that silly thing you reblogged is not only wrong but you've put the entire project of fighting evil in the world at risk, how could you.'
You're not Important, you know you will never be Important, and it eats away at your inside like a cancer until screaming at strangers on the internet over nothing becomes your only hope of making a mark on this Earth because otherwise you will never have done anything that Mattered by your lights, and when you die you will be completely forgotten by history.
You lonely, socially dysfunctional, tiresome pious twerp.
Delete your account, little howling strawman, you are exactly as voiceless and inconsequential as you secretly know yourself to be. Delete your account and go out into the real world: maybe there you'll find the importance that you lack the capacity, talent, and ability to find on a place as immaterial as Tumblr.
A moment of silence for every political reporter who had to wake up early on a Sunday in a blind panic, shove their draft of Mitch McConnell's obit back in a folder, and start one for Lindsay Graham from scratch. That it is now mid-morning on the eastern seaboard and you're still only getting articles of the 'what he's done in the last decade that we all remember plus a quick skim of his Wikipedia page' tells you how unprepared they were for this. Back in the day newspapers and magazines had a dedicated obit department where all you did was draft obituaries of various famous people to be had at a moment's notice: Graham as a prominent older senator would certainly have been in that category for any large or even mid-sized American newspaper at minimum. But the news has been gutted to the bone and dedicated obit departments don't really exist any more, so again, think of the poor politics writers who, for a brief, sleep-drenched moment this morning, wondered if they could hit publish on their Mitch McConnell obits with McConnell's name find-and-replaced to Lindsay Graham. Maybe no one would notice, and they could go back to bed—but no, they are dedicated, and thus having rushed to put out something that will do as a stop gap have had their entire Sunday ruined as they do a deep dive into the life and times of Lindsay Graham when all they wanted was to go to the beach or prep for a barbecue. Graham died as he lived: completely inconsiderate of the needs of others.
The reason most indie novels are written like the author is terrified of doing something wrong is because the overwhelming majority of indie novelists get their start by networking in the violent panopticon of the social media indie publishing community, which favours the people who are able to win at the social policing game.
on multiple occasions i have seen people on socials excited for palworld 1.0 and it has taken me a moment to realize they aren't doing a bit and are genuinely excited
Gamer here! This phenomenon can be explained from Palworld being what is considered a "good game" (任天堂以外のゲームをプレイしてください), which can be a concept that is difficult for fans of "Pocket Monsters" from the last decade or so to conceptualize. For futher reading, I suggest "On the Genealogy of Morals" by Friedrich Nietzsche and "Open Veins of Latin America" by Eduardo Galeano, hope this clarifies things!

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It's fun when the robot character in the sci-fi show gets cut in half because nobody working on this type of media knows anything about robotics and you never know what you're going to find inside. Green printed circuit boards? Meat and viscera, but like in a weird colour? Just a shitload of goo?
I especially like it when the robot appears to have realistic musculature which operates via contraction, suggesting some sort of fluid-driven or shape-memory-based actuation, and then it gets dismembered and a bunch of random gears and sprockets go flying everywhere.
You're a sci-fi robot who just got cut in half by the Big Bad (don't worry, you'll get better). What's inside you?
Printed circuit boards (blinking lights optional)
Gears and sprockets
Endless bundles of wire
Some sort of translucent crystal
Meat and viscera in a weird colour
Random geometric shapes
The cut is mirror-smooth, like I was one solid mass of metal
It looks like... car parts?
I'm actually mostly hollow
Just a shitload of milky goo
Other (specify)
Cheese sandwich