Sheep-Bunnies from Weaving Tides

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Sheep-Bunnies from Weaving Tides

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Another month, another impression roundup!
This month's games feature Moons, Conlangs, Crafts, Crimes, Childhoods, Arcades, and 90's re-releases.
Lets all try new things!
Weaving Tides is a puzzle adventure where you weave your way through a beautiful textile world on the back of a magical carpet dragon!
Read More & Sign Up For The Alpha (Steam)
Look at this shiny new cover artwork for our game! We already got some stickers and business cards with this image on them in the making and are super excited about how they’re going to turn out *fingers crossed*
weaving tides in maaaaaaayyy!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Complete Round Up Of The Latest Nintendo Indie World Event
Complete Round Up Of The Latest Nintendo Indie World Event
Spring is in the air, and the latest indie adventures on Nintendo Switch are in full bloom. During the latest Indie World video presentation, Nintendo detailed 21 games from independent developers that are coming to Nintendo Switch – with three launching later today. Indie games featured in the showcase include Road 96, a procedural story-driven game from DigixArt that will change depending on…
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Weaving Tides Threads a Path to Kickstarter
Weaving Tides launched its Kickstarter today, and it’s an action-adventure where you fly over the loosely-woven ground and stitch it up where necessary.  The carpet-manta has a ribbon tail, and once you’ve dropped beneath the surface it latches on to the starting point and acts pretty much as you’d expect a ribbon to, when woven into a fabric.Â
Go look!
https://hardcoregamer.com/2020/04/30/weaving-tides-threads-a-path-to-kickstarter/377176/
Taking some time off of designing the main character to think about the movements of the weavers within the world. With their endless ribbon-tail they can weave through the surfaces of the world, can close gaps between land masses, or tie up paths behind them. I’ve had these movements in my head for a while now, but when sketching them out new ideas suddenly pop up and the whole picture becomes more concrete. Next I’d like to sculpt a maquette of the main character do be able to draw him from different angles and understand his anatomy better for animation. (I could do this in Maya, but I figured using clay would be more fun, hah!)