Tricks up their sleeves - Warlord traits of the Vanguard part 2
After an unexpected delay, lets jump into the final three Warlord Traits in the Vanguard tree. For a recap on part 1, click here
Stealth Adept
Unless this
WARLORD
is the closest eligible target, enemy models cannot target it with ranged attacks.
Pros
This is basically the old CHARACTER rule but in 9th has a load more application than it used to. At its very core, your Warlord will be able to operate independantly so long as its not the closest thing to your enemy. Its a level of protection should you mess up your requirements for Look Out Sir, or you need to move a unit with something such asTemporal corridor to get onto an objective.
Where this is specifically differant to the same trait from 8th edition though is that units that used to specifically say that they could target CHARACTERS regardless of targeting restriction have evolved to 'Ignore the Look Out Sir rule'. Your warlord could be completely independant but visible and not targetable.
Cons Most of the time your Warlord should be a support role as well as packing its own punch. If your Warlord is isolated, there’s a good chance a plan has gone wrong.
Utility Best units to use this on are your Librarian or Captain due to the nature of their abilities and in combination with other unit wargear The Librarian can benefit as it allows you to use your psyker abilities to move units around with less risk of being left open for attack. The Captain has a bolter that can target characters ignoring look out sir, and omni scramblers which means he can sit back on an objective and snipe, stopping reinforcements arriving within 12inch, a large protective bubble on a rear objective. What about his aura ability? Whilst its only on infiltrators, they have equipment allowing them to benefit from auras anywhere on the table, it might not be much, but its something.
Summary With all the various traits available, only a few army builds will seriously benefit from this, I'd probably go for something else unless you're building around making use of Infiltrators to shut down areas of the table.
Target Priority
In your Command Phase, select one friendly PHOBOS unit within 6inch of the WARLORD. Until the start of your next Command Phase, add one to the hit rolls of ranged attacks.
Pros
Reliable shooting is always good. Whilst modifiers are capped at +1/-1 using this could help mitigate Dense Cover.
Cons
The restrictions on what units can benefit make it less useful. Most PHOBOS units are not designed for their firepower.
Utility Best used when fighting an army with a lot of -1 to hit or on boards with Dense Cover. Eliminators would be a good choice for a target but as they already sit at BS2 its only for mitigation.
Summary Its a very situational trait that in preselecting army build and with its limitations I don’t think Id ever take with all the other options out there.
Master Marksman
Add one to the damage of ranged weapons the Warlord has, except relics and grenades.
Pros
More damage, its always good. Who wouldn’t like a 4 damage assault 1 bolter on their Captain that can ignore look out sir.
Cons Similar to rank and file Phobos units, the character in the Vanguard aren't especially built for damage.
Utility Obviously the Captain is a good call, he can stick his rifle to 4 damage, which can ignore look out sir. Guard characters would need to hide well from him, most light characters sit at the 4 wound mark and this guy would be a serious threat, if he could take this and Stealth Adept then up, I'd do that all day. The Reiver Lieutenant isn’t a bad call as it sticks his pistol up to 3 damage with decent AP but if you're using this, use a Captain.
Summary I might take this, on a Captain, supported by a unit of almost any Phobos, especially if fighting against a lot of lower wound characters. If you have an ability to give him two warlord traits and can take Stealth Adept he becomes a really annoying character chipping away buffs and auras on the move with his omni scrambler.
That’s it for Warlord Traits. Next post will look at stratagems before moving onto the units.
















