Five more Assault Intercessors, fleshing out a squad I painted in 2020. These were just standard Intercessor bodies with Jump Pack Assault Intercessor arms plus some heads from around the bits box.

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Five more Assault Intercessors, fleshing out a squad I painted in 2020. These were just standard Intercessor bodies with Jump Pack Assault Intercessor arms plus some heads from around the bits box.

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Some kitbashed Sternguard with heavy bolters; was hoping to have these ready for the Tacoma Open last week, but didn't quite manage it in time. They're mostly Intercessor bits, Sternguard and Heavy Intercessor arms, plus one of Sicarius' alternate heads.
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WH40K Homebrew Space Marine Chapter: Stormwolves β REALLY Final (I hope) 10E Munitorum Field Manual 4.3 Update
I should have known better. GW snuck in another points update. I do really like the idea of the new Cadian Recon Squad unit that got added this week β¦
β¦ but at 80 points, I'm having trouble finding a spot for them in my Armylists. They're not a good fit for my Rogue Trader Void Trooper Lists, as I like to minimize units that aren't 4+ Armour Save in those.
That leaves my Tech-Guard Hypaspist List, or my Brood-Brothers-Auxilla-Counts-As-Motorcycle-Gang List, both of which are already conceptually sound, and there's no convenient 80 point chunk I could swap out for. Maybe after I see what changes come from the switchover to 11th Edition I might end up having room for them somewhere.
Since last update I did end up finding a place for the new Centaur RSV and so now it's in the Motorcycle Gang List alongside the Legends Centaur Light Carrier. Of course, I had to make models for both.
I also made a model for a Tech Priest Manipulus that I'm very happy with.
Since these posts seem to get more traction when I leave out any links, as before, I'm going to break out links to my Homebrew "Codex" and Gallery in a reply to this post.
Recon first. Then fire. Raptors mark the target.
The Imperial Knight turns it into ruin.
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