waithwat replied to your photo “Some sketches of Xion in the SDau aka This Replica Is A Lesbian And...”
Highly Blessed and beautiful I love her
thank you!!
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waithwat replied to your photo “Some sketches of Xion in the SDau aka This Replica Is A Lesbian And...”
Highly Blessed and beautiful I love her
thank you!!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
im also not seeing the name on reaper
Interesting! I deleted and re-typed the line, so hopefully that'll fix it? I have truly no idea what's causing that.
waithwat replied to your post ““w-wow. something terrible happened, didn’t it?” uh catching me...”
SAME every single time I watch that scene I’m waterworks w just that one line
it like... manages to summarize an entire 3 person tragedy in just 6 words without sacrificing the emotional impact of it
and honestly that’s super impressive
waithwat replied to your post: me: I love my friends, stay at my house forever...
💖💖💖
i promise i love you roxanne pls don't hate me for my weak chest
What gives Undertale its sense of morality?
Near the start of Undertale, Toriel tells players that they should never fight with foes. We commonly understand this as a moral decision because we value peace as a good and violence as an evil. What moral message does Undertaleconvey, and how do we come to understand it?

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
20XX provides a number of upgrades--none of them for free.
In 20XX, the player can find or buy upgrades. What is the underlying economy? How do you decide whether to take an upgrade or leave it?
What level design does 20XX construct using its procedural generation?
20XX is a platformer in the vein of MegaMan, only its levels are generated on the fly. What kind of levels does this process make? How are levels distinct from one another, and how is one run of a level different from your next run of it? How are the game's challenges influenced by its procedural generation, a seemingly random level design? Michael Cook hosts the yearly Procedural Generation Jam. For our second segment, we discuss his article "More Unpredictable Stuff" in light of 20XX.
My biggest fans make me giggle.