An update on the project I have been working on over the past weeks, to compile a record of all the narrative changes Larian has made to Baldur's Gate 3 post-Full Release — particularly those changes that have affected characterization. There are many of these changes that are not common knowledge, even among dedicated fans, simply due to the size of the game and the varied narrative pathways one can take.
As stated in my original post, this is a neutral project not meant to be either inherently supportive or critical of said changes, but merely to act as a record and reference for those who would like to be aware of them. Particularly with new fans always entering the fandom, I want them to be able to understand aspects of the story that are no longer present in the game, but might still be referenced and impactful to fandom discussions.
I will continue to update the log as I receive new submissions via the report form, and have the opportunity to verify to the best of my ability that the material in question was truly changed, as opposed to potentially bugged in some playthroughs, etc. If you are aware of any changes that you do not see on the spreadsheet, please submit a report form, as I am only one person, and cannot happen across all of the potential changes – especially with so many unannounced – on my own.
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This ties in to a greater discussion about Larian's changes to the game post-Full Release, and whether you consider those changes to be a good thing or a bad thing. Personally speaking, the quality-of-life and gameplay mechanics improvements were appreciated, while the direct changes to characters and especially characterization were not so much.
In such discussions, I often see people downplaying the actual changes to characterization that have been made thus far as "minor" things, but I often see one of the most glaring examples of a characterization change left out, because so many people aren't even aware of it ever happening:
Halsin.
For those who don't know, if you were romancing Halsin at the time of the original full release, and for almost four months afterward, if you took him with you to Act 3's orgy scene in Sharess's Caress, he would open up about a situation in his distant past. He would tell you about how he had briefly been "something between guest, prisoner, and consort" in a drow House, and been kept there for three years before escaping.
He stated that this was something that happened "a long time ago", when he was "a foolhardy young druid", which would mean it would likely have been between ages 100 and 245 — or at minimum 105 years ago, and at (likely) maximum 250 years ago. He closed the discussion with a line that really struck me, and that gave me such an appreciation for his character, and for the writers who had created it:
The passage of time has a strange way of polishing even the most arduous of memories into precious keepsakes.
As someone in their late-20s, with a number of traumatic events in my past, this resonated so much both with my experience of those events – once harrowing and haunting, now just simple happenings that do not affect me the way they once did – and as an inspirational message, that hurt would not necessarily linger forever.
Not only that, I really valued the insight it gave into Halsin's personality, further showing him to be someone who was deeply complex and meditative, always looking for meaning and something to take away or learn from any experience. It also served to showcase the likely reality of the relationship elves and druids both would have to the concepts of time and memory. (Another example of this is the experience of Shadowheart's father compared to her mother at the hands of the Sharrans.)
I started playing the game almost immediately upon its release in August, and was intrigued by Halsin from the start. He was someone who was kind and heartfelt, but also very settled in himself and with a simultaneously rigid and very flexible moral code. It was that complexity that drew me to him, and I appreciated the inclusion of a character distinct from the Origin companions, all at close to the lowest point of their lives.
It was to my surprise to find that this appreciation for his character and perspective on his Act 3 revelation was not unanimous. As it turned out, there was a vocal group of people claiming that this writing was problematic, and that Halsin clearly didn't even realize he was actually traumatized, and that Larian needed to fix it. Not everyone joining in with this crusade had even played the game.
And, ultimately, in a pattern they have continued to follow, Larian responded. They fixed it. At the end of November, as part of Patch 5, they uploaded an edited version of the scene with new dialogue, where the player could express this "reality" to Halsin, in one of the most gallingly patronizing statements I've ever seen.
Sounds traumatic. You may need to reflect on that.
(If someone said this to me after I had opened up to them about my trauma and my experience of it to them, we would not be maintaining a cordial relationship afterward.)
Halsin's new response to these dialogue options is a cringing, self-deprecating cascade of how the player is of course right, and he should have known better, and time could "prove to be a trickster on one's recollections" and that perhaps he had "lost perspective".
Quite frankly, it is a completely different character answering, and an almost directly opposing overall message about the role of time in healing, and the path forward when it comes to trauma. No more "one day these events will not hurt to recall the way they do now". In its stead: "only healing that looks a specific way and follows a specific path is acceptable - anything else and you are simply a poor fool lying to yourself."
The following quote is from a comment left on a video of Halsin's original dialogue in that scene, before the changes, and is just one example of how much that representation meant to more than just me to see:
That said, Halsin is trauma recovery goals for me absolutely. Being able to remember without actually being triggered? Being able to fully and freely engage HOW ID LIKE TO instead of being fettered by trauma responses? Goals. I don’t know if I’ll ever get there 100%, we don’t get elven lifetimes irl, but his level of healing brings me hope.
Ultimately, this post is not meant to argue that you should agree with me that one is better than the other. More so, I want to highlight that this existed — for many people, this was their experience of events and characters, and that is not so easily redacted. And I also want to just state, for the record, that Larian's way of approaching narrative and characterization changes to their full-release game has been incredibly frustrating. I did not agree, in August, to play an Early Access game with the inherent understanding that any potential narrative aspect might change at any time. I purchased a full-release game, and immersed myself in the story and the characters, to get to know them as the writers had originally presented.
And when Larian makes these changes based on fan feedback, they are explicitly making decisions about which fans matter, and specifically, which fans matter most. Rather than allowing everyone to experience the story they decided to tell, and draw from it what they take away, and let that spark discussion and engagement, they made the decision to defer to some fans over others, and prioritize their experience of the narrative — something that, no matter how well-intended, is always going to leave a bitter taste in my mouth.
In the course of my recent research on Bane for a lore request fill, I found myself coming across a lot of very interesting information, previously unknown to me, about the other gods of the Forgotten Realms — in particular Silvanus. There was enough there that it inspired me to direct some extra research hours into this writeup, exploring all the reasons why Halsin is a quintessential Silvanite.
If you would like any more information on anything included here, please feel free to drop a comment or an ask, as there is truly so much that I just don’t have the space to include. (I usually end up with about 12-13 pages of source quotes before I begin one of these meta posts.)
My usual note that, as ever, these writeups will align with current 5e lore, and draw from 3.5e for additional supporting information. On rarer occasions – and always noted – I will reference 1e and 2e, but with the caveats that there is much more in those editions that is tonally dissonant with the modern conception of the Forgotten Realms, and thus generally less applicable.
Silvanus is easily one of the most misunderstood gods of the Faerûnian pantheon. This is even pointed out directly within his section of the 3.5e Faiths & Pantheons (an incredible resource if you are looking for more detailed information on the gods of the Forgotten Realms!):
Nevertheless, most outsiders view the church of Chauntea, as patrons of agriculture, as being favorably inclined toward the expansion of civilization, while the church of Silvanus is the implacable foe of those who would settle new lands. Neither impression is correct, yet the church of the Oak Father is often perceived as little different from those faiths that venerate the Deities of Fury.¹ [emphasis added]
Silvanus is most often perceived as strictly and impassively neutral, and intrinsically opposed to civilization in all its forms. While the former is something close to true – he is a very neutral-aligned deity, albeit not necessarily in a way that matches the popular conception of the term – the latter is certainly not. Humanity (if you’ll forgive the use of the term to designate in broad strokes the non-animal denizens of the Material Plane) is another facet of nature, one given equal consideration to the rest – plant, animal, and other – by Silvanus.²
While as a whole followers of Silvanus have a preference for the wilds and the deep forests, this is by no means a concrete rule. In fact, Silvanite clergy – those known as druids – are not uncommonly found in enclaves in larger cities of the Sword Coast and beyond, including Waterdeep.² Typically these druids will “create gardenlike walled areas of wild forest within the city limits.”¹ Wherever they may find themselves, Silvanite druids work to maintain the Balance of nature around them, through education and direct action both.
Silvanus’s dogma has much to tell us about his philosophy, and that of his followers. I’ll be splitting notable excerpts and their relation to Halsin into sections below.
Hold your distance and take in the total situation, rather than latching on to the popular idea of what is best.¹
Halsin was, from the first moment I met him in-game, so notable for his calm self-possession, and the clear forethought he gave to his actions and those of others. He does not feel bound by the expectations or approval of others – as noted in the dialogue he shares with the player if they compliment his choice of successor – but instead makes his own path following the direction of Silvanus’s wisdom and will.
Resort to violence and open confrontation only when pressured by time or hostile action.¹
This is showcased numerous times throughout the game, but perhaps best evidenced by an in-game note, from an unlikely source: the Priestess Gut. The note that you can find from her, regarding Halsin’s capture, notes the following:
Said he thinks there's somethin' rotten inside us. Inside me. Reckons he can help get rid of the rot. I told him we don't need any help from nobody. Never did. And especially not now the Absolute's taken a shine to us.³
Despite the immediacy of his capture at their hands, and the preceding attack already lodged against himself and Nettie⁴, Halsin’s primary impulse is to attempt diplomacy, and render aid. This only changes when his length of captivity has made it clear that there will be no changing the minds of the cultists, and they must be dissuaded by stronger means.
Banish disease wherever you find it¹
The way Halsin is first introduced to the player is as a healer – and not just any healer, but a masterful one, known throughout the region, who has the best chance of being able to assist with any manner of strange ailment. It is clear in all ways, as well as in the scenario referenced in the preceding section, that this is an aspect of Silvanus that Halsin strives to embody at all times.
Seek out, serve, and befriend the dryads and learn their names.¹
Particularly if we understand the reference to dryads here to extend to all fey spirits of nature, this gives new depth to Halsin’s friendship and devotion to the nature spirit Thaniel. Halsin, as a druid generally, and as an Archdruid in particular, would have a solemn and divinely-ordained responsibility to redress the upheaval of the Balance within the Shadowcursed lands. For that reason alone, it is no surprise that it was his primary motivation and consideration for nigh on a century.
However, even above and beyond that, Halsin had an additional motivator. Even before he became a druid, potentially before he was exposed to the teachings of Silvanus in anything but the most vague and general of terms, he was living them out by befriending the local nature spirit, learning his name, and seeking to understand, serve, and protect him.
Make others see the balance and work against those that would disturb it. Watch, anticipate, and quietly manipulate.¹
The primary source text I am using to draw this connection was written neither by nor about Halsin, yet I believe it still clearly reflects on him, for reasons that will become clear. This text is from a logbook recording activities of the Emerald Grove during the year 1371, 121 years prior to the start of the game’s storyline, and some years before the defining events in the soon-to-be Shadowcursed Lands.
6 Uktar: Sent two druids, some of the newer recruits, up north. Village there has had two years of failed crops and are unlikely to survive the next winter.
9 Uktar: A group from Baldur's Gate arrived. They've set up camp on the edge of the forest. Two bears and a fox came by. Their territory has been burned out. Half the fox's cubs died. Paying this new group a visit tomorrow.
10 Uktar: Visit did not go well. After telling me where to shove it, they said they'd cut down half the forest and burn out any wildlife that dared to stick around. Claimed they were going to 'farm the land and make a new city of their own.' Time to get creative.
12 Uktar: Mudslide did the trick. Buried half their farming equipment and made the rest useless. They won't be back any time soon. Got reports of a Red Wizard in the village south of here. Sending three rangers to investigate. If they catch even a whiff of a red cloak, I'm contacting the House of Silvanus.⁵
Given the timeline, while this is unlikely to have been written by Halsin himself, it seems like a strong possibility that it was written by his master, the previous Archdruid of the Emerald Grove, who perished in the fight against Ketheric Thorm. This is supported by the clear evidence that the author was an individual in a position to give direction and command to those around them, and to make the call for how to deal with various situations. Given too what we know of the druidic leadership structure, Halsin would have been the previous Archdruid’s Second, as Kagha was his.⁶
This man, then, would have greatly influenced Halsin as a druid of Silvanus and as a leader both. We can presume that this watchful duty and deliberation was one that Halsin himself took over, charged with doing his part to maintain the Balance of the region around the grove.
This last point especially becomes even more significant in light of the following information, which comes not from Silvanus’s dogma, but rather from a description of his followers and traditions of worship:
Members of the clergy work to redirect development and control populations through covert sponsorship of brigands, breeding and selective placing of predators, and other means. It is essential that such work be as secretive as possible, so that most folk view the servants of Silvanus as essentially benign lovers of trees. Wildlife breeding, nursing sick animals, and replanting trees and wild shrubs are all work that should be done as publicly as possible to support this perception – and as necessary work to redress the slipping Balance, of course.¹ [emphasis added]
It is clear from all preceding evidence, and this excerpt in particular, that the druids as a whole put far more thought and strategy into every aspect of their appearance and the perception of them than they would ever want outsiders to become aware of. Halsin himself corroborates this in-game, noting that, while druids might not like politicking, that certainly does not mean they haven’t the skill for it when called upon.
For the sake of… well. (I have been advised by my legal counsel not to use “brevity” here.) Regardless! For the sake of my sanity and your time, I will refrain from going into further detail on specific instances that show this to be true of Halsin. I will merely encourage you, the reader, to consider the value this brings to his character and druids as a whole, and hope to encourage new appreciation for their refreshing complexity.
In closing, I leave you with one final quote:
Superior patience, natural knowledge, and anticipation are the hallmarks of a worthy servant of Silvanus.¹
So, one of my favorite things about second playthroughs is going back through with the context to put meaning to information you overlooked in your first playthrough.
One such piece of information is the "Druid Notebook" you can find in Nettie's chambers in the Emerald Grove.
Inside, the writing is incredibly fragmented, and doesn't come together into any sort of coherency based on the Act 1 knowledge you could have at the time of reading it.
However, if you go back after completing the quest to free Halsin and save the grove, you could put together the link to the glaive you can receive as your reward, named Sorrow.
Note: there is an additional piece of information that I clearly recall, but was not able to trigger when I went back through and attempted it on one of my save files. After you pick up the glaive, the character who does so has a line that describes an overwhelming tide of sadness filling them.
If you get even further in the game, to conversations with Halsin in Act 2, he reveals the way he became Archdruid one hundred years ago:
In the battle against Ketheric, his master, the previous Archdruid, was felled, and the responsibility fell on Halsin's shoulders to take charge of the druid forces and get them to safety as the shadow-curse fell upon them. He describes it as an incredible weight of regret on him that he was never able to do more to help them - his master, the land, and Thaniel.
There is a possibility that I am wrong of course, but I'm pretty confident in this conclusion:
That journal is Halsin's, and the shade he describes is his master's.
He had to destroy the shadow-cursed version of his beloved teacher.
Not only did he have to go through the sorrow of losing him in the first place, but he had to "kill" him himself, all over again.
We also know that many of the shadow-cursed creatures leave vestiges behind, with echoes of who they were when they were alive.
That vestige would have been Halsin's last fleeting memory of his master, as he was in life.
Thank you for coming to my TEDxtalk, I am going to go throw myself in the nearest river (nonlethally).
One of my favorite things about Halsin is how steadfast and well-regulated he is, even as he engages with the world and its residents from a place of open-hearted care. He is such a spectacular example of a druid in a way we don't often get to see — neither foolishly naive nor callously hidebound.
He is as he is, and while he is open to finding friendship, camaraderie, and affection in the world around him no matter what multitude of forms it may take, he will not change the nature of himself to receive it.
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Given recent discussions, I wanted to start a project to compile a record of all the narrative changes Larian has made to Baldur's Gate 3 post-Full Release, particularly those changes that have affected characterization. There are a lot of these changes that are not common knowledge, even among dedicated fans, simply because of the size of the game. In addition, everyone has their primary focus in terms of characters and things that stuck out as important to them, so we will all have noted different things.
This is a neutral project not meant to be either inherently supportive or critical of said changes, but merely act as a record and reference for those who would like to be aware of them. Particularly with new fans always entering the fandom, I want them to be able to understand aspects of the story that are no long present in the game, but still referenced and impactful to fandom discussions.
Please feel free to log any change you have personally noted, however large or small it may seem. No need to worry about repeats either, as more corroborating evidence is helpful, especially for less well-documented changes.
Some examples of changes the form is designed to log:
The change in flavor text of Astarion and Gale's camp clothes post-Patch 1
The change in Act 3 dialogue for Halsin in the Sharess' Caress scene post-Patch 5
The changes to in-game letters from Gortash
Changes to dismissal dialogue, banter, background music, etc.
If you have multiple changes to report, please submit them in separate forms. I will be following up on each of the reports to add to the spreadsheet I am working on, which I will also make publicly accessible. Please feel free to share this link to anyone who might have something to report.
neither a friendly reminder nor an unfriendly reminder but a secret third thing:
a heartfelt plea to all my fellow fans, but especially bg3 fans, and especially especially those who might be relatively new to fandom as a concept.
please treat your fellow fans as fellow fans.
i don't care how big of a blog they have, how incredible you think their writing is, their art is, their edits or their meta or what-have-you are. the moment you designate them as a "content creator" in your mind, the moment you place them higher than you in some horrible, made-up fandom hierarchy, you've lost. we've all lost.
the social contract of fandom is equality. it's community. we're all neighbors bringing dishes to each other's potlucks and sharing notes and encouraging each other.
i know it probably feels like venerating them is doing them a favor, is showing them how incredible they are to you, but it's not. it's putting them on a pedestal that precludes them from actually participating in the community that makes us thrive.
bg3 modern!au idea where halsin is a conservationist, who mentions kind of despairingly to a younger colleague at a conference the way he's having such a hard time with outreach to get folks in his community aware of the wildlife around them and how important it is. the colleague makes an offhand reference to how tiktok is the way people seem to get connected to that sort of thing most nowadays, although hell if they have the patience to figure out the app, and wanders off to catch up with someone else. they will not realize until later (far, far later) the ramifications of this statement.
halsin is rather quiet for the rest of the event, makes his goodbyes, and then returns home to painstakingly research just how "tiktok" works, with the grim determination of a fighter entering the ring. if this is what it takes to raise awareness, then this is what he'll do. the cause is more than worth it.
the first roadblock he runs into makes him worry the venture will be over before its even started. the first few webpages he finds tell him patronizingly that his phone is too old to work for 'content creation'. and okay, so it's scuffed, and dented, and has maybe taken one or two tumbles into a mud puddle, but it ought to be more than serviceable! he goes outside and finds a patch of wildflowers, pulling up the camera function and shooting a shaky video. he returns to his kitchen table, squinting down at the results. he can see all of the distinguishing features of the plant that would allow him to recognize it in the wild, which means it's good enough to do its job. with a new resolve - that his family would have wryly labeled as stubbornness - he focuses his research efforts until he finally finds a webpage that will tell him how to make the app work with his phone.
when at last it starts up in a blare of sound and over-saturated colors, he grimaces, but presses on. it asks him to set up a username, and he types in his first name. the little circle spins for a moment, then tells him it's taken. he frowns, then adds a random number. 2. it spins again, same response. he frowns harder, then adds another. 6. it spins, spins, spins, then — welcome, new user @.halsin26! upload your first video to start using tiktok!
he decides not to overthink it. it'll either work out or it won't. he looks out the window, and judges there's still just enough light out. he returns to the little patch of wildflowers, and gives it a thumbs up. he starts a recording directly in the app, making note of the 60-second time limit with a grimace. to make the most of the time he has, he doesn't bother with an introduction, just kneels down next to the cluster of plants, careful not to compress the ground too close to their root system, and moves his hand just behind the flowering portion to visually distinguish it, and act as a scale reference. he keeps his voice low, since he doesn't want to overshadow the content itself, and quickly lays out where folks could run into this plant, its importance to its local ecosystem, and ways they could help its conservation. the most important things the average person can do, he states passionately as the timer begins its final warning, is to document the locations where they find said plants, so that the areas can be marked for oversight and protection.
he doesn't bother to look back over the video before he posts it. he knows what he said, after all. he stretches his arms up above his head, then massages the back of his neck where the muscles are growing stiff. as he heads back inside to start dinner for himself, he tosses the phone into a basket on the counter and forgets about it.
the video languishes in the algorithm for the evening, until a random user gets distracted from scrolling away from the potato-quality wildflower video someone's grandma uploaded and chokes on their spit as forearms that very clearly do not belong to anyone's grandmother enter the frame, gently cupping the air around the flower.
god i wish that were me, they type before they can stop themself. debating whether to bother hitting send, they choke again as an absolutely unfair voice begins to narrate the ecological importance of this particular plant. the voice is smooth and deep, just above a murmur with a pleasant backing rumble. they have never given a moment's thought to plants in their entire life, but all of a sudden they are invested. they don't even notice when their thumb hits 'send' on their comment, too busy swiping over to the profile to see if there are any other videos. it's empty of literally everything, default user icon, only-barely-not-randomly-generated username, only one video posted earlier that day. they go back to the video and copy the link to send to their friends, needing someone - anyone - else to understand the experience they just had.
a few more interactions like that, and the algorithm takes notice. it bumps the video to a few more users outside of the current sphere, and those ones like it too. more importantly, they are very likely to share the video with others, increasing the engagement far beyond anything it had right to expect.
by two days later, when halsin remembers to actually check the thing, it is sitting at a comfortable 2500 likes, and there is a whole fleet of comments waiting for him to review. some of them - many of them, actually - don't seem that relevant at all, and he frowns, but then he sees a few that actually seem interested in more information on the plant he'd described, asking questions about how wide its range is, if it could be found in this or that coloration, etc. these he responds to swiftly, then grimaces as he runs up against a 'character limit'? who ever heard of such a foolish thing. after a moment of glaring down at his phone, he sees that it will allow him to answer by video, and does so, stepping onto his porch and zooming in on the plants. (this blurs them into barely discernible blobs of pixels, but he does not notice.)
still others are curious about what other plants and wildlife he might be able to share about, and he leaves short comments under each letting them know that he will plan to upload some more videos soon, if there is an interest. one user has left a comment that he almost files into his mental "ignore" category, but goes back to reread at the last moment.
not convinced this isn't one of those 'booktok bait' things again but i stg there's a big ass patch of those fuckers behind a parking lot somewhere around here?
halsin responds to this one with a video too. now that he's getting the hang of it, it's actually a bit more convenient than having to type everything out. he thanks the commenter for sharing, then asks if they might be willing to do him a favor sometime – only if it wasn't any trouble, of course! – and grab a video or two of the area they referenced, and share it with him — or their local wildlife foundation, at least.
a few days later, he opens the app to check in to find that he's been tagged in a video by some user. bemused, he clicks on the popup, and it takes him to a slightly shaky but pristine quality video of an empty lot filled with tall grass. the person filming moves a bit closer, then zooms in, and halsin spots multiple cluster of that recognizable wildflowers, before the video ends and restarts. there's no narration to this one, only a barely audible music wheel spinning in the corner. the caption on the video says, @.halsin26 just in case you're not actually some weird account for a fetish i haven't heard of before, here's some of those plants you mentioned looking for.