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Viznut’s image-to-text conversion, using unscii-8 with 256 colours. Unscii is a set of Unicode-compatible fonts based on fonts from 80′s platforms and games. Download here.
IBNIZ
IBNIZ looks even less like a programming language than what is usually posted here. It is both a language and a demoscene platform, designed for the creation of audio/visual performances using low-level code.
Take the program
^xp
Its output looks like this:
IBNIZ is built on Forth, as are FALSE, Befunge, and Piet. It’s stack-based and uses single-letter commands, (also familiar from FALSE and Befunge), but all IBNIZ programs run in an endless loop, similar to other performance-based languages. The images and sequences are not created with output-related commands (some equivalent of “draw”). Instead, as the program runs (any program, from Fibonacci sequence to printing simple string), anything that happens to be currently sitting on the data stack during execution is re-interpreted as pixel and sound data. IBNIZ is Turing-complete, but that is almost not the point -- it is as if the performance were a side-effect of the running code.
This often creates patterns which change over time, such as the Plasma sequence:
Beginning of Plasma sequence, code:Â
sv5rvs--
This post explains step by step how data in the stack is translated into audio and pixel data.Â
IBNIZ is approachable because even before one understands the language, one can type random strings to create sequences; it’s acceptable to type in any characters -- valid or invalid -- in any order. Any bad commands are simply ignored. Viznut hopes that playing with the system will draw people into understanding it, to experiment with the performance -- and perhaps it could be a first step to creating their own demos:
I am somewhat concerned that young people whose mindset would have made them great programmers in the eighties find their mindset totally incompatible with today's mainstream technology and therefore get completely driven away from programming. IBNIZ will hopefully be able to serve as an "oldschool-style platform" in a way that is rewarding enough for today's beginning programming hobbyistsÂ
This is an idea familiar from esolangers like Wouter van Oortmerssen who believe there is value in the “immediacy and tangibility” of coding close to the machine, rather than using software or programming environments that insulate the programmer.
The program /
To experiment with IBNIZ:Â the virtual machine can be downloaded here, at least for Windows. There is also a link to the JS version, although it seems not to be currently functional.
More of Viznut’s thoughts on the future of demoscene can be read here.
h/t Grayson
Music is math. This is rad as fuuuuuuuuuuuck.
Very short C programs and Javascript expressions generating musical output. This is the third video in the series. More info: http://countercomplex.blogspot.com/20... and (with a more in-depth analysis) http://countercomplex.blogspot.com/20... You can experiment online at http://wurstcaptures.untergrund.net/m... or http://entropedia.co.uk/generative_mu... You can also join the IRCnet channel #countercomplex
Recently, this video of IBNIZ in action made its way around the electronic music blogosphere. IBNIZ is an extremely enigmatic art platform. It’s not necessarily easy, or pretty, or even broadly useful. IBNIZ is uniquely targeted at a small coterie of artists with specific aesthetic goals. I had the opportunity to ask Viznut, the creator of IBNIZ, about the language, and his views were so intriguing that I am publishing them unedited here.

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IBNIZ (Ideally Bare Numeric Impression giZmo) is a virtual machine and a programming language that generates video and audio from very short strings of code.
It is now a month since I posted the YouTube video "Experimental music from very short C programs" and three weeks since I blogged about it. Now that the initial craze seems to be over, it's a good time to look back what has been done and consider what could be done in the future.