Finally made a post over on Patreon about my original thoughts behind Aureth, as well as detailing her design evolution. It spurred on another post I'm currently gathering examples on concerning how I do visual design for my RPG groups and silhouetting/defining shapes.
This post was actually very fun to do and got me looking through my older pieces for this campaign (wowie, it's been a year! It's wild to see the progress.).
I'll be posting both here at some point next week, but the design post is available now (along with some other new saucy stuff), and the silhouette post will be up soon, as it's looking like I'll be drawing up some proper examples tonight for it.
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