Luna's Review: Jack Jeanne
Kisa is about to give up her dream of becoming an actor when she is given the opportunity to enroll at the prestigious all boys Univeil Drama School that she has always admired and dreamed of attending. She is granted admission with two rigid conditions: be chosen as the lead in the final performance and hide her identity as a girl!
Competition at the school is fierce and the rivalry is real! Will Kisa be able to forge powerful bonds with her all-male classmates while competing against them?
Will she be cast as the lead in the final performance at the end of the year all while keeping her secret?
Luna's Thoughts (Spoiler Free)
I don't particularly like rhythm games or stat building games — I'm more of a straightforward visual novel kinda girl. But I chose to play Jack Jeanne because I read a glowing recommendation on another game blog.
I admit, I struggled with this game at the beginning. The impetus for the protagonist joining an all-boys school was, in my opinion, too fast, poorly explained and lazily written, and I feared the whole game would feel that way.
But I was pleasantly surprised as the plot unfolded. Subtly charming, Jack Jeanne is a rare otoge that doesn't feel the need for epic events or contrived details. The straightforward plot follows the protagonist through a full school year during which she become confident in her skills as an actor, charms her fellow classmates and works toward her ultimate goal of catching up to her brother.
Once I got used to a few things, I found myself enjoying this game immensely. The character development is slow, natural and gorgeous. Every main character gets at least one satisfying arc, including the protagonist. The cast is complex and enjoyable — even the side characters are pretty well fleshed out. And I cannot believe how many side characters get full sprites, cgs and sometimes even character arcs themselves. Fitting to a game about theater, Jack Jeanne features a true ensemble cast.
This is a pretty unusual otoge, as the majority of the plot is common route, with some special scenes mixed in depending on who your affection is highest with. You don't get into a "route" until pretty close to the end of the game. When you do, though, the final performance is highly customized based on your love interest character.
The first time I heard the songs in this game, I didn't think much of them. During my second playthrough, I caught myself humming a few. After the third time, I downloaded the whole playlist onto my phone lol. Some of them are absolute BANGERS. I didn't particularly enjoy the rhythm games, but I acknowledge that's just a personal preference. The game does not penalize you for playing on super easy mode — thank god — so that's what I did most of the time. Even hard mode is pretty easy for the most part.
The game arcs are broken up into sections depending on what play/musical is being performed. Jack Jeanne does a great job of showing you rehearsal scenes without completely giving away everything about the story, so you still get to enjoy the play yourself during the performance. And every sprite gets a new, gorgeous costume for EVERY play. It made me genuinely excited to get to that portion of the game each time.
I do want to talk about the art in this game. The cgs are lovely, but tend to feel ethereal as they are painterly and many lack backgrounds, creating the illusion that the characters are floating in space. I liked them but they are a different art style than the sprites, which felt inconsistent. Add to that a rather adorable cel-shade chibi style, which is used for the stat-building scenes, and you have three completely different art styles used for this game. I'd have preferred some consistency.
I also wish Kisa had a sprite on screen, because we don't get to see what she looks like except in cgs. It's a bummer because she's so cute~
Other than that, all my other complaints have to do with the format of the game. Due to the nature of it being a stat builder, the pacing of the relationship pursuit feels off. You get these really lovely occasional heartwarming scenes with the character you're pursuing when they're triggered, but then they're not acknowledged in the next scene. It interrupts the flow of the plot. But if you're used to stat builders, this will probably not be a problem for you.
Gripes aside, Jack Jeanne is a thoughtful, delicate and delightful look into a group of students doing their best to advance their skills and follow their dreams. I highly recommend checking it out.
Here are a few spoiler-free tips of things I wish I knew before I started the game that will help you through it if you decide to play:
As this game is SUPER LONG and mostly common route, you'll be doing a lot of skipping after your first playthrough. Unfortunately, as there are lots of scenes that are gently customized based on your love interest, you can't just leave it skipping for long intervals. I recommend finding something else to do while you're skipping and just keep an eye on the game so you can breeze through the common portion.
You don't have to start at the beginning every time. For the first two performances, try to maintain equal affection and stat levels for each romanceable character before summer break, and then save. You can use this as a flexible save file and pursue your character of choice from here.
When you're ready to aim for a route, only take lessons in that character's stat until you get to level 30. It will take almost the entire rest of the game. Only see that character during days off until you max out affection. If your character isn't available during days off, go to Mona Star School and raise their stat. You need to get to level 30 to unlock a special post-game scene for each character.
"Weekend with Ion" is just a way to get extra rhythm game practice and you don't have to do it.
If you're playing the game right (IE not failing the stats or rhythm games), there aren't any "bad" choices; just choices that give you affection points for certain characters. When you get onto a specific route, choices are just flavor. Feel free to pick different things each time and see what happens.
Please find below my thoughts on the protagonist and each romanceable character in the order I pursued them. Don't read sections marked with spoilers if you want to avoid them!
(Spoilers) Kisa Tachibana (protagonist)
Kisa Tachibana is one of the best otoge protagonists I've ever played. I have a lot to say on her, so I'll get the bad out of the way first.
I was a little disappointed with Kisa's writing at the beginning. We know she looks up to her brother Tsuki and wants to be an actor like him, but she's given up on even going to high school because she needs to support her family. But the opportunity for her to attend Univeil comes up so quickly that her struggle and longing are not really fleshed out.
We also don't get an explanation on why her brother was allowed to go to a (seemingly expensive) drama school, nor why he isn't using his success to send money back to the family. In fact, the game just casually mentions Tsuki has vanished without a trace, and nobody seems that concerned about it. Kisa is sad but doesn't seem to question where he is or what he's doing, and nobody asks her about it, even after figuring out she's related to him. And no, this is never addressed, even at the end of the game.
Kisa is an amazing otoge protagonist. She goes through not just one, but many character arcs, learning from and responding to her classmates (and even other classes) and becoming not just a better actor but also a better friend and teammate. Unlike a lot of otome game protags, Kisa doesn't get a lot of down time to reconcile her thoughts. Instead, you're left to largely understand her thinking and feelings through dialogue, making her feel less like the game's protagonist and more like a regular character. I didn't like this at first but I came to appreciate it as the game went on.
Every character teaches Kisa something about herself and something about acting. She learns how to feel comfortable in the spotlight, but she also learns it's just as important to prop up other actors. And she gets to go through different arcs depending on her romance choice.
She also has to learn how to perform as a Jack (male character) and struggles with this in a way that felt natural. She even ends up overcorrecting and finds it hard to go back to playing a woman.
My absolute favorite arc of hers is when she decides she has to embrace her femininity in order to make a show a success. This, to me, is the culmination of the whole game, as Kisa decides to risk being discovered in order to help her classmates shine. Of course, if you play all the routes, you realize she actually isn't doing a great job of hiding her gender at all lol. But fortunately she's endeared herself to her classmates so much that they don't mind.
Overall, 10/10 otoge protagonist.
I chose to play Kai's route first, because tbh I thought his sprite was ugly and I wanted to get it out of the way lol. I did warm up to it eventually. And I regret playing his route first because Kai is an utter cutie patootie and I fell hard for him.
He tells you really early on that he only sees himself as a way to highlight the Al Jeanne (female lead). So his character arc is about him acknowledging that he also wants the spotlight, and Kisa helps him by highlighting him.
Though Kai is usually quiet, contemplative and reserved, once he and Kisa have acknowledged their feelings for one another, he starts getting jealous, both of Fumi (as a rival) and of Tsuki-nii (as Kisa's inspiration.) It's heartbreaking but really satisfying to learn that Kai feels emotions just as intensely as everyone else but didn't know where to direct them. I love him so much!
Kai also gives you one of the only laugh-out-loud moments of the game during the common route. I won't spoil it but it involves a certain weasel in the forest.
Kai's is one of the more intense routes, so I would perhaps save it for a bit later if you're wanting to get the lighter stuff out of the way first.
Suzu is the genki character of the game, and the senpais make fun of his dancing at the beginning, so I thought the running gag would be that he sucks. But I was pleasantly surprised. Suzu is shown to be committed, a good actor and surprisingly quick with memorizing his lines, though he does make some stupid mistakes throughout. I adored him as the Sleepless King.
Suzu's route is the one I would call the most generic as far as otoges go. A lot of his route is him struggling with his feelings for Kisa. He starts to like her before he's sure she's a girl, and once he knows for sure, he has a really hard time hiding his feelings. To his credit, he also discovers Kisa is a girl on his own, showing he's smarter than we're led to believe.
If you wanted something more nuanced, maybe Suzu's not the character for you, but I really enjoyed it. The more a character struggles with their feelings, the better, imho lol. The cutest scene is after Kisa gives him sweets for valentines day, and he just can't handle how happy is is. You can't help but love Suzu!
You do actually get a lot of character growth as far as acting goes in Suzu's route — just not with Suzu himself. It's Kamiya — one of the side characters, who fanboys over the amazing Tanakamigi, one of Kisa's rivals in a different class — who gets to experience his own arc this time. While it doesn't feel totally resolved in the end, it was nice to see the game highlight some other characters as a result of the decisions Kisa has made.
I also really loved Mare-chan's little arc, as he learns to appreciate standing on stage with his brother. Actually, all the first years are highlighted in this route, which was fun.
Unlike Kai's route, Suzu doesn't confess to Kisa until the very end of his route — but it's very sweet when he does. Overall, Suzu's route felt like a very normal otoge route, but not in a bad way. He's very kind and protective of Kisa. It's hard not to like him.
(Spoilers) Soshiro Yonaga
Sou shows obvious signs of being into Kisa, even during the common route, so I figured I'd get a nice little bit of angst in his route. I normally play the childhood friend route closer to the end, but while I really enjoyed Sou's role and growth in the common route, he was such a little jealous bitch in Suzu's route (lol) that I decided to play him next. He pissed me off so much haha. I thought it would be over when he punches Suzu after Suzu discovers Kisa is a girl — something like a send-off to his rival, knowing he can't compete. But he proceeds to be whiny and annoying throughout all the rest of Suzu's route, and this made me want to get his route out of the way.
Sou on his own route is a lot better. He actually impressed me with how straightforward he is. He's the first character (that I played) who confirms he is properly dating Kisa on his route, and his confession was really brave, direct and passionate. It's sad to think that he loves Kisa in every route but won't tell her. He even followed Tsuki to Univeil just to see her again T_T
I was very excited to see we'd be getting some Momonashi context in this route, because he's easily the most mysterious character in the game. You never really understand his motivations, and he always hides his thoughts with a smile. It excited me that he was chosen to be Amber's Al Jeanne this time around, and he is every bit as dark and horrifying as I wanted.
This is also the first route (I played) in which Kisa does not get the lead role by default. I nearly had a heart attack and thought I failed the route because it was so different from Kai's and Suzu's routes. Rest assured, this is what's supposed to happen and it all works out ok. Mitsuki's subtle understanding of the things going on around him is also critical in this route.
But back to Sou. He actually goes through a few different arcs in his own route. While I thought it ultimately ended up ok, I would have liked to see the version of Sou infected with Momonshi's darkness for a little longer. He's only there for a little bit before Suzu's anger snaps him out of it. The back-and-forth of Sou's route felt a little disjointed, and in some places too similar to his plot during the common route.
But ultimately I was very proud of him when he pumps up the crowd during the final performance. Sou comes a long way and his route ends with the promise that there's more to come. Good for you, Sou-chan!
(Spoilers) Mitsuki Shirota
Mitsuki is the standoffish character, so he's the only romanceable character who is outwardly rude to you at the beginning of the game. I sometimes have trouble with this sort of character, so I was a little worried about him. But I didn't need to be — ultimately, he became one of my favorites.
Mitsuki is the most observant character in the game. He notices subtle changes and tells Neji to back off when he's putting too much pressure on people. And he's the first to tell Kisa he'll accept her no matter what. Mitsuki is so important to making this game work.
He knows he's good at singing, but when he's put in a starring role, he crumbles under the pressure. Obviously Kisa helps him stand up again, but it was really gratifying to know his aggression comes from a place of fear.
While learning to enjoy the spotlight is part of his common route arc, doing a Mitsuki playthrough really adds to this, as you learn how much Kisa's secrecy is weighing on him. He knows something's up right away, and as he comes to trust and admire Kisa, he begins feeling sad that she doesn't trust him enough to unload on him. There's a particularly poignant scene where he undresses in front of her — something we know he's afraid to do for anyone else. Mitsuki's cutscenes really emphasize his words to Kisa on stage as Rukiora and Chikachina, roles that parallel their own experiences.
I will say that, like Mitsuki himself, his route is very subtle as he quietly influences those around him. You don't get a lot of Amber students in this one, as his focus is more on the second years of Rhodonite and Onyx. He quietly fires them up, and it's so sweet to see how the second years, previously in the shadow of Tsuki Tachibana, become determined to do their best because of Mitsuki.
My only gripe for this route was that we didn't get any more Mitsuki background. His mother appears in a really intense cutscene toward the beginning of the game, so you know he's got family stuff going on, but we never really get any more elaboration on that.
Anyway, I love this boyee so much and I just want to give him a hug.
(Spoilers) Sarafumi Takashina
Honestly, I shipped Fumi with Kai more than with Kisa. They had such a nice and supportive relationship.
Fumi is calm, confident and pretty. He tells Kisa he likes her early in the game. He's a mysterious character under a lot of pressure, but you wouldn't know it unless you participate in his cutscenes. If you pay attention, you'll notice he gives nearly everyone nicknames.
Fumi's main game arc involves him growing complacent with the theater because nobody can match him. It's up to Kisa (with help from Sou) to fire him up again.
I tend to have trouble with flirty characters, but Fumi is so confident and kind that I liked him quite a bit. Because he's so aware of his own skills, I was wondering what his next arc would be in his route. I was pleasantly surprised to find that it's Kisa who gets to experience the most growth in Fumi's route as she struggles with the pressure of working alongside Quartz's star.
While perhaps not as dramatic as some of the other routes, Fumi and Kisa work together to understand each other, both on stage and off, and do their best to become suitable partners for one another. Fumi is also grooming Kisa to be the next star of Quartz, so there's a bittersweet dynamic of passing the baton here, too.
There weren't any dramatic twists and turns, but Fumi's route felt natural and gentle. It was a good conclusion for these two. He's also the only character other than Sou who confirms he's dating Kisa by the end of the route, which I appreciated.
Neji is the least serious character in the game acting-wise. He's silly and jokes around, and never gives himself a huge role in any of his own plays. But he's ultimately the one pulling the strings, and he seems to have an extremely good grasp on every character's strengths and weaknesses. He's also the only character who doesn't get his own arc in the common route.
However, I was disappointed with some of his cutscenes during the common route. While I appreciate that he deals with the deep trauma of losing his father with humor and spontaneity, I thought it was an oversimplification for him to say he's afraid of women. The resulting scenes don't feel serious enough and it didn't feel natural that Kisa would fall for him.
If he were simply afraid of falling in love, which is what ultimately led his father (allegedly) to losing his creative flow, I could understand that a bit more. But to have him attend an all-boy's school just because he feels like all women are a risk seemed like a strange move for a game that has been really inclusive about gender so far. It felt very off-putting for Neji, who often puts himself into a female role, to fear women.
But once he realizes Kisa is a girl — once he realizes he knew it all along and was trying to block it from his mind — the tone becomes very dark and sad. My heart was pounding as I felt the weeks go by with no script for the final performance. It was thrilling simply because I didn't know what to expect. It's so different from the other routes.
But I wish Neji was able to express his emotions a bit more. In the end, even as he was contemplating throwing himself into the sea, he wasn't able to be completely serious. I would have appreciated a scene where his walls fully break down, in which he's able to fully embrace Kisa as a woman and appreciate the weight of his own feelings.
I also never felt like Crowley, the character Neji plays in the final performance, was suited to be a main character. He never opens up or shows any weakness. He's just a silly guy and didn't feel like the lead at any point.
I did like how Neji ultimately decides to move forward, even being unable to write. But of course, at the end, Neji is suddenly able to write again. I knew it was coming, but it was a rather convenient ending.
Ultimately, I felt Neji's route was the least successful. I wish he got more growth in his own route. I did love him proposing to Kisa at the end though. It felt very in keeping with his character.
This is the route you get if you choose not to spend Christmas Eve with anyone, and it's the closest this game gets to a true ending.
Boy, does it deliver. It ties in all the themes from the game into a really strong ending, where every character feels valuable and Kisa gets to lead Quartz to a strong finish. We also finally get an explanation for the title of the game, as Kisa takes on a special role — neither male nor female, just the protagonist who everyone falls in love with.
A fantastic final route for a fantastic game!