Series of concepts made for Arcadia, the first videogame of Kibe Software House as the environment concept artist. The crystal shape is based on the human heart and connects all the areas of the Colony. Like the Dark Zone, it has a lot of graffiti and ruins mixed with rocks and crystals. In particular crystal shapes are based on human veins emphasizing the resembling between the Colony and a living creature. If the Dark Zone has a heavy mood the Earth Heart has a mystical lighter look. I've worked on defining the mood of the area, the props, and integration to level design concept art, 2d and 3d assets.
















