The past couple of days i have been blasting threw making the frame work needed for MF to run as a whole however things like the sprites and backgrounds e.c.t will have to come at a later date so right now they are just sprite place-holders as you can see!
However the HUD isn't going to change much from this point forward and the Graze mechanic has been set in place.
Graze you ask what's that? Well Grazing is a term used in top down shooters meaning narrowly missing a projectile and in MF the more projectiles you miss without dieing the more likely you are of receiving an extra bomb or extra life!
right now the Graze Points needed to get an extra life are as follows
Easy = 1000GP, Normal = 1200GP, Hard = 1400GP, Insane = 1600GP
these aren't set in stone figures and will most likely be balanced when Quality Testing happens but they are what the figures are going to be for now
Credit to Floofpaws on GMC for the amazing HUD background!
Speaking about Floofpaws she will be assisting me in making MF! i’m not sure exactly what she will be helping me out with all sorts of different and cool programming techniques she is kinda like a support programmer or one to one tutor.
here is a link to her GMC profile: http://gmc.yoyogames.com/index.php?showuser=134619
P.S I normally have a blog on wordpress going threw all my game’s development and stuff however now i think i will update my Tumblr blog as-well as i feel like more people will see it and understand it as my Wordpress blog is mainly for my collage lecturer’s reference! a link so said blog can be found here: https://sparkles100.wordpress.com/